Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.05 @ 01:49:54

Player: Ms. V3-11A

Result: Destroyed by as-71439 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (149)     745
Value Destroyed (4574)     4574
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1090)               1090
              TOTAL SCORE: 10209

 Bonus
-------
High Alert Combat Kills    90
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     121/300
Energy                     23/172
System Corruption          2%
Temperature                Danger (465)
Movement                   Walking (94)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (2) --------
           Dark-Deuterium Reactor
>          --- PROPULSION (3) ---
           Composite-Glidesys Exoskeleton
>          --- UTILITY (6) ------
   Armored Scrap Engine
  Improved Reaction Control System
     Light Regenerative Plating (fused)
>          --- WEAPON (2) -------
           Hpw. Thermal Construct/G
>          --- INVENTORY (5) ----
   Zionite Biocell (600)
   Zionite Biocell (600)
  Improved Shield Generator
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Dark-Deuterium Reactor
>          --- PROPULSION -------
           Composite-Glidesys Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Reaction Control System
           Phase Shifter
     Light Regenerative Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Hpw. Thermal Construct/G
>          --- INVENTORY --------
   Zionite Biocell
  Improved Shield Generator
[Rating: 70]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Constructs
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   3   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | .   13  .   19  22  5   23  1   4   4   15  
  Power                    8    | .   2   .   2   1   .   3   .   .   .   .   
    Engine                 7    | .   2   .   2   1   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   3   .   5   5   .   7   .   1   .   1   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   
    Leg                    21   | .   3   .   5   5   .   6   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   4   .   3   4   3   11  1   .   1   10  
    Device                 15   | .   1   .   .   .   1   5   .   .   1   7   
    Storage                6    | .   3   .   .   .   2   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   
    Protection             14   | .   .   .   3   4   .   4   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   4   .   9   12  2   2   .   3   3   4   
    Energy Gun             13   | .   2   .   4   2   .   .   .   2   2   1   
    Energy Cannon          4    | .   .   .   .   3   .   1   .   .   .   .   
    Ballistic Gun          8    | .   .   .   3   4   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   .   2   3   1   1   .   1   .   3   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 20   | .   .   .   .   .   .   7   .   1   .   12  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   4   .   .   .   4   
  Utility                  7    | .   .   .   .   .   .   2   .   .   .   5   
  Weapon                   5    | .   .   .   .   .   .   1   .   1   .   3   
  Highest Loss Streak      6    | .   .   .   .   .   .   4   .   1   .   6   
  To Critical Strikes      2    | .   .   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     79   | .   98  100 95  99  82  75  84  75  75  52  
  Engine                   8    | .   14  14  11  11  10  6   15  7   7   4   
  Leg                      19   | .   28  28  29  32  33  15  15  15  15  1   
  Device                   15   | .   13  14  11  11  11  11  23  23  23  16  
  Storage                  9    | .   14  14  11  11  11  7   7   7   7   6   
  Hackware                 1    | .   .   .   .   .   .   7   .   .   .   .   
  Protection               5    | .   .   .   10  11  .   3   7   7   7   10  
  Energy Gun               5    | .   7   14  10  3   .   3   .   3   10  3   
  Energy Cannon            2    | .   .   .   .   7   11  3   .   .   .   .   
  Ballistic Gun            7    | .   19  14  10  11  5   6   13  9   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             74   | 13  49  49  59  60  56  70  74  65  65  64  
  Greatest Support         42   | 20  20  20  30  30  30  37  32  42  34  34  
  Greatest Overweight (x)  20   | .   2   2   2   1   1   5   2   1   1   20  
  Average Overweight (x)   1    | .   .   2   1   1   1   1   2   1   1   6   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  20  20  20  20  20  
  Average Capacity         19   | 8   14  20  20  20  20  20  20  20  20  17  
  Most Carried             20   | 5   17  17  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   9   16  18  19  17  15  20  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   17  17  20  20  17  20  20  19  19  4   
Scrap Engine Consumption   99   | .   .   .   .   .   15  36  3   5   10  30  
  Constructs Created       11   | .   .   .   .   .   1   7   .   .   1   2   
  Constructs Modified      27   | .   .   .   .   .   1   9   2   3   3   9   

 Class Distribution 
--------------------
 43% | Mutant
 26% | Construct
 18% | Scavenger-Mutant
  7% | Hacker-Mutant
  3% | Hacker-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Recycling
    Hacker-Mutant | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Matter Collected           3012 | 200  251  51   572  495  233  654  78   116  88   274  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6281 | .    531  40   930  1197 485  1709 374  415  .    600  
  Parts                    328  | .    36   5    64   73   16   72   8    14   .    40   
Haulers Intercepted        6    | .    2    .    2    1    .    1    .    .    .    .    
Recyclers Shooed           12   | .    4    .    1    1    3    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    7    10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Combat Hostiles Destroyed  114  | .   13  3   17  23  4   24  4   11  .   15  
  Guns                     71   | .   10  3   17  10  2   16  4   5   .   4   
  Cannons                  15   | .   .   .   .   6   2   5   .   .   .   2   
  AOE                      23   | .   3   .   .   6   .   3   .   3   .   8   
Classes Destroyed          16   | .   5   .   5   1   .   3   .   .   .   2   
  Worker                   5    | .   2   .   .   1   .   2   .   .   .   .   
  Builder                  4    | .   .   .   1   2   1   .   .   .   .   .   
  Hauler                   6    | .   2   .   2   1   .   1   .   .   .   .   
  Recycler                 17   | .   1   .   3   4   3   6   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   2   .   .   .   .   
  Swarmer                  29   | .   6   3   6   8   .   3   .   3   .   .   
  Grunt                    36   | .   7   .   5   8   .   8   3   5   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   1   .   .   
  Duelist                  4    | .   .   .   1   .   .   1   1   1   .   .   
  Sentry                   21   | .   .   .   5   7   4   5   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   4   .   1   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   11  
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   5   3   4   8   2   4   3   4   .   6   
  Combat Bots Only         7    | .   3   3   3   7   1   3   3   4   .   6   
Max Kills in Single Turn   3    | .   3   1   2   2   1   2   1   2   .   2   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   .   1   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Damage Taken               7136  | .    426  37   627  588  287  1806 156  423  .    2786 
  Core                     1042  | .    96   16   127  65   34   268  18   17   .    401  
  Absorbed by Shields      570   | .    .    .    .    .    .    270  63   161  .    76   
  Regen/Repaired (Parts)   1836  | .    .    .    117  56   34   163  166  87   170  1043 
Core Remaining (%)         66    | 100  .    55   .    .    43   .    .    .    .    .    
Volleys Fired              490   | .    57   5    104  103  20   80   15   30   .    76   
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    
  Hottest                  106   | .    60   60   88   91   91   91   80   106  .    93   
Shots Fired                798   | .    108  10   154  163  35   156  30   43   1    98   
  Gun                      570   | .    102  10   145  78   15   112  30   39   1    38   
  Cannon                   178   | .    .    .    .    75   18   41   .    .    .    44   
  Launcher                 46    | .    2    .    9    10   2    3    .    4    .    16   
  Special                  4     | .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  384   | .    78   5    57   64   15   96   15   10   .    44   
  Thermal                  355   | .    28   5    88   89   18   57   15   29   1    25   
  Explosive                46    | .    2    .    9    10   2    3    .    4    .    16   
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    13   
  Robot Hit Streak         59    | .    40   8    14   15   17   59   29   26   .    27   
  Robot Miss Streak        4     | .    2    1    2    3    1    2    2    2    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    .    4    2    .    4    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    .    .    
Shots Hit Robots           554   | .    90   4    80   74   27   138  27   41   .    73   
  Core Hits                448   | .    35   3    40   41   13   176  35   43   .    62   
  Critical Kills           2     | .    .    .    .    1    .    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         4     | .    .    .    2    1    .    1    .    .    .    .    
    Burn                   1     | .    .    .    1    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    1    .    1    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11415 | .    1306 47   1325 1696 555  3078 433  869  .    2106 
  Guns                     6658  | .    927  43   1132 685  189  1979 433  663  .    607  
  Cannons                  2149  | .    .    .    .    594  330  793  .    .    .    432  
  Explosions               2588  | .    370  .    190  417  33   305  .    206  .    1067 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  11    | .    .    4    3    .    3    1    .    .    .    .    
  Kinetic                  4836  | .    687  22   639  513  189  1795 306  253  .    432  
  Thermal                  3787  | .    249  21   493  766  330  977  127  410  .    414  
  Explosive                2588  | .    370  .    190  417  33   305  .    206  .    1067 
  Electromagnetic          193   | .    .    .    .    .    .    .    .    .    .    193  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    4    4    4    2    
  Average Corruption       3     | .    .    .    .    .    .    2    4    4    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    .    .    .    22   13   22   10   14   
    Message Errors         22    | .    .    .    .    .    .    7    3    6    2    4    
    Matter Fused           19    | .    .    .    .    .    .    4    1    6    2    6    
    Heat Flow Errors       13    | .    .    .    .    .    .    3    4    6    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    1    1    1    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    3    3    1    3    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    1    .    2    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 2     | .    .    .    .    .    .    1    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            77    | .    45   .    .    10   .    17   .    .    .    5    
  Projectiles              25    | .    .    .    .    10   .    15   .    .    .    .    
  Explosions               52    | .    45   .    .    .    .    2    .    .    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    .    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    14   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64    | .    31   .    19   14   .    .    .    .    .    .    
  Shots                    4     | .    2    .    1    1    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    1    2    .    1    1    .    .    .    .    
  Kicked                   5     | .    .    1    2    .    1    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | .    111  .    338  363  123  361  212  252  5    453  
  Average Temperature      85    | .    52   .    72   97   37   95   98   107  4    96   
  Received Heat Transfer   2566  | .    216  .    222  189  171  484  108  236  .    940  
  Effects                  5     | .    .    .    1    2    .    1    .    .    .    1    
    Shutdowns              2     | .    .    .    1    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    1    .    1    .    3    .    .    
  Combat Hostiles          4     | .    .    .    .    1    .    .    .    3    .    .    
  Parts Melted             23    | .    .    .    1    5    2    7    1    7    .    .    
  Heat Transferred         9332  | .    625  50   1253 1443 592  2331 703  1927 .    408  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Peak Influence             736  | .   258 70  226 736 98  442 .   .   .   .   
  Initial                  300  | .   .   23  .   60  90  300 .   .   .   .   
  Average                  125  | .   103 11  77  269 51  219 .   .   .   .   
Maximum Alert Level        3    | .   1   .   1   3   .   2   .   .   .   .   
  Low Security (%)         76   | 100 79  100 99  46  100 43  .   .   .   .   
  Level 1                  20   | .   20  .   .   29  .   55  .   .   .   .   
  Level 2                  2    | .   .   .   .   20  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   3   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   3   .   6   .   .   .   .   
  Investigation            3    | .   1   .   .   1   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Distress Signals           8    | .   1   .   4   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   23  3   37  38  3   34  5   11  .   16  
  Peak Tracking Total      7    | .   6   3   5   7   1   5   4   4   .   5   
  Tactical Retreats        5    | .   1   .   .   1   .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Traps Triggered            7    | .   1   .   2   1   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Machines Disabled          24   | .   .   .   10  12  1   .   .   .   .   1   
  Max in Single Turn       3    | .   .   .   3   2   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Machines Accessed          28   | .   6   .   1   7   10  3   .   .   1   .   
  Terminals                17   | .   6   .   .   5   5   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   5   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                85   | .   19  .   7   17  28  9   .   .   5   .   
  Successful               52   | .   11  .   6   8   18  4   .   .   5   .   
  Failed                   33   | .   8   .   1   9   10  5   .   .   .   .   
    Catastrophic           2    | .   1   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   8   .   .   5   12  1   .   .   5   .   
  Terminals                52   | .   19  .   .   12  19  2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   7   2   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   9   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   .   2   .   .   .   .   
Terminal Hacks             23   | .   8   .   .   4   5   1   .   .   5   .   
  Part Schematic           7    | .   2   .   .   .   .   .   .   .   5   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   6   2   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   3   1   .   .   .   .   .   .   
  Repair                   4    | .   .   .   3   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   3   2   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   3   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   .   .   2   10  1   .   .   .   .   
  Terminals                9    | .   3   .   .   1   5   .   .   .   .   .   
    Botnet                 8    | .   3   .   .   1   4   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   
    Jam                    2    | .   .   .   .   1   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   1   6   5   3   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   2   .   .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   3   1   .   .   .   .   .   .   
  Time                     110  | .   .   .   84  26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   6   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Turns Passed               17107 | 2    1045 1681 1720 1336 1725 2528 535  1226 2048 3261 
Spaces Moved               5799  | 1    484  623  608  434  629  744  183  541  970  582  
  Core                     185   | .    .    .    .    .    .    .    .    .    .    185  
  Treads                   58    | .    .    .    .    .    .    58   .    .    .    .    
  Legs                     5414  | 1    484  623  608  434  629  686  183  541  970  255  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    142   | .    .    .    .    .    .    .    .    .    .    142  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            94    | 120  120  260  190  190  190  190  265  193  201  94   
  Average Speed            230   | 120  172  260  209  190  190  231  265  198  201  411  
  Slowest Speed            1050  | 120  260  260  260  190  190  505  265  201  201  1050 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 2    76   99   53   50   99   19   33   68   85   67   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    .    .    5    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    .    1    1    .    1    1    1    .    
Scrap Searched             8     | .    .    1    .    .    .    .    1    2    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          245   | .    13   .    102  43   .    11   .    19   .    57   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    .    .    2    
  AOE                      243   | .    13   .    102  43   .    11   .    19   .    55   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  
Total                      8749 | 4    588  674  902  787  1126 1395 204  646  1070 1353 
  Wait                     2181 | .    16   44   138  191  459  509  5    68   88   663  
  Move                     5789 | .    483  622  607  433  628  743  182  540  969  582  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | .    13   1    15   15   3    18   .    1    2    8    
  Fast Attach              35   | .    1    .    6    6    1    14   .    1    3    3    
  Attach                   21   | .    .    .    2    1    1    7    .    1    .    9    
  Detach                   5    | .    .    .    .    .    .    1    .    .    1    3    
  Swap                     50   | .    12   .    11   15   3    2    1    2    1    3    
  Drop                     97   | 4    6    1    17   23   10   20   1    3    6    6    
  Fire                     490  | .    57   5    104  103  20   80   15   30   .    76   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    1    2    .    1    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto)
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     3 | -11/Junkyard   | Discovered new exit (range 0)
     3 | -11/Junkyard   | Entered Materials
   212 | -10/Materials  | Discovered new exit (range 18)
   273 | -10/Materials  | Discovered new exit (range 5)
   305 | -10/Materials  | Build established: Mutant
   835 | -10/Materials  | Discovered new exit (range 12)
   964 | -10/Materials  | Identified exit to Mines
  1048 | -10/Materials  | Entered Mines
  1051 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1241 | -10/Mines      | Learned 4 Materials zone layouts
  1246 | -10/Mines      | Learned Materials terminal intel
  1646 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1662 | -10/Mines      | Discovered new exit (range 6)
  1881 | -10/Mines      | Discovered new exit (range 8)
  2729 | -10/Mines      | Entered Materials
  2729 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2730 | -9/Materials   | Identified exit to Materials
  2730 | -9/Materials   | Identified exit to Storage
  2731 | -9/Materials   | Loaded intel: 12 terminal locations
  3090 | -9/Materials   | Build established: Scavenger-Mutant
  3214 | -9/Materials   | Discovered new exit (range 8)
  3612 | -9/Materials   | Discovered exit to Materials (range 4)
  3844 | -9/Materials   | Repaired Hvy. Assault Rifle
  3872 | -9/Materials   | Repaired Lgt. Armor Plating
  3899 | -9/Materials   | Repaired Aluminum Leg
  4449 | -9/Materials   | Entered Storage
  4580 | -9/Storage     | Repaired Aluminum Leg
  4815 | -9/Storage     | Destroyed 7 combat bots
  5445 | -9/Storage     | Destroyed 7 combat bots
  5522 | -9/Storage     | Used back door to open Recycling access
  5522 | -9/Storage     | Discovered new exit (range 4)
  5548 | -9/Storage     | Found Prototype Protection
  5548 | -9/Storage     | Identified Lgt. Regenerative Plating
  5785 | -9/Storage     | Entered Recycling
  5786 | -9/Recycling   | Found Scrap Engine
  5955 | -9/Recycling   | Build established: Mutant
  7044 | -9/Recycling   | Core integrity fell below 50%
  7460 | -9/Recycling   | Discovered new exit (range 5)
  7510 | -9/Recycling   | Entered Factory
  7510 | -7/Factory     | Evolved 4 slots: Power x1, Utility x3
  7892 | -7/Factory     | Identified exit to Lower Caves
  8097 | -7/Factory     | Build established: Hacker-Mutant
  8812 | -7/Factory     | Garrison activated, responded to threat
  8983 | -7/Factory     | Lost 4 parts (1n2u1w)
  9217 | -7/Factory     | Build established: Hacker-Construct
  9931 | -7/Factory     | Build established: Scavenger-Mutant
 10038 | -7/Factory     | Entered Lower Caves
 10215 | -7/Lower Caves | Learned 12 Factory zone layouts
 10329 | -7/Lower Caves | Build established: Construct
 10531 | -7/Lower Caves | Discovered new exit (range 12)
 10573 | -7/Lower Caves | Entered another Lower Caves area
 10731 | -7/Lower Caves | Discovered new exit (range 9)
 10816 | -7/Lower Caves | Encountered a Warlord checkpoint
 11788 | -7/Lower Caves | Discovered new exit (range 2)
 11799 | -7/Lower Caves | Entered Zion
 12007 | -7/Zion        | Discovered new exit (range 16)
 12139 | -7/Zion        | System corruption cleaned by Quarantine Array
 12254 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 12541 | -7/Zion        | Given A8's code to call for help
 13761 | -7/Zion        | Opened final containment barrier to the Deep Caves
 13841 | -7/Zion        | Discovered new exit (range 3)
 13841 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 13847 | -7/Zion        | Entered Deep Caves
 14036 | -7/Deep Caves  | Attacked by Z-Imprinter
 14049 | -7/Deep Caves  | Core integrity fell below 50%
 14077 | -7/Deep Caves  | Destroyed Z-Imprinter
 14110 | -7/Deep Caves  | Lost 6 parts (4n2u)
 14369 | -7/Deep Caves  | Build established: Mutant
 15554 | -7/Deep Caves  | Z-Facility disabled
 16161 | -7/Deep Caves  | Core integrity fell below 20%
 16756 | -7/Deep Caves  | Build established: Construct
 17087 | -7/Deep Caves  | Spotted as-71439
 17108 | -7/Deep Caves  | Destroyed by as-71439 with Assembled Focal Cannon

 Last Messages 
---------------
16865_ System corrupted: Matter fused (-9).
16902_ KSX0>ZRXVVRV 1LMZ>Y<4AMAPN<YA%09 WZ
16926_ Scrap Engine modifies Hovering Glidesys Exoskeleton:
  Max Integrity +230
  Renamed Composite-Glidesys Exoskeleton.
16928_ Acquired Zio. Biocell.
16940_ Acquired Grenade Launcher.
16941_ Extracted 100 matter.
16943_ System corrupted: Matter fused (-6).
16943_ Acquired Rocket Launcher.
16995_ System corrupted: Energy discharge (-63).
17012_ V:SUREA N29CMHFX%7UV9
17089_ Arm. Scrap Engine consumes Battle Rifle.
17090_ as-71439: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
17092_ Arm. Scrap Engine consumes Battle Rifle.
17102_ Phase Shifter destroyed.
17104_ XHR,N R=HIBZXYLBUR,R
17105_ Rocket Launcher destroyed.
17105_ Imp. Shield Generator destroyed.
17108_ Destroyed Flexi-carbon Leg.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ?????????????????? ???????????????????????????? |
|    ????????????????    ??????????????????????????? |
|    ????????????????     ?????????????????????????? |
|    ???????????????      ???##????????????????????? |
|    ???????????????       ??# ????????????????????? |
|    ?????????????? !  !   ### ????????????????????? |
|    ??????????????         #  ????????????????????? |
|    ??????????????    !       #???????????????????? |
|    ?????????????!             ???????????????????? |
|    ?????????????  !   h       ???????????????????? |
|    ????????????               #??????????????????? |
|    ????????????               ##?????? ??????????? |
|    ???????????         gg      #?????# ??????????? |
|    ???????????    g   /        #????#  ??????????? |
|    ??????????   /              #??##  ???????????? |
|    ??????????        [         #??#   ??????????   |
|    ?????????"   [       !  s   #??#   ??????????   |
|    ?????????"   [              #??#  #?????????    |
|    ?????????"          !       ##?#  #????????#    |
|    ?????????"         [ !      ;#?#  #???????#   # |
|    ????????""          [        #?#  #????###   #? |
|    ????????#     =   [          ###  #?####    #?? |
|    ????????"                    ;##  #?#      #??? |
|    ????????"             @  h   ###  #?#     #???? |
|    ????????"G                        ;##     #???? |
|    ??????????"                       ##      #???? |
|    ????????"            g                    ##??? |
|    ????????""  h                ###           #??? |
|    ????????"                    ; ####        #??? |
|    ????????""                  ######         ##?? |
|    ?????????             # #   ;#?##           ### |
|    ?????????       #### ## ## ###?#       ###      |
|    ?????????""   ##???# ?# ####???##     ##?## ### |
|    ??????????   ??????##?# ????????#######???###?? |
|    ??????????##???????????#??????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          27
Energy Capacity            399
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                66
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked
        Beamcaster | -7/Zion       | Free
      Battle Rifle | -7/Zion       | Free
       Barrage Gun | -7/Zion       | Free
            Flamer | -7/Zion       | Free
       Enh. Flamer | -7/Zion       | Free

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessAlloyPropulsion
  Manual?         0
Play Time         01:31:06
  Cumulative      202.5 hours
  Start           2023.06.04 @ 19:44:04
  End             2023.06.05 @ 01:49:54
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          157
  Rogue           63
  Adventurer      68
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          69
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: c368a3f9-8edb-43e5-947e-b05d58655f5d