Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.20 @ 22:34:18

Player: gamer1

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (114)      114
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 544

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     220/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
    Assault Rifle
    Datajack
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Sensor Array
>         --- WEAPON -----------
          EM Pulse Gun
   Medium Laser
>         --- INVENTORY --------
    Light Ion Engine
          Assault Rifle
          Datajack
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   2   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   1   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     72   | .   99  46  
  Engine                   10   | .   14  8   
  Wheel                    17   | .   28  7   
  Device                   8    | .   13  4   
  Processor                7    | .   12  3   
  Energy Gun               23   | .   28  20  
Naked Turns                81   | .   .   81  
Heaviest Build             15   | 14  15  10  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   5   
  Average Capacity         5    | 6   5   5   
  Most Carried             5    | 2   5   5   
  Average Carried          3    | 1   4   3   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 2   5   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           280  | 212 68  .   
  Remotely                 .    | .   .   .   
Salvage Created            169  | .   169 .   
  Parts                    13   | .   13  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  5    | .   5   .   
  Guns                     5    | .   5   .   
Classes Destroyed          3    | .   3   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | .   3   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        12   | .   12  .   
  Missed                   4    | .   4   .   
Damage Taken               891  | .   60  831 
  Core                     258  | .   21  237 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   21   | .   21  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              36   | .   9   27  
  Largest                  2    | .   2   1   
  Hottest                  100  | .   90  100 
Shots Fired                45   | .   18  27  
  Gun                      41   | .   18  23  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  4    | .   .   4   
  Kinetic                  15   | .   .   15  
  Thermal                  21   | .   9   12  
  Explosive                .    | .   .   .   
  Electromagnetic          9    | .   9   .   
  Robot Hit Streak         8    | .   8   .   
  Robot Miss Streak        1    | .   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           12   | .   12  .   
  Core Hits                8    | .   8   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           168  | .   168 .   
  Guns                     168  | .   168 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  86   | .   86  .   
  Explosive                .    | .   .   .   
  Electromagnetic          82   | .   82  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         9    | .   .   9   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   .   2   
    Matter Fused           1    | .   .   1   
    Energy Discharges      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        204  | .   204 60  
  Average Temperature      60   | .   94  20  
  Received Heat Transfer   30   | .   30  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         259  | .   259 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             129  | .   129 1   
  Initial                  .    | .   .   .   
  Average                  17   | .   37  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              6    | .   6   .   
  Peak Tracking Total      3    | .   3   .   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               7    | .   7   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Record                   6    | .   6   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               4    | .   .   4   
  Largest Group            4    | .   .   4   
  Highest-Rated Group      71   | .   .   71  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               2    | .   .   2   
  FOLLOW                   1    | .   .   1   
  GUARD                    1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               897  | 64  411 422 
Spaces Moved               319  | 56  182 81  
  Core                     5    | 5   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   314  | 51  182 81  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            99   | 95  100 100 
  Slowest Speed            100  | 100 100 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       9    | .   .   9   
Exploration Rate (%)       19   | 3   35  20  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 4    | .   .   4   
Terrain Destroyed          4    | .   .   4   
  Melee                    .    | .   .   .   
  Projectile               4    | .   .   4   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      845  | 63  393 389 
  Wait                     469  | .   196 273 
  Move                     316  | 55  181 80  
  Hop                      .    | .   .   .   
  Pick Up                  7    | 2   4   1   
  Fast Attach              7    | 6   1   .   
  Attach                   6    | .   1   5   
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     2    | .   1   1   
  Fire                     36   | .   9   27  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            1    | .   .   1   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 7)
  419 | -10/Materials | Identified exit to Mines
  476 | -10/Materials | Entered Mines
  479 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  509 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  574 | -10/Mines     | Crushed by falling debris
  590 | -10/Mines     | Crushed by falling debris
  621 | -10/Mines     | Lost 6 parts (1p2n2u1w)
  632 | -10/Mines     | Crushed by falling debris
  711 | -10/Mines     | Crushed by falling debris
  776 | -10/Mines     | Crushed by falling debris
  786 | -10/Mines     | Crushed by falling debris
  786 | -10/Mines     | Core integrity fell below 50%
  833 | -10/Mines     | Crushed by falling debris
  898 | -10/Mines     | Crushed by falling debris
  899 | -10/Mines     | Crushed by falling debris
  899 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
Crushed by falling debris.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+2).
System corrupted: Energy discharge (-25).
The unstable cave ceiling collapses.
Crushed by falling debris.
The unstable cave ceiling collapses.
Crushed by falling debris.
EM Pulse Gun destroyed.
System corrupted by crushing effect (+2).
Med. Laser destroyed.
System corrupted by crushing effect (+3).
The unstable cave ceiling collapses.
Crushed by falling debris.
System corrupted: Matter fused (-10).
The unstable cave ceiling collapses.
Crushed by falling debris.
Terrain Scanner destroyed.
The unstable cave ceiling collapses.
Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdMetafieldCycler
  Manual?         0
Play Time         00:13:21
  Cumulative      8.8 hours
  Start           2024.05.20 @ 15:18:19
  End             2024.05.20 @ 22:34:18
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          15
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          25x17
Zoom Use          85%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: ca5c8289-66e8-42d8-a55f-dec6f5c3c30e