Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.10 @ 16:23:31 Player: Spoodle Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (620) 620 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 1657 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 71/125 System Corruption 0% Temperature Cool (80) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Cooling System Large Storage Unit > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (15) --- Light Treads Light Treads Combat Airjet Cooling System Cooling System High-capacity Storage Unit Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beam Cannon Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit > --- WEAPON ----------- Beam Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Cooling System Cooling System High-capacity Storage Unit Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Beam Cannon Beam Cannon Beam Cannon Flail [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 7 14 3 . 1 Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 4 1 . . Treads 5 | . 4 1 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 4 1 . . Device 2 | 1 1 . . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 8 | 2 5 . . 1 Energy Gun 1 | . 1 . . . Energy Cannon 3 | . 2 . . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . 2 . 1 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 2 . 1 To Critical Strikes . | . . . . . Average Backups 13 | 4 13 14 14 13 Power . | . 1 . . . Propulsion 2 | 1 2 2 3 3 Utility 6 | . 6 7 7 7 Weapon 3 | 1 3 4 4 3 Tool/Special . | . . . . . Unused Backups 16 | . 6 . . 10 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 9 | . 3 . . 6 Weapon 6 | . 3 . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 100 Engine 13 | . 14 13 14 14 Treads 24 | . 23 28 28 28 Leg 3 | . 4 . . . Device 10 | . 13 8 . 14 Storage 14 | . 14 14 14 14 Protection 3 | . . 5 14 . Energy Gun 3 | . 4 . . . Energy Cannon 20 | . 17 28 28 28 Ballistic Gun 3 | . 5 . . . Peak Build Rating 11 | 7 11 10 10 10 Average Rating 9 | 4 9 9 10 9 On Entrance 7 | . 7 10 10 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 34 | 14 33 34 34 . Greatest Support 40 | 20 40 40 40 . Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 13 15 15 15 Most Carried 15 | 7 15 15 14 14 Average Carried 13 | 4 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 14 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 658 | 289 344 25 . . Remotely . | . . . . . Salvage Created 907 | 105 644 83 . 75 Parts 81 | 11 58 7 . 5 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 23 | . 18 3 . 2 Guns 5 | . 5 . . . Cannons 15 | . 10 3 . 2 AOE 2 | . 2 . . . Classes Destroyed 10 | 2 7 1 . . Worker 1 | . 1 . . . Builder 2 | . 2 . . . Tunneler 2 | 2 . . . . Hauler 2 | . 2 . . . Recycler 1 | 1 . . . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 11 | . 9 2 . . Grunt 11 | . 9 . . 2 Demolisher 1 | . . 1 . . Best Kill Streak 6 | 3 6 2 . 2 Combat Bots Only 5 | . 5 2 . 2 Max Kills in Single Turn 2 | 1 2 1 . 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 96 | . 53 19 . 24 Missed 25 | . 14 4 . 7 Hits 71 | . 39 15 . 17 Projectile 71 | . 39 15 . 17 AOE 11 | . . 11 . . Critical Strikes 1 | . . . . 1 Damage Taken 1000 | . 371 407 . 222 Core 259 | . 81 123 . 55 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 66 | 7 47 6 . 6 Largest 2 | 2 2 2 . 2 Hottest 120 | 40 120 120 . 120 Shots Fired 131 | 14 93 12 . 12 Gun 40 | 14 26 . . . Cannon 90 | . 66 12 . 12 Launcher 1 | . 1 . . . Special . | . . . . . Kinetic 27 | 14 13 . . . Thermal 103 | . 79 12 . 12 Explosive 1 | . 1 . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 5 13 3 . 8 Robot Miss Streak 5 | 2 5 2 . 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 70 | 9 46 6 . 9 Core Hits 40 | 5 28 4 . 3 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Meltdown 1 | . 1 . . . Melee Attacks 1 | . 1 . . . Impact 1 | . 1 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1332 | 113 932 127 . 160 Guns 251 | 94 157 . . . Cannons 918 | . 631 127 . 160 Explosions 118 | . 118 . . . Melee . | . . . . . Ramming 45 | 19 26 . . . Kinetic 187 | 94 93 . . . Thermal 982 | . 695 127 . 160 Explosive 118 | . 118 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . 13 . . . Shots 1 | . 1 . . . Rammed 5 | . 5 . . . Targets Rammed 12 | 6 6 . . . Kicked 7 | 6 1 . . . Crushed . | . . . . . Highest Temperature 125 | . 6 125 . 55 Average Temperature 32 | . 3 67 . 37 Received Heat Transfer 240 | . 96 . . 144 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 3 | . 2 . . 1 Heat Transferred 2074 | . 1482 259 . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level 1 | . 1 . . . Low Security (%) 61 | 100 53 100 . 100 Level 1 38 | . 46 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 281 | 10 281 153 . 40 Initial 85 | . . 85 . . Average 116 | . 130 92 . 15 Influence Increases 769 | 15 616 98 . 40 Destroy 0b10 Robot/C 480 | . 360 80 . 40 Destroy 0b10 Robot/NC 55 | 15 40 . . . Destroy Leader 98 | . 88 10 . . Allied During Kill 8 | . . 8 . . Successful Hack 24 | . 24 . . . Select Force Hacks 60 | . 60 . . . Destroy Structure 14 | . 14 . . . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 739 | 15 396 265 53 10 Entered New Map 188 | . . 135 53 . Time Decay 491 | 15 396 70 . 10 Lost Part 20 | . . 20 . . Lost Ally 40 | . . 40 . . Squads Dispatched 5 | . 5 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 28 7 . 3 Peak Tracking Total 4 | . 4 3 . 3 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 7 | . 7 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 9 | . 7 1 1 . Terminals 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 23 3 1 . Successful 16 | . 15 . 1 . Failed 11 | . 8 3 . . Catastrophic 3 | . . 3 . . Database Lockouts . | . . . . . Manual 24 | . 21 3 . . Terminals 24 | . 21 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Record 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 10 . . . Terminals 8 | . 8 . . . Botnet 2 | . 2 . . . Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 41 | . . 41 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 9 | . . 9 . . Total Damage 106 | . . 106 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 316 | 10 306 . . . Seismic 313 | 10 303 . . . T.N.C. 3 | . 3 . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 2067 | 116 1405 153 373 20 Spaces Moved 1142 | 66 763 79 234 . Core 13 | 13 . . . . Treads 917 | . 604 79 234 . Legs 212 | 53 159 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 . Average Speed 151 | 106 151 160 160 . Slowest Speed 240 | 120 240 160 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 96 23 66 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 6 | . 5 . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . 11 . . . Terrain Destroyed 11 | . 11 . . . Melee 1 | . 1 . . . Projectile . | . . . . . AOE 10 | . 10 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1345 | 97 913 94 233 8 Wait 33 | . 31 2 . . Move 1139 | 66 762 78 233 . Hop . | . . . . . Pick Up 36 | 12 22 2 . . Fast Attach 12 | 1 11 . . . Attach 13 | 6 4 2 . 1 Detach . | . . . . . Swap 12 | . 10 1 . 1 Drop 20 | . 19 1 . . Fire 66 | 7 47 6 . 6 Melee 1 | . 1 . . . Ram . | . . . . . Kick 6 | 5 1 . . . Crush 5 | . 5 . . . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 891 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Discovered new exit (range 16) 1341 | -10/Materials | Discovered new exit (range 14) 1416 | -10/Materials | Discovered new exit (range 14) 1444 | -10/Materials | Learned 2 Mines zone layouts 1446 | -10/Materials | Identified exit to Materials 1447 | -10/Materials | Learned 2 Storage zone layouts 1454 | -10/Materials | Learned Materials stockpile data 1522 | -10/Materials | Entered Mines 1559 | -10/Mines | Assembled infested the area 1587 | -10/Mines | Met 8R-AWN 1613 | -10/Mines | Core integrity fell below 50% 1616 | -10/Mines | Core integrity fell below 20% 1669 | -10/Mines | Discovered new exit (range 5) 1675 | -10/Mines | Entered Exiles 1714 | -10/Exiles | Welcomed by 8R-AWN 1739 | -10/Exiles | Met EX-HEX 1808 | -10/Exiles | Met EX-DEC 1837 | -10/Exiles | Learned location of Zion (-7) 1864 | -10/Exiles | Met EX-BIN 2035 | -10/Exiles | Discovered new exit (range 10) 2048 | -10/Exiles | Entered Mines 2068 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- relay data. More specifically, we extract data from their central systems and transmit it to you or anyone else we have a bead on, and you process that locally together with our algorithms to determine their precise locations! It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 01866_ EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." 02035_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02050_ Beam Cannon destroyed. 02057_ Aluminum Leg melted. 02057_ G-34 Mercenary destroyed. 02068_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#=#???????????? | | ????????????????????????#%##??????????? | | ???????????????????????##*g##?????????? | | ???????????????????????# @ #?????????? | | ???????????????????????# ! #?????????? | | ???????????????????????## %=#?????????? | | ????????????????????????##* #?????????? | | ?????????????????????????? ?????????? | | ?????????????????????????? ????????? | | ?????????????????????????? ???????? | | ??????????????????????????# #??????? | | ??????????????????????????? ## #??????? | | ??????????????????????????? #? #??????? | | ??????????????????????????? ??#??????? | | ??????????????????????????? ?????????? | | ????????????????????????????#?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeMediumComputer Manual? 0 Play Time 00:12:39 Cumulative 566.2 hours Start 2025.10.10 @ 16:09:16 End 2025.10.10 @ 16:23:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 23 Types 13/1/5/2/0/1/0/1/0/0 Lore% 91 Gallery% 83 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4b250ec5-44b4-423d-8c29-0777fd3fa3b0