Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 21:03:00 Player: Ragnakor Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2956) 2956 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 7155 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 178 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -6 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 145/220 System Corruption 20% Temperature Cool (0) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Visual Processing Unit Matter Filter Transmission Jammer > --- WEAPON (5) ------- Remote Datajack > --- INVENTORY (5) ---- Recalibrator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Improved EM Pulse Cannon Flak Gun Gauss Cannon Remote Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Backup Propulsion I Weight Redist. System Matter Filter Matter Filter Transmission Jammer Light Armor Plating Hardened Medium Armor Plating Recalibrator Remote Datajack [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 1 | . . . . . . 1 Weapon 3 | . . 1 . 1 . 1 Parts Attached 70 | 6 4 7 2 1 12 38 Power 13 | 1 1 1 1 . 2 7 Engine 8 | 1 1 1 1 . 2 2 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 23 | 2 . 2 1 . 7 11 Treads 11 | 2 . 2 1 . 1 5 Leg 9 | . . . . . 6 3 Wheel 2 | . . . . . . 2 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 13 | 1 3 1 . 1 . 7 Device 6 | . 2 . . . . 4 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . 1 . 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 21 | 2 . 3 . . 3 13 Energy Gun 1 | . . . . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 2 . 3 . . 1 6 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . . 2 . Special Weapon 3 | . . . . . . 3 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 47 | . . 1 . . 3 43 Power 7 | . . . . . . 7 Propulsion 14 | . . . . . 2 12 Utility 7 | . . 1 . . . 6 Weapon 19 | . . . . . 1 18 Highest Loss Streak 24 | . . 1 . . 3 24 To Critical Strikes 2 | . . . . . . 2 Average Backups 10 | . 1 4 11 13 12 13 Power . | . . . . . . 1 Propulsion 3 | . . 1 3 2 2 4 Utility 3 | . . 1 1 2 3 5 Weapon 2 | . 1 1 5 7 6 . Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 97 100 81 95 84 Engine 16 | . 14 20 22 18 18 11 Core 1 | . . . . . . 2 Treads 18 | . 28 21 22 18 13 16 Leg 3 | . . . . . 8 4 Device 3 | . 3 6 . . . 5 Storage 9 | . 23 11 11 9 9 6 Processor 6 | . . 4 11 9 9 5 Ballistic Gun 25 | . 28 33 33 27 27 18 Ballistic Cannon 1 | . . . . . . 3 Launcher 1 | . . . . . 8 . Special Weapon 1 | . . . . . . 4 Peak Build Rating 37 | 6 9 14 15 16 25 37 Average Rating 18 | 4 7 12 14 15 20 25 On Entrance 11 | . 6 8 14 15 16 24 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 67 | 14 35 46 45 45 49 67 Greatest Support 60 | 40 46 40 40 40 60 60 Greatest Overweight (x) 3 | 1 . 2 1 1 3 3 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 1 3 7 14 15 15 15 Average Carried 10 | . 1 4 11 12 12 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 1 2 7 14 11 15 1 Class Distribution -------------------- 61% | Scavenger-Skirmisher 14% | Scientist-Skirmisher 9% | Scavenger-Gunner 8% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Matter Collected 2524 | 260 136 287 94 46 466 1235 Remotely 197 | . 10 187 . . . . Salvage Created 3125 | . 267 502 59 . 442 1855 Parts 169 | . 16 33 5 . 25 90 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Combat Hostiles Destroyed 66 | . 5 11 1 . 16 33 Melee 1 | . . . . . . 1 Guns 39 | . 5 11 1 . 5 17 Cannons 13 | . . . . . . 13 AOE 13 | . . . . . 11 2 Classes Destroyed 12 | . 3 3 . . 1 5 Worker 6 | . . 1 . . . 5 Builder 9 | . . . . . . 9 Hauler 1 | . . . . . . 1 Recycler 5 | . 2 . . . . 3 Watcher 3 | . . 1 . . . 2 Swarmer 11 | . 3 2 . . 6 . Grunt 38 | . 2 5 . . 9 22 Brawler 4 | . . . . . . 4 Duelist 1 | . . . . . . 1 Sentry 7 | . . 4 1 . . 2 Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . . 3 Best Kill Streak 13 | . 2 4 1 . 13 8 Combat Bots Only 13 | . 2 3 1 . 13 4 Max Kills in Single Turn 5 | . 1 1 1 . 3 5 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Hostile Shots Fired 565 | . 18 71 1 10 53 412 Missed 157 | . 5 21 . 4 14 113 Hits 408 | . 13 50 1 6 39 299 Melee 9 | . . . . . . 9 Projectile 399 | . 13 50 1 6 39 290 Critical Strikes 18 | . . 1 . . 1 16 Damage Taken 6277 | . 157 573 36 91 725 4695 Core 818 | . 11 57 . 14 29 707 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 69 | . . 69 . . . . Core Remaining (%) 93 | 100 95 . 85 . 92 . Volleys Fired 184 | . 16 28 1 4 20 115 Largest 5 | . 2 3 3 3 4 5 Hottest 170 | . 40 66 66 66 99 170 Shots Fired 466 | . 32 84 3 12 77 258 Gun 367 | . 32 84 3 12 60 176 Cannon 78 | . . . . . . 78 Launcher 19 | . . . . . 17 2 Special 2 | . . . . . . 2 Kinetic 419 | . 32 84 3 12 60 228 Thermal 9 | . . . . . . 9 Explosive 19 | . . . . . 17 2 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 15 | . 5 6 6 5 15 8 Robot Miss Streak 7 | . 2 4 . 1 4 7 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 289 | . 19 48 3 9 44 166 Core Hits 212 | . 9 20 3 2 33 145 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 7 | . . . . . . 7 Destroy 3 | . . . . . . 3 Blast 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7067 | . 249 744 46 133 1468 4427 Guns 3616 | . 249 744 46 133 452 1992 Cannons 1316 | . . . . . . 1316 Explosions 2113 | . . . . . 1016 1097 Melee . | . . . . . . . Ramming 22 | . . . . . . 22 Kinetic 4448 | . 249 744 46 133 452 2824 Thermal 546 | . . . . . . 546 Explosive 1642 | . . . . . 1016 626 Electromagnetic 409 | . . . . . . 409 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . 1 1 . . 20 Average Corruption 4 | . . 1 1 . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . 2 . . 37 Message Errors 7 | . . . 1 . . 6 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 3 | . . . 1 . . 2 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 6 | . . . . . . 6 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Misdirections 2 | . . . . . . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 293 | . . . . . . 293 Projectiles 22 | . . . . . . 22 Explosions 271 | . . . . . . 271 Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 376 | . . . . . 141 235 Shots 10 | . . . . . 6 4 Rammed 1 | . . . . . . 1 Targets Rammed 8 | . . . . . . 8 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 683 | . . 167 27 101 369 683 Average Temperature 150 | . . 59 14 41 147 183 Received Heat Transfer 1854 | . 48 147 9 54 207 1389 Effects 39 | . . . . . 3 36 Shutdowns 14 | . . . . . 2 12 Energy Bleed 5 | . . . . . 1 4 Interference 6 | . . . . . . 6 Matter Decay 3 | . . . . . . 3 Short Circuit 5 | . . . . . . 5 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 585 | . . . . . . 585 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 58 | 100 100 100 100 100 53 7 Level 1 27 | . . . . . 5 71 Level 2 14 | . . . . . 40 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 629 | . 51 141 41 64 474 629 Initial 248 | . . . 41 . 8 248 Average 174 | . 22 45 4 25 264 322 Influence Increases 2314 | . 131 320 23 106 544 1190 Destroy 0b10 Robot/C 1440 | . 100 220 20 60 380 660 Destroy 0b10 Robot/NC 120 | . 10 10 . . . 100 Destroy Leader 278 | . 20 62 . 10 40 146 Allied During Kill 35 | . . . 3 9 23 . Successful Hack 51 | . . 27 . 12 . 12 Disable Machine 165 | . . . . . . 165 Destroy Structure 165 | . 1 1 . . 71 92 Lose Combat Pursuer 60 | . . . . 15 30 15 Influence Decreases 1832 | . 130 214 130 93 83 1182 Entered New Map 298 | . . 1 66 . 5 226 Time Decay 996 | . 130 203 64 73 . 526 Lost Part 470 | . . 10 . . 30 430 Lost Ally 68 | . . . . 20 48 . Squads Dispatched 13 | . 1 3 . 1 . 8 Investigation 5 | . . 2 . 1 . 2 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Distress Signals 6 | . 1 1 . . . 4 Communications Jammed 35 | . . . . . . 35 Distress Signals 35 | . . . . . . 35 Times Spotted 98 | . 7 17 2 3 19 50 Peak Tracking Total 9 | . 3 4 2 3 9 5 Tactical Retreats 3 | . . . . 1 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Traps Triggered 4 | . 1 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Machines Disabled 11 | . . . . . . 11 Max in Single Turn 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Machines Accessed 13 | . 2 4 . 3 1 3 Terminals 5 | . 1 1 . 1 1 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . 1 . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 53 | . 7 19 . 14 2 11 Successful 37 | . 4 17 . 9 1 6 Failed 16 | . 3 2 . 5 1 5 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 2 4 . 8 2 4 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . 5 . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 18 | . . 10 . 4 . 4 Garrison Access 2 | . . . . 2 . . Terminal Hacks 10 | . . 4 . 4 1 1 Record 3 | . . 1 . 1 . 1 Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 1 | . 1 . . . . . Process 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 16 | . . 9 . 4 . 3 Insert Component 5 | . . 2 . 2 . 1 Analyze 5 | . . 2 . 2 . 1 Retrieve Study 6 | . . 5 . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 2 . 3 1 3 Full Trace Events 5 | . 1 1 . 1 . 2 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 . 2 . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 8 | . . . . . . 8 Part Studies Acquired 6 | . . 5 . . . 1 Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 30 | . 30 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 2 . 2 . 1 Part Schematics Acquired 5 | . . 2 . 2 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Total Allies 5 | . . . 3 . 2 . Largest Group 3 | . . . 3 3 2 . Highest-Rated Group 70 | . . . 40 40 70 . Highest-Rated Ally 39 | . . . 16 16 39 . Total Orders . | . . . . . . . Ally Attacks 40 | . . . 1 15 24 . Total Damage 420 | . . . 16 159 245 . Kills 6 | . . . . 3 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Active Infowar (turns) 3048 | . . 293 590 212 662 1291 Optics 1141 | . . 293 590 133 . 125 Structural 1027 | . . . . . . 1027 Machine Analysis 1716 | . . . . 79 662 975 Jamming 39 | . . . . . . 39 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Turns Passed 4011 | 71 275 727 590 213 662 1473 Spaces Moved 1791 | 44 138 270 290 98 358 593 Core 13 | 9 . . . . . 4 Treads 1458 | 35 138 270 290 98 195 432 Legs 296 | . . . . . 163 133 Wheels 22 | . . . . . . 22 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 200 200 120 80 Average Speed 178 | 140 160 222 200 200 160 163 Slowest Speed 330 | 160 160 240 200 200 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 28 26 55 13 47 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . . . . . 56 100 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 146 | . . . . . 56 90 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Total 2208 | 50 160 332 297 109 392 868 Wait 102 | . . 21 . . . 81 Move 1785 | 43 137 269 289 97 357 593 Hop . | . . . . . . . Pick Up 19 | 1 . 1 5 2 1 9 Fast Attach 43 | 6 3 3 . . 4 27 Attach 24 | . . 3 . 1 2 18 Detach 9 | . 2 3 . 1 1 2 Swap 19 | . 1 4 2 . 6 6 Drop 15 | . 1 . . 4 1 9 Fire 184 | . 16 28 1 4 20 115 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . . . . . . 7 Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 709 | -9/Materials | Build established: Scavenger-Gunner 848 | -9/Materials | Discovered new exit (range 15) 991 | -9/Materials | Discovered new exit (range 8) 1031 | -9/Materials | Repaired Lgt. Treads+ 1074 | -9/Materials | Entered Mines 1106 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1192 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1324 | -9/Mines | Discovered new exit (range 16) 1329 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1349 | -9/Mines | Learned Materials interactive machine intel 1379 | -9/Mines | Learned Materials emergency access door positions 1489 | -9/Mines | Discovered new exit (range 6) 1492 | -9/Mines | Build established: Scavenger-Skirmisher 1496 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1664 | -9/Mines | Entered Materials 1664 | -8/Materials | Accompanied by 3 allies 1664 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1666 | -8/Materials | Loaded intel: 18 interactive machine locations 1867 | -8/Materials | Identified exit to Garrison 1877 | -8/Materials | Entered Garrison 1877 | -8/Garrison | Accompanied by 2 allies 1949 | -8/Garrison | Triggered checkpoint 2078 | -8/Garrison | Rescued a captive Derelict 2088 | -8/Garrison | Build established: Scientist-Skirmisher 2088 | -8/Garrison | Rescued a captive Derelict 2231 | -8/Garrison | Triggered checkpoint 2232 | -8/Garrison | Triggered checkpoint 2232 | -8/Garrison | Triggered checkpoint 2237 | -8/Garrison | Triggered checkpoint 2303 | -8/Garrison | Lost 3 parts (2n1w) 2310 | -8/Garrison | Destroyed 13 combat bots 2455 | -8/Garrison | Discovered new exit (range 12) 2465 | -8/Garrison | Installed Relay Interface Framework 2487 | -8/Garrison | Triggered checkpoint 2539 | -8/Garrison | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2605 | -7/Factory | Build established: Scavenger-Skirmisher 2680 | -7/Factory | Lost 6 parts (1p1n4w) 2972 | -7/Factory | Fabricated Matter Filter (x2) 3515 | -7/Factory | System corruption reached 10% 3548 | -7/Factory | Lost 3 parts (1p1n1u) 3874 | -7/Factory | Core integrity fell below 50% 3974 | -7/Factory | Core integrity fell below 20% 4012 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03990_ Acquired Matter Filter. 03991_ System corrupted: Substantial component data lost. 03991_ W-25 Informer distress signal jammed. 03992_ Acquired 40 matter. 03992_ W-25 Informer distress signal jammed. 03995_ Penetrated by Slug. 03995_ W-25 Informer distress signal jammed. 03996_ Acquired Wheel. 03996_ W-25 Informer distress signal jammed. 03998_ Acquired Lgt. Nuclear Core. 04000_ Extracted 28 matter. 04006_ ALERT: Cargo convoy en route, clear transfer corridor. 04007_ I=ROEP:7N3KV BCD1QX8XCCQRWIZN Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####+???##????????????????? | | ???????????????????????# k???? #????????????????? | | ???????????????????????# [ ? #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# """ !#????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# "" ?????????????????? | | ???????????????????????# "" ???????????????????? | | ???????????????????????# ?????????????????????? | | ????????????????????????#@#???????????? ????????? | | ????????????????????????# #???????????? ?????????? | | ????????????????????????# #??????????? ?????????? | | ????????????????????????# #??##############??????? | | ???????????????????????## ##?# #??????? | | ??????????????????????###p#### """ #??????? | | ??????????????????????## + """"" #??????? | | ??????????????????????## ### " " #??????? | | ?????????????????????### ### !!* #??????? | | ????????????? ### # ########"+######????? # | | ????????#+#+##########"# ####?# #### + | | ????????# * k ##### % % # | | ????????# =% % % % # | | ????????# [ % % # | | ????????# %r % % % # | | ????????# #####% % % # | | ????????######## ###?#% ## # | | ??????????##### ###?#######""# # | | ??????? ###????????# #? # | | ??????? # ###?????????##?? # | | ?????? # ###?????????????? ? | | ??????? ! + ###?????????????? ? | | ?????? ? # ###????????????????? ? | | ???? # [! ### ######### ?""??????????? | | ????############ =%%# #+# # ##### ?T"??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 50% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Join The Dark Side Just What I Needed Overwhelming Total Silence Well Done Challenges ------------ None Game ------ Seed HeavyQuantumShield Manual? 0 Play Time 00:45:37 Cumulative 5.4 hours Start 2026.03.02 @ 20:17:53 End 2026.03.02 @ 21:03:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cbe7aec-3501-4d88-95f2-7a702674b8da