Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.09 @ 08:18:09 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2678) 2678 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 6783 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 850/850 Matter 265/300 Energy 290/290 System Corruption 0% Temperature Warning (319) Movement Treading (246) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Reactive Plating Graphene Brace > --- WEAPON (3) ------- Heavy Particle Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY (15) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Armored Treads Compact Matter Pod (150) Transmission Jammer Improved Medium Armor Plating Reactive Plating Long-range Tractor Beam Precision Assault Rifle Precision Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Reactive Plating Graphene Brace > --- WEAPON ----------- Heavy Particle Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Light Treads Armored Treads Compact Matter Pod Transmission Jammer Improved Medium Armor Plating Reactive Plating Long-range Tractor Beam Precision Assault Rifle Precision Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Precision Grenade Launcher [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Protection Reactive Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 5 | . . . . . 3 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 63 | 1 11 11 . . 24 14 2 Power 6 | . 2 . . . 3 1 . Engine 6 | . 2 . . . 3 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | . 4 2 . . 5 2 1 Treads 12 | . 4 . . . 5 2 1 Leg 2 | . . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | . 3 5 . . 12 6 1 Device 14 | . 2 3 . . 6 3 . Storage 3 | . . 2 . . . 1 . Processor 6 | . . . . . 5 1 . Hackware . | . . . . . . . . Protection 4 | . 1 . . . 1 1 1 Artifact . | . . . . . . . . Weapon 16 | 1 2 4 . . 4 5 . Energy Gun 4 | 1 2 . . . 1 . . Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 5 | . . 2 . . 1 2 . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 9 | . 1 1 . . 6 . 1 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 3 . 1 Weapon 2 | . . 1 . . 1 . . Highest Loss Streak 5 | . 1 1 . . 5 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 94 99 100 100 97 93 94 Engine 10 | . 14 14 14 14 8 7 6 Treads 19 | . 21 9 . . 26 23 26 Leg 6 | . 6 17 28 28 . . . Device 14 | . 10 14 14 14 19 14 12 Storage 10 | . 14 14 14 14 9 7 6 Processor 7 | . . . . . 9 18 13 Protection 3 | . 2 . . . 5 4 8 Energy Gun 6 | . 23 5 . . 1 . . Energy Cannon 4 | . . . . . 11 4 6 Ballistic Cannon 5 | . . 8 14 14 2 8 6 Launcher 4 | . . 11 14 14 2 1 6 Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 16 24 23 23 44 68 71 Greatest Support 88 | 20 46 46 34 34 69 68 88 Greatest Overweight (x) 1 | . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 Average Capacity 10 | 8 8 9 10 10 10 12 15 Most Carried 15 | 6 8 10 10 10 10 15 15 Average Carried 9 | 6 7 9 10 9 9 10 14 Final Capacity 15 | 8 8 10 10 10 10 15 15 Final Carried 15 | 6 7 10 10 10 10 15 15 Class Distribution -------------------- 62% | Mutant 20% | Scavenger-Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1302 | 200 112 85 . 72 235 352 246 Remotely . | . . . . . . . . Salvage Created 2827 | . 711 39 . 45 960 901 171 Parts 176 | . 35 16 . . 68 49 8 Haulers Intercepted 3 | . 1 . . . 1 1 . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 56 | . 14 3 . 2 16 16 5 Guns 13 | . 11 . . . 2 . . Cannons 34 | . . . . 1 14 14 5 AOE 8 | . 2 3 . 1 . 2 . Classes Destroyed 16 | . 3 3 . 1 7 2 . Worker 3 | . . . . . 1 2 . Builder 7 | . . 1 . . 1 3 2 Tunneler 1 | . . 1 . . . . . Hauler 3 | . 1 . . . 1 1 . Recycler 2 | . . . . . . 2 . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Watcher 3 | . . . . . 1 2 . Swarmer 10 | . . 3 . . . 4 3 Grunt 31 | . 14 . . 1 9 5 2 Duelist 2 | . . . . 1 . 1 . Sentry 7 | . . . . . 3 4 . Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | . 3 3 . 2 6 7 3 Combat Bots Only 6 | . 3 3 . 2 6 6 3 Max Kills in Single Turn 3 | . 2 3 . 1 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 3194 | . 706 75 . 77 1209 916 211 Core 463 | . 94 18 . . 269 82 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . . . 55 51 88 . Volleys Fired 172 | . 53 3 . 8 53 35 20 Largest 3 | . 2 1 . 1 2 3 2 Hottest 171 | . 100 35 . 35 150 171 123 Shots Fired 323 | . 101 3 . 8 97 74 40 Gun 128 | . 101 . . . 14 13 . Cannon 190 | . . 2 . 6 83 59 40 Launcher 5 | . . 1 . 2 . 2 . Special . | . . . . . . . . Kinetic 80 | . . 2 . 6 . 52 20 Thermal 171 | . 34 . . . 97 20 20 Explosive 5 | . . 1 . 2 . 2 . Electromagnetic 67 | . 67 . . . . . . Robot Hit Streak 15 | . 15 2 . 4 10 10 7 Robot Miss Streak 3 | . 3 1 . 1 2 2 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 210 | . 65 2 . 5 66 50 22 Core Hits 112 | . 30 5 . 3 33 33 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 2 . . . . 1 3 Burn 2 | . 2 . . . . . . Blast 4 | . . . . . . 1 3 Melee Attacks 7 | . . 7 . . . . . Impact . | . . . . . . . . Slashing 7 | . . 7 . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6060 | . 1071 219 . 242 1629 2235 664 Guns 1249 | . 867 . . . 204 178 . Cannons 3690 | . . 35 . 90 1425 1476 664 Explosions 1078 | . 178 179 . 141 . 580 . Melee . | . . . . . . . . Ramming 43 | . 26 5 . 11 . 1 . Kinetic 1750 | . . 35 . 90 . 1261 364 Thermal 2776 | . 454 . . . 1629 393 300 Explosive 900 | . . 179 . 141 . 580 . Electromagnetic 591 | . 591 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 82 | . . . . . 2 80 . Projectiles 62 | . . . . . 2 60 . Explosions 20 | . . . . . . 20 . Melee . | . . . . . . . . Knockbacks 7 | . . . . 3 . 3 1 Impact . | . . . . . . . . Kinetic 7 | . . . . 3 . 3 1 Secondary . | . . . . . . . . Self-Inflicted Damage 140 | . . . . . . 140 . Shots 2 | . . . . . . 2 . Rammed 9 | . 8 . . . . . 1 Targets Rammed 13 | . 8 1 . 2 . 1 1 Kicked 3 | . . 1 . 2 . . . Crushed 1 | . . . . . . 1 . Highest Temperature 350 | . 350 . . 2 198 108 319 Average Temperature 98 | . 123 . . 2 90 49 112 Received Heat Transfer 1170 | . 411 . . 6 423 249 81 Effects 4 | . 3 . . . . . 1 Shutdowns 1 | . 1 . . . . . . Short Circuit 3 | . 2 . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 5 | . 5 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 2 . . . 4 . . Heat Transferred 4814 | . 1262 . . . 2553 555 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 670 | . 224 154 . 107 461 670 468 Initial 328 | . . 76 . . 41 170 328 Average 230 | . 91 94 . 99 172 457 374 Maximum Alert Level 2 | . 1 . . . 2 2 2 Low Security (%) 60 | 100 97 100 . 100 61 16 . Level 1 18 | . 2 . . . 35 17 54 Level 2 21 | . . . . . 2 66 45 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 4 . . 1 5 6 2 Investigation 2 | . 2 . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 11 | . 2 . . 1 5 2 1 Assault 1 | . . . . . . 1 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . 2 . . . 2 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 22 3 . 2 26 20 8 Peak Tracking Total 5 | . 5 3 . 2 4 5 4 Tactical Retreats 5 | . . . . . 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 2 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 11 | . 1 1 . 2 2 5 . Max in Single Turn 2 | . 1 1 . 1 1 2 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 11 | . 3 1 . . 3 3 1 Terminals 7 | . 3 . . . 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 22 | . 7 1 . . 6 5 3 Successful 9 | . 2 1 . . 3 . 3 Failed 13 | . 5 . . . 3 5 . Catastrophic 5 | . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . Manual 8 | . 1 . . . 3 2 2 Terminals 15 | . 7 . . . 4 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 4 | . 2 1 . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . . 2 . 2 Terminals 2 | . . . . . 2 . . Botnet 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Reject 1 | . . . . . . . 1 Mask 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . . 3 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 4519 | 2 1003 571 293 159 1054 1115 322 Spaces Moved 2344 | 1 495 370 226 92 442 574 144 Core . | . . . . . . . . Treads 1616 | . 357 99 . . 442 574 144 Legs 728 | 1 138 271 226 92 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 130 130 130 160 166 167 Average Speed 152 | 120 149 138 130 130 161 166 167 Slowest Speed 200 | 120 190 200 130 130 166 166 167 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 2 79 71 63 18 37 25 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 3 | . . 1 . . 2 . . Terrain Destroyed 141 | . 6 8 . 14 20 86 7 Melee 1 | . . 1 . . . . . Projectile 39 | . . . . . 20 12 7 AOE 101 | . 6 7 . 14 . 74 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 2946 | 1 659 411 225 124 688 654 184 Wait 249 | . 63 5 . 19 136 10 16 Move 2337 | . 494 369 225 91 441 573 144 Hop . | . . . . . . . . Pick Up 47 | . 12 6 . 2 16 10 1 Fast Attach 23 | . 4 3 . . 10 5 1 Attach 13 | . 3 1 . . 6 2 1 Detach 10 | . 2 2 . . 2 4 . Swap 27 | 1 4 7 . . 8 7 . Drop 48 | . 16 7 . 2 16 7 . Fire 172 | . 53 3 . 8 53 35 20 Melee 7 | . . 7 . . . . . Ram . | . . . . . . . . Kick 3 | . . 1 . 2 . . . Crush 10 | . 8 . . . . 1 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 7) 410 | -10/Materials | Discovered new exit (range 9) 830 | -10/Materials | Discovered new exit (range 7) 1006 | -10/Materials | Entered Mines 1034 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1054 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1388 | -10/Mines | Discovered new exit (range 6) 1544 | -10/Mines | Discovered new exit (range 15) 1571 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1571 | -10/Mines | Discovered new exit (range 5) 1577 | -10/Mines | Entered Exiles 1609 | -10/Exiles | Met 8R-AWN 1631 | -10/Exiles | Met EX-HEX 1694 | -10/Exiles | Met EX-DEC 1732 | -10/Exiles | Visited The Gauntlet 1854 | -10/Exiles | Discovered new exit (range 12) 1870 | -10/Exiles | Entered Mines 1993 | -9/Mines | Discovered new exit (range 13) 2007 | -9/Mines | Assembled infested the area 2012 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2029 | -9/Mines | Entered Materials 2029 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2851 | -8/Materials | Discovered new exit (range 16) 2894 | -8/Materials | Lost 5 parts (1n3u1w) 3083 | -8/Materials | Entered Factory 3083 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3357 | -7/Factory | Discovered new exit (range 12) 3398 | -7/Factory | Build established: Scavenger-Gunner 3621 | -7/Factory | Discovered new exit (range 9) 4005 | -7/Factory | Discovered new exit (range 14) 4198 | -7/Factory | Entered another Factory area 4198 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4333 | -6/Factory | Build established: Scavenger-Mutant 4520 | -6/Factory | Self-destructed Last Messages --------------- 04468_ G-50 Soldier knocked back. 04475_ Slug penetrates G-50 Soldier. 04475_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 04477_ A-15 Conveyor calls for reinforcements. 04477_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04478_ Slug penetrates Wall. 04478_ U-05 Engineer builds a Wall. 04484_ Imp. Cooling System destroyed. 04487_ G-50 Soldier destroyed. 04487_ U-05 Engineer suffers critical hit (Blast). 04487_ U-05 Engineer destroyed. 04492_ Acquired 9 matter. 04494_ Acquired 40 matter. 04497_ Acquired 6 matter. 04500_ G-50 Soldier destroyed. 04503_ Acquired 12 matter. 04506_ Acquired 11 matter. 04520_ Arm. Treads broken. 04520_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????# # # " " " " " #??????????? | | ?????# # [[ # " " " " " #??????????? | | ?????# # [[ # " " " " " #??????????? | | ?????# + [ # #??????????? | | ?????# # #####+##+#####??????????? | | ?????# # [ #???# [* #??????????????? | | ?????# # #???#%= #??????????????? | | ?????####### """ "" #???#% % #??????????????? | | ???????????# """ Y" #???# #??????????????? | | ???????????# """ "" #???# ######### ????? | | ???????????# #???# ???? | | ???????????############???# ???? | | ???????????# #####?# ???? | | ???????????# """ # ### ###### ????? | | ???????????# """ + #???????????? | | ???????????# """ # ###+##### #???????????? | | ???????????# ## ## #? #???????????? | | ???????????# """ ## ## #??#???????????? | | ???????????# """ ## ## ! #??????????????? | | ???????????# """ # | # #??????????????? | | ???????????# # %# """" +??????????????? | | ???????????#??####### * # """" ##?????????????? | | ????????????????????##=## """" #??????????????? | | ?????????????????????# %# """" #??????????????? | | ?????????????????????#|## """" #??????????????? | | ?????????????????????#@## ??"" #??????????????? | | ?????????????????????#!##????" #??????????????? | | ?????????????????????#%#????? #??????????????? | | ?????????????????????#%#????? #??????????????? | | ?????????????????????#=#?????###??????????????? | | ?????????????????????# ;??????????????????????? | | ?????????????????????#%#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????u???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????%???????????????????????? | | ??????????????????????A???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeShadeImmobilizer Manual? 0 Play Time 00:47:20 Cumulative 26.0 hours Start 2023.01.07 @ 18:17:45 End 2023.01.09 @ 08:18:09 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4943955d-42b7-458a-996c-b189ae9abaf8