Cogmind - Beta 16 @@@ ROGUE MODE // 2026.05.26 @ 20:08:12 Player: Asbjorn2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2455) 2455 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6385 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 1/100 System Corruption 2% Temperature Cool (18) Movement Flying (600) Ox7 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Improved Terrain Scan Processor Makeshift Terrain Scan Processor Makeshift ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- VTOL Module VTOL Module VTOL Module Cooled VTOL Module Makeshift Flight Unit Makeshift Transmission Jammer Advanced Beam Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Terrain Scanner Improved Terrain Scan Processor Makeshift Terrain Scan Processor ECM Suite Force Field > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Wheel Compact Wheel Compact Wheel Armored Wheel VTOL Module Cooled VTOL Module Makeshift Flight Unit Particle Gun Advanced Beam Rifle Gatling Laser Improved EM Pulse Cannon Gauss Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 6 | . . 1 2 1 . . 2 . Weapon . | . . . . . . . . . Parts Attached 65 | 6 2 10 14 3 7 . 16 7 Power 11 | 1 . 3 3 1 1 . 2 . Engine 4 | 1 . 3 . . . . . . Core 7 | . . . 3 1 1 . 2 . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 3 . 1 3 . 4 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 12 | 2 . 3 . 1 3 . 3 . Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 24 | 1 2 2 9 1 1 . 7 1 Device 9 | . . 1 3 1 . . 3 1 Storage 5 | 1 1 1 2 . . . . . Processor 7 | . 1 . 2 . 1 . 3 . Hackware . | . . . . . . . . . Protection 3 | . . . 2 . . . 1 . Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 2 . 2 . 3 5 Energy Gun 2 | . . . . . . . . 2 Energy Cannon 2 | . . 1 . . . . 1 . Ballistic Gun 8 | 2 . 1 1 . 2 . 2 . Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 32 | . . . 2 2 5 1 9 13 Power 3 | . . . . . . . 2 1 Propulsion 8 | . . . . . 2 . 2 4 Utility 11 | . . . 1 2 1 1 3 3 Weapon 10 | . . . 1 . 2 . 2 5 Highest Loss Streak 9 | . . . 1 1 4 1 6 9 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 1 7 17 19 19 19 20 15 14 Power 1 | . 1 1 1 1 1 2 1 . Propulsion 6 | . 2 5 6 5 6 8 8 8 Utility 4 | . 2 6 7 6 5 5 1 1 Weapon 4 | . 1 3 4 5 6 5 5 4 Tool/Special . | . . . . . . . . . Unused Backups 28 | . . 11 5 3 1 . . 8 Power 5 | . . 2 1 2 . . . . Propulsion 8 | . . 4 . . . . . 4 Utility 6 | . . 3 . . . . . 3 Weapon 9 | . . 2 4 1 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 98 97 96 85 79 78 89 Engine 3 | . 14 11 2 . . . . . Core 4 | . . . 6 7 7 7 5 2 Wheel 25 | . 28 31 26 29 24 20 19 21 Device 14 | . . 11 23 17 10 7 10 18 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 16 | . 11 11 9 15 19 20 20 26 Energy Cannon 2 | . . 10 2 . . . 1 . Ballistic Gun 10 | . 28 12 9 7 11 15 9 4 Ballistic Cannon 2 | . . . 6 7 2 . . 3 Peak Build Rating 45 | 6 8 19 29 33 36 36 45 45 Average Rating 28 | 4 7 16 24 32 32 34 36 41 On Entrance 22 | . 6 8 18 29 30 36 32 45 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 29 57 61 61 56 52 65 65 Greatest Support 52 | 26 26 38 36 48 52 52 52 48 Greatest Overweight (x) 14 | . 1 4 2 1 2 1 2 14 Average Overweight (x) . | . . . 1 1 . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 18 20 20 20 20 20 20 Most Carried 20 | 4 13 20 20 20 20 20 20 20 Average Carried 17 | 2 8 17 19 19 19 20 15 14 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 4 13 20 20 20 20 20 12 8 Class Distribution -------------------- 67% | Mutant 32% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 1870 | 191 82 297 414 249 278 8 208 143 Remotely . | . . . . . . . . . Salvage Created 2300 | . 82 778 510 293 165 30 350 92 Parts 133 | . 5 55 30 11 9 2 12 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 12 1 . 9 Prevented 3 | . . . . . 3 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 57 | . 2 18 13 7 6 1 6 4 Guns 26 | . 2 5 5 2 5 1 4 2 Cannons 29 | . . 13 8 5 1 . . 2 AOE 2 | . . . . . . . 2 . Classes Destroyed 7 | . 1 2 1 2 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 8 | . . . . . 3 1 . 4 Grunt 35 | . 2 14 9 2 2 . 6 . Brawler 1 | . . . . 1 . . . . Duelist 3 | . . 1 . 1 1 . . . Sentry 9 | . . 3 4 2 . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 7 | . 2 7 3 2 4 1 3 4 Combat Bots Only 7 | . 2 7 3 2 4 1 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 481 | . 9 79 55 87 41 28 46 136 Missed 138 | . 4 23 16 31 13 10 12 29 Hits 343 | . 5 56 39 56 28 18 34 107 Melee 3 | . . . . 2 1 . . . Projectile 340 | . 5 56 39 54 27 18 34 107 Critical Strikes 8 | . . . 3 . . 1 . 4 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 5510 | . 72 736 597 530 464 259 975 1877 Core 1319 | . . 156 119 131 54 . 108 751 Absorbed by Shields 52 | . . . . . . . . 52 Regen/Repaired (Parts) 294 | . . 102 139 53 . . . . Core Remaining (%) 82 | 100 100 61 78 . . 73 . . Volleys Fired 154 | . 4 42 37 22 14 2 19 14 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 120 | . 40 98 62 62 62 50 94 120 Shots Fired 288 | . 8 83 71 44 25 4 33 20 Gun 176 | . 8 42 46 22 16 4 27 11 Cannon 111 | . . 41 25 22 9 . 6 8 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 234 | . 8 42 71 44 25 4 27 13 Thermal 47 | . . 41 . . . . . 6 Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . . . 6 1 Robot Hit Streak 10 | . 3 7 8 10 4 3 8 5 Robot Miss Streak 8 | . 2 4 4 3 8 5 4 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 193 | . 5 45 47 36 19 2 27 12 Core Hits 162 | . 5 25 53 32 19 2 18 8 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 3 | . . . . . 1 . 1 1 Destroy 2 | . . . . . 1 . 1 . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4354 | . 72 996 1010 686 379 62 793 356 Guns 1969 | . 72 346 420 263 255 43 447 123 Cannons 2085 | . . 650 590 423 124 . 154 144 Explosions 281 | . . . . . . . 192 89 Melee . | . . . . . . . . . Ramming 19 | . . . . . . 19 . . Kinetic 3166 | . 72 346 1010 686 379 43 447 183 Thermal 734 | . . 650 . . . . . 84 Explosive . | . . . . . . . . . Electromagnetic 435 | . . . . . . . 346 89 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 4 . 2 2 2 2 2 Average Corruption 1 | . . 4 . 2 2 2 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . 1 . . 10 . 3 11 Message Errors 5 | . . . . . . . 1 4 Matter Fused 5 | . . 1 . . 3 . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 7 | . . . . . 4 . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . 2 . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . . . . . 3 1 Projectiles 1 | . . . . . . . . 1 Explosions 3 | . . . . . . . 3 . Melee . | . . . . . . . . . Knockbacks 41 | . . . 18 16 6 . . 1 Impact . | . . . . . . . . . Kinetic 39 | . . . 16 16 6 . . 1 Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 230 | . . . . . . 9 207 14 Shots 7 | . . . . . . . 6 1 Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 296 | . 2 296 91 46 10 1 255 27 Average Temperature 69 | . 2 99 30 14 5 1 119 9 Received Heat Transfer 1730 | . 39 294 270 147 78 12 288 602 Effects 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1161 | . . 962 . . . . . 199 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 95 | 100 100 83 100 100 . . 100 . Level 1 4 | . . 16 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 271 | . 50 271 107 75 . . 124 . Initial 107 | . . . 107 25 . . 18 . Average 58 | . 9 94 65 36 . . 50 . Influence Increases 1650 | . 50 456 346 217 200 30 261 90 Destroy 0b10 Robot/C 1140 | . 40 360 260 140 120 20 120 80 Destroy 0b10 Robot/NC 5 | . . . 5 . . . . . Destroy Leader 262 | . 10 70 72 50 20 10 20 10 Successful Hack 44 | . . 11 9 12 . . 12 . Disable Machine 90 | . . . . . . . 90 . Destroy Structure 19 | . . 15 . . . . 4 . Lose Combat Pursuer 90 | . . . . 15 60 . 15 . Influence Decreases 1650 | . 50 201 545 238 235 . 272 109 Entered New Map 213 | . . . 148 31 14 . 12 8 Time Decay 1151 | . 50 201 286 187 186 . 170 71 Lost Part 195 | . . . 20 20 35 . 90 30 Purge Threat 91 | . . . 91 . . . . . Squads Dispatched 14 | . 1 3 4 4 . . 2 . Investigation 9 | . . 2 3 2 . . 2 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 5 25 19 13 11 4 9 8 Peak Tracking Total 8 | . 2 8 4 4 6 4 3 4 Tactical Retreats 6 | . . . . 1 4 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 8 | . . 3 1 2 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 6 | . . . . . . . 6 . Max in Single Turn 4 | . . . . . . . 4 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 15 | . 1 3 2 4 . . 4 1 Terminals 4 | . . 1 1 . . . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 1 1 1 . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 50 | . 1 13 13 9 . . 13 1 Successful 29 | . 1 9 10 4 . . 4 1 Failed 21 | . . 4 3 5 . . 9 . Catastrophic 3 | . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 2 . . . . 2 . Terminals 9 | . . 2 4 . . . 3 . Fabricators 6 | . . . . . . . 6 . Repair Stations 22 | . . 6 9 3 . . 4 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 9 | . . 5 . 4 . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 5 | . . . 3 . . . 1 1 Open Door 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 15 | . . 5 7 2 . . 1 . Scan Component 9 | . . 3 4 1 . . 1 . Repair 6 | . . 2 3 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer 5 | . . 4 . 1 . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 3 2 2 . . 3 . Full Trace Events 9 | . . 3 2 2 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 31 | . . . . . . . 31 . Total Part Build Rating 4 | . . . . . . . 4 . Part Studies Acquired 2 | . . 1 . 1 . . . . Parts Repaired 6 | . . 2 3 1 . . . . Time 170 | . . 64 90 16 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 14 | . 14 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 3806 | . . 648 640 383 948 17 382 788 Optics 1049 | . . . . . . . 261 788 Sensors 1396 | . . . 640 383 373 . . . Terrain 1979 | . . . 612 377 . . 262 728 Seismic 2260 | . . 648 413 115 948 17 119 . Machine Analysis 139 | . . . . . . . 139 . ECM 527 | . . . . . . . 210 317 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 4120 | 49 256 648 640 383 948 17 391 788 Spaces Moved 3214 | 41 241 405 447 268 993 10 285 524 Core 4 | 3 . . . . . . . 1 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3209 | 38 241 405 447 268 993 10 285 522 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Fastest Speed 50 | 50 90 80 95 95 86 86 86 95 Average Speed 93 | 88 96 93 95 95 90 93 94 97 Slowest Speed 750 | 100 105 140 110 95 110 105 110 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 44 35 39 7 96 5 8 72 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . 14 . . . . 4 3 Melee . | . . . . . . . . . Projectile 17 | . . 14 . . . . . 3 AOE 4 | . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 4070 | 51 256 601 606 363 1019 13 372 789 Wait 508 | . 2 99 83 56 2 . 42 224 Move 3206 | 40 240 404 446 267 992 9 284 524 Hop . | . . . . . . . . . Pick Up 66 | 5 8 22 9 8 2 . 3 9 Fast Attach 30 | 5 1 7 7 1 2 . 6 1 Attach 30 | 1 . 2 4 3 2 . 11 7 Detach 7 | . . 1 2 . . . 2 2 Swap 18 | . 1 5 6 1 3 . 2 . Drop 48 | . . 19 12 5 1 . 3 8 Fire 154 | . 4 42 37 22 14 2 19 14 Melee . | . . . . . . . . . Ram 2 | . . . . . . 2 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 229 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -9/Materials | Destroyed 7 combat bots 696 | -9/Materials | Repaired Arm. Wheel+ 745 | -9/Materials | Repaired Arm. Wheel+ 929 | -9/Materials | Discovered new exit (range 16) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Utility x2 1175 | -8/Materials | Repaired Arm. Wheel+ 1239 | -8/Materials | Repaired Terrain Scanner 1457 | -8/Materials | Repaired Arm. Wheel+ 1497 | -8/Materials | Garrison activated, responded to threat 1591 | -8/Materials | Discovered new exit (range 4) 1594 | -8/Materials | Entered Factory 1594 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1634 | -7/Factory | Repaired Arm. Wheel+ 1811 | -7/Factory | Discovered new exit (range 14) 1841 | -7/Factory | Garrison activated, responded to threat 1884 | -7/Factory | Build established: Skirmisher 1971 | -7/Factory | Discovered new exit (range 12) 1977 | -7/Factory | Entered Lower Caves 2203 | -7/Lower Caves | Spotted B-75 Beast 2269 | -7/Lower Caves | Build established: Mutant 2381 | -7/Lower Caves | Lost 4 parts (2n1u1w) 2438 | -7/Lower Caves | Learned Factory terminal intel 2592 | -7/Lower Caves | Encountered a Warlord checkpoint 2891 | -7/Lower Caves | Discovered new exit (range 9) 2925 | -7/Lower Caves | Entered another Lower Caves area 2925 | -7/Lower Caves | Spotted B-75 Beast 2925 | -7/Lower Caves | Discovered new exit (range 10) 2942 | -7/Lower Caves | Entered Factory 2942 | -6/Factory | Evolved 2 slots: Utility x2 2943 | -6/Factory | Loaded intel: 25 terminal locations 2991 | -6/Factory | Fabricated Arm. Wheel (x2) 3092 | -6/Factory | Lost 3 parts (1p1u1w) 3264 | -6/Factory | Lost 6 parts (1p2n2u1w) 3269 | -6/Factory | Discovered new exit (range 18) 3318 | -6/Factory | Discovered new exit (range 5) 3333 | -6/Factory | Entered Lower Caves 3448 | -6/Lower Caves | Learned Factory emergency access door positions 3535 | -6/Lower Caves | Build established: Skirmisher 3684 | -6/Lower Caves | Lost 4 parts (1p1n2w) 4099 | -6/Lower Caves | Core integrity fell below 50% 4114 | -6/Lower Caves | Core integrity fell below 20% 4121 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04087_ Arm. Wheel+ destroyed. 04088_ Imp. Proton Missile Launcher destroyed. 04091_ ECM Suite destroyed. 04097_ Hvy. Laser fries itself beyond repair. 04097_ Gatling Laser destroyed. 04099_ Corrupted Carbon-fiber Leg fries itself beyond repair. 04100_ Dropped Wheel. 04100_ Dropped Com. Wheel. 04101_ Dropped Arm. Wheel+. 04101_ G-50 Soldier IFF system glitched. 04102_ Dropped Mak. Transmission Jammer. 04103_ Dropped Mak. ECM Suite. 04103_ Dropped Imp. EM Pulse Cannon. 04109_ Dropped Imp. Proton Missile Launcher. 04109_ Acquired 25 matter. 04110_ Critical hit (Burn: +37). 04112_ Particle Gun destroyed. 04113_ System corrupted: Substantial component data lost. 04117_ G-50 Soldier misfires. 04118_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????#?????????????????????????????#? | | ?????????????#####?#####?????????????????????????# | | ???????????#####?###?###?#?????????????????????### | | ??????????#################???????????????????#??? | | ?????????##?########?#######?????????????????#?#?# | | ????????##################?##???????????????#?#??# | | ???????##########?############????#?##????????###? | | ??????#########################??????????#?#?#???# | | ??????#?#######################???????????#?#??### | | ?????#####?######################?#?###?#?#?#?#### | | ?????###########################?#???#?????####### | | ?????############################?###?##?#??##??## | | ?????############################################# | | ??????############ ######## ## ###### | | ?????############# ##### #### | | ?????############## #### ## ####### | | ?????############## ##### ### ####### | | ?????############### ##### #### ##?##% | | ?????############### #### ## ### | | ?????############### ### % | | ?????############## ### | | ??????############# #### #### | | ???????############ #####% ## #??###?##% % | | ??????############# ##### ## #??##??## | | ????????########### ####@g ### #???#?## | | ??????##?########## ##= =g ###### #?#?### | | ??????#??######?### ##g!] ####### ###?## % | | ???????############ ###! ###########???# % % | | ???????##?########## ###########??#???## % % | | ???????###?##### ## ######?##### % % ##% % | | ??????#?###?#? ? ########?## ##### ##### | | ?????????#??# ? ########? ??##?# #?#### | | ???????#??#??#? ###? #?#?#?#%?###### | | ??????????#??#?### ?? ????????#? ??#### | | ????????????###?##### ##?? ???#???????? ??# | | ???????????#??##??#### #????#????????? ? ?## | | ???????????#?#?##??#### ###?????????????? ??# | | ??????????????##?#??##?# #????????????????????% | | ???????????#???#?#???##? ##??????????????????? | | ????????????#???? ????#? ????????????????? ?? | | ??????????????????? ???? ?????????????????? % | | ???????????????????????? ?????????????????## | | ?????????????????????????### ??????????????????# | | ????????????????????????????# ?????????????????? | | ?????????????????????????????# ?????????????????? | | ??????????????????????????????# ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 235 ECM Strength 2 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Repaired ---------- Arm. Wheel | 40% | -9/Materials Arm. Wheel | 58% | -9/Materials Arm. Wheel | 43% | -8/Materials Terrain Scanner | 25% | -8/Materials Arm. Wheel | 33% | -8/Materials Arm. Wheel | 47% | -7/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Novice Programmer Challenges ------------ None Game ------ Seed RecoilMeleeInterrupter Manual? 0 Play Time 01:03:00 Cumulative 13.7 hours Start 2026.05.26 @ 19:02:51 End 2026.05.26 @ 20:08:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 822e19e3-27a3-466c-b257-51633df17fbd