Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 11:36:00 Player: Petvaria Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (173) 865 Value Destroyed (4205) 4205 Prototype IDs (88) 1760 Alien Tech Used (1) 200 Bonus (8301) 8301 TOTAL SCORE: 25431 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 270 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -1256 Cogmind --------- Core Integrity 1573/1600 Matter 234/300 Energy 186/190 System Corruption 0% Temperature Cool (4) Movement Hovering (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Core Analyzer Experimental Hacking Suite > --- WEAPON (6) ------- Kinetic Spear > --- INVENTORY (5) ---- Antigrav System Experimental Energy Well (600) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Flight Unit Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Experimental Propulsion Shielding Layered Light Armor Plating Experimental Hacking Suite Hacking Drone Bay > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Micro Fission Core Cooled Nuclear Pulse Thruster Improved Diametric Drive Advanced Reaction Control System [Rating: 171] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 . . . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . 1 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . Utility 8 | . . 1 1 2 . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 Weapon 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Parts Attached 154 | 6 8 19 33 13 . 2 . 1 7 . 3 2 5 . 13 1 . 4 . 3 2 . 1 . 8 12 1 10 Power 17 | 1 2 3 3 1 . . . 1 . . . . 1 . 1 . . . . 1 . . . . . 2 . 1 Engine 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . 1 1 3 1 . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Propulsion 53 | 2 2 5 14 4 . 2 . . 2 . . 1 2 . 3 1 . 3 . . . . . . 2 2 1 7 Treads 22 | 2 2 5 13 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Flight 24 | . . . 1 4 . 2 . . 2 . . 1 2 . 3 1 . 3 . . . . . . 2 2 1 . Utility 52 | 1 1 6 11 5 . . . . 4 . 3 1 1 . 6 . . 1 . 1 2 . 1 . 2 4 . 2 Device 17 | . . . 1 1 . . . . 2 . 2 . . . 4 . . . . 1 . . . . 2 3 . 1 Storage 7 | 1 . 1 3 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Processor 6 | . . . . 1 . . . . 1 . . 1 . . . . . 1 . . 1 . . . . . . 1 Hackware 5 | . . . . 3 . . . . 1 . . . . . 1 . . . . . . . . . . . . . Protection 17 | . 1 5 7 . . . . . . . 1 . . . 1 . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 3 5 5 3 . . . . 1 . . . 1 . 3 . . . . 1 . . . . 4 4 . . Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Ballistic Gun 12 | 2 1 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Launcher 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Special Weapon 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 19 | . . 1 2 . . . . . . . 2 . 2 . 1 . . 1 . . . . 2 . 3 3 . 2 Parts Lost 35 | . . 3 5 1 . 2 . . . . . 1 . . 2 1 . . . . . . . . 3 12 5 . Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 16 | . . . 1 1 . 2 . . . . . 1 . . 1 1 . . . . . . . . . 5 4 . Utility 14 | . . 2 4 . . . . . . . . . . . 1 . . . . . . . . . 1 5 1 . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Highest Loss Streak 6 | . . 2 3 1 . 1 . . . . . 1 . . 1 2 . . . . . . . . 3 6 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 7 12 14 10 9 9 8 9 10 10 9 9 9 10 9 9 10 6 5 5 5 5 5 5 5 4 2 1 Power 1 | . 1 1 . 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 2 | 1 1 3 4 2 2 1 . . 1 1 1 . 1 4 4 3 4 2 2 2 2 2 2 2 2 . . . Utility 3 | . 2 3 4 3 3 3 4 4 5 5 3 3 2 2 2 3 3 1 . . 1 1 1 1 1 1 1 1 Weapon 2 | . 1 4 3 2 1 . . . . . 1 2 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 5 3 9 3 1 . . 1 2 . 4 . 4 . 2 . . 2 . . . . . . . 1 . 1 Power 4 | . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Utility 11 | . 1 . . . . . . . 2 . 4 . 1 . 1 . . 1 . . . . . . . 1 . . Weapon 16 | . 1 3 7 1 1 . . . . . . . 2 . 1 . . . . . . . . . . . . . Tool/Special 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 93 94 97 91 92 92 95 100 96 93 91 94 96 88 88 92 94 84 89 89 89 89 88 61 33 43 Engine 3 | . 13 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 2 . . Treads 17 | . 28 33 35 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 29 30 29 30 30 30 33 33 33 32 35 32 29 29 29 29 26 26 26 26 26 23 20 8 . Device 4 | . . . 4 5 7 7 7 7 6 6 6 6 10 11 16 11 11 12 11 10 10 10 10 10 8 5 3 1 Storage 9 | . 14 11 13 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 6 2 . Processor 4 | . . . . 4 7 7 7 7 6 6 6 6 11 11 11 11 11 13 17 15 13 10 10 10 9 9 8 9 Hackware 5 | . . . . 22 23 23 23 23 25 26 17 13 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Protection 10 | . 13 21 12 . . . . . . . 4 6 5 5 5 5 5 5 5 5 6 10 10 10 8 1 . . Ballistic Gun 9 | . 20 17 17 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 4 6 6 6 5 5 4 . . 4 5 5 10 10 10 10 8 1 . . Piercing Weapon 2 | . . . . 6 7 7 7 7 6 6 6 6 5 5 4 5 5 5 5 5 5 5 5 5 8 2 1 3 Peak Build Rating 171 | 6 11 21 31 42 43 39 41 39 55 55 61 57 77 77 97 92 92 110 110 114 114 112 115 115 171 170 139 112 Average Rating 46 | 4 9 16 25 39 41 38 39 38 51 55 55 53 70 77 88 91 92 102 110 111 113 112 113 115 130 104 61 91 On Entrance 65 | . 6 10 21 28 42 39 39 39 39 55 55 54 55 77 77 88 92 92 110 110 114 112 112 115 115 120 69 24 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 14 21 45 60 20 20 19 20 19 22 22 26 26 27 26 33 33 33 33 26 29 31 31 31 30 46 71 21 18 Greatest Support 92 | 40 40 63 87 20 20 20 20 20 27 27 27 27 33 36 39 37 37 37 37 37 37 37 37 37 46 41 27 92 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | 6 8 14 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 15 | 4 8 15 15 15 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Carried 11 | 2 7 12 14 9 9 9 8 9 9 10 9 9 9 10 9 9 10 9 10 9 10 10 10 10 9 9 7 1 Final Capacity 15 | 8 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 4 8 15 15 9 10 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 2 Class Distribution -------------------- 32% | Mutant 22% | Scavenger-Mutant 22% | Sprinter 19% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Commander-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 5116 | 242 455 1114 1857 152 10 31 . 20 31 58 79 20 50 . 223 38 . 20 . . 100 . 75 . 140 235 82 84 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7639 | . 681 1914 3172 269 44 . . . 41 . . . 536 . 300 . . . . . . . 112 . 152 241 93 84 Parts 416 | . 36 110 165 20 4 . . . 6 . . . 18 . 28 . . . . . . . . . 12 13 2 2 Haulers Intercepted 26 | . 2 5 6 4 . . . . . . . . 5 . 2 . . . . . . . . . 1 . 1 . Recyclers Shooed 16 | . . 4 10 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Prevented 6 | . . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 91 | . 12 35 35 . 1 . . . . . . . . . . . . . . . . . . . 1 6 1 . Melee 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Guns 71 | . 8 28 35 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 14 | . 4 7 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Classes Destroyed 14 | . 7 2 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Worker 10 | . 3 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 26 | . 2 5 6 4 . . . . . . . . 5 . 2 . . . . . . . . . 1 . 1 . Recycler 20 | . 1 5 13 . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 8 | . 2 3 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 12 | . 2 4 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 26 | . 3 14 6 . . . . . . . . . . . . . . . . . . . . . . 3 . . Grunt 40 | . 9 10 21 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 16 | . . 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 4 7 7 2 1 . . . 1 . . . 2 . 1 . . . . . . . . . 1 4 1 . Combat Bots Only 7 | . 4 7 4 . 1 . . . . . . . . . . . . . . . . . . . 1 3 1 . Max Kills in Single Turn 2 | . 1 2 2 1 1 . . . 1 . . . 1 . 1 . . . . . . . . . 1 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . P1-3CE (-5/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 928 | . 76 198 209 19 10 36 . 4 . 1 . 2 22 . 66 9 . . . . . 4 . . 61 73 98 40 Missed 334 | . 24 46 47 15 6 21 . 3 . . . 1 18 . 36 5 . . . . . 2 . . 37 28 26 19 Hits 594 | . 52 152 162 4 4 15 . 1 . 1 . 1 4 . 30 4 . . . . . 2 . . 24 45 72 21 Melee 13 | . . 1 8 . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Projectile 581 | . 52 151 154 4 4 15 . 1 . 1 . 1 4 . 30 4 . . . . . 2 . . 23 44 70 21 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 20 | . 1 3 5 . 1 . . . . . . . . . 1 . . . . . . . . . 2 3 4 . Damage Taken 10322 | . 641 1768 2446 45 60 230 . 20 . 19 . 21 76 . 711 82 . 8 . . . 45 . . 701 1267 1774 408 Core 2433 | . 144 188 118 12 31 57 . . . . . . 17 . 149 . . . . . . . . . 91 376 1223 27 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 201 | . . . 53 . . . . . . . . . . . . . . . . . . . . . 148 . . . Regen/Repaired (Parts) 85 | . . . . . . . . . 31 . . . . . . . . 54 . . . . . . . . . . Core Remaining (%) 74 | 100 42 53 78 . . . . 85 . . . 100 . . . . . . 83 . . . . 100 . 64 15 98 Volleys Fired 438 | . 72 139 194 . . . . . 1 . . . . . 6 . . 10 . . . . 1 . 4 8 3 . Largest 2 | . 2 2 2 . . . . . 1 . . . . . 1 . . 1 . . . . 1 . 1 1 1 . Hottest 300 | . 50 95 50 . . . . . 5 . . . . . 98 . . 5 . . . . 5 . 54 300 300 . Shots Fired 809 | . 130 258 388 . . . . . 1 . . . . . 6 . . 10 . . . . 1 . 4 8 3 . Gun 727 | . 118 221 388 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 62 | . 11 37 . . . . . . . . . . . . 3 . . . . . . . . . 4 4 3 . Launcher 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Special 15 | . . . . . . . . . 1 . . . . . 3 . . 10 . . . . 1 . . . . . Kinetic 769 | . 129 248 388 . . . . . . . . . . . . . . . . . . . . . 4 . . . Thermal 13 | . . 10 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Explosive 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . Robot Hit Streak 22 | . 9 22 14 . . . . . 8 . . . . . 2 . . 7 . . . . 5 . . 3 4 . Robot Miss Streak 5 | . 4 5 4 . . . . . . . . . . . 1 . . 1 . . . . . . . 1 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 611 | . 94 185 265 8 2 . 1 . 3 . . . 12 . 9 . . 9 . . . . 2 . 5 9 5 2 Core Hits 274 | . 38 83 120 6 1 . . . 1 . . . 5 . 5 . . . . . . . 1 . 2 10 1 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . 1 3 4 . 2 . . . 1 . . . 2 . 1 . . . . . . . . . . 3 1 . Destroy 7 | . 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 9 | . . . . . 2 . . . 1 . . . 2 . 1 . . . . . . . . . . 2 1 . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 224 | . . . . 25 3 8 1 1 20 . 1 5 30 . 35 . 1 . . 10 . 1 1 . 37 20 15 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 222 | . . . . 24 3 8 . 1 20 . 1 5 30 . 35 . 1 . . 10 . 1 1 . 37 20 15 10 Sneak Attacks 27 | . . . . 6 . . 1 . 1 . . . 5 . 6 . . . . . . . . . 3 1 2 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14556 | . 1224 2892 4413 457 66 . . . 92 . . . 748 . 630 . . . . . . . 91 . 418 2260 1082 183 Guns 7870 | . 1051 2406 4413 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2951 | . 155 486 . . . . . . . . . . . . . . . . . . . . . . . 1425 885 . Explosions 522 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . 504 . . Melee 3213 | . . . . 457 66 . . . 92 . . . 748 . 630 . . . . . . . 91 . 418 331 197 183 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8369 | . 1206 2750 4413 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 142 | . . 142 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 522 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . 504 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3213 | . . . . 457 66 . . . 92 . . . 748 . 630 . . . . . . . 91 . 418 331 197 183 Entropic 2310 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1425 885 . Highest Corruption 11 | . . . . 1 3 3 3 3 2 2 2 1 . 6 8 11 11 11 . . . . . . 3 6 . . Average Corruption 3 | . . . . 1 1 3 3 3 2 2 2 1 . 6 6 10 11 11 . . . . . . 1 4 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 48 | . . . . 1 4 5 1 3 5 . . 1 . . 12 4 4 1 . . . . . . . 7 . . Message Errors 14 | . . . . 1 1 2 . 2 2 . . 1 . . 1 1 1 1 . . . . . . . 1 . . Matter Fused 12 | . . . . . 1 2 . . 2 . . . . . 5 . . . . . . . . . . 2 . . Heat Flow Errors 5 | . . . . . 1 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . Energy Discharges 9 | . . . . . 1 . . . . . . . . . 3 2 1 . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1368 | . . 5 . . 13 . . . 74 . . . 2 . . . . . . . . . . . 31 478 765 . Projectiles 1116 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . 426 685 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 252 | . . . . . 13 . . . 74 . . . 2 . . . . . . . . . . . 31 52 80 . Knockbacks 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 720 | . 52 226 508 1 124 169 . 236 117 6 4 4 48 35 177 . . 4 4 1 1 1 1 1 3 492 720 . Average Temperature 56 | . 14 47 98 1 71 98 . 159 87 6 2 2 16 17 24 . . 2 2 1 1 1 1 1 2 218 377 . Received Heat Transfer 2196 | . 330 513 909 12 . . . 9 . 9 . . . . 144 . . . . . . . . . 18 81 171 . Effects 23 | . . 1 8 . . . . . . . . . . . . . . . . . . . . . . 4 10 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Energy Bleed 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Short Circuit 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (minor) 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . Damage (major) 9 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 170 | . . 170 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Maximum Alert Level 2 | . . 2 2 1 . . . . . . . . . . 2 . . . . . . . . . . 1 1 1 Low Security (%) 63 | 100 100 49 38 93 . . . . 100 . . . 100 100 66 . . . . 100 . . . . 100 44 . 84 Level 1 23 | . . 10 52 6 . . . . . . . . . . 25 . . . . . . . . . . 55 100 15 Level 2 13 | . . 39 9 . . . . . . . . . . . 7 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 555 | . 124 555 493 221 . . . . 48 . . . 87 29 478 . . . . 17 . . . . 163 395 236 220 Initial 221 | . . . 150 221 . . . . 6 . . . 28 29 20 . . . . . . . . . . 85 216 141 Average 168 | . 49 264 234 25 . . . . 10 . . . 34 29 181 . . . . 2 . . . . 25 203 219 143 Influence Increases 5876 | . 416 1175 1238 214 30 240 . 60 123 45 . 45 217 . 717 30 . 84 . 33 . 15 . . 275 610 150 159 Destroy 0b10 Robot/C 1960 | . 240 700 700 . 20 . . . . . . . . . 80 . . 60 . . . . . . 20 120 20 . Destroy 0b10 Robot/NC 405 | . 50 90 170 25 . . . . 5 . . . 25 . 25 . . . . . . . . . 5 5 5 . Destroy Leader 524 | . 68 198 180 8 10 . . . 2 . . . 10 . 14 . . . . . . . . . 12 20 2 . Allied During Kill 34 | . . . . . . . . . . . . . . . 10 . . 24 . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Successful Hack 107 | . 9 36 15 36 . . . . 11 . . . . . . . . . . . . . . . . . . . Select Force Hacks 180 | . . 60 60 60 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 240 | . . 15 15 15 . . . . 30 . . . 15 . 15 . . . . 15 . . . . . 90 . 30 Destroy Structure 361 | . 4 1 8 10 . . . . 15 . . . 32 . 48 . . . . 18 . . . . 58 80 18 69 Partial Spotted 180 | . . . . 30 . . . . 45 . . . . . 60 . . . . . . . . . 15 . 30 . Lose Combat Pursuer 1875 | . 45 75 90 30 . 240 . 60 15 45 . 45 135 . 465 30 . . . . . 15 . . 165 285 75 60 Influence Decreases 5666 | . 416 818 1108 701 30 140 100 50 133 10 35 . 179 54 284 232 90 246 8 33 . . 15 . 122 378 299 185 Entered New Map 1439 | . . . 207 266 . . 100 . 4 . 35 . 17 54 9 172 50 170 8 . . . 15 . . 68 169 95 Time Decay 3158 | . 416 488 701 237 30 130 . 50 128 10 . . 162 . 235 50 40 16 . 33 . . . . 92 190 80 70 Lost Part 320 | . . 30 50 . . 10 . . . . . . . . 20 10 . . . . . . . . 30 120 50 . Lost Ally 100 | . . . . . . . . . . . . . . . 20 . . 60 . . . . . . . . . 20 Purge Threat 649 | . . 300 150 198 . . . . 1 . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 3 5 6 . . . . 1 . . . 2 . 3 . . . . . . . . . 4 4 2 3 Investigation 10 | . 1 2 2 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Extermination 12 | . . . . 3 . . . . 1 . . . 1 . 1 . . . . . . . . . 2 2 1 1 Reinforcement 12 | . 2 1 1 . . . . . . . . . 1 . 2 . . . . . . . . . 1 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 27 | . 3 6 5 1 . . . . 1 . . . 3 . 1 . . . . . . . . . 1 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 335 | . 25 56 61 9 1 15 . 4 5 3 . 4 20 6 44 3 . 5 . 1 . 3 . . 20 24 15 11 Peak Tracking Total 12 | . 4 8 7 3 1 6 . 3 3 3 . 5 7 6 10 2 . 3 . 1 . 3 . . 11 12 10 8 Tactical Retreats 56 | . 3 4 5 2 . 3 . 2 1 1 . 1 7 . 11 1 . . . . . 1 . . 4 6 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 7 | . 1 . 2 . . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 16 | . . 1 1 1 . . . . 2 . . . 1 . 1 . . . . 1 . . . . . 6 . 2 Max in Single Turn 1 | . . 1 1 1 . . . . 1 . . . 1 . 1 . . . . 1 . . . . . 1 . 1 Garrison Access 10 | . . . 1 1 . . . . 2 . . . 2 . 1 . . . . 2 . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 77 | . 5 12 10 17 1 . 3 . 9 . . . 4 . 2 1 . 2 . 2 . . 4 . 1 2 1 1 Terminals 37 | . 5 10 7 9 . . . . 5 . . . . . . 1 . . . . . . . . . . . . Fabricators 7 | . . . . 5 . . . . . . . . 1 . 1 . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . 1 . . Recycling Units 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 1 1 . . . . 2 . . . 2 . 1 . . . . 2 . . . . 1 1 1 1 Total Hacks 181 | . 13 25 21 38 1 . 25 . 19 . . . 7 . 3 1 . 2 . 3 . . 15 . 2 2 3 1 Successful 122 | . 5 17 15 19 1 . 25 . 14 . . . 4 . 1 1 . 2 . 2 . . 15 . . 1 . . Failed 59 | . 8 8 6 19 . . . . 5 . . . 3 . 2 . . . . 1 . . . . 2 1 3 1 Catastrophic 8 | . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 191 | . 13 23 19 35 . . . . 7 . . . 17 . 28 . . 1 . 20 . . . . 14 12 . 2 Terminals 92 | . 13 23 18 25 . . . . 12 . . . . . . 1 . . . . . . . . . . . . Fabricators 13 | . . . . 10 . . . . . . . . 2 . 1 . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . 5 . . . 2 . . . . . . . . . . . . 1 . . Recycling Units 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 19 | . . . 1 1 . . . . 2 . . . 3 . 2 . . . . 3 . . . . 2 1 3 1 Terminal Hacks 59 | . . 3 2 5 1 . 25 . 5 . . . . . . 1 . 2 . . . . 15 . . . . . Record 10 | . . . . . . . 6 . . . . . . . . 1 . . . . . . 3 . . . . . Part Schematic 15 | . . . . . . . 11 . . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . 2 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Network Status 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . 1 1 . . . . 2 . . . 2 . 1 . . . . 2 . . . . . 1 . . Seal Access 10 | . . . 1 1 . . . . 2 . . . 2 . 1 . . . . 2 . . . . . 1 . . Unauthorized Hacks 46 | . 5 14 12 12 . . . . 3 . . . . . . . . . . . . . . . . . . . Terminals 38 | . 5 12 10 8 . . . . 3 . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . 3 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 10 | . 1 3 3 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 19 | . 3 5 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 7 4 13 . . . . 7 . . . 3 . . . . . . 1 . . . . 1 1 1 1 Full Trace Events 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . 5 . . . 3 . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 88 | . . . . . . . 11 . . . 12 . . . 13 . . . . 21 . . 4 . 15 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . 102 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . 1 . . 1 . 1 . . . . . 2 . . 3 . . . . . . . . . . Non-combat 3 | . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Combat 5 | . . . . . . . 1 . . . . . . . 2 . . 2 . . . . . . . . . . Robot Hacks Applied 6 | . . . . 1 . . 1 . 1 . . . . . 1 . . 2 . . . . . . . . . . parse_system 4 | . . . . . . . 1 . . . . . . . 1 . . 2 . . . . . . . . . . find_chute 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 6 6 6 2 2 2 2 2 2 2 . . . . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 19 | . . 1 . 1 . . . . 1 . 4 . . . 2 . . 6 . . . . . . . . . 4 Largest Group 5 | . . 1 . . . . . . . . 4 4 . . 1 . . 5 . . . . . . . . . 4 Highest-Rated Group 412 | . . 10 . . . . . . . . 150 150 . . 167 . . 265 . . . . . . . . . 412 Highest-Rated Ally 167 | . . 10 . . . . . . . . 38 38 . . 167 . . 68 . . . . . . . . . 135 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . . . . . 2 . 2 . . . . 4 . . . . . . . . RETURN 8 | . . . . . . . . . . . . . 2 . 2 . . . . 4 . . . . . . . . Ally Attacks 33 | . . . . . . . . . . . . . . . 11 . . 22 . . . . . . . . . . Total Damage 1158 | . . . . . . . . . . . . . . . 540 . . 618 . . . . . . . . . . Kills 10 | . . . . . . . . . . . . . . . 7 . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Active Infowar (turns) 5632 | . . . . 486 214 328 30 125 414 46 589 110 355 17 513 108 86 443 63 222 81 335 45 200 382 255 115 70 Sensors 5625 | . . . . 486 214 328 30 125 407 46 589 110 355 17 513 108 86 443 63 222 81 335 45 200 382 255 115 70 Decoding 1871 | . . . . . . . . . . . . 5 355 17 513 108 86 443 63 222 59 . . . . . . . Jamming 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 . 1 . 1 1 . . . . 1 2 . 2 . 1 1 . . . . . . Drone Launches 8 | . . . . . . . . . . . . . 2 . 2 . . . . 4 . . . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . . 2 . 2 . . . . 4 . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . . . . 12 . 15 . . . . 5 . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Patrols 11 | . . . . . . . . . . . . . 7 . 4 . . . . . . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guards 18 | . . . . . . . . . . . . . 4 . 9 . . . . 5 . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . 3 . 7 . . . . 5 . . . . 3 3 . . Branch Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 13243 | 121 1291 2716 3018 675 214 328 30 125 414 46 589 110 355 17 513 108 86 443 63 222 81 335 45 200 405 383 167 143 Spaces Moved 16914 | 56 638 1242 1401 1436 543 492 95 326 857 155 1331 331 860 63 1204 392 309 866 261 541 320 382 146 412 669 1019 264 303 Core 121 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 97 21 Treads 3334 | 53 638 1242 1401 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 282 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 Flight 13177 | . . . . 1436 543 492 95 326 857 155 1331 331 860 63 1204 392 309 866 261 541 320 382 146 412 669 1019 167 . Fastest Speed 18 | 50 160 160 152 29 29 29 29 29 27 28 28 28 23 20 24 27 27 24 24 24 24 24 24 24 18 24 26 28 Average Speed 53 | 154 160 160 158 29 29 29 29 29 28 28 28 28 27 26 28 27 27 25 24 24 24 24 24 24 24 25 39 30 Slowest Speed 160 | 160 160 160 160 29 29 29 29 29 31 28 28 28 28 28 108 28 27 27 24 24 24 24 24 24 96 96 103 50 Overloaded Moves 15 | . . . . . . . . . . . . . . 5 7 . . . . . . . . . 3 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . 7 2 3 . . 7 2 . . 6 . 19 1 . 1 . 1 . 1 . . 35 12 1 . Potential Cave-ins 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 5 91 94 77 41 63 58 74 50 21 30 88 49 29 83 42 60 56 86 44 18 56 46 55 65 22 75 11 11 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 24 | . . 4 2 4 . 1 1 . . . 3 . 6 . . 1 . . . . . . 2 . . . . . Known Exits Taken 23 | . . 1 . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . 3 3 . 3 . 1 4 2 . . . 3 . . . . 2 2 . 1 . . . . Spaces Dug 143 | . . . . 10 1 7 . 1 15 . . 3 17 . 27 . 1 . . 9 . 1 . . 31 6 8 6 Terrain Destroyed 214 | . 2 . . 10 1 7 . 1 15 . . 3 17 . 27 . 1 . . 9 . 1 . . 31 58 9 22 Melee 136 | . . . . 10 1 7 . 1 15 . . 3 17 . 24 . 1 . . 9 . 1 . . 27 6 8 6 Projectile 9 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 1 1 . AOE 69 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 51 . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 20001 | 91 781 1729 1908 1657 591 661 97 357 989 154 1547 340 927 62 1296 392 309 1080 260 616 322 622 152 512 818 1091 302 338 Wait 2020 | 20 38 288 195 167 41 162 . 16 101 2 197 . 25 . 32 . . 189 . 62 . 241 . 101 121 14 4 4 Move 16709 | 55 637 1241 1400 1421 539 485 94 325 843 150 1330 330 848 62 1168 389 308 863 260 538 319 379 145 411 611 995 261 302 Hop 78 | . . . . 7 1 3 . . 6 2 . . 6 . 16 1 . 1 . 1 . 1 . . 21 11 1 . Pick Up 118 | 10 12 20 19 7 3 1 . 7 2 . 5 2 5 . 3 1 . 3 . 1 . . . . 2 4 . 11 Fast Attach 72 | . 2 1 15 4 . . . . 7 . 3 . 3 . 12 . . 1 . . 1 . 3 . 11 8 1 . Attach 71 | 6 1 6 6 9 . 2 1 . . . . 2 1 . 2 1 . 2 . 1 . . . . 2 11 7 11 Detach 21 | . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . 1 10 7 . Swap 79 | . 7 16 30 1 1 . . 1 3 . 2 . 2 . 7 . . 3 . 2 1 . . . 2 1 . . Drop 174 | . 12 18 49 15 3 . . 7 6 . 9 1 7 . 14 . . 8 . 1 1 . 2 . 10 8 3 . Fire 438 | . 72 139 194 . . . . . 1 . . . . . 6 . . 10 . . . . 1 . 4 8 3 . Melee 219 | . . . . 25 3 8 1 1 20 . 1 5 30 . 35 . 1 . . 10 . 1 1 . 32 20 15 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 733 | -10/Materials | Core integrity fell below 50% 814 | -10/Materials | Discovered new exit (range 6) 937 | -10/Materials | Discovered new exit (range 5) 1176 | -10/Materials | Discovered new exit (range 15) 1285 | -10/Materials | Discovered new exit (range 15) 1413 | -10/Materials | Entered another Materials area 1413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2063 | -9/Materials | Destroyed 7 combat bots 2573 | -9/Materials | Discovered new exit (range 13) 2773 | -9/Materials | Learned Storage stockpile data 2800 | -9/Materials | Loaded intel: 22 trap records 2815 | -9/Materials | Identified exit to Materials 2841 | -9/Materials | Loaded intel: 2 recycling unit locations 2877 | -9/Materials | Learned location of Recycling (-7) 3165 | -9/Materials | Build established: Scavenger-Mutant 3661 | -9/Materials | Build established: Mutant 4129 | -9/Materials | Entered another Materials area 4129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4408 | -8/Materials | Garrison activated, responded to threat 4664 | -8/Materials | Build established: Scavenger-Mutant 4766 | -8/Materials | Garrison activated, responded to threat 4811 | -8/Materials | Lost 3 parts (1n2u) 5281 | -8/Materials | Discovered new exit (range 4) 5456 | -8/Materials | Learned Factory trap positions 5522 | -8/Materials | Learned Factory emergency access door positions 5579 | -8/Materials | Learned 4 Factory zone layouts 5666 | -8/Materials | Learned 4 Recycling zone layouts 5692 | -8/Materials | Learned location of 1 exit from Storage 5728 | -8/Materials | Learned Storage stockpile data 5772 | -8/Materials | Learned Factory terminal intel 5824 | -8/Materials | Learned Storage terminal intel 7038 | -8/Materials | Discovered new exit (range 5) 7147 | -8/Materials | Entered Factory 7147 | -7/Factory | Evolved 2 slots: Utility x2 7148 | -7/Factory | Identified exit to Storage 7148 | -7/Factory | Identified exit to Lower Caves 7150 | -7/Factory | Loaded intel: 76 trap records 7152 | -7/Factory | Loaded intel: 26 terminal locations 7221 | -7/Factory | Discovered new exit (range 15) 7371 | -7/Factory | Learned Extension trap positions 7461 | -7/Factory | Build established: Hacker-Sprinter 7461 | -7/Factory | Discovered new exit (range 5) 7462 | -7/Factory | Identified exit to Factory 7516 | -7/Factory | Learned 2 Extension zone layouts 7576 | -7/Factory | Learned 2 Lower Caves zone layouts 7627 | -7/Factory | Learned Extension trap positions 7666 | -7/Factory | Learned Extension interactive machine intel 7693 | -7/Factory | Learned Hub_04(d) terminal intel 7729 | -7/Factory | Learned location of Warlord (-5) 7776 | -7/Factory | Learned location of Zion (-6) 7822 | -7/Factory | Entered Lower Caves 7825 | -7/Lower Caves | Spotted B-75 Beast 8016 | -7/Lower Caves | Discovered new exit (range 7) 8017 | -7/Lower Caves | Identified exit to Lower Caves 8025 | -7/Lower Caves | Learned 4 Factory zone layouts 8036 | -7/Lower Caves | Entered another Lower Caves area 8358 | -7/Lower Caves | Discovered new exit (range 9) 8364 | -7/Lower Caves | Identified exit to Data Miner 8364 | -7/Lower Caves | Entered Data Miner 8364 | -7/Data Miner | Discovered new exit (range 6) 8370 | -7/Data Miner | Met Data Miner 8378 | -7/Data Miner | Learned location of Section 7 (-2) 8378 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8381 | -7/Data Miner | Received God Mode back door access code from Data Miner 8394 | -7/Data Miner | Identified exit to Proximity Caves 8394 | -7/Data Miner | Entered Proximity Caves 8413 | -6/Proximity Caves | Learned Factory garrison access intel 8491 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8497 | -6/Proximity Caves | Found DCF Scrap (12 items) 8497 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8519 | -6/Proximity Caves | Entered Factory 8519 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8521 | -6/Factory | Loaded intel: 4 garrison access locations 8691 | -6/Factory | Identified exit to Lower Caves 8856 | -6/Factory | Repaired Imp. Flight Unit 8910 | -6/Factory | Repaired Imp. Flight Unit 8933 | -6/Factory | Entered Lower Caves 8934 | -6/Lower Caves | Encountered a Warlord checkpoint 8955 | -6/Lower Caves | Learned location of 1 exit from Factory 8964 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8966 | -6/Lower Caves | Identified exit to Zion 8979 | -6/Lower Caves | Entered Zion 9006 | -6/Zion | System corruption cleaned by Quarantine Array 9044 | -6/Zion | Discovered new exit (range 16) 9070 | -6/Zion | Learned Factory scanalyzer intel 9072 | -6/Zion | Learned location of 1 exit from Factory 9075 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9104 | -6/Zion | Given the Hacking Drone Bay 9104 | -6/Zion | Found Prototype Device 9106 | -6/Zion | Identified Hacking Drone Bay 9146 | -6/Zion | Given A8's code to call for help 9208 | -6/Zion | Learned location of Quarantine (-2) 9234 | -6/Zion | Found Prototype Device 9234 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9264 | -6/Zion | Met Imprinter 9269 | -6/Zion | Imprinted 9271 | -6/Zion | Declared Zion's savior 9568 | -6/Zion | Identified exit to Proximity Caves 9568 | -6/Zion | Entered Proximity Caves 9568 | -5/Proximity Caves | Accompanied by 4 allies 9676 | -5/Proximity Caves | Discovered new exit (range 8) 9678 | -5/Proximity Caves | Identified exit to Factory 9678 | -5/Proximity Caves | Entered Factory 9678 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9679 | -5/Factory | Identified exit to Upper Caves 9679 | -5/Factory | Identified exit to Factory 9680 | -5/Factory | Loaded intel: 4 scanalyzer locations 9721 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9765 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9777 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9974 | -5/Factory | Build established: Sprinter 10033 | -5/Factory | Sucked down chute 10033 | -5/Factory | Entered Waste 10039 | -5/Waste | Spotted C-40 Crusher 10042 | -5/Waste | Spotted C-40 Crusher 10044 | -5/Waste | Spotted C-40 Crusher 10044 | -5/Waste | Spotted C-40 Crusher 10046 | -5/Waste | Spotted C-40 Crusher 10046 | -5/Waste | Discovered new exit (range 16) 10046 | -5/Waste | Spotted C-40 Crusher 10048 | -5/Waste | EMP discharged 10050 | -5/Waste | Identified exit to Factory 10050 | -5/Waste | Entered Factory 10159 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10160 | -5/Factory | Zion hero teleported in (P1-3CE) 10176 | -5/Factory | Murdered P1-3CE 10180 | -5/Factory | Found Exp. Targeting Computer 10181 | -5/Factory | Found Exp. Core Analyzer 10183 | -5/Factory | Found Exp. Hacking Suite 10194 | -5/Factory | Found P1-3CE's Gatling Flakker 10240 | -5/Factory | Retrieved Zion intel report: Component Schematics 10255 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10274 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10406 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10409 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10457 | -5/Factory | Retrieved Zion intel report: Branch Access 10498 | -5/Factory | Local machine network offline 10563 | -5/Factory | Entered Upper Caves 10565 | -5/Upper Caves | System corruption reached 10% 10615 | -5/Upper Caves | Learned location of Armory (-4) 10624 | -5/Upper Caves | Spotted B-75 Beast 10661 | -5/Upper Caves | Discovered new exit (range 8) 10663 | -5/Upper Caves | Identified exit to Upper Caves 10671 | -5/Upper Caves | Entered another Upper Caves area 10696 | -5/Upper Caves | Discovered exit to Factory (range 4) 10729 | -5/Upper Caves | Learned Factory trap positions 10729 | -5/Upper Caves | Identified exit to Warlord 10757 | -5/Upper Caves | Entered Warlord 10766 | -5/Warlord | System corruption cleaned by Quarantine Array 10890 | -5/Warlord | Visited the Vortex Lab 10892 | -5/Warlord | Met EX-DEC 10900 | -5/Warlord | Found Prototype Energy Cannon 10912 | -5/Warlord | Warlord's base attacked by MAIN.C 10938 | -5/Warlord | Rebuked by Warlord 10977 | -5/Warlord | Opened Warlord's prototype stash 11065 | -5/Warlord | Opened side exit 11198 | -5/Warlord | Discovered new exit (range 9) 11200 | -5/Warlord | Identified exit to Proximity Caves 11200 | -5/Warlord | Entered Proximity Caves 11212 | -4/Proximity Caves | Learned Research security intel 11226 | -4/Proximity Caves | Learned Research trap positions 11249 | -4/Proximity Caves | Discovered exit to Factory (range 11) 11263 | -4/Proximity Caves | Entered Factory 11263 | -4/Factory | Evolved 2 slots: Weapon x2 11264 | -4/Factory | Loaded intel: 77 trap records 11382 | -4/Factory | Retrieved Zion intel report: Emergency Access 11384 | -4/Factory | Discovered new exit (range 15) 11388 | -4/Factory | Identified exit to Upper Caves 11419 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11441 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11442 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11468 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11485 | -4/Factory | Entered Upper Caves 11500 | -4/Upper Caves | Learned 8 Research zone layouts 11563 | -4/Upper Caves | Discovered new exit (range 9) 11565 | -4/Upper Caves | Encountered a Warlord checkpoint 11565 | -4/Upper Caves | Identified exit to Upper Caves 11566 | -4/Upper Caves | Entered another Upper Caves area 11568 | -4/Upper Caves | Discovered new exit (range 11) 11900 | -4/Upper Caves | Discovered new exit (range 6) 11901 | -4/Upper Caves | Identified exit to Zhirov 11901 | -4/Upper Caves | Entered Zhirov 11901 | -4/Zhirov | Discovered new exit (range 3) 11906 | -4/Zhirov | Met Zhirov 11912 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11917 | -4/Zhirov | Found Alien Artifact 11917 | -4/Zhirov | Identified Integrated Reactor 11917 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11946 | -4/Zhirov | Identified exit to Proximity Caves 11946 | -4/Zhirov | Entered Proximity Caves 12144 | -3/Proximity Caves | Discovered new exit (range 11) 12146 | -3/Proximity Caves | Identified exit to Research 12146 | -3/Proximity Caves | Entered Research 12146 | -3/Research | Evolved 2 slots: Weapon x2 12148 | -3/Research | Loaded intel: 74 trap records 12148 | -3/Research | Identified BFG-9k Vortex Edition 12354 | -3/Research | Crushed by falling debris 12430 | -3/Research | Retrieved Zion intel report: Branch Access 12430 | -3/Research | Identified exit to Testing 12437 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 12452 | -3/Research | Found Prototype Device 12452 | -3/Research | Identified Exp. Thermal Shield 12482 | -3/Research | Spotted B-86 Titan 12512 | -3/Research | Retrieved Zion intel report: Component Schematics 12551 | -3/Research | Entered Testing 12571 | -3/Testing | Found Prototype Energy Cannon 12571 | -3/Testing | Identified Disintegrator 12579 | -3/Testing | Lost 3 parts (1u2w) 12583 | -3/Testing | Found Prototype Ballistic Cannon 12583 | -3/Testing | Identified Omega Cannon 12608 | -3/Testing | Spotted Alpha 7 12625 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 12684 | -3/Testing | Lost 6 parts (1n4u1w) 12706 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 12708 | -3/Testing | Spotted PG-K7N8UZX3US 12721 | -3/Testing | Found Mni. Smartbomb Launcher 12731 | -3/Testing | Retrieved Zion intel report: Active Garrisons 12734 | -3/Testing | Spotted Striker 12805 | -3/Testing | Spotted Striker 12811 | -3/Testing | Found Mni. Smartbomb Launcher 12825 | -3/Testing | Destroyed Striker 12840 | -3/Testing | Spotted Alpha 7 12843 | -3/Testing | Stole the SGEMP Prototype 12902 | -3/Testing | Lost 4 parts (3n1u) 12917 | -3/Testing | Discovered new exit (range 7) 12918 | -3/Testing | Identified exit to Research 12934 | -3/Testing | Entered Research 12934 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 13066 | -2/Research | Core integrity fell below 50% 13072 | -2/Research | Spotted B-90 Cyclops 13079 | -2/Research | Core integrity fell below 20% 13089 | -2/Research | Discovered new exit (range 14) 13100 | -2/Research | Identified exit to Access 13101 | -2/Research | Entered Access 13101 | -1/Access | Evolved 2 slots: Utility x2 13102 | -1/Access | Delivered the SGEMP Prototype to Zhirov 13102 | -1/Access | Zhirov transferred Access data 13103 | -1/Access | Loaded intel: 113 machine locations 13103 | -1/Access | Loaded intel: 75 trap records 13103 | -1/Access | Identified exit to Surface 13103 | -1/Access | Discovered exit to Surface (range 106) 13103 | -1/Access | Identified exit to Command 13103 | -1/Access | Discovered exit to Command (range 138) 13106 | -1/Access | Lost 4 parts (3n1u) 13114 | -1/Access | Zion Hover Resupply teleported in 13200 | -1/Access | Spotted B-99 Colossus 13201 | -1/Access | Spotted B-99 Colossus 13212 | -1/Access | Energy Cycler disabled 13244 | *** | Escaped! Last Messages --------------- TERMINAL." Slug penetrates Wall. Penetrated by Slug. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9H. ALERT: Suspicious activity at Terminal A006. Dispatching Investigation squad. ALERT: Power surge detected, dispatching additional patrols. Energy Cycler explodes. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Door. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Door. Penetrated by Slug. Detecting system override signal. The Access Shell folds into the floor. 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Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Power Amplifier | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Fission Core | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Chainsword | -5/Factory | Z-intel Imp. Titanium Leg | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel Hvy. Shock Bomb Launcher | -5/Factory | Z-intel Imp. Proton Missile Launcher | -5/Factory | Z-intel Adv. System Restoration Module | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Datajack | -5/Factory | Z-intel Hrd. Medium Armor Plating | -5/Factory | Z-intel Imp. Dynamic Insulation System | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Ionic Axe | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Adv. EM Disruption Field | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Mni. Smartbomb Launcher | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Thermal Defense Suite | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Exp. System Shield | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Antigrav System | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Adv. Launcher Guidance Computer | -3/Research | Z-intel Field Propulsion Drive | -3/Research | Z-intel Launcher Guidance Computer | -3/Research | Z-intel Imp. Gyrokinetic Inverter | -3/Research | Z-intel Adv. Concussive RPG | -3/Research | Z-intel Adv. Signal Interpreter | -3/Research | Z-intel Lyr. Light Armor Plating | -3/Research | Z-intel Transmission Jammer | -3/Research | Z-intel Graphene Brace | -3/Research | Z-intel Adv. Heavy Treads | -3/Research | Z-intel Lyr. Heavy Armor Plating | -3/Research | Z-intel Mni. Drone Bay | -3/Research | Z-intel Core Analyzer | -3/Research | Z-intel Adv. Myomer Leg | -3/Testing | Z-intel Exp. Coolant Injector | -3/Testing | Z-intel Imp. KE Penetrator | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Exp. Power Amplifier | -3/Testing | Z-intel Plasma Sword | -3/Testing | Z-intel Adv. Kinecellerator | -3/Testing | Z-intel Imp. Thermal Defense Suite | -3/Testing | Z-intel Spectral Analyzer | -3/Testing | Z-intel Exp. Matter Compressor | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Molecular Scythe | -3/Testing | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 57% | -6/Factory Imp. Flight Unit | 65% | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMobileBroadsword Manual? 0 Play Time 03:46:32 Cumulative 267.8 hours Start 2025.10.13 @ 11:15:07 End 2025.10.16 @ 11:36:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type 0 Total 19 Types 11/1/2/2/1/0/0/1/0/1 Lore% 94 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e27c9fd-e1f0-407c-a76d-d7a351549f8c