Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 05:02:44 Player: Ms. V3-11A Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (5500) 5500 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 10664 Bonus ------- High Alert Combat Kills 490 Registered with UFD 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 80/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Trap Scanner Weapon Cycler Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Lightning Gun Cooled Plasma Cannon > --- INVENTORY -------- Scrap Suit Scrap Suit Large Storage Unit Structural Scanner Trap Scanner Improved Terrain Scanner Improved Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Improved Light Armor Plating Lightning Gun Lightning Gun Heavy Flak Cannon Proton Missile Launcher Heavy Missile Launcher CPS Tube DRS Beacon [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 129 | . 18 14 26 17 4 13 37 Power 14 | . 3 1 3 2 1 2 2 Engine 9 | . 3 . 2 . 1 2 1 Core 5 | . . 1 1 2 . . 1 Reactor . | . . . . . . . . Propulsion 41 | . 5 7 12 7 1 . 9 Treads 34 | . 5 7 12 7 1 . 2 Leg 7 | . . . . . . . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | . 3 2 6 3 2 3 11 Device 9 | . . . 2 2 . 1 4 Storage 2 | . 2 . . . . . . Processor 2 | . 1 . . . . 1 . Hackware 3 | . . . 1 . . . 2 Protection 14 | . . 2 3 1 2 1 5 Artifact . | . . . . . . . . Weapon 44 | . 7 4 5 5 . 8 15 Energy Gun 30 | . 7 4 3 3 . 5 8 Energy Cannon 7 | . . . 2 . . 3 2 Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 4 | . . . . . . . 4 Launcher 2 | . . . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 . . 1 Corrupted Parts 10 | . . 4 1 . . . 5 System Corruption 39 | . . 17 1 . . . 21 Parts Lost 50 | . 1 3 4 12 5 . 25 Power 5 | . . 1 . 1 1 . 2 Propulsion 14 | . . 1 . 6 2 . 5 Utility 16 | . . . 2 3 2 . 9 Weapon 15 | . 1 1 2 2 . . 9 Highest Loss Streak 15 | . 1 2 1 6 4 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 84 97 99 90 72 87 81 Engine 7 | . 14 8 4 . 6 9 2 Core 2 | . . 1 3 8 1 . 4 Treads 24 | . 25 32 35 32 20 27 6 Leg 2 | . 2 . . . . . 18 Device 5 | . . . 7 8 1 6 11 Storage 9 | . 14 11 9 9 9 9 6 Processor 7 | . 2 11 9 9 9 9 3 Hackware 1 | . . . 3 . . . 7 Protection 6 | . . 9 6 6 5 9 5 Energy Gun 12 | . 25 21 13 13 9 8 7 Energy Cannon 1 | . . . 4 . . 4 1 Ballistic Gun 3 | . . . . 2 9 4 . Peak Build Rating 62 | 6 13 22 38 33 27 29 62 Average Rating 26 | 6 8 15 29 28 19 25 53 On Entrance 19 | 6 6 13 21 33 26 21 28 Naked Turns 3 | . . . . . . . 3 Heaviest Build 91 | 11 51 56 59 59 57 68 91 Greatest Support 112 | 20 40 60 112 96 91 60 76 Greatest Overweight (x) 16 | . 9 . . 2 1 1 16 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 19 Most Carried 20 | 5 20 20 20 20 18 20 20 Average Carried 17 | 2 12 19 17 18 16 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 2 20 19 20 13 17 20 5 Class Distribution -------------------- 40% | Mutant 30% | Scavenger-Mutant 15% | Commander-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1900 | 200 73 258 243 196 156 106 668 Remotely . | . . . . . . . . Salvage Created 7479 | . 678 1111 1998 1486 450 . 1756 Parts 359 | . 42 71 83 76 17 . 70 Haulers Intercepted 6 | . 1 . 1 2 . . 2 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 121 | . 11 26 34 22 6 . 22 Guns 74 | . 11 20 18 13 6 . 6 Cannons 20 | . . . 10 . . . 10 AOE 17 | . . 6 2 9 . . . Classes Destroyed 16 | . 4 6 1 2 1 . 2 Worker 6 | . . 2 1 2 . . 1 Builder 5 | . 1 . 1 . . . 3 Hauler 6 | . 1 . 1 2 . . 2 Recycler 5 | . . . . 4 . . 1 Mechanic 1 | . . . . . . . 1 Operator 6 | . . 1 1 1 . . 3 Watcher 3 | . 3 . . . . . . Swarmer 11 | . . 7 . 4 . . . Grunt 65 | . 11 13 19 11 . . 11 Brawler 4 | . . 1 2 . . . 1 Duelist 6 | . . 1 2 2 . . 1 Protector 2 | . . . . 1 1 . . Sentry 21 | . . 4 9 3 4 . 1 Demolisher 2 | . . . . . 2 . . Hunter 9 | . . . 2 1 . . 6 Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | . 5 7 9 8 3 . 4 Combat Bots Only 9 | . 5 7 9 4 3 . 3 Max Kills in Single Turn 5 | . 2 4 2 5 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . 4 1 4 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 964 | . 44 90 196 133 20 . 481 Missed 255 | . 12 34 47 29 1 . 132 Damage Taken 9353 | . 331 552 1729 1538 448 . 4755 Core 1375 | . 44 65 140 256 17 . 853 Absorbed by Shields 253 | . . . . 10 68 . 175 Ignored by Resistances 2705 | . 100 164 491 441 140 . 1369 Regen/Repaired (Parts) 186 | . . 137 . . . . 49 Core Remaining (%) 72 | 100 82 83 . . . 24 . Volleys Fired 372 | . 40 43 99 56 20 . 114 Largest 2 | . 2 2 2 2 2 . 2 Hottest 160 | . 80 90 136 100 73 . 160 Shots Fired 644 | . 70 89 174 91 38 . 182 Gun 502 | . 70 89 103 90 38 . 112 Cannon 140 | . . . 71 . . . 69 Launcher 2 | . . . . 1 . . 1 Special . | . . . . . . . . Kinetic 86 | . . . . 21 21 . 44 Thermal 105 | . . . 71 5 . . 29 Explosive . | . . . . . . . . Electromagnetic 453 | . 70 89 103 65 17 . 109 Robot Hit Streak 36 | . 23 18 21 22 36 . 19 Robot Miss Streak 6 | . 2 2 3 2 1 . 6 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 2 5 1 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 533 | . 61 71 151 75 31 . 144 Core Hits 310 | . 28 38 79 60 18 . 87 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 1 1 1 . . 2 Burn 1 | . . . . 1 . . . Meltdown 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Corrupt 2 | . . 1 . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12872 | . 917 1366 3520 2369 694 . 4006 Guns 7703 | . 852 994 1971 1521 552 . 1813 Cannons 2943 | . . . 1145 . . . 1798 Explosions 2216 | . 65 372 404 848 142 . 385 Melee . | . . . . . . . . Ramming 10 | . . . . . . . 10 Kinetic 1568 | . . . . 272 197 . 1099 Thermal 3949 | . 65 372 1549 775 142 . 1046 Explosive . | . . . . . . . . Electromagnetic 7345 | . 852 994 1971 1322 355 . 1851 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . 17 1 1 1 . 25 Average Corruption 7 | . . 13 1 1 1 . 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 163 | . . 45 8 5 21 . 84 Message Errors 32 | . . 9 . 2 5 . 16 Matter Fused 36 | . . 5 3 . 7 . 21 Heat Flow Errors 24 | . . 9 . 2 3 . 10 Energy Discharges 19 | . . 6 2 . 1 . 10 Parts Rejected 3 | . . 1 1 . . . 1 Parts Fused 2 | . . 1 . . . . 1 Data Loss (minor) 16 | . . 4 . . 2 . 10 Data Loss (major) 7 | . . 4 . . . . 3 Misfires 11 | . . 3 2 1 1 . 4 Alerts 7 | . . 3 . . 2 . 2 Weapon Failures 6 | . . . . . . . 6 Overload Shots 4 | . . . . . . . 4 Overflow Damage 132 | . . . . 50 7 . 75 Projectiles 19 | . . . . . . . 19 Explosions 113 | . . . . 50 7 . 56 Melee . | . . . . . . . . Knockbacks 17 | . . . . . . . 17 Impact . | . . . . . . . . Kinetic 17 | . . . . . . . 17 Secondary . | . . . . . . . . Self-Inflicted Damage 360 | . 30 26 52 220 32 . . Shots 13 | . 1 1 2 8 1 . . Rammed 1 | . . . . . . . 1 Targets Rammed 3 | . . . . . . . 3 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 468 | . 186 282 312 245 208 . 468 Average Temperature 101 | . 61 84 107 36 53 . 154 Received Heat Transfer 3888 | . 216 240 1035 530 42 . 1825 Effects 23 | . . . 3 . . . 20 Shutdowns 6 | . . . . . . . 6 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . 3 . . . 1 Matter Decay 4 | . . . . . . . 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 9 | . . . 3 . . . 6 Combat Hostiles 9 | . . . 3 . . . 6 Parts Fried 43 | . 6 2 18 8 . . 9 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 14 | . . 2 9 . . . 3 Heat Transferred 5630 | . 100 450 2472 948 200 . 1460 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 25 | . 2 3 6 9 1 . 4 Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Peak Influence 932 | . 278 357 932 740 371 . 211 Initial 335 | . . . 58 335 244 . . Average 192 | . 92 227 455 537 75 . 68 Maximum Alert Level 3 | . 1 1 3 3 1 . 1 Low Security (%) 66 | 100 87 42 24 . 85 . 98 Level 1 20 | . 12 57 23 31 14 . 1 Level 2 7 | . . . 26 47 . . . Level 3 5 | . . . 25 21 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . 3 3 . . 12 Investigation 4 | . 1 . 2 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 9 | . . . 1 2 . . 6 Assault 1 | . . . . 1 . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 13 | . . 2 5 3 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 16 33 49 34 5 . 49 Peak Tracking Total 10 | . 4 7 8 7 2 . 10 Tactical Retreats 8 | . 2 1 2 2 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . 4 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . . 6 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 9 | . 3 1 1 1 . . 3 Max in Single Turn 2 | . 1 1 1 1 . . 2 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 56 | . 8 9 11 3 10 3 12 Terminals 40 | . 8 8 8 2 6 . 8 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . 1 1 . . . 1 Recycling Units 4 | . . . . . 4 . . Scanalyzers 3 | . . . 2 . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 183 | . 24 28 48 10 26 9 38 Successful 121 | . 11 17 37 5 17 9 25 Failed 62 | . 13 11 11 5 9 . 13 Catastrophic 7 | . . 2 . . 1 . 4 Database Lockouts . | . . . . . . . . Manual 95 | . 13 13 19 8 20 . 22 Terminals 123 | . 24 22 25 8 17 . 27 Fabricators 7 | . . . . . . . 7 Repair Stations 10 | . . 6 3 . . . 1 Recycling Units 9 | . . . . . 9 . . Scanalyzers 23 | . . . 20 . . . 3 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 38 | . 3 5 6 2 3 9 10 Record 10 | . . . . . 1 9 . Part Schematic 2 | . . . . . 2 . . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 9 | . 1 3 4 . . . 1 Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 Branch Access Points 3 | . . 1 . . . . 2 Machine Index 1 | . . . 1 . . . . Terminal Index 4 | . . . 1 1 . . 2 Unreport Threat 1 | . . . . . . . 1 Disarm Traps 1 | . . . . . . . 1 Registered Components 1 | . . . . . . . 1 Registered Prototypes 1 | . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 6 | . . 4 2 . . . . Scan Component 3 | . . 2 1 . . . . Repair 3 | . . 2 1 . . . . Recycling Unit Hacks 3 | . . . . . 3 . . Retrieve Components 3 | . . . . . 3 . . Scanalyzer 21 | . . . 18 . . . 3 Insert Component 9 | . . . 8 . . . 1 Analyze 12 | . . . 10 . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 50 | . 8 8 11 2 11 . 10 Terminals 41 | . 8 8 9 2 7 . 7 Botnet 14 | . 2 3 3 1 2 . 3 Skim 27 | . 6 5 6 1 5 . 4 Fabricators 3 | . . . . . . . 3 Liberate 1 | . . . . . . . 1 Fabnet 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 4 . . Tunnel 4 | . . . . . 4 . . Scanalyzers 2 | . . . 2 . . . . Extract 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 46 | . 8 7 10 2 7 . 12 Full Trace Events 3 | . . . . . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . 12 . 1 . 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 2 | . . 2 . . . . . Time 96 | . . 58 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . . . . . 15 . . Parts Scanalyzed 9 | . . . 8 . . . 1 Part Schematics Acquired 9 | . . . 8 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 5 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 5 | . . . . . 5 . . Largest Group 4 | . . . . . 4 . . Highest-Rated Group 54 | . . . . . 54 . . Highest-Rated Ally 15 | . . . . . 15 . . Total Orders 3 | . . . . . 3 . . STAY 1 | . . . . . 1 . . COLLECT 2 | . . . . . 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 13176 | 5 1327 1391 1540 687 2786 3558 1882 Spaces Moved 6020 | 3 665 733 680 292 1170 1788 689 Core 2 | . 1 . . . . . 1 Treads 5467 | . 599 733 680 292 1170 1788 205 Legs 551 | 3 65 . . . . . 483 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 120 Average Speed 188 | 120 169 160 160 163 216 195 208 Slowest Speed 850 | 120 500 160 160 320 240 240 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 2 94 51 61 50 99 94 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . . 2 2 . 4 . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched 6 | . . . . . . 6 . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . 5 5 24 26 5 . 23 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 83 | . 5 5 24 26 5 . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 7219 | 6 790 865 959 410 1383 1863 943 Wait 503 | . 38 63 130 32 139 25 76 Move 6013 | 2 664 732 679 291 1169 1787 689 Hop . | . . . . . . . . Pick Up 67 | . 19 5 12 5 5 14 7 Fast Attach 60 | . 13 7 8 7 3 9 13 Attach 34 | . . 3 7 8 1 1 14 Detach 7 | . . . 1 1 . . 5 Swap 36 | . 5 4 11 3 . 3 10 Drop 78 | 4 11 8 12 7 . 24 12 Fire 372 | . 40 43 99 56 20 . 114 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 46 | . . . . . 46 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 6) 596 | -10/Materials | Discovered new exit (range 10) 722 | -10/Materials | Discovered new exit (range 10) 987 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Identified exit to Materials 1088 | -10/Materials | Learned 8 Materials zone layouts 1146 | -10/Materials | Learned location of 2 exits from Mines 1195 | -10/Materials | Learned location of 1 exit from Storage 1234 | -10/Materials | Identified exit to Subcaves 1333 | -10/Materials | Entered another Materials area 1333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Identified exit to Materials 1334 | -9/Materials | Identified exit to Mines 1423 | -9/Materials | Destroyed 7 combat bots 1579 | -9/Materials | System corruption reached 10% 1642 | -9/Materials | Repaired Lgt. Treads 1675 | -9/Materials | Repaired Hvy. EM Pulse Gun 2151 | -9/Materials | Build established: Scavenger-Mutant 2469 | -9/Materials | Learned location of 1 exit from Recycling 2479 | -9/Materials | Learned 2 Materials zone layouts 2488 | -9/Materials | Learned Storage trap positions 2508 | -9/Materials | Learned location of 1 exit from Storage 2540 | -9/Materials | Learned 2 Materials zone layouts 2724 | -9/Materials | Entered another Materials area 2724 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2725 | -8/Materials | Identified exit to Storage 2726 | -8/Materials | Identified exit to Factory 3370 | -8/Materials | Destroyed 9 combat bots 3588 | -8/Materials | Build established: Mutant 3598 | -8/Materials | Learned Factory trap positions 3620 | -8/Materials | Learned location of Zion (-7) 3634 | -8/Materials | Learned location of 2 exits from Lower Caves 3637 | -8/Materials | Learned Factory scanalyzer intel 3650 | -8/Materials | Learned location of Recycling (-8) 4264 | -8/Materials | Entered Storage 4265 | -8/Storage | Identified exit to Recycling 4266 | -8/Storage | Loaded intel: 13 trap records 4664 | -8/Storage | First assault squad dispatched 4702 | -8/Storage | Core integrity fell below 50% 4733 | -8/Storage | Lost 5 parts (3n1u1w) 4805 | -8/Storage | Lost 6 parts (1p2n2u1w) 4948 | -8/Storage | Used back door to open Recycling access 4951 | -8/Storage | Entered Recycling 4952 | -8/Recycling | Identified exit to Factory 5364 | -8/Recycling | Build established: Scavenger-Mutant 5530 | -8/Recycling | Lost 4 parts (1p1n2u) 5950 | -8/Recycling | Build established: Commander-Mutant 6277 | -8/Recycling | Scanned before Scraplab entrance 6313 | -8/Recycling | Entered Scraplab 6335 | -8/Recycling | Discovered new exit (range 2) 7737 | -8/Recycling | Entered Scraptown 7737 | -8/Scraptown | System corruption cleaned by C-Scrubber 8000 | -8/Scraptown | Build established: Scavenger-Mutant 8222 | -8/Scraptown | Visited SPCMW 8265 | -8/Scraptown | Visited TADAMA 8308 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8320 | -8/Scraptown | Discovered exit to Factory (range 3) 8831 | -8/Scraptown | Visited Science Testing Area 8899 | -8/Scraptown | Visited Fellowship of the Rings 8969 | -8/Scraptown | Visited Red Mages 9043 | -8/Scraptown | Visited Awakened 9083 | -8/Scraptown | Visited Bundlers 9494 | -8/Scraptown | Visited UFD Registry 9494 | -8/Scraptown | Registered with UFD as "Smoothnade" 9595 | -8/Scraptown | Visited Junk Repository 9677 | -8/Scraptown | Build established: Mutant 9708 | -8/Scraptown | Visited Scrap Suit Storage 9761 | -8/Scraptown | Found Scrap Suit 9766 | -8/Scraptown | Found Scrap Suit 9812 | -8/Scraptown | Visited Derelict Rescue Squad 9830 | -8/Scraptown | Found DRS Beacon 10233 | -8/Scraptown | Visited Supply Room 10298 | -8/Scraptown | Visited Abandonware Association 10327 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 10545 | -8/Scraptown | Visited Observation Area 10641 | -8/Scraptown | Visited LU-1G1's Boring Crew 10684 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10706 | -8/Scraptown | Found DCF Scrap (31 items) 10998 | -8/Scraptown | Visited Junk Repository 11023 | -8/Scraptown | Build established: Derelict-Mutant 11127 | -8/Scraptown | Discovered exit to Factory (range 5) 11295 | -8/Scraptown | Entered Factory 11295 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 11296 | -6/Factory | Loaded intel: 109 trap records 11297 | -6/Factory | Loaded intel: 4 scanalyzer locations 11709 | -6/Factory | Identified exit to Factory 11752 | -6/Factory | System corruption reached 10% 11830 | -6/Factory | Build established: Hacker-Mutant 11973 | -6/Factory | Fabricated Med. Treads (x2) 12415 | -6/Factory | Spotted B-75 Beast 12825 | -6/Factory | Identified exit to Lower Caves 13057 | -6/Factory | Garrison activated, responded to threat 13166 | -6/Factory | Core integrity fell below 50% 13173 | -6/Factory | Core integrity fell below 20% 13177 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13166_ K-01 Serf collects debris. 13167_ Fusion Modulator explodes. 13167_ G-50 Soldier destroyed. 13169_ K-01 Serf collects debris. 13170_ R-10 Processor collects Lgt. Ion Engine. 13170_ K-01 Serf collects debris. 13171_ Penetrated by Slug. 13171_ Slug penetrates G-50 Soldier. 13172_ Penetrated by Slug. 13172_ K-01 Serf collects debris. 13172_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 13174_ Hcp. Storage Unit destroyed. 13174_ W-25 Informer distress signal alerts nearby ally. 13174_ Slug penetrates R-10 Processor. 13175_ K-01 Serf collects debris. 13176_ Slug penetrates K-01 Serf. 13176_ K-01 Serf destroyed. 13177_ System corrupted: Matter fused (-10). 13177_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????^???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ###????### ??????? ?? # ?????????????? | | ?????########????######?#?#?? # ?????????????? | | ????? ##??? ?# ##?????????????? | | ????? ? ##??""" !??"G""?# ##?????????????? | | ???? ? ##???"" ? 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[ ?# ##?????????????? | | """ """ ##??? # ##?????????????? | | #######+#####/### ##???^???^?????? | | """ """ ####### ss p w ##?????????????? | | """ """ # # s ##?????????????? | | """ """ # " ; = ##?????^???????? | | ! # ; !g%g% ##?????????????? | | # ; !|@k= ##?????????????? | | ######+###########; !!]] ####???????????? | | t ]R h##########?????? | | k % % u ??? | | // h ??? | | /] """" %%"" """????? | | ""T %%""????????? | | ! ###+########## """ """?????????? | | # ##### """ ??????????? | | # ##?## """ %""" ""??????????? | | # ##?## %""" "???????????? | | + ! ##?## """"?"???????????? | | # = ##?## m ??????????????? | | # ##?######## ^ ""???????????????? | | ### ##?######## ^ ""???????????????? | | ### ##???????######+## "????????????????? | | ?## ##??????? # ????????????????? | | ?############???????????????? ????????????????? | | ?############???????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Extracted Med. Laser | -8/Materials | Extracted Imp. Terrain Scan Processor | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Extracted Imp. Treads | -8/Recycling | Hacked Proton Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectionSkeletonPick Manual? 0 Play Time 01:40:04 Cumulative 274.3 hours Start 2024.08.14 @ 02:36:32 End 2024.08.14 @ 05:02:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 206 Rogue 63 Adventurer 117 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: a4f4904b-8ccd-4474-a4a1-4862a3a9da08