Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.12 @ 22:39:21 Player: Haiko Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (4683) 4683 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9013 Bonus ------- None Cogmind --------- Core Integrity 825/850 Matter 221/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Thermic Laser Plasma Cannon Minigun > --- INVENTORY (10) --- Deuterium Engine Compact Matter Pod (150) Precision Beam Rifle Heavy Assault Rifle Advanced Assault Cannon Shock Bomb Launcher Datajack Mining Claw Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Thermic Laser Plasma Cannon Minigun > --- INVENTORY -------- Deuterium Engine Compact Matter Pod Precision Beam Rifle Heavy Assault Rifle Advanced Assault Cannon Shock Bomb Launcher Datajack Mining Claw Scythe [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 1 1 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 74 | 7 7 21 16 15 4 . 4 Power 11 | 1 . 4 2 2 . . 2 Engine 6 | 1 . 2 1 2 . . . Core 5 | . . 2 1 . . . 2 Reactor . | . . . . . . . . Propulsion 17 | 2 . 7 4 3 1 . . Treads . | . . . . . . . . Leg 17 | 2 . 7 4 3 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 2 2 4 4 1 . 1 Device 9 | 1 1 . 3 3 . . 1 Storage 2 | 1 . 1 . . . . . Processor 4 | . 1 1 . 1 1 . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 30 | 2 5 8 6 6 2 . 1 Energy Gun 8 | 1 1 1 2 2 . . 1 Energy Cannon 3 | . . 1 1 1 . . . Ballistic Gun 8 | 1 . 4 2 1 . . . Ballistic Cannon 3 | . 1 . 1 . 1 . . Launcher 4 | . 1 1 . 2 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 4 | . . 1 . 1 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 2 | . . 1 . 1 2 . . To Critical Strikes . | . . . . . . . . Average Backups 8 | . 4 8 9 9 9 9 8 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . 1 3 4 3 3 3 1 Weapon 4 | . 2 4 4 5 5 5 5 Tool/Special . | . . . . . . . . Unused Backups 7 | . 1 2 . 2 . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 . 2 . . 1 Weapon 3 | . 1 1 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 98 99 95 90 92 97 Engine 6 | . 14 4 1 6 7 7 1 Core 3 | . . 5 7 3 . . 9 Leg 26 | . 28 31 27 22 22 23 20 Device 10 | . 14 6 9 15 6 7 19 Storage 8 | . 3 11 9 7 7 7 6 Processor 12 | . 10 15 13 7 14 15 13 Hackware 3 | . . . 4 7 7 7 6 Energy Gun 6 | . 10 5 10 2 5 7 6 Energy Cannon 3 | . . 4 2 3 2 . 5 Ballistic Gun 6 | . 1 5 7 10 7 7 6 Ballistic Cannon 5 | . 10 5 6 3 2 1 . Peak Build Rating 47 | 9 9 17 29 41 40 39 47 Average Rating 24 | 6 8 14 24 37 37 36 45 On Entrance 22 | . 9 9 17 28 39 39 36 Naked Turns . | . . . . . . . . Heaviest Build 41 | 11 11 27 30 41 35 31 39 Greatest Support 53 | 20 20 33 45 53 53 48 48 Greatest Overweight (x) 1 | 1 . . . 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 5 9 10 10 10 10 10 Most Carried 10 | 2 6 10 10 10 10 9 9 Average Carried 8 | 1 4 8 9 9 9 9 8 Final Capacity 10 | 8 5 10 10 10 10 10 10 Final Carried 10 | 2 5 10 10 10 9 9 9 Class Distribution -------------------- 29% | Mutant 23% | Hacker-Skirmisher 17% | Scavenger-Skirmisher 15% | Scavenger-Mutant 8% | Hacker-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3042 | 83 132 950 615 823 439 . . Remotely . | . . . . . . . . Salvage Created 4972 | 150 155 1535 921 1353 858 . . Parts 295 | 17 11 90 66 85 26 . . Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 107 | . 6 34 22 28 17 . . Melee 1 | . . 1 . . . . . Guns 47 | . 3 12 12 15 5 . . Cannons 41 | . 1 18 8 10 4 . . AOE 18 | . 2 3 2 3 8 . . Classes Destroyed 15 | 2 3 3 4 3 . . . Worker 6 | . . . 4 2 . . . Builder 6 | . . . 2 4 . . . Tunneler 5 | 5 . . . . . . . Hauler 2 | . . 2 . . . . . Recycler 2 | 1 . 1 . . . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . 1 1 . . . Watcher 14 | . 3 5 4 2 . . . Swarmer 26 | . 5 3 6 9 3 . . Grunt 50 | . 1 20 9 13 7 . . Brawler 5 | . . . . 1 4 . . Duelist 3 | . . 1 . . 2 . . Sentry 18 | . . 10 5 1 2 . . Hunter 2 | . . . 2 . . . . Programmer 4 | . . . . 4 . . . Best Kill Streak 9 | 6 3 5 8 6 9 . . Combat Bots Only 9 | . 3 5 4 4 9 . . Max Kills in Single Turn 5 | 1 2 2 5 3 3 . . Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 2 2 2 2 3 . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 425 | . 21 131 76 124 68 . 5 Missed 141 | . 7 51 21 44 17 . 1 Hits 284 | . 14 80 55 80 51 . 4 Melee 4 | . . . . 1 3 . . Projectile 280 | . 14 80 55 79 48 . 4 Critical Strikes 10 | . . 2 3 3 2 . . Part Disruptions 1 | . . . . 1 . . . Damage Taken 3066 | . 78 810 609 895 581 . 93 Core 521 | . 26 148 62 150 110 . 25 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 907 | . 28 241 178 267 168 . 25 Regen/Repaired (Parts) 286 | . . 120 . 166 . . . Core Remaining (%) 80 | 100 89 63 88 . . 62 . Volleys Fired 293 | 12 21 88 69 74 28 . 1 Largest 3 | 2 2 2 3 3 3 . 2 Hottest 164 | 60 100 98 154 164 141 . 105 Shots Fired 667 | 24 31 176 177 189 68 . 2 Gun 421 | 24 22 86 121 129 38 . 1 Cannon 228 | . 7 88 54 54 24 . 1 Launcher 17 | . 1 2 2 6 6 . . Special 1 | . 1 . . . . . . Kinetic 403 | 12 12 89 102 143 44 . 1 Thermal 202 | 12 11 47 73 40 18 . 1 Explosive 6 | . 1 2 2 1 . . . Electromagnetic 56 | . 7 38 . 5 6 . . Robot Hit Streak 17 | 9 14 17 10 16 17 . 3 Robot Miss Streak 6 | 1 1 3 4 6 3 . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 436 | 18 29 121 106 102 55 3 2 Core Hits 226 | 10 11 52 52 66 34 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 . . Critical Strikes 16 | . . 3 3 3 7 . . Burn 7 | . . . 2 2 3 . . Destroy 4 | . . 1 . 1 2 . . Blast 5 | . . 2 1 . 2 . . Melee Attacks 16 | . 8 1 . . 4 3 . Impact . | . . . . . . . . Slashing 1 | . . 1 . . . . . Piercing . | . . . . . . . . Sneak Attacks 14 | . 8 . . . 3 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10252 | 174 397 2516 2794 2760 1570 . 41 Guns 4304 | 174 196 860 1109 1433 517 . 15 Cannons 3379 | . 64 1395 640 780 474 . 26 Explosions 2364 | . 112 214 1011 448 579 . . Melee 31 | . . 31 . . . . . Ramming 174 | . 25 16 34 99 . . . Kinetic 4763 | 66 95 1235 992 1683 677 . 15 Thermal 3538 | 108 87 642 1604 530 541 . 26 Explosive 579 | . 112 151 164 152 . . . Electromagnetic 1167 | . 78 441 . 296 352 . . Impact . | . . . . . . . . Slashing 31 | . . 31 . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 1 . Average Corruption 1 | . . 1 . 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . 3 . 13 6 2 . Message Errors 5 | . . 3 . 2 . . . Matter Fused 8 | . . . . 4 3 1 . Heat Flow Errors 2 | . . . . 1 1 . . Energy Discharges 3 | . . . . 3 . . . Data Loss (minor) 2 | . . . . 1 . 1 . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . . 1 . . Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 277 | . 2 17 207 51 . . . Projectiles 44 | . 2 1 5 36 . . . Explosions 233 | . . 16 202 15 . . . Melee . | . . . . . . . . Knockbacks 17 | . 1 9 4 1 2 . . Impact . | . . . . . . . . Kinetic 17 | . 1 9 4 1 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . 34 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 27 | . 9 4 5 9 . . . Kicked 27 | . 9 4 5 9 . . . Crushed . | . . . . . . . . Highest Temperature 366 | 40 54 237 366 170 319 . 30 Average Temperature 68 | 18 17 54 100 24 122 . 22 Received Heat Transfer 1284 | . . 435 342 222 285 . . Effects 5 | . . . 5 . . . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 1 1 2 2 . . Heat Transferred 6329 | 250 200 1123 2487 1090 1129 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . . 4 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 87 | 100 100 96 67 78 . . 100 Level 1 12 | . . 3 32 21 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 339 | 10 61 218 339 279 . . . Initial 82 | . 5 . . 82 . . . Average 90 | 2 14 64 160 134 . . . Influence Increases 3214 | 30 216 999 743 862 364 . . Destroy 0b10 Robot/C 2140 | . 120 680 440 560 340 . . Destroy 0b10 Robot/NC 190 | 30 15 40 55 50 . . . Destroy Leader 512 | . 26 204 128 134 20 . . Allied During Kill 4 | . . . . . 4 . . Successful Hack 112 | . 14 22 8 68 . . . Disable Machine 135 | . 9 36 54 36 . . . Destroy Structure 61 | . 2 17 28 14 . . . Lose Combat Pursuer 60 | . 30 . 30 . . . . Influence Decreases 3214 | 20 226 999 530 1004 361 74 . Entered New Map 190 | . 5 . . 131 32 22 . Time Decay 2694 | 20 221 839 380 863 319 52 . Lost Part 30 | . . 10 . 10 10 . . Purge Threat 300 | . . 150 150 . . . . Squads Dispatched 18 | . 1 5 3 9 . . . Investigation 12 | . 1 5 2 4 . . . Extermination 4 | . . . . 4 . . . Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 10 39 33 34 16 . 1 Peak Tracking Total 9 | . 3 3 4 5 9 . 2 Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 7 | . 1 1 2 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 15 | . 1 4 6 4 . . . Max in Single Turn 5 | . 1 1 5 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 33 | . 6 12 4 9 1 . 1 Terminals 24 | . 5 10 4 4 . . 1 Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . 1 . 2 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 3 | . . 1 . 2 . . . Garrison Access . | . . . . . . . . Total Hacks 116 | . 17 55 10 31 1 . 2 Successful 82 | . 13 40 6 22 1 . . Failed 34 | . 4 15 4 9 . . 2 Catastrophic 4 | . 3 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 67 | . 16 32 10 7 . . 2 Fabricators 5 | . . . . 5 . . . Repair Stations 13 | . . 6 . 7 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 29 | . . 17 . 12 . . . Garrison Access . | . . . . . . . . Terminal Hacks 42 | . 12 19 6 4 1 . . Record 2 | . . 1 . 1 . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 6 | . 1 4 1 . . . . Open Door 1 | . . . . . 1 . . Open DSF 2 | . . . . 2 . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . 1 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 7 | . 3 3 1 . . . . Unreport Threat 2 | . . 1 1 . . . . Locate Traps 3 | . . 2 . 1 . . . Dispatch Records 3 | . 2 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 2 . . . . . Zone Layout 5 | . 2 1 2 . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 11 | . . 6 . 5 . . . Scan Component 6 | . . 3 . 3 . . . Repair 5 | . . 3 . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 27 | . . 15 . 12 . . . Insert Component 14 | . . 7 . 7 . . . Analyze 13 | . . 8 . 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 10 3 7 . . 1 Full Trace Events 12 | . 1 6 1 4 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . 7 . 5 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 3 . 2 . . . Time 135 | . . 90 . 45 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 12 | . . 7 . 5 . . . Part Schematics Acquired 12 | . . 7 . 5 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . 3 . . . . 3 . Non-combat 5 | . 3 . . . . 2 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 7 | . 4 . . . . 3 . parse_system 4 | . 1 . . . . 3 . no_distress 3 | . 3 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 1 1 Highest-Rated Group 36 | . . . . . 36 20 20 Highest-Rated Ally 20 | . . . . . 20 20 20 Total Orders 1 | . . . . . 1 . . FOLLOW 1 | . . . . . 1 . . Ally Attacks 3 | . . . . . 3 . . Total Damage 26 | . . . . . 26 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 6076 | 26 831 2121 230 1768 792 216 92 Sensors 4682 | . 644 1255 194 1768 513 216 92 Terrain 494 | 26 187 2 . . 279 . . Structural 92 | . . . . . . . 92 T.N.C. 1094 | . . 864 230 . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6740 | 89 831 2121 789 1768 834 216 92 Spaces Moved 4291 | 39 596 1324 454 1081 574 169 54 Core 11 | 11 . . . . . . . Treads . | . . . . . . . . Legs 4280 | 28 596 1324 454 1081 574 169 54 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 123 Average Speed 121 | 106 120 120 120 123 123 123 123 Slowest Speed 190 | 120 120 120 120 190 190 123 123 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 68 91 49 24 67 19 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 76 | . 2 13 26 11 24 . . Melee . | . . . . . . . . Projectile 13 | . 2 3 5 . 3 . . AOE 63 | . . 10 21 11 21 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5225 | 61 673 1679 561 1366 635 175 75 Wait 400 | . 17 196 2 155 13 3 14 Move 4284 | 38 595 1323 453 1080 573 168 54 Hop . | . . . . . . . . Pick Up 34 | 3 7 16 1 7 . . . Fast Attach 24 | 7 1 4 5 4 2 . 1 Attach 10 | . 1 2 2 1 2 . 2 Detach 3 | . 2 . . . 1 . . Swap 80 | . 7 24 13 20 12 1 3 Drop 54 | 1 5 21 11 16 . . . Fire 293 | 12 21 88 69 74 28 . 1 Melee 16 | . 8 1 . . 4 3 . Ram . | . . . . . . . . Kick 27 | . 9 4 5 9 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 393 | -10/Materials | Identified exit to Mines 797 | -10/Materials | Discovered new exit (range 9) 814 | -10/Materials | Identified exit to Materials 885 | -10/Materials | Discovered exit to Materials (range 13) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -9/Materials | Discovered new exit (range 10) 1754 | -9/Materials | Discovered new exit (range 13) 1901 | -9/Materials | Discovered new exit (range 11) 2212 | -9/Materials | Discovered new exit (range 11) 2482 | -9/Materials | Build established: Scavenger-Mutant 2589 | -9/Materials | Discovered new exit (range 12) 2880 | -9/Materials | Repaired Nuclear Core 2906 | -9/Materials | Repaired Aluminum Leg 2932 | -9/Materials | Repaired Aluminum Leg 3041 | -9/Materials | Identified exit to Materials 3042 | -9/Materials | Entered another Materials area 3042 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3344 | -8/Materials | Build established: Scavenger-Skirmisher 3770 | -8/Materials | Build established: Scavenger-Gunner 3773 | -8/Materials | Discovered new exit (range 9) 3804 | -8/Materials | Identified exit to Factory 3831 | -8/Materials | Entered Factory 3831 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3973 | -7/Factory | Repaired Broken Carbon-fiber Leg 4110 | -7/Factory | Build established: Scavenger-Skirmisher 4708 | -7/Factory | Repaired Minigun 5024 | -7/Factory | Build established: Hacker-Skirmisher 5588 | -7/Factory | Discovered new exit (range 9) 5598 | -7/Factory | Identified exit to Lower Caves 5599 | -7/Factory | Entered Lower Caves 5863 | -7/Lower Caves | Identified exit to Lower Caves 5910 | -7/Lower Caves | Build established: Hacker-Mutant 5950 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5994 | -7/Lower Caves | Destroyed 9 combat bots 6159 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6346 | -7/Lower Caves | Build established: Hacker-Skirmisher 6433 | -7/Lower Caves | Entered another Lower Caves area 6433 | -7/Lower Caves | Accompanied by 1 ally 6639 | -7/Lower Caves | Discovered new exit (range 7) 6646 | -7/Lower Caves | Identified exit to Factory 6649 | -7/Lower Caves | Entered Factory 6649 | -6/Factory | Accompanied by 1 ally 6649 | -6/Factory | Evolved 2 slots: Utility x2 6741 | -6/Factory | Self-destructed Last Messages --------------- Reading system data... 06497_ 1C-R36(k) breaks down the debris. 06499_ Sneak attack on *Gilmore. 06499_ Jacked *Gilmore... >>parse_system Reading system data... 06543_ System corrupted: Component data lost. 06639_ EXIT=FOUND 06646_ EXIT=IDENTIFIED: FACTORY 06648_ Sneak attack on PH-7MB(S). 06648_ Jacked PH-7MB(S)... >>parse_system Reading system data... PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 06655_ Connecting with DSF Access... 06671_ Acquired Lgt. Nuclear Core. 06726_ K-01 Serf cleans the Subcomponent Replicator. 06731_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????## ???????????????????????? | | ???????????########## ???????????????????????? | | ??################### ???????????????????????? | | ??########### # u ##?????????????????????? | | ??## # """ # ##?????????????????????? | | ??## *** # """ # ###### ????????????????? | | ??## ** # """ # #######????????????????? | | ??## # # ????????????????? | | ??## # """ # ??????????????????? | | ??## """"" # """ # ???????????????????? | | ??## """"" + """ # ????????????????????? | | ??## """ # # ???????R?????????????? | | ??## # """ # ##?????????????????????? | | ??######+#### """ # ##?????????????????????? | | ??### # """ # u @##?????????????????????? | | ???## # # % ##?????????????????????? | | ??### # """ #k b ##?????????????????????? | | ??### # """ + ##??Y??????????????????? | | ??## # """ # # ?????????????????????? | | ??##T # # % # ?????????????????????? | | ??### ######### # ?????????????????????? | | ?? A# ?????????????????????? | | ??? # ?????????????????????? | | ??? [!!R # ?????????????????????? | | ?? !!! + ?????????????????????? | | !! # ?????????????????????? | | ## ######### # ????????????????????? | | ## ######### """ # "???????????????????? | | ## ???????## """"" # ""R??????????????????? | | ## #??????## "?""" # ?""??????????????????? | | ##+#+#??????## ????? ##?????????????????????? | | # ?????? # ????? # ?????????????????????? | | ??????????????????? # ?????????????????????? | | ???????????????????? # ?????????????????????? | | ??????????????????????"" ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Terrain Scan Processor | -7/Factory | Scanalyzed Com. Matter Pod | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 42% | -9/Materials Aluminum Leg | 58% | -9/Materials Aluminum Leg | 55% | -9/Materials Carbon-fiber Leg | 20% | -7/Factory | Broken Minigun | 36% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed SurgeDrainedFlail Manual? 0 Play Time 01:54:07 Cumulative 6.3 hours Start 2025.10.12 @ 13:23:49 End 2025.10.12 @ 22:39:21 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8657ce1c-b1cd-460c-8d1e-395277162db2