Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 17:41:32 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (151) 755 Value Destroyed (3587) 3587 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 7246 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 37 Cogmind --------- Core Integrity 24/700 Matter 209/300 Energy 98/100 System Corruption 0% Temperature Cool (96) Movement Core (550) Ox10 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (5) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Great Axe > --- INVENTORY (10) --- Light Nuclear Core Armored Wheel Enhanced Optical Array Advanced Sensor Array Medium Reactive Plating Improved Assault Rifle Improved Assault Rifle Mini Assault Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Mini Assault Cannon Mini Assault Cannon Great Axe > --- INVENTORY -------- Cooled Ion Engine Armored Wheel Enhanced Optical Array Advanced Sensor Array Improved Weapon Shielding Medium Reactive Plating EM Pulse Cannon Improved Assault Rifle Improved Grenade Launcher Katana [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 1 | . . . 1 . . Weapon 3 | . . 1 . 2 . Parts Attached 171 | 6 10 41 43 24 47 Power 13 | 1 2 4 2 . 4 Engine 10 | 1 1 4 2 . 2 Core 3 | . 1 . . . 2 Reactor . | . . . . . . Propulsion 63 | 2 4 18 23 9 7 Treads . | . . . . . . Leg 33 | 2 2 12 16 1 . Wheel 30 | . 2 6 7 8 7 Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 1 2 2 7 6 16 Device 15 | . . . 1 4 10 Storage 4 | 1 1 1 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 14 | . 1 1 4 2 6 Artifact . | . . . . . . Weapon 61 | 2 2 17 11 9 20 Energy Gun 2 | . . 2 . . . Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 29 | 2 1 11 6 3 6 Ballistic Cannon 13 | . 1 4 2 2 4 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 10 | . . . 1 3 6 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 . . 3 Parts Lost 35 | . 1 5 12 . 17 Power 4 | . 1 . . . 3 Propulsion 13 | . . . 6 . 7 Utility 5 | . . 1 2 . 2 Weapon 13 | . . 4 4 . 5 Highest Loss Streak 8 | . 1 2 6 . 8 Average Slot Usage (%) 96 | . 96 99 96 98 90 Engine 7 | . 5 11 9 7 4 Core 1 | . 8 . . . 1 Leg 13 | . 9 22 26 7 . Wheel 15 | . 18 10 7 20 23 Device 2 | . . . 1 6 4 Storage 11 | . 14 12 16 7 7 Processor 3 | . . . 1 7 7 Protection 5 | . 11 9 6 . 1 Energy Cannon 2 | . . . 2 6 . Ballistic Gun 18 | . 17 22 22 16 14 Ballistic Cannon 7 | . 10 8 1 5 15 Slashing Weapon 3 | . . . . 8 5 Naked Turns . | . . . . . . Heaviest Build 62 | 12 29 41 44 49 62 Greatest Support 65 | 20 20 33 55 65 52 Greatest Overweight (x) 4 | . 1 1 4 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 10 14 14 10 10 Average Capacity 10 | 5 8 10 13 10 10 Most Carried 14 | 5 10 14 14 10 10 Average Carried 9 | 2 8 10 12 9 8 Final Capacity 14 | 6 10 14 10 10 10 Final Carried 12 | 5 10 12 10 10 9 Class Distribution -------------------- 36% | Mutant 18% | Scavenger-Tank 17% | Tank 6% | Skirmisher 3% | Commander-Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 4949 | 238 434 1249 1087 501 1440 Remotely . | . . . . . . Salvage Created 5373 | . 563 1447 1510 533 1320 Parts 310 | . 47 88 73 30 72 Haulers Intercepted 10 | . 2 4 1 . 3 Recyclers Shooed 6 | . 1 1 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 83 | . 16 27 18 2 20 Melee 1 | . . . . . 1 Guns 46 | . 10 17 11 . 8 Cannons 31 | . 6 9 7 2 7 AOE 5 | . . 1 . . 4 Classes Destroyed 13 | . 6 4 2 1 . Worker 15 | . . 1 6 1 7 Builder 13 | . 1 5 2 3 2 Tunneler 1 | . . 1 . . . Hauler 10 | . 2 4 1 . 3 Recycler 19 | . . 5 5 4 5 Operator 3 | . 1 . . 1 1 Watcher 7 | . 2 1 1 2 1 Swarmer 20 | . 6 11 . . 3 Grunt 36 | . 10 10 9 . 7 Duelist 1 | . . . 1 . . Sentry 20 | . . 6 5 1 8 Hunter 4 | . . . 3 . 1 Programmer 2 | . . . . 1 1 Best Kill Streak 8 | . 6 7 6 2 8 Combat Bots Only 5 | . 5 5 3 1 4 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 7505 | . 548 1469 2075 187 3226 Core 1244 | . 124 209 235 13 663 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 50 47 57 . . Volleys Fired 341 | . 57 111 94 15 64 Largest 5 | . 2 3 3 5 5 Hottest 182 | . 55 95 149 172 182 Shots Fired 1038 | . 114 333 282 58 251 Gun 724 | . 73 255 242 33 121 Cannon 312 | . 41 78 40 25 128 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 968 | . 114 301 266 41 246 Thermal . | . . . . . . Explosive 2 | . . . . . 2 Electromagnetic 68 | . . 32 16 17 3 Robot Hit Streak 18 | . 9 15 18 18 14 Robot Miss Streak 6 | . 5 6 3 5 5 Penetration Max . | . . . . . . Secondary Targets 5 | . . 4 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 629 | . 72 185 178 51 143 Core Hits 249 | . 28 68 63 19 71 Critical Hits 7 | . . 2 2 . 3 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 6 | . . 2 1 . 3 Melee Attacks 67 | . . . 13 29 25 Impact . | . . . . . . Slashing 67 | . . . 13 29 25 Piercing . | . . . . . . Sneak Attacks 11 | . . . . 8 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11905 | . 942 2487 2519 1655 4302 Guns 5929 | . 539 1697 1932 326 1435 Cannons 3893 | . 403 691 587 402 1810 Explosions 774 | . . 99 . 36 639 Melee 1309 | . . . . 891 418 Ramming . | . . . . . . Kinetic 9028 | . 942 2202 2225 490 3169 Thermal 135 | . . 99 . 36 . Explosive 639 | . . . . . 639 Electromagnetic 794 | . . 186 294 238 76 Impact . | . . . . . . Slashing 1309 | . . . . 891 418 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 540 | . . 12 3 260 265 Projectiles 91 | . . 12 3 24 52 Explosions 43 | . . . . . 43 Melee 406 | . . . . 236 170 Knockbacks 24 | . 4 6 4 . 10 Impact . | . . . . . . Kinetic 24 | . 4 6 4 . 10 Secondary . | . . . . . . Self-Inflicted Damage 160 | . . 10 . 48 102 Shots 4 | . . 1 . 1 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | . 83 235 216 253 338 Average Temperature 55 | . 25 56 45 61 82 Received Heat Transfer 2313 | . 195 423 675 30 990 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 1 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . 100 . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 595 | . 343 562 532 579 595 Average Influence 317 | . 165 362 360 328 360 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 19 | 100 55 15 . 27 . Level 1 50 | . 44 32 71 42 67 Level 2 29 | . . 52 28 29 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 5 4 3 2 7 Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . 1 . Reinforcement 15 | . 4 4 3 . 4 Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 4 | . . 1 1 . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 13 | . 2 4 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 180 | . 28 61 36 7 48 Peak Tracking Total 15 | . 5 8 5 1 15 Tactical Retreats 19 | . 1 13 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 9 | . 2 3 1 . 3 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 34 | . 6 6 5 10 7 Terminals 19 | . 4 4 3 4 4 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . 2 1 . Recycling Units 7 | . 2 1 . 2 2 Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . . 1 Total Hacks 104 | . 12 29 14 37 12 Successful 74 | . 7 23 9 26 9 Failed 30 | . 5 6 5 11 3 Catastrophic 4 | . . . 2 2 . Database Lockouts . | . . . . . . Manual 29 | . 2 7 4 11 5 Terminals 57 | . 10 14 8 16 9 Fabricators 8 | . . . . 8 . Repair Stations 7 | . . . 6 1 . Recycling Units 9 | . 2 2 . 3 2 Scanalyzers 22 | . . 13 . 9 . Garrison Access 1 | . . . . . 1 Terminal Hacks 29 | . 5 8 3 8 5 Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Branch Access Points 5 | . 1 2 1 1 . Emergency Access Points 3 | . . 1 . 2 . Terminal Index 4 | . . 1 1 1 1 Scanalyzer Index 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . 2 . 1 2 . Recall Extermination 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 4 | . . 2 . 1 1 Fabricator Hacks 6 | . . . . 6 . Load Schematic 2 | . . . . 2 . Build 4 | . . . . 4 . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 7 | . 2 1 . 2 2 Retrieve Components 7 | . 2 1 . 2 2 Scanalyzer 21 | . . 13 . 8 . Insert Component 9 | . . 6 . 3 . Analyze 12 | . . 7 . 5 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 5 | . . 1 1 2 1 Terminals 4 | . . 1 1 1 1 Botnet 4 | . . 1 1 1 1 Fabricators 1 | . . . . 1 . Prioritize 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 24 | . 4 4 4 9 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . 6 . 4 . Parts Built 5 | . . . . 5 . Matter 434 | . . . . 434 . Time 223 | . . . . 223 . Total Part Build Rating 10 | . . . . 10 . Parts Repaired 2 | . . . 2 . . Time 77 | . . . 77 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 45 | . 16 10 . 10 9 Parts Scanalyzed 9 | . . 6 . 3 . Part Schematics Acquired 9 | . . 6 . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 169 | . . . . . 169 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 5252 | 56 857 1008 1166 1284 881 Spaces Moved 3378 | 38 612 490 558 1139 541 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1092 | 27 154 265 412 234 . Wheels 2275 | . 458 225 146 905 541 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 80 82 82 Average Speed 99 | 99 97 106 115 95 89 Slowest Speed 240 | 120 120 150 240 122 103 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 95 59 43 26 86 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 37 | . . . 13 15 9 Terrain Destroyed 118 | . . 6 14 25 73 Melee 37 | . . . 13 15 9 Projectile 50 | . . . 1 1 48 AOE 31 | . . 6 . 9 16 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4386 | 53 763 740 845 1264 721 Wait 300 | 5 64 72 107 20 32 Move 3373 | 37 611 489 557 1138 541 Hop . | . . . . . . Pick Up 45 | 5 10 6 9 14 1 Fast Attach 52 | 6 5 7 13 6 15 Attach 25 | . 1 8 9 2 5 Detach 14 | . . 3 5 2 4 Swap 94 | . 4 26 21 16 27 Drop 77 | . 11 18 17 25 6 Fire 341 | . 57 111 94 15 64 Melee 64 | . . . 13 26 25 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 4) 457 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Identified exit to Mines 774 | -10/Materials | Discovered new exit (range 5) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1001 | -9/Materials | Identified exit to Mines 1323 | -9/Materials | Build established: Scavenger-Tank 1670 | -9/Materials | Core integrity fell below 50% 1905 | -9/Materials | Discovered new exit (range 3) 1922 | -9/Materials | Entered another Materials area 1922 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -8/Materials | Repaired Wheel 2148 | -8/Materials | Lost 3 parts (3n) 2596 | -8/Materials | Build established: Tank 2820 | -8/Materials | Lost 6 parts (3n3w) 2958 | -8/Materials | Repaired Cld. Ion Engine 3067 | -8/Materials | Discovered new exit (range 3) 3070 | -8/Materials | Identified exit to Factory 3088 | -8/Materials | Entered Factory 3088 | -7/Factory | Evolved 2 slots: Weapon x2 3387 | -7/Factory | Identified exit to Storage 3387 | -7/Factory | Identified exit to Lower Caves 3725 | -7/Factory | Fabricated Arm. Wheel (x2) 3791 | -7/Factory | Fabricated Arm. Wheel (x2) 3846 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 3990 | -7/Factory | Local fabrication network quarantined 4372 | -7/Factory | Entered Storage 4381 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4667 | -7/Storage | Identified exit to Factory 5038 | -7/Storage | Lost 7 parts (1p3n1u2w) 5172 | -7/Storage | First assault squad dispatched 5231 | -7/Storage | Core integrity fell below 50% 5248 | -7/Storage | Core integrity fell below 20% 5253 | -7/Storage | Self-destructed Last Messages --------------- 05225_ C-30 ARC bursts open, deploying its payload. 05225_ G-47 Trooper unfolds itself. 05225_ B-48 Gladiator unfolds itself. 05225_ G-47 Trooper unfolds itself. 05225_ I-36 Angel unfolds itself. 05228_ Wheel destroyed. 05234_ Arm. Wheel destroyed. 05236_ C-30 ARC bursts open, deploying its payload. 05236_ G-50 Soldier unfolds itself. 05236_ L-41 Fighter unfolds itself. 05236_ I-36 Angel unfolds itself. 05236_ Imp. Weapon Shielding destroyed. 05238_ Katana severed. 05238_ Acquired Katana. 05240_ Katana destroyed. 05240_ Wheel destroyed. 05243_ G-47 Trooper destroyed. 05244_ Imp. Grenade Launcher destroyed. 05246_ Imp. Deuterium Engine destroyed. 05250_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ?????????????# """" """" ## === | | ?????????????# """" """" #" == ! | | ?????????????# """" """" # == | | ?????????????# """" """" #?? ! | | ?????????????# #???? | | ?????????????# #??#+##"/% | | ??????????"####+############# | | ??????????" # + | | ??????????" # """ ### ## # | | ??????????"#T# # "T" #?# #### | | ???????????### # ! = ### ##?? | | ?????######### ####+##### #?? | | ?????# / #?? | | ?????# #?? | | ?????##+#####+##+########+## #?? | | ????# # ???? ##+##### | | ????# """ """ # """## # | | ????" "T" """ # """## # """ = | | ???? " " """ # """## # """ * | | ????? # ## # """ * | | ????# = # """## # | | ????# # ""??# # """"" | | ????# # "???# # """"" | | ????#### ###### ???# # """"" | | ??????######??# ???# # | | ??????#i!l@########### ######## | | ??????#g%lb#T## ############ | | ??????#g=gl% # ! ## | | ??????#[ gmg "/% ## | | ??????#g[ #% """"" ## " | | ??????#[i # # """"" ####### " | | ??????#########^ """"" #?????# " | | ??????????????# #?????# " | | ??????????????# ^ #?????# | | ??????????????# """"" ########"# | | ???############ """"" !#####=!% | | ???# """"" !%!!!/ "=== | | ???# !!!###!==*% | | ???# =!### ! | | ???# #####+##+######+####### !* | | ???# # # ###### | | ???# # """ """ # """" #?# ## | | ???# # """ """ # ""=[" #?##?? | | ???# # """ """ # """[ " #????? | | ???# # # = """ ###??? | | ???# ############## " ["" " #??? | | ???# # [ #???# """" ###??? | | ??## # """ #???# #????? | | ??# Y" #???# #????? | | ?# #???##########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 44 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Hacked Lgt. Fission Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMyomerMeganuke Manual? 0 Play Time 02:17:36 Cumulative 128.0 hours Start 2020.06.12 @ 18:13:46 End 2020.06.15 @ 17:41:32 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 5 Adventurer 36 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 988775bb-ea28-4e1f-a283-012f1836469c