Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.20 @ 14:36:15 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (567) 2835 Value Destroyed (21389) 21389 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (9331) 9331 TOTAL SCORE: 40815 Bonus ------- High Alert Combat Kills 8101 Follower Combat Kills 106 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -276 Cogmind --------- Core Integrity 964/1300 Matter 113/300 Energy 21/100 System Corruption 2% Temperature Cool (16) Movement Core (650) Ox12 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Optical Array Advanced Target Analyzer Improved Core Analyzer Improved Armor Integrity Analyzer Improved Cloaking Device Advanced Hacking Suite Improved System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Weapon Cycler Improved Phase Shifter Improved Force Field Advanced Hacking Suite Advanced Recalibrator Railgun Smartbomb Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Experimental Optical Array Advanced Target Analyzer Improved Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Cloaking Device Advanced Focal Shield Improved Thermal Shield Improved Force Field Advanced Hacking Suite > --- WEAPON ----------- Railgun Railgun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Weapon Cycler Improved Phase Shifter Advanced Hacking Suite Improved System Restoration Module Advanced Recalibrator Long-range Missile Launcher Smartbomb Launcher Molecular Deconstructor [Rating: 138] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 . 2 . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . Utility 11 | . . . 2 . 1 . . . 2 1 . . 2 1 2 Weapon 2 | . . . . . 1 . . . . 1 . . . . . Parts Attached 256 | 6 4 . 10 5 29 4 34 1 31 21 . 2 34 46 29 Power 34 | 1 1 . . . 4 . 4 . 4 1 . 1 4 11 3 Engine 13 | 1 1 . . . 3 . 2 . 2 1 . 1 1 1 . Core 9 | . . . . . 1 . 2 . 2 . . . 2 2 . Reactor 12 | . . . . . . . . . . . . . 1 8 3 Propulsion 26 | 2 1 . 1 1 3 . 4 . 7 . . . 3 4 . Treads 26 | 2 1 . 1 1 3 . 4 . 7 . . . 3 4 . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 80 | 1 2 . 5 3 9 2 5 1 3 5 . . 19 13 12 Device 40 | . . . 2 . 2 . 1 . 1 1 . . 14 9 10 Storage 11 | 1 1 . . 1 2 1 1 . . 2 . . . 1 1 Processor 11 | . 1 . 1 . 1 . 2 . 1 . . . 2 2 1 Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 17 | . . . 2 2 4 1 1 1 1 2 . . 3 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 116 | 2 . . 4 1 13 2 21 . 17 15 . 1 8 18 14 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 68 | 2 . . 3 1 9 1 12 . 11 9 . . 5 10 5 Ballistic Cannon 9 | . . . . . 3 . . . . . . . . 3 3 Launcher 39 | . . . 1 . 1 1 9 . 6 6 . 1 3 5 6 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . 1 . . . 2 2 . Parts Lost 44 | . 1 . . . . . 7 1 1 2 . 1 9 9 13 Power 8 | . . . . . . . 2 . . . . . 1 2 3 Propulsion 4 | . . . . . . . 1 . 1 . . . 1 . 1 Utility 18 | . 1 . . . . . 2 1 . 1 . . 4 4 5 Weapon 14 | . . . . . . . 2 . . 1 . 1 3 3 4 Highest Loss Streak 9 | . 1 . . . . . 3 1 1 1 . 1 2 3 9 Average Slot Usage (%) 96 | . 98 100 99 100 98 100 95 98 98 95 93 93 94 96 92 Engine 4 | . 14 14 11 11 5 9 7 . 3 6 6 6 1 . . Core 1 | . . . . . 3 . . 9 3 . . . . 1 . Reactor 1 | . . . . . . . . . . . . . 2 6 8 Treads 14 | . 28 28 22 22 17 18 16 18 13 13 13 13 10 8 3 Device 12 | . . . 6 . 5 9 8 9 15 9 6 6 22 23 23 Storage 13 | . 18 14 11 11 17 18 18 10 7 12 13 13 11 12 9 Processor 15 | . 8 14 11 11 9 9 12 18 23 20 20 20 17 15 21 Protection 6 | . . . 14 22 11 9 5 6 7 5 6 6 3 . . Ballistic Gun 21 | . 28 28 21 22 23 26 25 27 22 25 26 24 21 13 8 Ballistic Cannon 1 | . . . . . 2 . . . . . . . . 6 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 118 | 11 15 13 25 33 41 37 43 35 54 66 60 65 72 106 118 Greatest Support 70 | 40 40 40 40 48 48 48 50 50 50 44 44 44 55 70 70 Greatest Overweight (x) 22 | . . . . . . . 11 . 2 1 1 1 2 3 22 Average Overweight (x) . | . . . . . . . . . . 1 1 1 . 1 1 Largest Inventory Capacity 18 | 6 6 6 6 8 8 8 10 10 10 10 10 10 10 16 18 Average Capacity 9 | 5 6 6 6 6 8 8 9 10 10 10 10 10 10 13 12 Most Carried 16 | 4 4 4 6 7 8 8 10 10 10 10 10 10 10 16 13 Average Carried 8 | . 1 4 4 5 6 7 7 8 8 8 10 9 7 11 10 Final Capacity 16 | 6 6 6 6 8 8 8 10 10 10 10 10 10 10 16 12 Final Carried 13 | . 4 4 6 7 7 8 8 8 9 10 10 9 7 13 10 Class Distribution -------------------- 51% | Gunner 13% | Hacker-Gunner 11% | Scavenger-Gunner 10% | Mutant 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Matter Collected 13018 | 266 410 . 245 75 1432 371 1828 280 1119 785 120 67 1663 2136 2221 Remotely 550 | . . . 171 . . . . . . 379 . . . . . Salvage Created 23703 | 97 773 . 291 172 2210 809 3342 775 3038 1317 222 76 3406 3614 3561 Parts 1238 | 1 41 . 18 10 139 48 184 41 161 78 19 5 157 163 173 Haulers Intercepted 22 | . 1 . 1 . 5 . 6 . 1 . . . 4 3 1 Recyclers Shooed 13 | . 1 . 1 . . . . . 1 1 . . 4 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . 18 12 . . . Prevented 3 | . . . . . . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 390 | . 13 . 7 3 34 15 72 17 47 30 2 2 34 61 53 Guns 252 | . 13 . 7 3 32 15 46 17 35 17 2 1 27 22 15 Cannons 48 | . . . . . 2 . . . . . . . . 23 23 AOE 90 | . . . . . . . 26 . 12 13 . 1 7 16 15 Classes Destroyed 20 | 1 7 . 1 1 1 1 4 . 1 1 2 . . . . Worker 41 | . 1 . . 3 4 . 8 . 1 4 . . 7 3 10 Builder 33 | . 1 . . . 2 . 1 . 6 1 . . . 4 18 Tunneler 8 | . 1 . . . . . 1 . 2 1 . . 1 . 2 Hauler 22 | . 1 . 1 . 5 . 6 . 1 . . . 4 3 1 Recycler 30 | 1 2 . . . 2 . 3 . 6 1 . . 7 2 6 Mechanic 5 | . . . . . . . 2 . 1 1 . . . . 1 Operator 9 | . . . . . 2 . 4 . . . . . 1 1 1 Watcher 26 | . 2 . . . 2 . 4 . 4 1 . . 4 3 6 Swarmer 73 | . 3 . 2 . 4 4 10 3 7 11 . . 5 15 9 Saboteur 1 | . . . . . . . . . . 1 . . . . . Grunt 191 | . 10 . 4 2 19 8 38 10 28 6 . . 18 26 22 Brawler 10 | . . . . . . . 4 1 1 2 . . . 1 1 Duelist 17 | . . . . 1 2 1 5 . 3 3 . . . 1 1 Protector 5 | . . . . . . . 3 . . 1 . . . 1 . Sentry 38 | . . . 1 . 9 1 8 2 5 4 . . 2 4 2 Specialist 1 | . . . . . . 1 . . . . . . . . . Hunter 27 | . . . . . . . 4 1 1 1 . 2 7 4 7 Programmer 24 | . . . . . . . . . 2 1 1 . 2 9 9 Behemoth 3 | . . . . . . . . . . . 1 . . . 2 Decomposer 1 | . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 28 | 1 4 . 2 4 7 14 17 4 13 11 1 2 10 7 28 Combat Bots Only 14 | . 3 . 2 3 7 14 13 4 11 8 1 2 7 7 8 Max Kills in Single Turn 6 | 1 2 . 2 2 2 2 4 1 6 5 1 1 3 4 4 Gunslinging 1 | . 1 . 1 . . 1 1 . 1 . . . . . . Exploded 4 | . . . . . . . 3 . 3 3 . 1 3 4 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Damage Taken 11902 | . 437 . 192 102 833 298 1898 343 864 1097 247 186 1274 2180 1951 Core 1685 | . 58 . 27 . 109 25 235 25 135 77 . . 143 515 336 Absorbed by Shields 752 | . . . . . . . . 12 . . . . 193 . 547 Core Remaining (%) 75 | 100 . 76 . 93 . . . 28 80 . . 90 85 55 . Volleys Fired 936 | 1 53 . 22 5 101 41 144 38 105 54 14 6 116 114 122 Largest 4 | 2 2 . 2 2 3 3 3 3 3 4 4 4 4 4 4 Hottest 204 | 40 40 . 50 46 94 86 99 75 86 136 100 118 126 200 204 Shots Fired 2902 | 2 106 . 44 10 300 123 404 114 303 206 56 14 434 399 387 Gun 2454 | 2 106 . 43 10 272 122 374 114 290 193 56 11 420 240 201 Cannon 339 | . . . . . 27 . . . . . . . . 149 163 Launcher 109 | . . . 1 . 1 1 30 . 13 13 . 3 14 10 23 Special . | . . . . . . . . . . . . . . . . Kinetic 2793 | 2 106 . 43 10 299 122 374 114 290 193 56 11 420 389 364 Thermal . | . . . . . . . . . . . . . . . . Explosive 109 | . . . 1 . 1 1 30 . 13 13 . 3 14 10 23 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 80 | 2 28 . 10 11 80 15 54 31 35 33 26 11 43 36 27 Robot Miss Streak 4 | . 1 . 2 1 2 3 2 2 3 1 1 1 4 2 3 Penetration Max 2 | . . . . . . . . . . . . . . 2 2 Secondary Targets 40 | . 3 . 2 2 6 4 9 3 7 . . . 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 1 . . . 1 . . Shots Hit Robots 2216 | 2 87 . 34 8 228 88 326 87 229 154 47 10 347 294 275 Core Hits 1203 | 2 34 . 14 8 90 38 192 33 129 88 12 7 156 170 230 Critical Hits 114 | . . . 2 . 3 2 3 . 3 3 2 . 11 43 42 Critical Kills 38 | . . . . . 2 . 1 . 2 . . . 2 16 15 Critical Parts Destroyed 62 | . . . 2 . 1 1 2 . 1 2 1 . 8 25 19 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 61657 | 25 1193 . 503 152 4023 1487 8818 1422 5434 5758 847 369 7218 10330 14078 Guns 34435 | 25 1187 . 503 138 3528 1487 4988 1422 3915 2269 847 92 5598 3652 4784 Cannons 8396 | . . . . . 290 . . . . . . . . 4072 4034 Explosions 18560 | . . . . . 179 . 3808 . 1461 3464 . 277 1595 2562 5214 Melee . | . . . . . . . . . . . . . . . . Ramming 266 | . 6 . . 14 26 . 22 . 58 25 . . 25 44 46 Kinetic 42831 | 25 1187 . 503 138 3818 1487 4988 1422 3915 2269 847 92 5598 7724 8818 Thermal 2111 | . . . . . . . 113 . . 1661 . . . 337 . Explosive 16261 | . . . . . 179 . 3537 . 1461 1803 . 277 1595 2195 5214 Electromagnetic 188 | . . . . . . . 158 . . . . . . 30 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 1 1 2 2 2 3 1 4 Average Corruption 1 | . . . . . . . 1 1 1 1 2 2 1 1 2 Corruption Purged 3 | . . . . . . . . . . . . . . 1 2 Effects 51 | . . . . . . . 3 . 2 5 7 3 4 7 20 Message Errors 12 | . . . . . . . . . 1 . 3 2 . 2 4 Matter Fused 5 | . . . . . . . . . . . . . 2 . 3 Heat Flow Errors 5 | . . . . . . . . . . 1 1 . 1 . 2 Energy Discharges 9 | . . . . . . . 2 . . 4 2 . . . 1 Data Loss (minor) 8 | . . . . . . . . . 1 . 1 1 1 2 2 Targeting Errors 11 | . . . . . . . 1 . . . . . . 3 7 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1623 | . . . . . 30 . 200 . 13 329 . . 196 274 581 Projectiles 372 | . . . . . . . . . . . . . . 144 228 Explosions 1251 | . . . . . 30 . 200 . 13 329 . . 196 130 353 Melee . | . . . . . . . . . . . . . . . . Knockbacks 62 | . . . . . . . . . . . . . 1 29 32 Impact 2 | . . . . . . . . . . . . . 1 1 . Kinetic 55 | . . . . . . . . . . . . . . 27 28 Secondary 5 | . . . . . . . . . . . . . . 1 4 Self-Inflicted Damage 911 | . . . . . . . 131 . 33 289 . . 276 59 123 Shots 25 | . . . . . . . 7 . 1 8 . . 4 1 4 Rammed 40 | . 1 . . 2 5 . 2 . 6 5 . . 5 6 8 Targets Rammed 46 | . 1 . . 3 5 . 4 . 8 5 . . 6 6 8 Kicked . | . . . . . . . . . . . . . . . . Crushed 6 | . . . . 1 . . 2 . 2 . . . 1 . . Highest Temperature 807 | . 9 . 8 6 405 9 96 4 24 551 358 154 282 807 664 Average Temperature 128 | . 3 . 4 3 87 9 42 4 10 155 128 79 71 154 150 Received Heat Transfer 3505 | . 309 . 99 12 459 171 909 207 282 216 12 . 264 354 211 Effects 66 | . . . . . 1 . . . . 15 2 . . 29 19 Shutdowns 18 | . . . . . 1 . . . . 3 1 . . 6 7 Energy Bleed 7 | . . . . . . . . . . 3 . . . 2 2 Interference 18 | . . . . . . . . . . 3 . . . 9 6 Matter Decay 7 | . . . . . . . . . . 1 1 . . 2 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . . 1 . . . 1 1 Damage (major) 10 | . . . . . . . . . . 4 . . . 6 . Damage (core) 2 | . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . . 1 . Heat Transferred 1400 | . . . . . . . 100 . . 1100 . . . 200 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Peak Influence 2008 | 5 228 74 243 150 462 683 1534 1188 1334 898 . . 810 1345 2008 Average Influence 632 | 2 98 74 134 36 195 474 1064 1057 739 693 . . 509 796 1088 Maximum Alert Level 5 | . 1 . 1 . 2 2 4 4 4 3 . . 3 4 5 Low Security (%) 21 | 100 83 100 76 100 52 . . . . . . . 14 . . Level 1 9 | . 16 . 23 . 38 28 3 . 4 . . . 2 8 . Level 2 28 | . . . . . 9 71 13 . 58 47 . . 67 34 19 Level 3 23 | . . . . . . . 36 53 15 52 . . 15 39 46 Level 4 14 | . . . . . . . 47 46 22 . . . . 17 10 Level 5 2 | . . . . . . . . . . . . . . . 23 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 4 . 1 . 5 . 17 . 9 7 . . 8 10 12 Investigation 20 | . 4 . . . 2 . 4 . 5 . . . 2 2 1 Extermination 11 | . . . . . . . . . 2 2 . . 1 3 3 Reinforcement 24 | . . . 1 . 2 . 6 . 2 2 . . 3 2 6 Assault 13 | . . . . . . . 5 . . 3 . . 1 2 2 Garrison 5 | . . . . . 1 . 2 . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . . . 2 . . 1 . . 1 1 5 Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Distress Signals 17 | . 1 . . . 2 . 3 . 3 . . . 1 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 523 | . 16 . 14 3 56 15 106 20 57 34 2 2 47 63 88 Peak Tracking Total 12 | . 4 . 3 3 5 8 12 5 7 5 1 2 5 6 8 Tactical Retreats 19 | . . . . . . 1 3 3 2 1 1 . 2 1 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Traps Triggered 14 | . 1 . . 1 . . . . 4 5 . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Machines Disabled 52 | . . . . . 7 2 4 . 2 12 . 1 8 12 4 Max in Single Turn 6 | . . . . . 3 2 1 . 1 6 . 1 3 5 1 Garrison Access 7 | . . . . . . . . . 2 . . . 2 2 1 Phase Generator 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Machines Accessed 89 | . 9 . 5 1 11 . 14 . 18 6 . . 11 10 4 Terminals 38 | . 7 . 3 . 6 . 7 . 5 3 . . 4 2 1 Fabricators 9 | . . . . . . . . . 3 1 . . 2 2 1 Repair Stations 13 | . . . . . 2 . 2 . 5 2 . . . 1 1 Recycling Units 12 | . 2 . 1 . 1 . 2 . 1 . . . 2 3 . Scanalyzers 7 | . . . 1 . 1 . 2 . 2 . . . 1 . . Garrison Access 9 | . . . . . 1 . 1 . 2 . . . 2 2 1 Total Hacks 251 | . 30 . 16 1 39 . 45 . 47 16 . . 25 23 9 Successful 146 | . 14 . 10 1 26 . 29 . 25 7 . . 15 12 7 Failed 103 | . 16 . 6 . 13 . 16 . 21 9 . . 9 11 2 Catastrophic 20 | . 1 . . . 2 . 5 . 7 2 . . 1 2 . Database Lockouts 3 | . . . . . . . . . 2 . . . 1 . . Manual 81 | . 23 . 3 . 15 . 13 . 8 8 . 1 6 4 . Terminals 121 | . 28 . 12 . 20 . 19 . 13 8 . . 13 7 1 Fabricators 24 | . . . . . . . . . 6 5 . . 5 5 3 Repair Stations 50 | . . . . . 15 . 11 . 15 3 . . . 2 4 Recycling Units 19 | . 2 . 2 . 1 . 4 . 1 . . . 2 7 . Scanalyzers 24 | . . . 2 . 2 . 10 . 7 . . . 3 . . Garrison Access 12 | . . . . . 1 . 1 . 5 . . . 2 2 1 Terminal Hacks 52 | . 12 . 6 1 10 . 5 . 4 3 . . 6 4 1 Record 2 | . . . . . . . . . . . . . 2 . . Robot Analysis 8 | . 3 . 2 . . . . . 1 . . . 1 . 1 Prototype ID Bank 26 | . 7 . 2 . 8 . 2 . 2 . . . 3 2 . Open Door 1 | . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . 2 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . 1 . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . . Recall Reinforcements 4 | . . . . . . . 1 . 1 1 . . . 1 . Fabricator Hacks 12 | . . . . . . . . . 4 2 . . 1 3 2 Load Schematic 7 | . . . . . . . . . 2 1 . . 1 2 1 Build 5 | . . . . . . . . . 2 1 . . . 1 1 Repair Station Hacks 40 | . . . . . 14 . 11 . 9 2 . . . 1 3 Scan Component 22 | . . . . . 7 . 5 . 6 1 . . . 1 2 Repair 17 | . . . . . 7 . 5 . 3 1 . . . . 1 Refit 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 11 | . 2 . 1 . 1 . 2 . 1 . . . 2 2 . Process 2 | . . . . . . . . . . . . . 1 1 . Retrieve Components 9 | . 2 . 1 . 1 . 2 . 1 . . . 1 1 . Scanalyzer 20 | . . . 2 . . . 10 . 5 . . . 3 . . Insert Component 11 | . . . 1 . . . 5 . 3 . . . 2 . . Analyze 9 | . . . 1 . . . 5 . 2 . . . 1 . . Garrison Access Hacks 9 | . . . . . 1 . 1 . 2 . . . 2 2 1 Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . Seal Access 7 | . . . . . . . . . 2 . . . 2 2 1 Unauthorized Hacks 7 | . . . 2 . . . . . 3 . . . 2 . . Terminals 2 | . . . 1 . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 74 | . 7 . 5 . 9 . 14 . 16 5 . . 8 7 3 Full Trace Events 19 | . 5 . 1 . 1 . 4 . 4 . . . 1 2 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . Matter 252 | . . . . . . . . . 252 . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . . . Part Schematics Acquired 8 | . . . 1 . . . 5 . 2 . . . . . . Parts Built 5 | . . . . . . . . . 2 1 . . . 1 1 Matter 752 | . . . . . . . . . 146 219 . . . 219 168 Time 217 | . . . . . . . . . 73 58 . . . 58 28 Total Part Build Rating 16 | . . . . . . . . . 6 3 . . . 3 4 Parts Repaired 17 | . . . . . 7 . 5 . 3 1 . . . . 1 Time 863 | . . . . . 350 . 274 . 173 38 . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 112 | . . . . . . . . . . . . . . 112 . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 60 | . 11 . 8 . 10 . 12 . 10 . . . 9 . . Parts Scanalyzed 10 | . . . 1 . . . 5 . 3 . . . 1 . . Part Schematics Acquired 8 | . . . 1 . . . 5 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Total Allies 6 | . . 2 . . . . . . 3 . . . 1 . . Largest Group 3 | . . 2 2 1 1 . . . 3 . . . 1 . . Highest-Rated Group 60 | . . 42 42 31 31 . . . 60 . . . 26 . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . 20 . . . 26 . . Total Orders 1 | . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 58 | . . . 20 8 26 . . . 4 . . . . . . Total Damage 811 | . . . 290 83 403 . . . 35 . . . . . . Kills 8 | . . . 6 . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Robot Analysis Total 8 | . 3 . 2 . . . . . 1 . . . 1 . 1 Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Turns Passed 16466 | 68 772 66 546 884 1982 457 2193 534 1746 1108 802 184 1551 2187 1386 Spaces Moved 7422 | 40 374 42 268 517 805 221 995 299 824 534 450 102 683 890 378 Core 13 | 10 . . . . . . 2 . . . . . . . 1 Treads 7409 | 30 374 42 268 517 805 221 993 299 824 534 450 102 683 890 377 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 152 152 152 165 165 165 165 185 210 Average Speed 169 | 132 160 160 160 160 162 165 162 152 159 165 165 165 180 196 212 Slowest Speed 1150 | 160 160 160 160 160 165 165 600 152 185 165 165 165 210 230 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 58 10 32 79 83 44 83 59 34 38 64 20 24 27 13 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 . . . . . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 1072 | . . . 9 . 41 53 131 . 19 114 . 37 182 239 247 Melee . | . . . . . . . . . . . . . . . . Projectile 108 | . . . . . 2 . . . . . . . 1 63 42 AOE 964 | . . . 9 . 39 53 131 . 19 114 . 37 181 176 205 Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Fac Low Low Fac Fac Res Total 10029 | 54 441 41 341 564 1342 270 1402 340 1130 698 498 112 892 1154 750 Wait 1052 | . . . 23 18 359 1 193 1 128 70 33 . 10 28 188 Move 7405 | 39 373 41 267 516 804 219 994 297 823 533 449 101 682 889 378 Hop . | . . . . . . . . . . . . . . . . Pick Up 207 | 7 8 . 12 9 27 3 22 2 22 9 1 1 26 43 15 Fast Attach . | . . . . . . . . . . . . . . . . Attach 111 | 6 2 . 2 . 11 . 14 1 11 6 . 1 18 25 14 Detach 7 | . . . . . . . 1 . 1 1 . . 1 1 2 Swap 146 | . 2 . 8 5 18 4 20 . 20 15 . 1 16 22 15 Drop 118 | 1 2 . 7 8 17 2 10 1 12 4 1 2 17 26 8 Fire 936 | 1 53 . 22 5 101 41 144 38 105 54 14 6 116 114 122 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 45 | . 1 . . 3 5 . 4 . 8 5 . . 6 6 7 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 474 | -10/Materials | Identified exit to Mines 493 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Entered Mines 896 | -10/Mines | Discovered new exit (range 8) 907 | -10/Mines | Entered Materials 907 | -9/Materials | Accompanied by 2 allies 907 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1245 | -9/Materials | Discovered new exit (range 12) 1248 | -9/Materials | Identified exit to Mines 1325 | -9/Materials | Build established: Scavenger-Mutant 1453 | -9/Materials | Entered Mines 1453 | -9/Mines | Accompanied by 1 ally 1456 | -9/Mines | Met a Derelict bent on vengeance 1493 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1630 | -9/Mines | Discovered new exit (range 14) 1669 | -9/Mines | Learned location of Zion (-6) 1675 | -9/Mines | Identified exit to Materials 2337 | -9/Mines | Entered Materials 2337 | -8/Materials | Accompanied by 1 ally 2337 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2642 | -8/Materials | Build established: Tank 3124 | -8/Materials | Discovered new exit (range 16) 3296 | -8/Materials | Build established: Gunner 3531 | -8/Materials | Destroyed 7 combat bots 3661 | -8/Materials | Repaired Com. Matter Pod 3707 | -8/Materials | Repaired Med. Treads 3769 | -8/Materials | Repaired Enh. Autogun 3809 | -8/Materials | Repaired Hrd. Medium Armor Plating 3848 | -8/Materials | Discovered new exit (range 16) 4058 | -8/Materials | Repaired Enh. Autogun 4110 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4129 | -8/Materials | Garrison activated, responded to threat 4282 | -8/Materials | Repaired Enh. Autogun 4317 | -8/Materials | Identified exit to Garrison 4319 | -8/Materials | Entered Garrison 4328 | -8/Garrison | Installed Relay Interface Framework 4460 | -8/Garrison | Triggered checkpoint 4516 | -8/Garrison | Destroyed 14 combat bots 4583 | -8/Garrison | Discovered new exit (range 13) 4706 | -8/Garrison | Triggered checkpoint 4754 | -8/Garrison | Phase Generator disabled 4776 | -8/Garrison | Entered Materials 4969 | -8/Materials | Repaired Lgt. Angular Momentum Engine 5031 | -8/Materials | Repaired Enh. Autogun 5176 | -8/Materials | First assault squad dispatched 5211 | -8/Materials | Garrison activated, responded to threat 5241 | -8/Materials | Destroyed 13 combat bots 5648 | -8/Materials | Discovered new exit (range 6) 6004 | -8/Materials | Core integrity fell below 50% 6034 | -8/Materials | Destroyed 8 combat bots 6037 | -8/Materials | Lost 3 parts (1n1u1w) 6086 | -8/Materials | Discovered new exit (range 16) 6232 | -8/Materials | Repaired Enh. Autogun 6277 | -8/Materials | Repaired Med. Treads 6345 | -8/Materials | Repaired Enh. Autogun 6511 | -8/Materials | Destroyed 7 combat bots 6869 | -8/Materials | Identified exit to Factory 6884 | -8/Materials | Garrison activated, responded to threat 6967 | -8/Materials | Identified exit to Garrison 6969 | -8/Materials | Entered Garrison 7004 | -8/Garrison | Triggered checkpoint 7036 | -8/Garrison | Triggered checkpoint 7114 | -8/Garrison | Triggered checkpoint 7132 | -8/Garrison | Triggered checkpoint 7187 | -8/Garrison | Discovered exit to Factory (range 10) 7316 | -8/Garrison | Discovered exit to Factory (range 9) 7339 | -8/Garrison | Expanded RIF knowledge: Structural Interface 7370 | -8/Garrison | Triggered checkpoint 7503 | -8/Garrison | Entered Factory 7503 | -7/Factory | Evolved 2 slots: Utility x2 7716 | -7/Factory | Repaired Enh. Autogun 8219 | -7/Factory | Repaired Broken Adv. Treads 8281 | -7/Factory | Repaired Enh. Autogun 8413 | -7/Factory | Discovered new exit (range 6) 8639 | -7/Factory | Destroyed 11 combat bots 8826 | -7/Factory | Central database locked down 8930 | -7/Factory | Fabricated B-48 Gladiator? 9083 | -7/Factory | Fabricated Adv. Treads (x2) 9127 | -7/Factory | Discovered new exit (range 21) 9207 | -7/Factory | Discovered new exit (range 13) 9249 | -7/Factory | Entered another Factory area 9249 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9480 | -6/Factory | Discovered new exit (range 13) 9599 | -6/Factory | First assault squad dispatched 9629 | -6/Factory | Repaired Hrd. Medium Armor Plating 9758 | -6/Factory | Destroyed 8 combat bots 9765 | -6/Factory | Discovered new exit (range 2) 9866 | -6/Factory | Fabricated Enh. Autogun (x1) 10143 | -6/Factory | Discovered new exit (range 93) 10167 | -6/Factory | Discovered new exit (range 49) 10357 | -6/Factory | Entered Lower Caves 10777 | -6/Lower Caves | Spotted B-75 Beast 10905 | -6/Lower Caves | Destroyed B-75 Beast 11125 | -6/Lower Caves | Discovered new exit (range 18) 11159 | -6/Lower Caves | Entered another Lower Caves area 11210 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11233 | -6/Lower Caves | Found Prototype Special Weapon 11305 | -6/Lower Caves | Discovered new exit (range 18) 11343 | -6/Lower Caves | Entered Factory 11343 | -5/Factory | Evolved 2 slots: Utility x2 11476 | -5/Factory | Central database locked down 11619 | -5/Factory | Destroyed 7 combat bots 11853 | -5/Factory | Identified Molecular Deconstructor 12049 | -5/Factory | Build established: Scavenger-Gunner 12193 | -5/Factory | Garrison activated, responded to threat 12659 | -5/Factory | Discovered new exit (range 9) 12843 | -5/Factory | First assault squad dispatched 12865 | -5/Factory | Build established: Gunner 12894 | -5/Factory | Entered another Factory area 12894 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13313 | -4/Factory | Build established: Hacker-Gunner 13438 | -4/Factory | First assault squad dispatched 13458 | -4/Factory | Fabricated Enh. Autogun (x1) 14363 | -4/Factory | Destroyed 7 combat bots 14883 | -4/Factory | Build established: Scavenger-Gunner 14917 | -4/Factory | Garrison activated, responded to threat 14985 | -4/Factory | Discovered new exit (range 10) 15079 | -4/Factory | Lost 3 parts (1p2u) 15081 | -4/Factory | Entered Research 15081 | -3/Research | Evolved 2 slots: Utility x2 15386 | -3/Research | Destroyed 7 combat bots 15549 | -3/Research | Build established: Hacker-Gunner 15558 | -3/Research | Repaired Imp. Weapon Cycler 15725 | -3/Research | Spotted B-86 Titan 15831 | -3/Research | First assault squad dispatched 15938 | -3/Research | Destroyed B-86 Titan 16018 | -3/Research | Fabricated Imp. Cooling System (x1) 16200 | -3/Research | Spotted B-86 Titan 16217 | -3/Research | Destroyed B-86 Titan 16275 | -3/Research | Destroyed 8 combat bots 16467 | -3/Research | Self-destructed Last Messages --------------- 16460_ U-05 Engineer lays Concrete. 16461_ H-77 Assassin knocked back. 16462_ U-05 Engineer lays Concrete. 16463_ Slug penetrates U-05 Engineer. 16463_ U-05 Engineer destroyed. 16463_ Slug penetrates Wall. 16463_ K-01 Serf collects debris. 16465_ U-05 Engineer builds a Wall. 16465_ U-05 Engineer lays Concrete. 16466_ C-30 ARC bursts open, deploying its payload. 16466_ G-73 Enforcer unfolds itself. 16466_ G-67 Veteran unfolds itself. 16466_ E-15 Imp unfolds itself. 16466_ Imp. Cooling System blown off. 16466_ Hardcell Cannon blown off. 16466_ Matter Compressor blown off. 16466_ E-15 Imp destroyed. 16466_ K-01 Serf collects debris. 16467_ Penetrated by Slug. 16467_ U-05 Engineer lays Concrete. 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""" # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 41 Energy Capacity 550 Matter Stores 550 Matter Capacity 550 Sight Range 23 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Armor Coverage 825 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 24 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Matter Filter | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Power Amplifier | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. Treads | x2 | -7/Factory Enh. Autogun | x1 | -6/Factory Enh. Autogun | x1 | -4/Factory Imp. Cooling System | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadShieldRouter Manual? 0 Play Time 01:52:03 Cumulative 472.6 hours Start 2020.08.19 @ 22:09:52 End 2020.08.20 @ 14:36:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 126 Rogue 1 Adventurer 125 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 45 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 18456549-d9ca-4806-b103-771e0fa8df34