Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.22 @ 13:39:50 Player: ILikeMonsters1890 Result: Destroyed by as-69152 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1278) 1278 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1901) 1901 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 486 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -156 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 65/100 System Corruption 0% Temperature Cool (6) Movement Hovering (30) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Zionite Glidesys I Improved Flight Unit > --- UTILITY (5) ------ Small Storage Unit Zionite Metafield Generator Zionite Weapon Casing > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (8) ---- Light Nuclear Core Experimental Heat Sink 0b10 Decoder Chip [Looter] Phase Shifter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Zionite Metafield Generator Signal Interpreter Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Nuclear Core Experimental Heat Sink 0b10 Decoder Chip [Looter] Phase Shifter [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Core Shielding Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . 2 . . . . Utility 3 | . . 1 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 78 | 8 . 14 8 17 2 3 7 3 16 Power 12 | 1 . 2 . 3 . 1 2 . 3 Engine 4 | 1 . 1 . 1 . . 1 . . Core 7 | . . 1 . 2 . 1 1 . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 25 | 3 . 6 2 8 1 1 2 . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 8 | 3 . 3 . . . 1 1 . . Hover 11 | . . 3 2 3 . . 1 . 2 Flight 6 | . . . . 5 1 . . . . Utility 20 | 2 . 1 4 3 . 1 . 3 6 Device 9 | 1 . 1 3 1 . . . 1 2 Storage 2 | 1 . . . 1 . . . . . Processor 3 | . . . 1 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 6 | . . . . . . 1 . 2 3 Artifact . | . . . . . . . . . . Weapon 21 | 2 . 5 2 3 1 . 3 . 5 Energy Gun 3 | 1 . 2 . . . . . . . Energy Cannon 4 | . . 3 . 1 . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . . 2 2 1 . 2 . 4 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . 2 . . . 1 6 Parts Lost 30 | . . 1 1 7 . 2 2 . 17 Power 5 | . . . . 1 . 1 . . 3 Propulsion 13 | . . . 1 5 . . 2 . 5 Utility 7 | . . . . 1 . 1 . . 5 Weapon 5 | . . 1 . . . . . . 4 Highest Loss Streak 10 | . . 1 1 3 . 1 2 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 93 93 92 93 97 92 73 Engine 4 | . 14 10 . 3 . . 1 7 . Core 3 | . . . 9 4 7 7 5 . . Wheel 7 | . 28 31 . . . 2 5 7 . Hover 9 | . . 1 26 18 . . 5 7 4 Flight 10 | . . . . 5 30 30 23 23 13 Device 14 | . 14 21 21 20 15 14 7 7 6 Storage 8 | . 14 11 9 8 7 7 7 7 7 Processor 10 | . . . 9 15 15 15 15 15 13 Protection 2 | . . . . . . . 7 7 6 Energy Gun 3 | . 14 10 5 . . . . . . Ballistic Gun 2 | . 14 8 . . . . . . . Impact Weapon 9 | . . . 12 16 15 15 14 7 10 Naked Turns . | . . . . . . . . . . Heaviest Build 26 | 13 13 26 19 21 18 19 22 18 25 Greatest Support 32 | 26 20 32 19 19 20 20 20 15 28 Greatest Overweight (x) 5 | . . 1 1 5 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 8 7 8 8 Average Carried 6 | 3 7 7 7 6 6 7 5 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 7 8 6 6 8 4 Class Distribution -------------------- 43% | Mutant 35% | Scavenger-Mutant 12% | Scavenger-Sprinter 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Matter Collected 993 | 298 10 75 156 165 . 45 70 30 144 Remotely . | . . . . . . . . . . Salvage Created 1957 | 252 170 261 437 328 . 67 49 . 393 Parts 80 | 21 4 18 9 9 . 4 5 . 10 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 2 2 . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 28 | . 2 3 5 4 . 1 4 . 9 Melee 10 | . . . 1 2 . 1 . . 6 Guns 5 | . 2 2 1 . . . . . . Cannons 1 | . . 1 . . . . . . . AOE 4 | . . . . . . . 4 . . Classes Destroyed 14 | 3 1 2 2 1 . 2 1 . 2 Worker 3 | 2 . 1 . . . . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 4 | 1 1 1 1 . . . . . . Minesweeper 1 | . . . . . . 1 . . . Operator 3 | . . . . 3 . . . . . Watcher 4 | . . 1 3 . . . . . . Swarmer 4 | . . . . . . . 4 . . Grunt 9 | . 2 2 2 3 . . . . . Sentry 4 | . . 1 2 1 . . . . . Hunter 2 | . . . 1 1 . . . . . Programmer 1 | . . . . . . 1 . . . Z-Technician 3 | . . . . . . . . . 3 Z-Light 5 | . . . . . . . . . 5 Assembled 3 | . . . . . . . . . 3 Best Kill Streak 4 | 3 3 3 3 2 . 1 4 . 3 Combat Bots Only 4 | . 1 2 1 1 . 1 4 . 3 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 2 . 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Damage Taken 3419 | . 171 141 358 425 . 357 92 . 1875 Core 1160 | . 35 63 159 181 . 82 10 . 630 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 151 | . . . . . . . 4 . 147 Regen/Repaired (Parts) 119 | . . . 27 92 . . . . . Core Remaining (%) 77 | 100 86 84 . 38 . . . . . Volleys Fired 54 | 18 10 21 2 . . . 2 . 1 Largest 2 | 2 2 2 2 . . . 1 . 1 Hottest 130 | 60 60 80 130 . . . 36 . 36 Shots Fired 105 | 36 20 42 4 . . . 2 . 1 Gun 95 | 36 20 35 4 . . . . . . Cannon 7 | . . 7 . . . . . . . Launcher 3 | . . . . . . . 2 . 1 Special . | . . . . . . . . . . Kinetic 49 | 18 10 21 . . . . . . . Thermal 53 | 18 10 21 4 . . . . . . Explosive 3 | . . . . . . . 2 . 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 10 6 10 11 . . . 13 . . Robot Miss Streak 3 | 2 2 2 3 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 136 | 25 14 29 22 17 . 7 2 . 20 Core Hits 60 | 11 6 12 10 5 . 1 6 . 9 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 12 | . . 1 2 5 . 1 . . 3 Critical Strikes 13 | . . 1 2 5 . 1 . . 4 Destroy 1 | . . 1 . . . . . . . Smash 12 | . . . 2 5 . 1 . . 4 Melee Attacks 111 | . . . 27 19 5 11 . 15 34 Impact 111 | . . . 27 19 5 11 . 15 34 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 2 5 . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . 2 1 . 1 . . 3 Damage Inflicted 5524 | 249 145 330 967 1000 . 323 236 . 2274 Guns 687 | 249 145 226 67 . . . . . . Cannons 104 | . . 104 . . . . . . . Explosions 1506 | . . . . . . . 236 . 1270 Melee 3199 | . . . 872 1000 . 323 . . 1004 Ramming 28 | . . . 28 . . . . . . Kinetic 249 | 80 56 113 . . . . . . . Thermal 1812 | 169 89 217 67 . . . . . 1270 Explosive 236 | . . . . . . . 236 . . Electromagnetic . | . . . . . . . . . . Impact 3199 | . . . 872 1000 . 323 . . 1004 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 . Average Corruption 2 | . . . . . . 2 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . 1 2 1 . Message Errors 1 | . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 1145 | . . . 304 313 . 130 . . 398 Projectiles . | . . . . . . . . . . Explosions 87 | . . . . . . . . . 87 Melee 1058 | . . . 304 313 . 130 . . 311 Knockbacks 16 | . . . 5 6 . 1 . . 4 Impact 16 | . . . 5 6 . 1 . . 4 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 414 | . . . 14 . . . . . 400 Shots 1 | . . . . . . . . . 1 Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 170 | 40 123 95 141 . . 170 . . 8 Average Temperature 39 | 22 49 28 69 . . 108 . . 8 Received Heat Transfer 843 | . 93 75 108 72 . 99 . . 396 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 24 | . . . 10 7 . 2 . . 5 Impact Corruptions 34 | . . . 11 8 . 5 . . 10 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . Heat Transferred 1152 | 400 200 472 80 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Peak Influence 794 | 40 108 202 325 794 376 . . . . Initial 341 | . 26 45 85 78 341 . . . . Average 231 | 14 83 129 192 528 369 . . . . Maximum Alert Level 3 | . . 1 1 3 1 . . . . Low Security (%) 58 | 100 100 67 67 11 . . . . . Level 1 24 | . . 32 32 16 100 . . . . Level 2 9 | . . . . 40 . . . . . Level 3 7 | . . . . 31 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 1 6 1 . . . . Investigation 4 | . . . 1 2 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 1 . 3 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Distress Signals 5 | . . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 3 13 19 18 . 8 4 . 32 Peak Tracking Total 38 | . 2 3 10 4 . 4 4 . 38 Tactical Retreats 5 | . . 1 2 1 . 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Traps Triggered 3 | . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Disabled 3 | . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Machines Accessed 24 | . 3 4 5 7 4 1 . . . Terminals 17 | . 3 2 4 5 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 3 | . . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 56 | . 9 7 12 19 8 1 . . . Successful 27 | . 4 4 9 6 3 1 . . . Failed 29 | . 5 3 3 13 5 . . . . Catastrophic 7 | . 1 1 1 2 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 8 1 1 2 . . . 1 . Terminals 42 | . 9 4 10 14 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . Recycling Units 6 | . . 3 . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 16 | . 3 1 6 3 2 1 . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 4 | . 1 1 2 . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Registered Components 2 | . . . 1 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks 4 | . . 3 . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 3 | . . 2 . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . Terminals 2 | . 1 . 1 . . . . . . Assimilate 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 3 4 5 3 . . . . Full Trace Events 4 | . . 1 . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . Time 58 | . . . 32 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . 9 . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total Allies 13 | . 1 . 1 10 . . . . 1 Largest Group 10 | . 1 1 1 10 . . . . 1 Highest-Rated Group 173 | . 10 10 10 173 . . . . 119 Highest-Rated Ally 119 | . 10 10 10 29 . . . . 119 Total Orders . | . . . . . . . . . . Ally Attacks 138 | . . . . 126 . . . . 12 Total Damage 2119 | . . . . 1714 . . . . 405 Kills 19 | . . . . 17 . . . . 2 Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Turns Passed 2911 | 196 192 376 502 393 88 170 177 329 488 Spaces Moved 3469 | 145 190 268 466 349 230 426 162 678 555 Core 14 | 10 . . . 4 . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 583 | 135 190 258 . . . . . . . Hover 1019 | . . 10 466 267 . . . . 276 Flight 1853 | . . . . 78 230 426 162 678 279 Fastest Speed 28 | 50 80 52 52 34 31 31 36 39 28 Average Speed 57 | 81 80 80 52 73 31 32 98 40 63 Slowest Speed 300 | 90 80 95 116 300 31 36 109 109 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 33 19 38 55 5 62 44 79 77 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 2 . 3 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 13 | . . . . . . 8 2 3 . Spaces Dug 8 | . . . 1 . 4 . . 3 . Terrain Destroyed 25 | . . . 1 . 4 . 12 3 5 Melee 8 | . . . 1 . 4 . . 3 . Projectile . | . . . . . . . . . . AOE 17 | . . . . . . . 12 . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Dee Total 4126 | 193 212 394 679 454 238 444 174 704 634 Wait 287 | 2 9 51 162 35 . 5 . 2 21 Move 3461 | 144 189 267 466 348 229 425 161 677 555 Hop . | . . . . . . . . . . Pick Up 93 | 18 2 22 10 21 3 2 3 3 9 Fast Attach . | . . . . . . . . . . Attach 46 | 7 . 3 5 11 2 3 2 1 12 Detach 4 | . . . 1 1 . . . 2 . Swap 32 | 1 . 11 3 6 . . 5 2 4 Drop 46 | 3 2 19 6 11 . 1 1 2 1 Fire 54 | 18 10 21 2 . . . 2 . 1 Melee 100 | . . . 24 18 4 8 . 15 31 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Low x2 / DSF) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 11) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Accompanied by 1 ally 389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Discovered new exit (range 11) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Utility x2 771 | -8/Materials | Identified exit to Storage 1072 | -8/Materials | Build established: Scavenger-Mutant 1074 | -8/Materials | Discovered new exit (range 16) 1084 | -8/Materials | Identified exit to Factory 1170 | -8/Materials | Repaired Imp. Hover Unit 1267 | -8/Materials | Entered Storage 1296 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1404 | -8/Storage | Lost 3 parts (2n1u) 1548 | -8/Storage | Garrison activated, responded to threat 1558 | -8/Storage | Core integrity fell below 50% 1591 | -8/Storage | Lost 3 parts (3n) 1611 | -8/Storage | Repaired Sml. Storage Unit 1618 | -8/Storage | Discovered exit to Factory (range 5) 1660 | -8/Storage | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Propulsion x2 1666 | -7/Factory | Identified exit to Lower Caves 1735 | -7/Factory | Identified exit to DSF 1748 | -7/Factory | Entered Lower Caves 1790 | -7/Lower Caves | Learned location of Extension (-6) 1835 | -7/Lower Caves | Encountered a Warlord checkpoint 1878 | -7/Lower Caves | Learned location of Zion (-7) 1915 | -7/Lower Caves | Discovered new exit (range 10) 1918 | -7/Lower Caves | Identified exit to Lower Caves 1918 | -7/Lower Caves | Entered another Lower Caves area 2088 | -7/Lower Caves | Discovered new exit (range 8) 2094 | -7/Lower Caves | Identified exit to Zion 2095 | -7/Lower Caves | Entered Zion 2113 | -7/Zion | Given the Hacking Drone Bay 2115 | -7/Zion | Found Prototype Device 2116 | -7/Zion | Identified Hacking Drone Bay 2129 | -7/Zion | Received a visual enhancement algorithm 2159 | -7/Zion | Discovered new exit (range 15) 2164 | -7/Zion | Identified exit to Proximity Caves 2181 | -7/Zion | System corruption cleaned by Quarantine Array 2199 | -7/Zion | Build established: Mutant 2201 | -7/Zion | Learned location of Data Miner (-6) 2224 | -7/Zion | Learned Factory emergency access door positions 2273 | -7/Zion | Learned location of Warlord (-4) 2332 | -7/Zion | Learned location of 1 exit from Factory 2350 | -7/Zion | Learned Factory non-interactive machine intel 2423 | -7/Zion | Discovered new exit (range 5) 2423 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2424 | -7/Zion | Identified exit to Deep Caves 2424 | -7/Zion | Entered Deep Caves 2425 | -7/Deep Caves | Met 5H-AD0 2482 | -7/Deep Caves | Z-Facility disabled 2497 | -7/Deep Caves | Attacked by Z-Imprinter 2518 | -7/Deep Caves | Destroyed Z-Imprinter 2539 | -7/Deep Caves | Core integrity fell below 50% 2572 | -7/Deep Caves | Found Prototype Protection 2573 | -7/Deep Caves | Lost 10 parts (2p3n2u3w) 2577 | -7/Deep Caves | Found Prototype Device 2578 | -7/Deep Caves | Identified Zio. Metafield Generator 2582 | -7/Deep Caves | Identified Zio. Weapon Casing 2783 | -7/Deep Caves | Core integrity fell below 20% 2804 | -7/Deep Caves | Found Zio. Weapon Casing 2823 | -7/Deep Caves | Lost 3 parts (1n1u1w) 2902 | -7/Deep Caves | Spotted as-45294 2908 | -7/Deep Caves | Spotted as-69152 2911 | -7/Deep Caves | Triggered Deep Caves wall 2911 | -7/Deep Caves | Spotted AS-34075 2911 | -7/Deep Caves | Spotted AS-26102 2912 | -7/Deep Caves | Destroyed by as-69152 with Assembled Focal Cannon Last Messages --------------- 02811_ Acquired 10 matter. 02861_ as-91631 suffers critical hit (Smash). 02861_ Destroyed Asb. F-torch. 02861_ Destroyed Asb. Hover Unit. 02861_ as-91631 system corrupted by crushing effect. 02861_ as-91631 destroyed. 02864_ as-77149 suffers critical hit (Smash). 02864_ as-77149 destroyed. 02873_ Destroyed Asb. Hover Unit. 02873_ as-87671 system corrupted by crushing effect. 02873_ as-87671 knocked back. 02876_ as-87671 destroyed. 02883_ Machine disabled. 02909_ Zio. Glidesys I destroyed. 02909_ Zio. Light Carapace destroyed. 02909_ Zio. Light DM Reactor destroyed. 02910_ as-69152: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 02911_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 02912_ Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????? ????????????????????????????????? | | ??????????? ####???????????????????????????? | | ?????????? # # #??????????????????????????? | | ?????????" # # #??????????????????????????? | | ????????? # ####???????????????????????? | | ????????"" # ## #???????????????????????? | | ????????? ## #???????????????????????? | | ????????""" ## #???????????????????????? | | ????????" ## #???????????????????????? | | ????????" # #####???????????????????? | | ????????" #???????????????????? | | ????????# @ #?????????????????????? | | ?????????" ##?????????????????????? | | ?????????" ###?????????????????????? | | ?????????" s #?????????????????????? | | ?????????" #####???????????????????? | | ????????"" #?# #???????????????????? | | ????????# = ### ####??????????????????? | | ??????" M # #??????????????????? | | ??? & = ##????????????????????? | | ??? ###??????????????????? | | ??? #??????????????????? | | ???? =/ ###??????????????????? | | ???? / [ ##???????????????????? | | ???? #???????????????????? | | ????? / [ #??????????????????## | | ?????"" / / #?###?????????????## | | ??????### [ ### ###??????????# | | ????????"" / ## ##?#####??## | | ?????????" [ [ ## ### #### | | ?????????? [ #?# # | | ??????????? ### ## | | ??????????? / ## ##? | | ??????????? ! / ## ## ##? | | ?????????? ! ## ### ## | | ?????????? ### ### % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 30 Weapon Shielding 100 Evasion (%) 63 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed RecyclingCoolingBlaster Manual? 0 Play Time 00:58:55 Cumulative 78.4 hours Start 2022.10.22 @ 12:36:53 End 2022.10.22 @ 13:39:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87df6974-8635-4b1e-9d88-8bb6eb7fb2bf