Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.21 @ 01:35:50 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2534) 2534 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 5926 Bonus ------- High Alert Combat Kills 632 Cogmind --------- Core Integrity 420/700 Matter 259/300 Energy 165/165 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (4) ------ Hacking Suite > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (5) ---- Light Ion Engine Medium Matter Pod (100) Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Terrain Scanner Hardened Medium Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Medium Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Laser [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Gatling Laser Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 92 | 7 17 12 19 37 Power 21 | 2 4 . 3 12 Engine 17 | 2 4 . 3 8 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 31 | 2 2 7 6 14 Treads . | . . . . . Leg 15 | 2 . . . 13 Wheel . | . . . . . Hover . | . . . . . Flight 16 | . 2 7 6 1 Utility 15 | . 3 2 3 7 Device 8 | . 2 2 2 2 Storage . | . . . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 25 | 3 8 3 7 4 Energy Gun 7 | 2 2 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 . 1 1 Ballistic Cannon . | . . . . . Launcher 10 | . 3 . 6 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 2 . . Unidentified Prototypes 3 | . 1 2 . . Parts Lost 34 | . . 1 13 20 Power 9 | . . . 4 5 Propulsion 13 | . . 1 3 9 Utility 6 | . . . 2 4 Weapon 6 | . . . 4 2 Highest Loss Streak 12 | . . 1 5 12 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 83 | . 79 92 81 83 Engine 8 | . 13 11 9 3 Core 1 | . . . . 5 Leg 8 | . . . . 26 Flight 22 | . 27 33 32 6 Device 17 | . 9 26 24 12 Protection 3 | . . . . 9 Energy Gun 2 | . 1 . . 6 Ballistic Gun 4 | . 10 . 7 . Launcher 9 | . 14 11 6 6 Special Melee Weapon 2 | . . 10 1 . Naked Turns . | . . . . . Heaviest Build 34 | 9 9 11 19 34 Greatest Support 70 | 20 20 15 20 70 Greatest Overweight (x) 3 | . 1 . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | . 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 Class Distribution -------------------- 51% | Sprinter 17% | Infiltrator-Sprinter 14% | Scavenger-Mutant 11% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Infiltrator-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2099 | 197 154 386 283 1079 Remotely 1012 | . . 386 . 626 Salvage Created 1923 | . 175 223 341 1184 Parts 118 | . 18 20 22 58 Haulers Intercepted 4 | . 1 2 . 1 Recyclers Shooed 5 | . . . 2 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 8 10 14 27 Guns 30 | . 6 . 6 18 AOE 29 | . 2 10 8 9 Classes Destroyed 13 | . 3 4 3 3 Worker 3 | . . 1 . 2 Builder 8 | . . . 1 7 Tunneler 1 | . . 1 . . Hauler 4 | . 1 2 . 1 Recycler 2 | . . . 1 1 Watcher 3 | . . 1 1 1 Swarmer 21 | . 6 6 6 3 Grunt 21 | . 2 2 2 15 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 12 | . . 2 5 5 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 14 | . 6 11 6 14 Combat Bots Only 10 | . 6 6 4 10 Max Kills in Single Turn 4 | . 3 4 3 2 Gunslinging 1 | . 1 . . . Exploded 3 | . 2 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3128 | . 124 147 875 1982 Core 621 | . 38 41 262 280 Absorbed by Shields 146 | . . . . 146 Redirected to Shielding 36 | . . . . 36 Core Remaining (%) 81 | 100 84 89 52 . Volleys Fired 148 | . 7 17 45 79 Largest 2 | . 2 1 2 2 Hottest 119 | . 60 30 53 119 Shots Fired 192 | . 14 17 51 110 Gun 105 | . 12 . 21 72 Cannon . | . . . . . Launcher 87 | . 2 17 30 38 Special . | . . . . . Kinetic 37 | . 6 . 21 10 Thermal 46 | . 6 . . 40 Explosive 87 | . 2 17 30 38 Electromagnetic 22 | . . . . 22 Robot Hit Streak 25 | . 4 12 19 25 Robot Miss Streak 3 | . 2 1 1 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 163 | . 11 11 43 98 Core Hits 188 | . 10 21 39 118 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6178 | . 230 762 1495 3691 Guns 2071 | . 101 . 393 1577 Cannons . | . . . . . Explosions 4105 | . 129 762 1102 2112 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 705 | . 49 . 393 263 Thermal 1043 | . 52 . . 991 Explosive 4037 | . 129 762 1102 2044 Electromagnetic 391 | . . . . 391 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 63 | . . 29 32 2 Projectiles . | . . . . . Explosions 63 | . . 29 32 2 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 395 | . . 22 258 115 Shots 21 | . . 2 13 6 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 419 | . 36 5 31 419 Average Temperature 129 | . 17 2 8 158 Received Heat Transfer 1010 | . . 51 324 635 Effects 8 | . . . . 8 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . . . . 4 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . . 3 Heat Transferred 2350 | . 125 . . 2225 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1196 | . 158 678 738 1196 Initial 287 | . . 56 243 287 Average 361 | . 100 132 481 637 Maximum Alert Level 4 | . . 2 3 4 Low Security (%) 41 | 100 100 78 . . Level 1 20 | . . 13 29 34 Level 2 19 | . . 8 66 11 Level 3 17 | . . . 4 50 Level 4 1 | . . . . 3 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 1 3 10 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 7 | . . 1 2 4 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . . 4 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 9 17 28 37 Peak Tracking Total 8 | . 6 8 7 7 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 16 | . 2 3 4 7 Max in Single Turn 3 | . 2 1 1 3 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 4 1 2 2 Terminals 6 | . 3 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 15 | . 6 2 3 4 Successful 12 | . 5 2 3 2 Failed 3 | . 1 . . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 9 | . 4 . 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . 2 2 . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . 1 2 Open DSF 1 | . . . . 1 Branch Access Points 3 | . 1 . 1 1 Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 2 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2809 | 46 688 560 606 909 Spaces Moved 2350 | 32 631 551 505 631 Core 5 | 4 . . . 1 Treads . | . . . . . Legs 455 | 28 4 . . 423 Wheels . | . . . . . Hover . | . . . . . Flight 1890 | . 627 551 505 207 Fastest Speed 29 | 50 32 29 29 29 Average Speed 48 | 111 32 29 30 91 Slowest Speed 200 | 120 120 34 34 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . 4 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 64 36 45 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 12 | . . 12 . . Terrain Destroyed 429 | . 12 105 152 160 Melee . | . . . . . Projectile . | . . . . . AOE 429 | . 12 105 152 160 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3823 | 41 1103 936 902 841 Wait 1144 | . 412 337 325 70 Move 2339 | 31 630 550 497 631 Hop 3 | . . . 3 . Pick Up 27 | 1 10 7 2 7 Fast Attach 55 | 5 13 7 10 20 Attach 27 | 2 4 3 9 9 Detach 22 | 2 8 1 7 4 Swap 10 | . . 2 . 8 Drop 44 | . 17 12 4 11 Fire 148 | . 7 17 45 79 Melee 2 | . 2 . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 364 | -10/Materials | Build established: Sprinter 624 | -10/Materials | Discovered new exit (range 8) 637 | -10/Materials | Identified exit to Mines 685 | -10/Materials | Discovered new exit (range 9) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1276 | -9/Materials | Discovered new exit (range 10) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1422 | -8/Materials | Lost 4 parts (1p1n2w) 1576 | -8/Materials | Build established: Infiltrator-Sprinter 1876 | -8/Materials | Discovered new exit (range 14) 1901 | -8/Materials | Entered Factory 1901 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -7/Factory | Lost 5 parts (1p1n1u2w) 1927 | -7/Factory | Identified exit to Lower Caves 2110 | -7/Factory | Discovered new exit (range 5) 2288 | -7/Factory | Lost 3 parts (1p1n1w) 2398 | -7/Factory | Lost 4 parts (2p1n1u) 2565 | -7/Factory | Build established: Scavenger-Mutant 2637 | -7/Factory | Garrison activated, responded to threat 2719 | -7/Factory | Destroyed 10 combat bots 2810 | -7/Factory | Self-destructed Last Messages --------------- Knocked back. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Critical hit (Burn: +37). R-06 Scavenger collects Terrain Scan Processor. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-06 Scavenger collects VTOL Module. U-05 Engineer lays Concrete. Imp. Terrain Scanner destroyed. G-50 Soldier destroyed. K-01 Serf collects debris. Knocked back. U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf collects debris. 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"" ?# """ """ #? ####?????? | | ????????????# ? ??# ? #? ????????? | | ??????????????#??????# ? ? #?? ? ????????? | | ?????????????????????# ? ?? #??????????????? | | ???????????????#?????# ? ? #??????????????? | | ?????????????????????#####?###???#???? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 64 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed MissileAlertSystem Manual? 0 Play Time 00:50:46 Cumulative 27.8 hours Start 2022.03.21 @ 00:48:04 End 2022.03.21 @ 01:35:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3c94626-0031-4227-afb4-e88dd4954e59