Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 04:57:25 Player: Alexis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1302) 1302 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3127 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 78/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink Transport Network Coupler Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Improved Medium Laser Light EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Transport Network Coupler Energy Filter Light EM Pulse Cannon Beam Cannon EMP Blaster [Rating: 31] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 65 | 6 9 13 37 Power 13 | 1 1 1 10 Engine 11 | 1 1 1 8 Core 2 | . . . 2 Reactor . | . . . . Propulsion 22 | 2 4 3 13 Treads 8 | . . 3 5 Leg 12 | 2 2 . 8 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 3 | . . . 3 Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 2 2 8 11 Energy Gun 12 | 2 1 6 3 Energy Cannon 5 | . 1 1 3 Ballistic Gun 4 | . . . 4 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 31 | . . 2 29 Power 6 | . . 1 5 Propulsion 9 | . . . 9 Utility 4 | . . . 4 Weapon 12 | . . 1 11 Highest Loss Streak 14 | . . 2 14 Average Slot Usage (%) 88 | . 85 97 83 Engine 11 | . 13 10 11 Core 1 | . . . 3 Treads 11 | . . 33 2 Leg 15 | . 18 . 23 Wheel 1 | . 9 . . Device 5 | . . . 9 Storage 10 | . 14 11 9 Processor 10 | . 1 21 6 Energy Gun 10 | . 14 11 8 Energy Cannon 7 | . 13 10 4 Ballistic Gun 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 48 | 13 28 31 48 Greatest Support 60 | 20 32 60 60 Greatest Overweight (x) 10 | . 1 . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 7 10 10 Most Carried 10 | 3 10 10 10 Average Carried 7 | 1 6 9 7 Final Capacity 10 | 6 10 10 10 Final Carried 9 | 3 9 9 4 Class Distribution -------------------- 66% | Mutant 21% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 849 | 94 42 358 355 Remotely . | . . . . Salvage Created 1581 | . 42 505 1034 Parts 90 | . 1 30 59 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 1 13 20 Guns 15 | . 1 4 10 Cannons 9 | . . 5 4 AOE 10 | . . 4 6 Classes Destroyed 6 | . 1 2 3 Builder 2 | . . . 2 Operator 1 | . . . 1 Swarmer 7 | . . 4 3 Grunt 17 | . 1 5 11 Duelist 1 | . . . 1 Sentry 9 | . . 4 5 Best Kill Streak 5 | . 1 4 5 Combat Bots Only 4 | . 1 4 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3544 | . 131 478 2935 Core 614 | . . 59 555 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 100 85 . Volleys Fired 95 | . 5 26 64 Largest 3 | . 2 2 3 Hottest 157 | . 101 124 157 Shots Fired 185 | . 10 50 125 Gun 107 | . 5 22 80 Cannon 57 | . 5 23 29 Launcher 21 | . . 5 16 Special . | . . . . Kinetic 45 | . . . 45 Thermal 76 | . . 42 34 Explosive . | . . . . Electromagnetic 64 | . 10 8 46 Robot Hit Streak 12 | . 3 11 12 Robot Miss Streak 4 | . 1 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 122 | . 7 32 83 Core Hits 68 | . 2 17 49 Critical Hits 3 | . . 3 . Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2768 | . 144 824 1800 Guns 1227 | . 48 350 829 Cannons 718 | . 96 245 377 Explosions 823 | . . 229 594 Melee . | . . . . Ramming . | . . . . Kinetic 405 | . . . 405 Thermal 976 | . . 566 410 Explosive . | . . . . Electromagnetic 1387 | . 144 258 985 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 24 | . 3 16 5 Projectiles 20 | . 3 16 1 Explosions 4 | . . . 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . . 16 37 Shots 7 | . . 4 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 480 | . 151 353 480 Average Temperature 145 | . 60 93 182 Received Heat Transfer 1572 | . 75 129 1368 Effects 16 | . . . 16 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 4 | . . . 4 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 1 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 2085 | . . 1160 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 350 | . 62 240 350 Initial 96 | . . 26 96 Average 142 | . 42 102 206 Maximum Alert Level 1 | . . 1 1 Low Security (%) 60 | 100 100 82 32 Level 1 39 | . . 17 67 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 1 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 6 17 46 Peak Tracking Total 10 | . 2 5 10 Tactical Retreats 12 | . 4 1 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 1 4 2 Terminals 4 | . . 3 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 3 8 5 Successful 12 | . 2 6 4 Failed 4 | . 1 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . . 7 3 Fabricators . | . . . . Repair Stations 5 | . 3 . 2 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . . 5 2 Record 4 | . . 4 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . . 1 Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 38 | . 13 . 25 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2133 | 61 329 676 1067 Spaces Moved 1212 | 41 241 347 583 Core 10 | 4 . . 6 Treads 378 | . . 347 31 Legs 725 | 37 142 . 546 Wheels 99 | . 99 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 120 Average Speed 135 | 113 112 160 131 Slowest Speed 550 | 120 150 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 33 27 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . . 2 10 Melee . | . . . . Projectile . | . . . . AOE 12 | . . 2 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1545 | 55 289 419 782 Wait 95 | . 15 15 65 Move 1209 | 40 240 346 583 Hop . | . . . . Pick Up 56 | 9 13 10 24 Fast Attach 4 | . 2 . 2 Attach 34 | 6 2 4 22 Detach . | . . . . Swap 27 | . 5 9 13 Drop 25 | . 7 9 9 Fire 95 | . 5 26 64 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Repaired Ion Engine 307 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 8) 325 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Identified exit to Mines 384 | -10/Materials | Identified exit to Materials 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 709 | -9/Materials | Discovered new exit (range 7) 717 | -9/Materials | Identified exit to Mines 1011 | -9/Materials | Discovered new exit (range 10) 1053 | -9/Materials | Identified exit to Materials 1067 | -9/Materials | Entered another Materials area 1067 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1323 | -8/Materials | Repaired Imp. Medium Laser 1709 | -8/Materials | Core integrity fell below 50% 1752 | -8/Materials | Lost 14 parts (2p4n2u6w) 2079 | -8/Materials | Core integrity fell below 20% 2134 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Flight Unit. Acquired 16 matter. BCMZPRPI|AXWGAKZP,M DL< Acquired Lgt. Assault Rifle. R-06 Scavenger collects Flight Unit. Aluminum Leg destroyed. G-47 Trooper destroyed. Imp. Deuterium Engine destroyed. Overheating: Lgt. Treads damaged (-32). Energy Filter destroyed. Overheating: Matter decay (-30). Lgt. Treads destroyed. Lgt. Assault Rifle permanently disabled. Overheating: Short circuit. Lgt. Assault Rifle destroyed. Overheating: Energy bleed (-66). Broken Lgt. Assault Rifle destroyed. Imp. Deuterium Engine destroyed. Imp. ECM Suite destroyed. Acquired Lgt. Assault Rifle. 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