Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 01:00:29 Player: Count Orlok With a MLite Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1530) 1530 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5725 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 88/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Terrain Scanner Improved Recalibrator Drone Bay (2/2) Drone Bay (2/2) EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Matter Compressor Advanced Visual Processing Unit Terrain Scanner Seismic Detector Hacking Suite > --- WEAPON ----------- EM Pulse Gun High-powered Shotgun Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY -------- High-capacity Storage Unit Drone Bay Drone Bay Proton Missile Launcher Mini Grenade Launcher [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Flight Unit Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Improved Heavy Machine Gun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . 2 . . 2 . Utility 3 | . . 1 . . . 1 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 47 | 7 3 10 3 5 . 11 8 Power 7 | 1 . 1 1 1 . 3 . Engine 7 | 1 . 1 1 1 . 3 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 3 2 . . 3 2 Treads . | . . . . . . . . Leg 2 | . . . . . . 2 . Wheel 3 | 2 . 1 . . . . . Hover 1 | . . . . . . 1 . Flight 6 | . . 2 2 . . . 2 Utility 13 | 2 1 2 . 2 . 3 3 Device 5 | 1 . . . . . 3 1 Storage 5 | 1 1 1 . . . . 2 Processor 2 | . . 1 . 1 . . . Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 2 4 . 2 . 2 3 Energy Gun 8 | 2 2 2 . 1 . . 1 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | . . . . 1 . 2 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 Parts Lost 24 | . . 3 . 1 . 5 15 Power 2 | . . . . . . . 2 Propulsion 8 | . . 1 . . . 3 4 Utility 4 | . . . . . . 1 3 Weapon 10 | . . 2 . 1 . 1 6 Highest Loss Streak 14 | . . 1 . 1 . 5 14 To Critical Strikes . | . . . . . . . . Average Backups 6 | 4 9 8 5 4 5 4 5 Power . | . 1 . . 1 1 1 . Propulsion 1 | 3 3 5 2 1 1 . . Utility 1 | . . . . 1 2 2 2 Weapon 2 | . 4 2 1 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 10 | . 2 3 1 2 . . 2 Power . | . . . . . . . . Propulsion 6 | . 2 2 1 1 . . . Utility 3 | . . . . 1 . . 2 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 97 95 85 98 100 67 71 Engine 10 | . 14 11 9 9 9 8 10 Leg 3 | . . . . . . 6 10 Wheel 7 | . 28 21 4 . . . . Flight 12 | . . . 27 36 36 11 1 Device 10 | . 12 10 9 9 9 10 10 Storage 6 | . 14 16 4 . . . 4 Processor 5 | . . 2 9 9 9 6 5 Hackware 4 | . . . . 8 9 6 4 Energy Gun 15 | . 28 24 15 17 18 3 4 Ballistic Gun 7 | . . . . 8 9 11 14 Launcher 1 | . . 5 . . . . . Peak Build Rating 50 | 7 10 15 17 24 23 42 50 Average Rating 25 | 5 9 13 14 21 23 31 41 On Entrance 16 | . 7 10 15 15 23 23 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 75 | 13 20 26 16 16 15 30 75 Greatest Support 40 | 26 26 28 16 16 16 40 40 Greatest Overweight (x) 17 | . . 2 . . . 4 17 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 5 5 5 20 Average Capacity 10 | 7 9 10 6 5 5 5 19 Most Carried 10 | 7 10 10 9 5 5 5 7 Average Carried 6 | 5 9 8 5 4 5 4 5 Final Capacity 20 | 8 10 10 5 5 5 5 20 Final Carried 10 | 7 10 9 4 5 5 5 5 Class Distribution -------------------- 32% | Scavenger-Sprinter 28% | Scavenger-Skirmisher 18% | Gunner 12% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Sprinter | -8/Recycling Scavenger-Sprinter | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 1043 | 270 . 157 . 251 28 253 84 Remotely . | . . . . . . . . Salvage Created 1638 | 100 . 464 . 402 124 292 256 Parts 104 | 12 . 31 . 24 7 17 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 36 | . . 14 . 6 3 5 8 Guns 29 | . . 10 . 6 3 5 5 AOE 7 | . . 4 . . . . 3 Classes Destroyed 9 | 1 . 4 . 2 . 2 . Builder 1 | . . . . . . 1 . Tunneler 5 | 5 . . . . . . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 2 . 2 . . . Swarmer 13 | . . 8 . . 1 . 4 Grunt 9 | . . 3 . 1 1 2 2 Sentry 9 | . . 3 . 4 1 1 . Hunter 2 | . . . . 1 . 1 . Programmer 3 | . . . . . . 1 2 Best Kill Streak 5 | 5 . 4 . 2 2 3 4 Combat Bots Only 4 | . . 4 . 1 2 3 4 Max Kills in Single Turn 3 | 1 . 3 . 1 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 2 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 281 | . . 42 . 10 2 76 151 Missed 86 | . . 11 . 3 . 24 48 Hits 195 | . . 31 . 7 2 52 103 Projectile 195 | . . 31 . 7 2 52 103 AOE 1 | . . . . . . . 1 Critical Strikes 14 | . . 1 . 1 . 2 10 Damage Taken 3443 | 37 . 409 . 120 29 745 2103 Core 1382 | 37 . 69 . 87 . 176 1013 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 17 | . . . . . . 17 . Regen/Repaired (Parts) 28 | . 14 14 . . . . . Core Remaining (%) 83 | 85 85 82 . . 84 79 . Volleys Fired 102 | 10 . 29 . 17 4 23 19 Largest 4 | 2 . 3 . 3 3 3 4 Hottest 157 | 90 . 157 . 157 111 96 130 Shots Fired 259 | 14 . 69 . 47 12 58 59 Gun 251 | 14 . 66 . 46 12 58 55 Cannon 2 | . . 1 . 1 . . . Launcher 6 | . . 2 . . . . 4 Special . | . . . . . . . . Kinetic 107 | . . . . 15 4 50 38 Thermal 60 | 10 . 21 . 17 4 8 . Explosive 5 | . . 2 . . . . 3 Electromagnetic 87 | 4 . 46 . 15 4 . 18 Robot Hit Streak 20 | 6 . 20 . 8 8 8 5 Robot Miss Streak 6 | 1 . 3 . 4 1 6 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 2 . . . 3 2 Max Gunslinging Chain 1 | . . 1 . . . 1 1 Shots Hit Robots 152 | 11 . 42 . 24 9 35 31 Core Hits 85 | 5 . 25 . 16 5 16 18 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 11 | 1 . 3 . 2 2 1 2 Burn 8 | 1 . 3 . 2 2 . . Destroy 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3178 | 194 . 822 . 452 146 659 905 Guns 2426 | 128 . 576 . 402 146 642 532 Cannons 36 | . . 36 . . . . . Explosions 699 | 66 . 210 . 50 . . 373 Melee . | . . . . . . . . Ramming 17 | . . . . . . 17 . Kinetic 1201 | . . . . 132 69 570 430 Thermal 816 | 143 . 270 . 210 44 72 77 Explosive 342 | . . 105 . . . . 237 Electromagnetic 802 | 51 . 447 . 110 33 . 161 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 . . . 5 5 Average Corruption 1 | . . 1 . . . 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 3 . . . 7 7 Message Errors 3 | . . . . . . 1 2 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 4 | . . 2 . . . 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 52 | . . 26 . . . . 26 Projectiles . | . . . . . . . . Explosions 52 | . . 26 . . . . 26 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 192 | 37 . 63 . . . . 92 Shots 7 | 1 . 2 . . . . 4 Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . 4 . Kicked 4 | . . . . . . 4 . Crushed . | . . . . . . . . Highest Temperature 286 | 60 . 286 . 139 103 174 248 Average Temperature 66 | 23 . 89 . 55 42 58 70 Received Heat Transfer 915 | . . 105 . 18 9 204 579 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 4 . 1 . . . . . Heat Transferred 2211 | 346 . 816 . 605 259 185 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 2 . 1 . 1 . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 155 | 15 6 155 38 83 60 94 90 Initial 58 | . 6 . 38 11 . 58 40 Average 38 | 3 . 82 35 27 29 58 17 Influence Increases 1385 | 25 3 453 . 298 100 246 260 Destroy 0b10 Robot/C 720 | . . 280 . 120 60 100 160 Destroy 0b10 Robot/NC 55 | 25 . 10 . 15 . 5 . Destroy Leader 168 | . . 64 . 54 . 30 20 Successful Hack 64 | . 3 13 . 10 10 16 12 Disable Machine 75 | . . 15 . 15 . 15 30 Destroy Structure 73 | . . 26 . 9 . . 38 Advance Influence 50 | . . . . . . 50 . Partial Spotted 75 | . . . . 45 . 30 . Lose Combat Pursuer 105 | . . 45 . 30 30 . . Influence Decreases 1365 | 15 13 362 63 326 80 182 324 Entered New Map 130 | . 4 . 53 17 . 12 44 Time Decay 966 | 15 9 332 10 236 80 120 164 Lost Part 206 | . . 30 . 10 . 50 116 Purge Threat 63 | . . . . 63 . . . Squads Dispatched 6 | . . 1 . . . 3 2 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 1 2 Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 8 | . . 3 . 3 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . . 21 . 11 3 10 11 Peak Tracking Total 5 | . . 4 . 4 2 5 4 Tactical Retreats 6 | . . 3 . 1 2 . . Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 5 | . . 1 . 1 . 1 2 Max in Single Turn 2 | . . 1 . 1 . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 27 | . 3 5 . 9 7 2 1 Terminals 22 | . 2 3 . 9 5 2 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 3 | . . 1 . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 4 6 . 14 10 2 1 Successful 33 | . 3 6 . 13 8 2 1 Failed 4 | . 1 . . 1 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 2 2 . 4 5 . . Terminals 30 | . 2 3 . 14 8 2 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 2 2 . . . . . Recycling Units 3 | . . 1 . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . . 1 . 10 1 2 1 Record 3 | . . . . 2 . 1 . Open Door 3 | . . . . 3 . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 Alert Level 2 | . . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Security Status 1 | . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 3 | . . 1 . . 2 . . Process 2 | . . . . . 2 . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 1 2 . 3 5 . . Terminals 11 | . 1 2 . 3 5 . . Botnet 11 | . 1 2 . 3 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 1 . 6 4 . 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 20 | . . . . . 20 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 2963 | 18 170 771 25 670 202 254 853 Optics 2179 | . . 175 25 670 202 254 853 Terrain 939 | . . . . . . 86 853 Seismic 2937 | 18 170 745 25 670 202 254 853 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 3142 | 97 197 771 25 670 202 254 926 Spaces Moved 2337 | 64 157 514 33 640 418 250 261 Core 4 | 2 . . . . . 2 . Treads . | . . . . . . . . Legs 334 | . . . . . . 81 253 Wheels 730 | 62 157 511 . . . . . Hover . | . . . . . . . . Flight 1269 | . . 3 33 640 418 167 8 Fastest Speed 29 | 50 90 85 29 29 29 29 120 Average Speed 73 | 87 90 93 29 29 29 61 214 Slowest Speed 1415 | 90 90 120 29 29 29 250 1415 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . . . . 8 6 1 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 24 40 4 65 73 6 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | 4 . 22 . 7 . . 23 Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 53 | 4 . 22 . 4 . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 3562 | 88 212 744 49 1081 483 313 592 Wait 998 | . 45 165 . 414 68 12 294 Move 2300 | 63 156 513 32 623 405 247 261 Hop 15 | . . . . 8 6 1 . Pick Up 37 | 8 4 9 4 5 . 1 6 Fast Attach 23 | 6 1 3 . 3 . 8 2 Attach 24 | 1 . 8 4 . . 5 6 Detach 11 | . . 3 2 1 . 5 . Swap 20 | . 3 6 3 4 . 2 2 Drop 28 | . 3 8 4 6 . 5 2 Fire 102 | 10 . 29 . 17 4 23 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . . 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 13) 281 | -10/Materials | Repaired Seismic Detector 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 584 | -9/Materials | Build established: Gunner 1004 | -9/Materials | Repaired Seismic Detector 1023 | -9/Materials | Discovered new exit (range 12) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x2 1074 | -8/Materials | Discovered new exit (range 9) 1091 | -8/Materials | Entered Storage 1369 | -8/Storage | Build established: Scavenger-Sprinter 1681 | -8/Storage | Met 01-MTF 1760 | -8/Storage | Discovered new exit (range 3) 1761 | -8/Storage | Entered Recycling 1761 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1957 | -8/Recycling | Discovered new exit (range 19) 1963 | -8/Recycling | Entered Factory 1963 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1967 | -6/Factory | Identified exit to DSF 2104 | -6/Factory | Lost 5 parts (3n1u1w) 2186 | -6/Factory | Garrison activated, responded to threat 2205 | -6/Factory | Discovered new exit (range 11) 2217 | -6/Factory | Entered another Factory area 2217 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2469 | -5/Factory | Build established: Scavenger-Skirmisher 3109 | -5/Factory | Core integrity fell below 50% 3130 | -5/Factory | Core integrity fell below 20% 3139 | -5/Factory | Lost 14 parts (2p4n3u5w) 3143 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03121_ U-05 Engineer lays Concrete. 03125_ U-05 Engineer builds a Wall. 03125_ U-05 Engineer lays Concrete. 03127_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 03127_ U-05 Engineer lays Concrete. 03135_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 03135_ U-05 Engineer lays Concrete. 03135_ Chain reaction triggered in Lgt. Ion Engine. 03135_ U-05 Engineer lays Concrete. 03136_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 03136_ U-05 Engineer lays Concrete. 03138_ U-05 Engineer destroyed. 03139_ U-05 Engineer lays Concrete. 03142_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 03142_ U-05 Engineer lays Concrete. 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"""" | | ??????????????# """ """ # " " " " " # """" | | ??????????????# "" "" # " " " " " # """" | | ??????????????# "" "" # " " " " " # """" | | ??????????????#! # " " " " " # """" | | ??????????????############# " " " " " # | | ????????????????????????#?# " " " " " # | | ?????????????????##?????#?# " " " " " # | | ?????????????????#??#?#???# # | | ??????????????????????????#######+################ | | ????????????????????????????????? | | ???????????????????????? ??????? | | ???????????????????????????????? | | ???????????????????????????????? ^ | | ???????????????????????????????? ^ | | ?????????????????????????????????#??############## | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 30% | -10/Materials Seismic Detector | 30% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ScrapWeaponImmobilizer Manual? 0 Play Time 00:59:09 Cumulative 22.1 hours Start 2025.10.24 @ 02:03:46 End 2025.10.30 @ 01:00:29 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bb4cf4c-1515-495b-b4f4-11f59238cd17