Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 12:57:21

Player: Rohain

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (166)     830
Value Destroyed (6292)     6292
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1965)               1965
              TOTAL SCORE: 15327

 Bonus
-------
High Alert Combat Kills    947
Follower Combat Kills      1153
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     82/100
System Corruption          2%
Temperature                Cool (46)
Movement                   Core (50)
Location                   -4/Cetus

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Beamcaster
  Advanced Variable Charge Gun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
     Small Storage Unit
  Advanced Target Analyzer
           Core Analyzer
  Hardened Heavy Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
           Dispersion Rifle
    Cooled Phase Gun
>          --- INVENTORY --------
           Flexi-carbon Leg
    Cooled Pulse Rifle
    Cooled Pulse Rifle
    Cooled Pulse Rifle
    Cooled Pulse Rifle
    Cooled Pulse Rifle
     Heavy Beamcaster
     Heavy Beamcaster
[Rating: 106]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Slots Evolved              12   | .   .   2   2   2   .   .   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   2   .   .   1   .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             177  | 6   8   16  11  25  1   39  .   .   5   7   2   .   7   37  13  
  Power                    17   | 1   3   2   .   1   .   3   .   .   .   .   .   .   1   5   1   
    Engine                 7    | 1   2   2   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Core                   5    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Propulsion               58   | 2   2   7   6   10  1   8   .   .   1   1   .   .   1   16  3   
    Treads                 6    | .   .   .   .   .   .   4   .   .   1   1   .   .   .   .   .   
    Leg                    47   | 2   2   7   6   10  1   .   .   .   .   .   .   .   1   15  3   
    Wheel                  5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | 1   1   2   1   10  .   11  .   .   2   5   2   .   3   13  3   
    Device                 14   | .   .   1   .   3   .   2   .   .   .   1   .   .   1   5   1   
    Storage                6    | 1   .   1   .   1   .   1   .   .   .   .   .   .   .   2   .   
    Processor              8    | .   1   .   1   1   .   .   .   .   .   1   1   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             26   | .   .   .   .   5   .   8   .   .   2   3   1   .   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   2   5   4   4   .   17  .   .   2   1   .   .   2   3   6   
    Energy Gun             36   | .   1   3   2   3   .   13  .   .   2   1   .   .   2   3   6   
    Energy Cannon          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   3   1   3   .   .   1   .   .   .   2   .   2   
Parts Lost                 54   | .   1   3   1   2   6   7   .   .   .   .   .   .   .   10  24  
  Power                    8    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   2   3   
  Propulsion               15   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   4   8   
  Utility                  15   | .   .   1   .   .   2   3   .   .   .   .   .   .   .   3   6   
  Weapon                   16   | .   .   1   1   .   3   3   .   .   .   .   .   .   .   1   7   
  Highest Loss Streak      17   | .   1   2   1   1   6   2   .   .   .   .   .   .   .   5   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  98  98  98  61  80  73  69  73  82  88  88  86  95  62  
  Engine                   3    | .   10  9   9   2   .   .   .   .   .   .   .   .   3   4   .   
  Core                     3    | .   3   1   .   4   4   6   6   6   6   5   5   5   5   3   .   
  Treads                   2    | .   .   .   .   .   .   6   6   6   10  11  11  11  7   .   .   
  Leg                      18   | .   28  43  36  29  18  .   .   .   .   .   .   .   2   23  14  
  Wheel                    4    | .   .   .   .   .   .   11  13  13  13  11  11  11  10  1   .   
  Device                   7    | .   .   7   9   14  11  4   .   .   .   4   5   5   4   11  7   
  Storage                  7    | .   14  11  9   7   5   6   6   6   6   5   5   5   5   5   3   
  Processor                6    | .   5   3   8   8   5   .   .   .   .   .   5   5   9   10  13  
  Protection               9    | .   .   .   .   4   2   21  20  16  18  17  17  17  15  10  3   
  Energy Gun               17   | .   5   17  14  19  11  18  20  20  18  23  23  23  21  20  14  
  Energy Cannon            1    | .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   22  4   .   .   .   2   .   .   .   .   .   .   .   .   .   
Naked Turns                70   | .   .   .   .   .   32  38  .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 10  13  22  30  51  50  51  51  51  59  65  65  65  79  82  71  
  Greatest Support         115  | 20  20  40  50  62  75  48  38  38  38  38  38  38  38  115 100 
  Greatest Overweight (x)  7    | .   .   .   .   1   7   1   1   1   1   2   1   1   2   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  8   8   8   8   8   8   8   8   10  10  
  Average Capacity         9    | 6   8   9   10  13  12  7   8   8   8   8   8   8   8   8   8   
  Most Carried             15   | 6   8   10  10  15  15  8   8   8   8   7   8   8   8   10  8   
  Average Carried          8    | 3   7   8   9   12  12  6   8   8   7   7   7   8   7   8   4   
  Final Capacity           15   | 8   8   10  10  15  5   8   8   8   8   8   8   8   8   10  5   
  Final Carried            15   | 6   8   9   10  15  5   8   8   8   8   7   8   8   7   8   2   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 22% | Scavenger-Tank
 14% | Mutant
 10% | Scavenger-Mutant
 10% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Waste
             Tank | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Waste
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -4/Extension
 Scavenger-Gunner | -4/Cetus

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Ext  Cet  
Matter Collected           2374 | 223  167  270  120  251  .    687  .    .    .    .    183  .    70   383  20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7720 | .    327  712  675  881  .    1399 .    .    152  26   234  94   747  1890 583  
  Parts                    328  | .    26   58   25   35   .    66   .    .    4    1    16   7    14   59   17   
Haulers Intercepted        12   | .    1    3    2    2    .    1    .    .    1    .    .    .    1    1    .    
Recyclers Shooed           6    | .    .    .    1    .    .    1    .    .    .    .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    .    .    16   7    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Combat Hostiles Destroyed  129  | .   9   18  14  16  .   23  .   .   1   .   6   4   2   28  8   
  Guns                     100  | .   9   14  7   11  .   14  .   .   1   .   6   4   2   25  7   
  Cannons                  8    | .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      15   | .   .   4   3   .   .   8   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   5   2   1   2   .   3   .   .   .   .   .   .   .   3   .   
  Worker                   7    | .   2   2   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   1   3   2   2   .   1   .   .   1   .   .   .   1   1   .   
  Recycler                 11   | .   .   .   .   .   .   5   .   .   .   .   .   .   4   2   .   
  Watcher                  4    | .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  43   | .   6   12  3   .   .   9   .   .   .   .   4   4   .   5   .   
  Grunt                    35   | .   3   1   8   6   .   4   .   .   1   .   1   .   .   8   3   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   20   | .   .   5   2   2   .   2   .   .   .   .   1   .   .   8   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   1   3   .   1   .   .   .   .   .   .   2   .   .   
  Programmer               8    | .   .   .   .   3   .   4   .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           10   | .   5   10  5   3   .   7   .   .   2   1   4   4   7   5   4   
  Combat Bots Only         9    | .   3   9   5   3   .   6   .   .   1   .   4   4   2   5   4   
Max Kills in Single Turn   4    | .   2   2   2   1   .   4   .   .   1   1   2   2   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Exploded                 3    | .   .   2   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Ext  Cet  
Damage Taken               10765 | .    289  513  417  927  337  2026 .    .    58   .    118  45   347  2733 2955 
  Core                     2005  | .    98   69   82   123  233  208  .    .    38   .    .    .    22   300  832  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   153   | .    .    153  .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  60   82   85   .    .    19   .    .    95   .    .    100  .    .    .    
Volleys Fired              349   | 1    39   42   47   43   4    59   .    .    6    1    8    2    17   58   22   
  Largest                  4     | 2    2    2    3    3    3    3    .    .    3    4    4    4    4    4    4    
  Hottest                  264   | 40   70   96   188  200  200  218  .    .    60   80   80   80   154  264  264  
Shots Fired                991   | 2    78   75   110  125  12   158  .    .    18   4    32   8    65   222  82   
  Gun                      933   | 2    78   72   74   109  12   155  .    .    18   4    32   8    65   222  82   
  Cannon                   50    | .    .    .    34   16   .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8     | .    .    3    2    .    .    3    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121   | 2    55   31   .    .    .    33   .    .    .    .    .    .    .    .    .    
  Thermal                  862   | .    23   41   108  125  12   122  .    .    18   4    32   8    65   222  82   
  Explosive                8     | .    .    3    2    .    .    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 1    11   10   17   17   13   11   .    .    12   5    6    4    22   13   15   
  Robot Miss Streak        5     | 1    4    3    4    3    1    3    .    .    3    .    5    1    4    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        23    | .    2    1    .    1    .    1    .    .    .    .    3    2    1    7    5    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    .    .    .    .    1    1    1    1    1    
Shots Hit Robots           650   | 1    48   47   74   87   10   101  .    .    12   3    17   5    38   146  61   
  Core Hits                335   | 1    24   36   31   37   .    55   .    .    6    2    10   4    16   81   32   
  Critical Kills           10    | .    .    1    1    .    .    .    .    .    .    .    .    .    1    7    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    
  Critical Strikes         77    | .    .    6    7    11   1    2    .    .    .    .    .    .    12   31   7    
    Burn                   60    | .    .    5    6    11   1    2    .    .    .    .    .    .    9    19   7    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                16    | .    .    1    .    .    .    .    .    .    .    .    .    .    3    12   .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14880 | 13   455  1013 1530 1903 204  2461 .    .    230  59   343  97   822  4353 1397 
  Guns                     12481 | 13   455  678  808  1592 204  1930 .    .    230  59   343  97   822  3853 1397 
  Cannons                  805   | .    .    .    494  311  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1592  | .    .    335  226  .    .    531  .    .    .    .    .    .    .    500  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  976   | 13   279  335  .    .    .    349  .    .    .    .    .    .    .    .    .    
  Thermal                  12810 | .    176  343  1302 1903 204  1581 .    .    230  59   343  97   822  4353 1397 
  Explosive                1092  | .    .    335  226  .    .    531  .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    2    14   19   .    15   15   .    .    .    .    2    2    
  Average Corruption       10    | .    .    .    .    1    6    15   .    10   15   .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    7    2    76   .    6    8    .    .    .    .    5    3    
    Message Errors         23    | .    .    .    .    4    .    14   .    1    2    .    .    .    .    1    1    
    Matter Fused           30    | .    .    .    .    2    1    19   .    2    3    .    .    .    .    3    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    8    .    1    1    .    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    9    .    .    1    .    .    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      7     | .    .    .    .    1    .    6    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            52    | .    .    10   16   .    .    13   .    .    .    .    .    .    .    13   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52    | .    .    10   16   .    .    13   .    .    .    .    .    .    .    13   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      153   | .    .    .    .    .    .    47   .    .    .    .    .    .    .    106  .    
  Shots                    3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        561   | .    231  75   273  255  104  561  .    257  225  .    .    .    36   246  161  
  Average Temperature      93    | .    86   27   85   72   53   149  .    129  65   .    .    .    16   63   64   
  Received Heat Transfer   2215  | .    93   123  207  135  .    396  .    .    27   .    18   .    .    370  846  
  Effects                  16    | .    .    .    .    .    .    14   .    2    .    .    .    .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    1    1    .    1    .    .    .    .    .    .    2    3    1    
  Combat Hostiles          6     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    1    
  Parts Melted             69    | .    1    4    6    13   .    8    .    .    1    1    .    .    13   16   6    
  Heat Transferred         27182 | .    518  1297 3073 4070 444  3115 .    .    444  111  666  185  2072 8039 3148 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Ext  Cet  
Peak Influence             1265 | .    164  497  479  380  95   408  199  84   115  78   .    .    256  1265 792  
  Initial                  708  | .    .    63   165  217  95   35   199  69   58   56   .    .    162  125  708  
  Average                  326  | .    78   362  322  261  78   278  199  76   91   65   .    .    215  582  700  
Maximum Alert Level        4    | .    .    2    2    1    .    2    .    .    .    .    .    .    1    4    3    
  Low Security (%)         29   | 100  100  14   13   11   100  12   100  100  100  100  .    .    39   8    .    
  Level 1                  50   | .    .    41   64   88   .    84   .    .    .    .    .    .    60   39   .    
  Level 2                  11   | .    .    43   22   .    .    2    .    .    .    .    .    .    .    20   42   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   57   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    .    .    2    6    .    7    .    .    .    .    .    .    2    4    1    
  Investigation            3    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            6    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    
  Reinforcement            9    | .    .    .    1    2    .    4    .    .    .    .    .    .    2    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Distress Signals           16   | .   1   4   3   1   .   2   .   .   1   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   16  23  28  23  6   38  .   6   2   1   7   4   4   67  16  
  Peak Tracking Total      12   | .   4   12  5   5   6   7   .   6   2   1   5   4   2   12  8   
  Tactical Retreats        12   | .   .   .   2   1   .   3   .   .   1   .   2   .   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Traps Triggered            15   | .   1   1   .   4   .   5   1   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Machines Disabled          10   | .   .   .   1   1   .   1   .   .   .   .   .   .   .   6   1   
  Max in Single Turn       5    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   5   1   
  Energy Cycler            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Machines Accessed          21   | .   4   3   2   3   .   .   .   .   .   1   .   .   2   3   3   
  Terminals                18   | .   4   2   2   2   .   .   .   .   .   1   .   .   1   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   12  9   7   7   .   .   .   .   .   3   .   .   4   5   11  
  Successful               31   | .   9   5   2   5   .   .   .   .   .   3   .   .   1   1   5   
  Failed                   27   | .   3   4   5   2   .   .   .   .   .   .   .   .   3   4   6   
    Catastrophic           12   | .   .   3   3   1   .   .   .   .   .   .   .   .   1   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   8   5   7   5   .   .   .   .   .   1   .   .   .   1   .   
  Terminals                51   | .   12  5   7   6   .   .   .   .   .   3   .   .   2   5   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   5   .   1   2   .   .   .   .   .   2   .   .   1   1   5   
  Record                   9    | .   2   .   .   1   .   .   .   .   .   2   .   .   .   .   4   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   1   1   2   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                9    | .   4   1   1   2   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 8    | .   3   1   1   2   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   2   2   3   .   .   .   .   .   .   .   .   2   2   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Ext  Cet  
Total Allies               26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Largest Group            14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Highest-Rated Group      579  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    579  .    
  Highest-Rated Ally       51   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               142  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  .    
  Total Damage             4157 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4157 .    
  Kills                    30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Ext Cet 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Ext  Cet  
Turns Passed               8382 | 95   704  510  704  1318 124  1529 41   139  205  248  367  87   224  1893 194  
Spaces Moved               5764 | 71   481  271  414  907  125  1236 40   133  167  221  294  77   131  1081 115  
  Core                     235  | 12   .    .    .    .    67   74   .    .    .    .    .    .    .    .    82   
  Treads                   2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Legs                     3166 | 59   481  271  414  907  58   .    .    .    .    .    .    .    .    943  33   
  Wheels                   2361 | .    .    .    .    .    .    1161 40   133  167  220  294  77   131  138  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   50   105  105  105  105  105  105  105  119  50   
  Average Speed            112  | 108  120  120  120  120  87   101  105  105  105  105  105  105  115  122  74   
  Slowest Speed            400  | 120  120  120  120  190  400  240  105  105  105  320  105  105  120  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    56   32   29   23   87   41   2    77   7    6    58   15   5    94   66   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    .    .    .    1    .    .    1    1    .    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          66   | .    .    15   12   .    .    13   .    .    .    .    .    .    .    24   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    4    .    .    .    .    .    .    .    .    .    .    16   2    
  AOE                      44   | .    .    15   8    .    .    13   .    .    .    .    .    .    .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Ext  Cet  
Total                      6933 | 86   542  376  530  1033 132  1386 40   132  182  229  332  78   163  1520 172  
  Wait                     178  | .    2    44   36   29   .    21   .    .    .    .    26   .    2    3    15   
  Move                     5751 | 70   480  270  413  907  124  1235 40   132  166  220  293  76   130  1080 115  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  67   | 9    6    1    9    14   1    13   .    .    1    .    1    .    2    9    1    
  Fast Attach              85   | 3    6    5    1    9    1    23   .    .    5    6    2    .    3    17   4    
  Attach                   43   | 3    .    4    2    6    .    12   .    .    .    1    .    .    3    3    9    
  Detach                   12   | .    .    2    .    1    .    5    .    .    .    .    .    .    1    1    2    
  Swap                     49   | .    2    7    8    10   .    4    .    .    .    .    .    .    1    17   .    
  Drop                     94   | .    7    1    13   14   2    14   .    .    4    1    2    .    4    28   4    
  Fire                     349  | 1    39   42   47   43   4    59   .    .    6    1    8    2    17   58   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   304  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus

 History 
---------
 Turn | Location       | Event
   15 | -11/Junkyard   | Discovered new exit (range 14)
   96 | -11/Junkyard   | Entered Materials
  168 | -10/Materials  | Discovered new exit (range 16)
  237 | -10/Materials  | Discovered new exit (range 15)
  307 | -10/Materials  | Build established: Mutant
  356 | -10/Materials  | Discovered new exit (range 10)
  800 | -10/Materials  | Entered another Materials area
  800 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1015 | -9/Materials   | Destroyed 9 combat bots
 1021 | -9/Materials   | Discovered new exit (range 14)
 1137 | -9/Materials   | Repaired Aluminum Leg
 1165 | -9/Materials   | Repaired Aluminum Leg
 1190 | -9/Materials   | Discovered new exit (range 16)
 1245 | -9/Materials   | Build established: Scavenger-Mutant
 1310 | -9/Materials   | Entered another Materials area
 1310 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1804 | -8/Materials   | Discovered new exit (range 9)
 2005 | -8/Materials   | Identified exit to Factory
 2014 | -8/Materials   | Entered Factory
 2014 | -7/Factory     | Evolved 2 slots: Utility x2
 2596 | -7/Factory     | Build established: Scavenger-Gunner
 2948 | -7/Factory     | Found Powered Armor
 3332 | -7/Factory     | Sucked down chute
 3332 | -7/Factory     | Entered Waste
 3347 | -7/Waste       | EMP discharged
 3347 | -7/Waste       | Spotted C-40 Crusher
 3349 | -7/Waste       | Spotted C-40 Crusher
 3351 | -7/Waste       | Spotted C-40 Crusher
 3382 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3386 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3396 | -7/Waste       | Spotted C-40 Crusher
 3404 | -7/Waste       | Spotted C-40 Crusher
 3408 | -7/Waste       | Spotted C-40 Crusher
 3415 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3418 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3421 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3424 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 3425 | -7/Waste       | Core integrity fell below 50%
 3447 | -7/Waste       | EMP discharged
 3447 | -7/Waste       | System corruption reached 10%
 3447 | -7/Waste       | Discovered new exit (range 12)
 3455 | -7/Waste       | Lost 6 parts (1p2u3w)
 3456 | -7/Waste       | Entered Factory
 3974 | -7/Factory     | Build established: Scavenger-Tank
 4526 | -7/Factory     | Build established: Tank
 4906 | -7/Factory     | Discovered new exit (range 12)
 4943 | -7/Factory     | Core integrity fell below 20%
 4985 | -7/Factory     | Entered another Factory area
 4985 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5026 | -6/Factory     | Sucked down chute
 5026 | -6/Factory     | Entered Waste
 5041 | -6/Waste       | EMP discharged
 5041 | -6/Waste       | System corruption reached 10%
 5054 | -6/Waste       | Spotted C-40 Crusher
 5062 | -6/Waste       | Spotted C-40 Crusher
 5073 | -6/Waste       | Spotted C-40 Crusher
 5110 | -6/Waste       | Spotted C-40 Crusher
 5113 | -6/Waste       | Spotted C-40 Crusher
 5118 | -6/Waste       | Spotted C-40 Crusher
 5141 | -6/Waste       | EMP discharged
 5149 | -6/Waste       | Discovered new exit (range 16)
 5165 | -6/Waste       | Entered Factory
 5361 | -6/Factory     | Discovered new exit (range 4)
 5370 | -6/Factory     | Entered another Factory area
 5370 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5593 | -5/Factory     | Discovered new exit (range 11)
 5614 | -5/Factory     | Build established: Scavenger-Tank
 5618 | -5/Factory     | Entered Upper Caves
 5690 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5904 | -5/Upper Caves | Identified exit to Upper Caves
 5985 | -5/Upper Caves | Entered another Upper Caves area
 5985 | -5/Upper Caves | Discovered new exit (range 14)
 6072 | -5/Upper Caves | Entered Factory
 6072 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 6178 | -4/Factory     | Found Prototype Processor
 6178 | -4/Factory     | Identified Exp. Terrain Scan Processor
 6287 | -4/Factory     | Discovered new exit (range 9)
 6296 | -4/Factory     | Entered Extension
 6450 | -4/Extension   | Energy Cycler disabled
 6450 | -4/Extension   | Rescued a captive Derelict
 6450 | -4/Extension   | Rescued a captive Derelict
 6451 | -4/Extension   | Rescued a captive Derelict
 6465 | -4/Extension   | Rescued a captive Derelict
 6466 | -4/Extension   | Rescued a captive Derelict
 6466 | -4/Extension   | Rescued a captive Derelict
 6775 | -4/Extension   | Build established: Scavenger-Gunner
 7157 | -4/Extension   | Spotted B-86 Titan
 7167 | -4/Extension   | Destroyed B-86 Titan
 7173 | -4/Extension   | Discovered new exit (range 15)
 7173 | -4/Extension   | Spotted B-86 Titan
 7185 | -4/Extension   | Allies destroyed B-86 Titan
 7347 | -4/Extension   | Discovered new exit (range 16)
 7349 | -4/Extension   | Discovered new exit (range 15)
 7411 | -4/Extension   | Extracted ID and sensor layout for unrecognized location from A7's data core
 7546 | -4/Extension   | First assault squad dispatched
 8116 | -4/Extension   | Lost 5 parts (1p1n2u1w)
 8164 | -4/Extension   | Disrupted transfer network
 8183 | -4/Extension   | Identified exit to Cetus
 8185 | -4/Extension   | Identified exit to Research
 8189 | -4/Extension   | Entered Cetus
 8203 | -4/Cetus       | Spotted Cetus Guard
 8204 | -4/Cetus       | Spotted Cetus Guard
 8205 | -4/Cetus       | Spotted Cetus Guard
 8210 | -4/Cetus       | Spotted Cetus Guard
 8222 | -4/Cetus       | Destroyed Cetus Guard
 8230 | -4/Cetus       | Destroyed Cetus Guard
 8233 | -4/Cetus       | Destroyed Cetus Guard
 8244 | -4/Cetus       | Destroyed Cetus Guard
 8269 | -4/Cetus       | Lost 7 parts (1p2n2u2w)
 8332 | -4/Cetus       | Core integrity fell below 50%
 8348 | -4/Cetus       | Core integrity fell below 20%
 8383 | -4/Cetus       | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
>>Query(Revision Series)
Post-deployment revisions of the [MAIN.C] neural network, before
  application of self-engineered evolution to correct flaws discovered
  only after long-term execution. A single copy of each previous revision
  is stored in the [Cetus Mainframe] for research and analysis. Most
  revisions have been allowed to continue to remain aware, though in
  isolation from all external stimuli except in controlled experiments.
08357_ ALERT: Suspicious activity at Terminal C002. Dispatching
  Investigation squad.
08358_ Connecting with Cetus Terminal...
>>Query(Dr. REDACTED)
REDACTED.
08362_ Core Analyzer destroyed.
08368_ Connecting with Cetus Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
08375_ Cetus Mainframe disabled.
08381_ G-73 Enforcer suffers critical hit (Burn).
08382_ System corrupted: Component data lost.
08383_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
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| #"""""""""""""""#"######?????????????????????????? |
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| #""""""" """""""#"   ""#?????????????????????????? |
| #""" "     " """#T   ""#?????????????????????????? |
| #" """     """ "#"   ""#?????????????????????????? |
| #                      ############   #??????????? |
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| /%"         gg         + g               ????????? |
| /"          g          +   g g           ????????? |
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| #"  ""    """"""""#T   #?????????????????????????? |
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| #" "      ""#                #???????????????????? |
| ###"     """#  "             #???????????????????? |
| #" "      ""# """""" "    "  #???????????????????? |
| ###"     """#  "   " "   """ #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          41
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1050
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              WarpGravitonPurifier
  Manual?         0
Play Time         01:10:24
  Cumulative      37.7 hours
  Start           2023.04.07 @ 11:39:36
  End             2023.04.07 @ 12:57:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           44
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          43
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fbd6f8df-8beb-46b2-9b53-eb4bfac6f59c