Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 17:26:39 Player: pappous Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (354) 1770 Value Destroyed (16413) 16413 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3657) 3657 TOTAL SCORE: 31300 Bonus ------- High Alert Combat Kills 1008 Follower Combat Kills 508 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Scanned by Researcher 500 Friendly Fire -359 Cogmind --------- Core Integrity 590/1450 Matter 183/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (1350) Ox26 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Biometal Leg Huge Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Weapon Cycler Relay Coupler [NC] (23) Gamma Rifle Gamma Bomb Array Gamma Bomb Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Myomer Leg Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Enhanced Optical Array Advanced Sensor Array Assembled Combat Suite Improved Transmission Jammer Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads Myomer Leg Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Relay Coupler [NC] Enhanced Quantum Rifle High-powered Shotgun Coil Gun Coil Gun Advanced KE Penetrator Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Advanced Remote Datajack Power Sword [Rating: 193] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Heavy Treads Treads Heavy Treads Leg Assembled Alloy Leg Wheel Wheel Utility Huge Storage Unit Device Assembled Nanovents Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Launcher Gamma Bomb Array Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Slots Evolved 16 | . . 2 . 2 . 2 . . . . . . 2 . . . . . 2 2 . 2 . 2 Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Propulsion 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Utility 9 | . . 1 . 2 . . . . . . . . 2 . . . . . 1 2 . 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 265 | 6 9 6 . 19 6 8 9 9 1 1 . 5 15 8 . 31 39 6 2 2 31 11 11 30 Power 36 | 1 2 . . 2 . . 1 2 . . . . 3 . . 3 3 1 . . 6 5 2 5 Engine 14 | 1 2 . . 2 . . . 2 . . . . 2 . . 3 1 . . . 1 . . . Core 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Reactor 19 | . . . . . . . 1 . . . . . 1 . . . 1 1 . . 3 5 2 5 Propulsion 74 | 2 3 1 . 5 3 3 4 . . . . 2 1 1 . 3 10 4 1 1 14 3 5 8 Treads 44 | 1 2 . . 5 3 3 4 . . . . 2 1 1 . 3 7 4 . . 3 1 1 3 Leg 22 | . . . . . . . . . . . . . . . . . 1 . . . 11 2 4 4 Wheel 8 | 1 1 1 . . . . . . . . . . . . . . 2 . 1 1 . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 70 | 1 3 1 . 6 2 1 1 3 . 1 . 1 5 2 . 14 11 1 1 . 8 2 3 3 Device 29 | . . . . 3 1 . 1 . . 1 . 1 1 1 . 7 2 1 . . 4 2 3 1 Storage 8 | 1 2 . . 1 . . . . . . . . . . . 2 1 . . . . . . 1 Processor 10 | . 1 1 . 1 1 . . . . . . . 3 . . 1 . . . . 1 . . 1 Hackware 4 | . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . . . Protection 19 | . . . . 1 . . . 2 . . . . 1 1 . 4 8 . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 1 4 . 6 1 4 3 4 1 . . 2 6 5 . 11 15 . . 1 3 1 1 14 Energy Gun 28 | 2 . 3 . 3 . . 1 2 . . . . 2 . . 5 8 . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Ballistic Gun 38 | . 1 1 . 3 1 2 2 1 1 . . 2 3 3 . 5 3 . . . . . 1 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . 1 . . . . 1 1 . . 2 . . 1 1 . . 2 Special Weapon 5 | . . . . . . 2 . . . . . . . 1 . . . . . . 2 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . . . . . . . . . 2 1 . 1 6 . . 1 . . 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Lost 161 | . 1 . . 4 1 2 1 1 . . . 5 4 2 2 7 19 6 2 8 35 21 2 38 Power 21 | . . . . 2 . . . . . . . . 2 . . . 2 . . 2 4 5 . 4 Propulsion 33 | . 1 . . . . 1 . . . . . 2 . 1 . 2 5 2 2 . 6 1 1 9 Utility 61 | . . . . 1 1 . . 1 . . . 1 . 1 1 4 6 1 . 3 17 10 1 13 Weapon 46 | . . . . 1 . 1 1 . . . . 2 2 . 1 1 6 3 . 3 8 5 . 12 Highest Loss Streak 14 | . 1 . . 3 1 2 1 1 . . . 2 1 2 2 2 7 3 2 2 12 12 2 14 To Critical Strikes 5 | . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 . 1 Average Slot Usage (%) 85 | . 97 92 100 91 99 94 92 83 84 83 84 78 81 79 80 84 89 89 79 81 81 74 86 74 Engine 4 | . 13 11 11 8 9 7 5 6 7 7 7 7 1 6 6 5 1 . . . 2 . . . Reactor 2 | . . . . . . . 1 . . . . . 3 . . . 1 6 5 4 4 9 7 11 Treads 11 | . 13 11 11 14 17 25 24 15 15 15 15 14 13 12 13 16 16 13 . . . 1 . 3 Leg 4 | . . . . . . . . . . . . . . . . . 2 10 10 10 18 15 18 10 Wheel 1 | . 13 11 11 3 . . . . . . . . . . . . 3 . 3 3 . . . . Device 11 | . . . . 3 8 7 7 . . 6 7 7 15 16 20 15 12 12 14 14 13 20 27 17 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 8 13 11 10 9 8 9 9 Processor 13 | . 13 15 22 20 27 23 15 15 15 15 15 15 18 13 13 15 13 13 11 10 9 4 4 5 Hackware 1 | . . . . . . . 7 7 7 . . . . . . . . . 2 5 1 . . . Protection 3 | . . . . 5 . . . 6 7 7 7 3 1 2 . 4 6 . . 4 4 3 4 3 Energy Gun 6 | . 27 10 11 11 10 7 2 7 7 7 7 7 5 6 6 8 9 5 . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 1 7 16 14 12 6 13 6 Ballistic Gun 8 | . . 22 22 15 16 14 10 14 15 15 15 13 12 12 13 9 7 4 . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 12 90 94 94 108 102 102 110 110 109 110 110 110 132 128 109 117 114 138 169 174 180 198 187 195 Greatest Support 140 | 20 20 20 16 40 40 80 140 140 140 140 140 140 140 100 100 110 80 60 60 60 120 135 135 140 Greatest Overweight (x) 27 | 1 27 9 5 6 5 2 2 . . . . 1 1 1 1 2 11 3 6 2 2 2 3 2 Average Overweight (x) 1 | . 4 7 5 3 2 1 . . . . . . . 1 1 . 6 1 3 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 18 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 16 25 25 Average Carried 22 | 1 9 19 25 24 24 24 22 24 25 25 25 22 23 23 24 24 23 24 24 24 23 12 18 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 25 25 23 25 22 25 25 25 25 25 20 25 24 24 24 25 25 25 25 12 16 25 12 Class Distribution -------------------- 22% | Golem 21% | Scavenger-Gunner 20% | Gunner 15% | Mutant 7% | Generator-Golem 5% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Golem | -4/Armory Generator-Golem | -3/Research Generator-Golem | -3/Testing Generator-Golem | -2/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Matter Collected 7726 | 222 140 435 . 463 304 94 522 512 172 36 . 345 676 288 54 947 984 173 20 100 255 213 158 613 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20945 | . 231 635 . 1160 651 369 953 1058 170 195 . 349 1321 378 72 1532 2400 461 862 1514 2370 783 793 2688 Parts 963 | . 13 41 . 64 38 20 17 43 9 10 . 18 61 11 . 119 29 27 35 67 112 35 61 133 Haulers Intercepted 10 | . 1 3 . 3 . . . 1 . . . . 2 . . . . . . . . . . . Recyclers Shooed 7 | . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . . 2 10 . 26 . 14 . . . 26 . . . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Combat Hostiles Destroyed 340 | . 6 11 . 22 15 9 4 18 5 4 . 8 19 8 . 10 61 8 12 24 46 10 11 29 Melee 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Guns 180 | . 6 11 . 22 15 9 4 18 5 4 . 8 19 4 . 9 27 3 . . . . . 16 Cannons 108 | . . . . . . . . . . . . . . . . . . 5 11 20 41 8 11 12 AOE 42 | . . . . . . . . . . . . . . 4 . . 33 . . 3 2 . . . Classes Destroyed 28 | . 3 4 . 5 . 1 1 . . . . 1 1 . . 4 4 . 1 . 1 1 1 . Worker 16 | . . 4 . 2 . 1 . 1 . . . . 4 . . . . . . 2 . . . 2 Builder 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . 3 Tunneler 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Hauler 10 | . 1 3 . 3 . . . 1 . . . . 2 . . . . . . . . . . . Recycler 8 | . . 1 . 1 . . . 3 . . . . 1 . . . . . . . . . . 2 Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Swarmer 62 | . 3 8 . 6 3 3 . 7 . . . 3 6 . . . . . . 4 16 . . 3 Grunt 65 | . 3 1 . 4 6 3 . 5 . 4 . 3 6 2 . . . . 4 11 5 2 2 4 Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 6 | . . . . 1 . . . . . . . . . . . . . . . . 3 2 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 30 | . . 2 . 6 6 1 . 3 1 . . 1 1 . . . . . 4 . 2 2 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 13 | . . . . 2 . . . . . . . . . 3 . . . . . . 4 . . 4 Hunter 31 | . . . . 2 . . . . . . . . 2 2 . . . 6 . 2 4 2 4 7 Programmer 50 | . . . . . . 2 . 3 . . . . 4 1 . . . 2 4 7 11 2 5 9 Heavy 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Compactor 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Zionite 50 | . . . . . . . . . . . . . . . . 50 . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Assembled 44 | . . . . . . . . . . . . . . . . . 44 . . . . . . . Golem 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . Wasp 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . 1 . . . . . . 3 . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 43 | . 2 8 . 5 4 3 1 8 4 4 . 2 4 8 . 10 43 2 2 9 8 6 3 7 Combat Bots Only 41 | . 2 5 . 4 4 3 1 8 4 4 . 2 3 8 . 1 41 2 2 6 8 5 3 5 Max Kills in Single Turn 18 | . 2 2 . 3 3 2 1 2 2 1 . 1 2 2 1 2 18 1 1 3 2 2 1 1 Gunslinging 2 | . 1 1 . 1 2 . . . 1 . . . 1 . . . . . . . . . . . Exploded 18 | . . . . . . . . . . . . . . 2 . . 18 . . 2 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Damage Taken 38460 | . 303 259 . 1267 435 648 47 1333 301 103 . 863 1698 1084 161 1605 2472 1115 714 2779 9443 3290 1076 7464 Core 3653 | . 79 45 . 194 51 55 . 139 . . . 77 142 66 . 98 260 184 67 125 810 323 78 860 Absorbed by Shields 144 | . . . . . . . . . . . . . . . . 144 . . . . . . . . Reduced by Siege Mode 890 | . . . . . . . . 144 40 10 . 58 136 29 . 50 . . . . 276 . . 147 Redirected to Shielding 299 | . . . . . . . . . . . . . . . . . 299 . . . . . . . Core Remaining (%) 62 | 100 68 . 88 . 55 . . . . . . 61 . . . . . 11 93 . 18 . 69 . Volleys Fired 1144 | . 22 24 . 51 24 21 53 57 9 6 . 23 65 23 2 136 128 22 32 70 154 59 49 114 Largest 3 | . 2 3 . 3 3 3 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 2 3 3 Hottest 188 | . 100 102 . 188 188 136 80 136 125 125 . 125 138 127 127 177 150 115 75 75 75 50 75 175 Shots Fired 2583 | . 44 72 . 151 72 49 91 142 25 15 . 62 180 66 6 347 252 54 75 127 334 82 124 213 Gun 1707 | . 44 72 . 151 72 48 84 141 25 15 . 62 179 61 6 347 238 24 . . . . . 138 Cannon 827 | . . . . . . . . . . . . . . . . . 8 30 75 122 320 82 124 66 Launcher 32 | . . . . . . . . 1 . . . . 1 5 . . 6 . . 5 5 . . 9 Special 17 | . . . . . . 1 7 . . . . . . . . . . . . . 9 . . . Kinetic 1062 | . . 48 . 86 45 34 75 112 18 8 . 44 122 38 4 191 109 8 . . . . . 120 Thermal 1449 | . 44 24 . 65 27 14 9 29 7 7 . 18 57 23 2 156 114 46 75 122 320 82 124 84 Explosive 13 | . . . . . . . . 1 . . . . 1 5 . . 6 . . . . . . . Electromagnetic 27 | . . . . . . . . . . . . . . . . . 8 . . 5 5 . . 9 Phasic 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . Robot Hit Streak 67 | . 6 16 . 29 22 23 15 23 9 12 . 28 34 32 4 32 67 10 13 23 30 44 20 11 Robot Miss Streak 7 | . 4 4 . 6 3 1 1 4 5 1 . 3 6 2 1 4 4 2 1 3 3 1 2 7 Penetration Max 2 | . . . . . 1 . 1 1 . 1 . 1 1 . . . 2 . . . . . . 1 Secondary Targets 41 | . 1 2 . 6 2 3 1 1 2 3 . 2 2 2 . 8 2 . . . . . . 4 Max Gunslinging Chain 2 | . 1 1 . 1 2 1 1 1 1 1 . 1 1 1 . 1 1 . . . . . . 1 Shots Hit Robots 1740 | . 28 41 . 128 55 44 79 112 19 11 . 47 143 54 5 218 186 36 47 75 148 63 48 153 Core Hits 971 | . 12 23 . 62 33 21 22 50 19 12 . 45 85 25 2 83 193 13 21 41 66 19 19 105 Critical Kills 12 | . . . . . . 2 . . . . . . . . . . 6 . . . . . . 4 Critical Parts Destroyed 11 | . . 1 . . 1 . 1 2 . . . . . . . 1 1 . . . . . . 4 Critical Strikes 40 | . 1 3 . 1 1 2 2 2 1 . . 1 . . . 8 9 . . . . . . 9 Burn 15 | . 1 2 . 1 . . . . 1 . . 1 . . . 7 2 . . . . . . . Destroy 24 | . . 1 . . 1 2 2 2 . . . . . . . 1 7 . . . . . . 8 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 58 | . . . . . . . . . . . . . . . . 52 . . . . . 4 . 2 Impact 52 | . . . . . . . . . . . . . . . . 52 . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53036 | . 351 706 . 2099 1144 871 1648 2472 403 254 . 881 2579 1533 93 4457 7800 1167 2274 4336 6995 2912 2296 5765 Guns 26777 | . 351 706 . 2095 1144 871 1648 2420 403 254 . 881 2537 987 93 4457 4966 357 . . . . . 2607 Cannons 20766 | . . . . . . . . . . . . . . . . . 171 810 2243 3415 6731 2837 2296 2263 Explosions 5271 | . . . . . . . . 47 . . . . 42 546 . . 2663 . . 921 244 . . 808 Melee 154 | . . . . . . . . . . . . . . . . . . . . . . 75 . 79 Ramming 68 | . . . . 4 . . . 5 . . . . . . . . . . 31 . 20 . . 8 Kinetic 15876 | . . 422 . 962 584 517 1363 1798 307 161 . 723 1475 659 75 2554 1943 86 . . . . . 2247 Thermal 31203 | . 351 284 . 1133 560 354 285 622 96 93 . 158 1099 328 18 1903 2693 1081 2243 3415 6731 2837 2296 2623 Explosive 3720 | . . . . . . . . 47 . . . . . 546 . . 2663 . . 464 . . . . Electromagnetic 1685 | . . . . . . . . . . . . . 5 . . . 171 . . 457 244 . . 808 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . . . . . . . . . . . . . . . . . 75 . 79 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 330 | . . . . . . . . . . . . . . . . . 330 . . . . . . . Highest Corruption 49 | . . . . . . 1 1 6 6 6 6 6 1 8 8 10 10 11 2 7 49 1 9 28 Average Corruption 7 | . . . . . . 1 1 2 6 6 6 6 1 5 8 9 10 10 1 4 12 1 7 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 510 | . . . . . . . 2 12 17 25 5 21 . 27 26 75 65 62 2 21 75 2 41 32 Message Errors 128 | . . . . . . . . 3 6 4 . 6 . 9 8 15 25 9 1 6 20 1 12 3 Matter Fused 106 | . . . . . . . . 1 4 8 4 3 . 2 9 12 9 14 1 7 18 . 9 5 Heat Flow Errors 59 | . . . . . . . . 2 1 4 . 4 . 5 2 9 8 11 . 1 6 . 4 2 Energy Discharges 58 | . . . . . . . . 1 2 2 . 3 . 5 1 14 4 10 . 2 7 1 3 3 Parts Rejected 7 | . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . 3 Data Loss (minor) 73 | . . . . . . . 1 4 3 4 1 2 . 4 1 8 13 12 . 1 8 . 7 4 Data Loss (major) 23 | . . . . . . . . . 1 1 . 1 . 1 3 3 1 3 . 1 6 . 1 1 Misfires 19 | . . . . . . . 1 1 . 1 . 1 . . 1 5 1 2 . 1 2 . 2 1 Alerts 8 | . . . . . . . . . . 1 . 1 . . . 3 1 . . . . . 1 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Weapon Failures 25 | . . . . . . . . . . . . . . 1 1 5 2 1 . 1 5 . 2 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1311 | . . . . . . . . . . . . . . . . . 83 21 84 286 551 108 100 78 Projectiles 1157 | . . . . . . . . . . . . . . . . . . 21 84 219 551 108 100 74 Explosions 154 | . . . . . . . . . . . . . . . . . 83 . . 67 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . . . . . . . . . . . . 105 . . . . . . 212 7 . . 29 Shots 11 | . . . . . . . . . . . . . 3 . . . . . . 4 1 . . 3 Rammed 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 Targets Rammed 10 | . . . . 1 . . . 1 . . . . . . . . . . 3 . 3 . . 2 Kicked 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 408 | . 285 266 . 337 281 127 16 374 353 291 . 408 40 239 214 217 334 259 . 223 244 1 203 141 Average Temperature 90 | . 110 81 . 104 105 52 6 109 154 101 . 146 13 72 111 50 98 81 . 91 60 1 82 35 Received Heat Transfer 4706 | . 81 57 . 234 216 213 . 279 102 54 . 292 312 295 100 204 644 . 270 421 436 313 12 171 Effects 14 | . . . . 3 . . . 5 . 1 . 4 . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Interference 9 | . . . . 2 . . . 4 . 1 . 2 . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Siege Activations 41 | . . . . . . . . 8 2 1 . 3 7 1 . 14 . . . . 2 . . 3 Total Turns 879 | . . . . . . . . 161 37 12 . 54 190 37 . 254 . . . . 74 . . 60 Longest Duration 96 | . . . . . . . . 63 32 12 . 25 87 37 . 96 . . . . 53 . . 41 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . 3 1 . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Parts Melted 46 | . 3 1 . 3 1 3 . 1 . . . 1 4 1 . 10 3 3 2 1 4 4 1 . Heat Transferred 32471 | . 1110 888 . 2705 1128 800 650 1297 259 185 . 407 2331 629 37 4523 3645 783 1200 1850 3675 1575 1225 1569 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Peak Influence 882 | . 123 201 19 384 742 584 172 306 . . . . 202 . . . . . 267 521 882 545 232 396 Initial 451 | . . . 19 7 252 389 157 . . . . . 61 . . . . . 88 130 248 451 153 42 Average 203 | . 29 88 19 131 575 440 120 140 . . . . 74 . . . . . 105 211 462 435 118 227 Maximum Alert Level 3 | . . 1 . 1 3 2 . 1 . . . . 1 . . . . . 1 2 3 2 1 1 Low Security (%) 64 | 100 100 99 100 71 . . 100 73 . . . . 96 . . . . . 87 67 13 . 92 30 Level 1 19 | . . . . 28 16 29 . 26 . . . . 3 . . . . . 12 7 41 23 7 69 Level 2 13 | . . . . . 61 70 . . . . . . . . . . . . . 24 21 76 . . Level 3 3 | . . . . . 21 . . . . . . . . . . . . . . . 22 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . . . 3 . 2 . 5 . . . . 7 . . . . . 2 5 10 5 6 8 Investigation 4 | . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . Extermination 23 | . . . . . . 1 . 2 . . . . 4 . . . . . 2 2 5 1 3 3 Reinforcement 22 | . . . . 3 . 1 . 3 . . . . 2 . . . . . . 2 2 2 3 4 Assault 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Distress Signals 15 | . 1 . . 4 . 2 . . . . . . . . . . . . . 3 3 2 . . Communications Jammed 87 | . . . . . . . . . . . . . . . . . . . . . . . 9 78 Distress Signals 85 | . . . . . . . . . . . . . . . . . . . . . . . 9 76 Times Spotted 570 | . 20 13 . 37 17 17 5 31 5 4 . 18 24 9 3 65 69 8 12 52 65 30 16 50 Peak Tracking Total 37 | . 4 5 . 6 4 5 2 6 4 4 . 4 4 6 3 6 37 2 3 7 9 10 2 12 Tactical Retreats 26 | . 1 . . 1 1 . . 1 . . . . 2 . . 7 3 . . 1 3 . . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Traps Triggered 17 | . 4 1 . . 2 1 . . . . . . 1 . . . . . 2 2 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Machines Disabled 31 | . . . . . 1 . . 2 . . . . 3 1 . 2 4 . 2 5 9 . 2 . Max in Single Turn 4 | . . . . . 1 . . 1 . . . . 2 1 . 1 1 . 1 4 1 . 1 . Garrison Access 6 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 1 . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Machines Accessed 26 | . . . . 2 . . . 2 . . 4 1 5 . . 1 . . 3 2 2 1 3 . Terminals 14 | . . . . 1 . . . 1 . . . 1 4 . . . . . 2 1 2 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . 1 . . . . 1 . . . . . 1 1 . 1 1 . Total Hacks 65 | . . . . 2 . . . 2 . . 28 2 7 . . 2 . . 5 2 8 1 6 . Successful 48 | . . . . 1 . . . 1 . . 28 2 2 . . 2 . . 3 2 4 1 2 . Failed 17 | . . . . 1 . . . 1 . . . . 5 . . . . . 2 . 4 . 4 . Catastrophic 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . . . . 1 . . . 1 . . . . 3 1 . 4 . . . . 5 . . . Terminals 28 | . . . . 1 . . . 1 . . . 2 6 . . . . . 4 1 8 . 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . 1 . . . . 1 . . . . . 1 1 . 1 1 . Terminal Hacks 41 | . . . . . . . . . . . 28 2 1 . . 2 . . 2 1 4 . 1 . Record 14 | . . . . . . . . . . . 11 2 . . . . . . . . . . 1 . Part Schematic 11 | . . . . . . . . . . . 9 . . . . 2 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 3 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . . . 1 . . . . 1 . . . . . 1 1 . 1 1 . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . 1 . . . 1 . . . . 3 . . . . . 2 . 2 . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . 9 . . . . 2 . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . 1 6 . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . 1 6 . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . ignore_targets 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . Machine Destruction 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . Attached 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Total Allies 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . Highest-Rated Group 119 | . . . . . . . . . . . . 96 96 . . . 119 . . . . . . . Highest-Rated Ally 119 | . . . . . . . . . . . . 96 96 . . . 119 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . . . . 36 6 . . . 23 . . . . . . . Total Damage 4374 | . . . . . . . . . . . . 1327 113 . . . 2934 . . . . . . . Kills 20 | . . . . . . . . . . . . 10 1 . . . 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . 1 . . 2 . 1 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Turns Passed 28128 | 63 1607 847 83 1895 879 630 536 1559 539 748 178 846 2308 1104 785 2199 1800 1583 1168 1526 1987 807 1327 1124 Spaces Moved 10685 | 56 631 358 48 600 223 209 174 737 299 449 112 458 1088 420 325 709 569 632 403 567 607 301 378 332 Core 7 | 1 6 . . . . . . . . . . . . . . . . . . . . . . . Treads 6153 | 2 138 7 . 322 223 209 174 737 299 449 112 458 1088 420 325 709 228 50 . . 21 57 . 125 Legs 2841 | . . . . . . . . . . . . . . . . . . 582 277 567 586 244 378 207 Wheels 1684 | 53 487 351 48 278 . . . . . . . . . . . . 341 . 126 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 175 175 175 320 242 160 160 160 160 160 160 160 240 240 166 215 180 175 210 135 183 180 157 Average Speed 202 | 91 233 201 175 261 324 257 208 160 160 160 160 160 166 240 240 198 239 203 199 210 195 194 191 197 Slowest Speed 1400 | 160 1400 480 175 560 560 320 320 160 160 160 160 240 240 240 240 330 330 246 210 210 260 242 285 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 4 97 27 25 56 38 7 75 21 54 51 79 60 26 50 44 51 67 64 11 14 36 9 56 12 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 5 | . . . 1 . . . . . . . 1 2 . . . . . 1 . . . . . . Known Exits Taken 7 | . . . . 1 . . . . . . . . 1 1 1 . . . 1 1 1 . . . Unknown Exits Taken 14 | 1 1 1 1 . . . . 1 1 1 1 1 . . . 1 1 1 . . . 1 1 . Scrap Searched 5 | . . . 1 . . . . . 1 . . 2 . . . 1 . . . . . . . . Spaces Dug 212 | . . . . . . . . . . . . . . . . 3 . . 7 15 117 12 53 5 Terrain Destroyed 430 | . . . . . 1 . 1 11 . . . . 11 33 . 3 4 15 21 55 144 20 67 44 Melee 5 | . . . . . . . . . . . . . . . . 3 . . . . . 2 . . Projectile 340 | . . . . . 1 . 1 1 . . . . 5 . . . 4 15 21 38 144 18 67 25 AOE 85 | . . . . . . . . 10 . . . . 6 33 . . . . . 17 . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Arm Res Tes Res Total 15087 | 65 727 442 47 825 324 259 260 994 341 470 111 532 1468 466 326 1212 778 890 713 795 1136 431 885 590 Wait 2554 | . 43 31 . 111 55 18 11 172 30 14 . 45 267 10 . 257 21 214 242 151 289 50 428 95 Move 10662 | 55 630 357 47 600 222 209 173 736 298 448 111 457 1087 419 324 708 568 631 402 566 605 300 377 332 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 4 19 16 . 19 8 2 5 8 1 . . 2 15 2 . 8 9 5 6 3 18 4 9 8 Fast Attach 99 | 5 . 3 . 3 2 . 5 2 . 1 . . 7 3 . 17 13 4 1 . 9 9 5 10 Attach 91 | 1 5 2 . 7 . 5 1 1 . . . 5 4 3 . 6 12 2 1 2 12 2 3 17 Detach 14 | . . . . 1 . . . . . . . . . 1 . 2 2 3 1 1 1 1 . 1 Swap 75 | . 4 1 . 9 4 3 3 6 1 . . . 4 2 . 8 14 . . . 10 . 3 3 Drop 195 | . 4 8 . 23 9 1 9 11 2 1 . . 14 3 . 18 11 9 17 2 34 2 11 6 Fire 1144 | . 22 24 . 51 24 21 53 57 9 6 . 23 65 23 2 136 128 22 32 70 154 59 49 114 Melee 58 | . . . . . . . . . . . . . . . . 52 . . . . . 4 . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . . . Crush 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . 8 . 1 . . . Rewire 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Discovered new exit (range 5) 1509 | -10/Materials | Discovered new exit (range 16) 1671 | -10/Materials | Entered another Materials area 1671 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1956 | -9/Materials | Build established: Gunner 2257 | -9/Materials | Discovered new exit (range 7) 2518 | -9/Materials | Entered Mines 2590 | -9/Mines | Discovered new exit (range 6) 2594 | -9/Mines | Learned Materials stockpile data 2598 | -9/Mines | Learned location of Storage (-7) 2601 | -9/Mines | Entered Materials 2601 | -8/Materials | Evolved 2 slots: Utility x2 3090 | -8/Materials | Build established: Scavenger-Gunner 3293 | -8/Materials | Discovered new exit (range 12) 3454 | -8/Materials | Build established: Gunner 3993 | -8/Materials | Lost 3 parts (1p1u1w) 4113 | -8/Materials | Discovered new exit (range 9) 4496 | -8/Materials | Identified exit to Garrison 4496 | -8/Materials | Entered Garrison 4513 | -8/Garrison | Installed Relay Interface Framework 4614 | -8/Garrison | Triggered checkpoint 4686 | -8/Garrison | Garrison Relay disabled 4936 | -8/Garrison | Triggered checkpoint 5132 | -8/Garrison | Triggered checkpoint 5192 | -8/Garrison | Garrison Relay disabled 5324 | -8/Garrison | Discovered new exit (range 17) 5375 | -8/Garrison | Entered Factory 5375 | -7/Factory | Evolved 2 slots: Propulsion x2 6005 | -7/Factory | Sucked down chute 6005 | -7/Factory | Entered Waste 6066 | -7/Waste | Spotted C-40 Crusher 6077 | -7/Waste | Spotted C-40 Crusher 6077 | -7/Waste | Spotted C-40 Crusher 6096 | -7/Waste | Spotted C-40 Crusher 6113 | -7/Waste | Spotted C-40 Crusher 6114 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6154 | -7/Waste | Spotted C-40 Crusher 6187 | -7/Waste | Destroyed C-40 Crusher 6223 | -7/Waste | Build established: Mutant 6337 | -7/Waste | Destroyed C-40 Crusher 6428 | -7/Waste | Destroyed C-40 Crusher 6463 | -7/Waste | Destroyed C-40 Crusher 6524 | -7/Waste | Discovered new exit (range 11) 6541 | -7/Waste | Entered Factory 6872 | -7/Factory | Build established: Gunner 7382 | -7/Factory | Destroyed 8 combat bots 7613 | -7/Factory | Build established: Mutant 8073 | -7/Factory | Discovered new exit (range 16) 8100 | -7/Factory | Entered Lower Caves 8176 | -7/Lower Caves | Build established: Gunner 8185 | -7/Lower Caves | Ambushed by wild Derelicts 8284 | -7/Lower Caves | Encountered a Warlord checkpoint 8284 | -7/Lower Caves | Learned Factory terminal intel 8377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8626 | -7/Lower Caves | Discovered new exit (range 4) 8639 | -7/Lower Caves | Entered another Lower Caves area 9372 | -7/Lower Caves | Discovered new exit (range 5) 9387 | -7/Lower Caves | Entered Data Miner 9387 | -7/Data Miner | Discovered new exit (range 6) 9395 | -7/Data Miner | Build established: Mutant 9411 | -7/Data Miner | Met Data Miner 9487 | -7/Data Miner | Learned location of Section 7 (-2) 9487 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9515 | -7/Data Miner | Received God Mode back door access code from Data Miner 9565 | -7/Data Miner | Entered Proximity Caves 9617 | -6/Proximity Caves | Escorted by Enhanced Grunt 9770 | -6/Proximity Caves | Learned location of Zion (-6) 10137 | -6/Proximity Caves | Build established: Scavenger-Gunner 10370 | -6/Proximity Caves | Discovered new exit (range 5) 10373 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10411 | -6/Proximity Caves | Entered Factory 10411 | -6/Factory | Accompanied by 1 ally 10411 | -6/Factory | Evolved 2 slots: Utility x2 10412 | -6/Factory | Loaded intel: 27 terminal locations 10554 | -6/Factory | Found Prototype Device 10554 | -6/Factory | Identified Exp. Thermal Shield 10836 | -6/Factory | Discovered new exit (range 10) 11936 | -6/Factory | Identified exit to Lower Caves 11936 | -6/Factory | Identified exit to Extension 12468 | -6/Factory | Build established: Scavenger-Tank 12719 | -6/Factory | Entered Lower Caves 13020 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13035 | -6/Lower Caves | Found Prototype Special Weapon 13035 | -6/Lower Caves | Identified Molecular Deconstructor 13145 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 13183 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 13220 | -6/Lower Caves | Destroyed 8 combat bots 13481 | -6/Lower Caves | Build established: Scavenger-Gunner 13732 | -6/Lower Caves | Identified exit to Lower Caves 13823 | -6/Lower Caves | Entered another Lower Caves area 13857 | -6/Lower Caves | Identified exit to Zion 14608 | -6/Lower Caves | Entered Zion 14697 | -6/Zion | Discovered new exit (range 22) 15029 | -6/Zion | RIF detected upon attempting to enter Zion 15029 | -6/Zion | Attacked by Zionites 15034 | -6/Zion | Spotted MH-8NG(B) 15116 | -6/Zion | Spotted H9-R87(B) 15157 | -6/Zion | Destroyed H9-R87(B) 15180 | -6/Zion | Destroyed MH-8NG(B) 15631 | -6/Zion | System corruption reached 10% 15960 | -6/Zion | Destroyed Imprinter 15974 | -6/Zion | Extracted access codes from Imprinter's data core 16800 | -6/Zion | Discovered new exit (range 4) 16802 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16807 | -6/Zion | Entered Deep Caves 16809 | -6/Deep Caves | Met 5H-AD0 16942 | -6/Deep Caves | Build established: Scavenger-Mutant 16969 | -6/Deep Caves | Z-Facility disabled 17113 | -6/Deep Caves | Lost 7 parts (1n1u5w) 17156 | -6/Deep Caves | Found Prototype Protection 17157 | -6/Deep Caves | Identified Zio. Weapon Casing 17273 | -6/Deep Caves | Found Zio. Weapon Casing 17492 | -6/Deep Caves | Build established: Scavenger-Gunner 17656 | -6/Deep Caves | Discovered new exit (range 10) 17750 | -6/Deep Caves | Spotted as-09216 17788 | -6/Deep Caves | Core integrity fell below 50% 17812 | -6/Deep Caves | Destroyed as-09216 17840 | -6/Deep Caves | Lost 5 parts (1p2n2u) 18005 | -6/Deep Caves | Spotted as-31609 18016 | -6/Deep Caves | Triggered Deep Caves wall 18016 | -6/Deep Caves | Spotted AS-98106 18016 | -6/Deep Caves | Spotted AS-90817 18024 | -6/Deep Caves | Destroyed AS-90817 18029 | -6/Deep Caves | Exposed GOLEM chamber 18076 | -6/Deep Caves | Destroyed AS-98106 18107 | -6/Deep Caves | Destroyed 41 combat bots 18114 | -6/Deep Caves | Lost 5 parts (1n3u1w) 18261 | -6/Deep Caves | Found GOLEM Unit 18264 | -6/Deep Caves | Destroyed 11 combat bots 18287 | -6/Deep Caves | Found GOLEM Unit 18341 | -6/Deep Caves | Found Unknown Device 18375 | -6/Deep Caves | Found GOLEM Unit 18508 | -6/Deep Caves | Spotted as-06746 18584 | -6/Deep Caves | Spotted as-02741 18607 | -6/Deep Caves | Entered Proximity Caves 18915 | -5/Proximity Caves | Build established: Golem 19564 | -5/Proximity Caves | Learned location of Armory (-4) 19958 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 20035 | -5/Proximity Caves | Core integrity fell below 20% 20169 | -5/Proximity Caves | Discovered new exit (range 3) 20190 | -5/Proximity Caves | Entered Factory 20190 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20883 | -5/Factory | Identified exit to Factory 21358 | -5/Factory | Entered another Factory area 21358 | -4/Factory | Evolved 2 slots: Utility x2 21657 | -4/Factory | Discovered new exit (range 10) 21952 | -4/Factory | Identified exit to Upper Caves 21952 | -4/Factory | Identified exit to Armory 22884 | -4/Factory | Entered Armory 23268 | -4/Armory | Lost 8 parts (1p1n3u3w) 23415 | -4/Armory | Identified exit to Research 23507 | -4/Armory | Incoming investigation squad redirected 24062 | -4/Armory | System corruption reached 10% 24277 | -4/Armory | Destroyed 8 combat bots 24428 | -4/Armory | First assault squad dispatched 24457 | -4/Armory | Incoming assault squad redirected 24541 | -4/Armory | Destroyed 7 combat bots 24574 | -4/Armory | Crushed by falling debris 24605 | -4/Armory | Lost 12 parts (2p7u3w) 24647 | -4/Armory | Identified Mobile Assembly Unit 24689 | -4/Armory | System corruption reached 30% 24715 | -4/Armory | Core integrity fell below 50% 24803 | -4/Armory | Lost 10 parts (4n4u2w) 24867 | -4/Armory | Core integrity fell below 20% 24871 | -4/Armory | Entered Research 24871 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25157 | -3/Research | Found Gamma Bomb Array 25168 | -3/Research | First assault squad dispatched 25244 | -3/Research | Incoming assault squad redirected 25352 | -3/Research | Lost 12 parts (2p1n6u3w) 25585 | -3/Research | Discovered new exit (range 11) 25678 | -3/Research | Entered Testing 25708 | -3/Testing | Lost 9 parts (3p4u2w) 26072 | -3/Testing | Build established: Generator-Golem 26295 | -3/Testing | Scanned by Researcher 26449 | -3/Testing | Found Gamma Bomb Array 26455 | -3/Testing | Found Gamma Bomb Array 26913 | -3/Testing | Discovered new exit (range 4) 27005 | -3/Testing | Entered Research 27005 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 27230 | -2/Research | Spotted B-90 Cyclops 27315 | -2/Research | Garrison activated, responded to threat 27367 | -2/Research | Spotted B-90 Cyclops 27388 | -2/Research | System corruption reached 10% 27414 | -2/Research | Lost 4 parts (2n2u) 27584 | -2/Research | Lost 7 parts (3n3u1w) 27843 | -2/Research | Found Unknown Device 27843 | -2/Research | Identified Antimissile System 27993 | -2/Research | Lost 5 parts (3p2w) 28066 | -2/Research | Lost 5 parts (1p1u3w) 28116 | -2/Research | Core integrity fell below 50% 28129 | -2/Research | Self-destructed Last Messages --------------- 28112_ K-01 Serf collects debris. 28117_ Slug penetrates S-43 Plague. 28117_ S-43 Plague suffers critical hit (Destroy). 28117_ S-43 Plague destroyed. 28117_ K-01 Serf collects debris. 28117_ Door malfunctions. 28119_ Slug penetrates S-43 Plague. 28120_ K-01 Serf collects debris. 28121_ Slug penetrates U-05 Engineer. 28121_ K-01 Serf collects debris. 28124_ U-05 Engineer repairs door. 28125_ Slug penetrates U-05 Engineer. 28125_ Adv. KE Penetrator destroyed. 28125_ Imp. Heavy Treads destroyed. 28127_ Asb. Biocell Array destroyed. 28128_ Power Sword destroyed. 28128_ Enh. Optical Array destroyed. 28129_ Penetrated by Slug. 28129_ Slug penetrates Wall. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ######??????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????# ???????????????? | | ???????????????????????????# ???????????????? | | ???????????????????????????#! """"???#??????????? | | ???????????????????????????# """" #??????????? | | ???????????????????????????# """" #??????????? | | ????????????????????######## """" #??????????? | | ????????????????????# #[ g #??????????? | | ????????????????????# =#k= #??????????? | | ????????????????????# uYgu*= ! ??????? | | ????????????????????# g#[#######?????????????? | | ????????????????????# @ # #???????????????????? | | ????????????????????# ps #[#???????????????????? | | ????????????????????##/#####[#???????????????????? | | ????????????????#??? ??###%###?????????????????? | | ????????????????# ???# =*= #?????????????????? | | ????????????????# ### #?????????????????? | | ????????????????# #?????????????????? | | ????????????????##+####### #?????????????????? | | ?????????????????????????# #????????????????#? | | ?????????????????????????## ##???????????? | | ??????????????????????????# #######/## | | ??????????????????????????# =! =%*=%* | | ??????????????????????????#=! !![=%=!!= | | ??????????????????????????#%!!!|[=[%[[[ """ ?? | | ??????????????????????????##!########+## """???? | | ??????????????????????????##=#?????????????"""???? | | ??????????????????????????##!#???????????????????? | | ??????????????????????????##%#???????????????????? | | ?????????????????????#######!#???????????????????? | | ?????????????????????# %!=!#???????????????????? | | ?????????????????????# =%%%##########??????????? | | ?????????????????????# =!!%# #??????????? | | ?????????????????????# =!%!|# ! #??????????? | | ?????????????????????# !!!*# """ #??????????? | | ?????????????????????#! ! !# """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 73 Energy Capacity 1460 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 135 Jamming Range 14 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 1500 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 11 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- Rnf. Antimatter Reactor | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Arc Thrower | -6/Zion | Free Flamer | -6/Zion | Free Exp. Target Analyzer | -3/Testing | Archive Imp. Diametric Drive | -3/Testing | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Deconstruction Gunslinger Killing Spree Monster That's One Door That Should Stay Closed Torch Challenges ------------ None Game ------ Seed ShadeIonicSword Manual? 0 Play Time 03:24:20 Cumulative 95.1 hours Start 2022.04.23 @ 13:20:53 End 2022.04.23 @ 17:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5af10c1c-de62-46ab-ad6f-94a619a8b79c