Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 19:49:17 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (3169) 3169 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 8221 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 74 Cogmind --------- Core Integrity 368/850 Matter 256/300 Energy 100/100 System Corruption 3% Temperature Warm (198) Movement Treading (127) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Treaded Carbon-Spiked Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Launcher Guidance Computer > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Wheel Large Matter Pod (150) Advanced Terrain Scanner Core Analyzer Improved System Restoration Module Improved System Restoration Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Treaded Carbon-Spiked Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Trap Scanner Enhanced Optical Array Launcher Guidance Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Wheel Large Matter Pod Improved Signal Interpreter Core Analyzer Core Analyzer System Restoration Module Improved System Restoration Module Rocket Launcher [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Constructs Treads Constructs Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 . . 4 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 4 | . . . . . 2 . . 2 . . . . Weapon 2 | . . . . . . . . 2 . . . . Parts Attached 90 | 6 3 . 17 . . 17 3 29 11 4 . . Power 14 | 1 . . 2 . . 4 . 5 1 1 . . Engine 11 | 1 . . 1 . . 3 . 4 1 1 . . Core 3 | . . . 1 . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 1 . 8 . . 5 1 5 . . . . Treads 4 | . . . 2 . . 1 1 . . . . . Leg 5 | 2 1 . 1 . . . . 1 . . . . Wheel 7 | . . . 1 . . 2 . 4 . . . . Hover 1 | . . . . . . 1 . . . . . . Flight 5 | . . . 4 . . 1 . . . . . . Utility 28 | 1 1 . 3 . . 3 2 14 3 1 . . Device 9 | . . . . . . . 1 7 1 . . . Storage 5 | 1 1 . . . . 1 1 1 . . . . Processor 8 | . . . . . . . . 5 2 1 . . Hackware 1 | . . . . . . . . 1 . . . . Protection 5 | . . . 3 . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 1 . 4 . . 5 . 5 7 2 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . . Ballistic Gun 10 | 2 . . . . . . . 2 5 1 . . Ballistic Cannon 5 | . . . . . . 1 . 3 1 . . . Launcher 4 | . . . 1 . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 1 . 3 . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 . . . . . . Parts Lost 35 | . . . 4 . . 6 . 14 4 4 . 3 Power 5 | . . . . . . 2 . 2 . 1 . . Propulsion 13 | . . . 3 . . 3 . 4 1 1 . 1 Utility 7 | . . . 1 . . 1 . 4 1 . . . Weapon 10 | . . . . . . . . 4 2 2 . 2 Highest Loss Streak 9 | . . . 3 . . 3 . 9 2 4 . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 85 85 82 77 63 52 81 64 68 72 73 56 Engine 6 | . 14 14 7 . . 2 9 3 6 5 6 . Core 1 | . . . 3 11 9 4 . 1 . . . . Treads 4 | . . . 12 22 18 6 16 1 1 6 6 6 Leg 4 | . 28 28 6 . . . . 2 4 . . . Wheel 5 | . . . 2 . . 7 18 8 . . . . Flight 2 | . . . 17 11 9 3 1 . . . . . Device 8 | . . . . . . . 8 13 12 6 6 6 Storage 6 | . 14 14 2 . . 6 7 6 6 6 6 6 Processor 6 | . . . . . . . . 4 13 20 20 20 Protection 2 | . . . 7 11 9 4 10 1 . . . . Ballistic Gun 8 | . 19 14 1 . . . . . 17 23 26 16 Ballistic Cannon 4 | . . . . . . 1 9 8 4 . . . Impact Weapon 3 | . 8 14 18 11 9 8 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 13 19 19 26 26 26 33 39 72 49 42 42 . Greatest Support 110 | 20 20 20 40 40 40 40 20 82 110 96 96 . Greatest Overweight (x) 6 | 1 . . 5 . . 3 1 6 1 . . . Average Overweight (x) . | . . . . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 5 5 5 10 15 15 15 15 15 Average Capacity 12 | 7 9 10 6 5 5 5 9 14 15 15 15 15 Most Carried 14 | 3 8 8 8 4 4 5 6 14 13 9 6 6 Average Carried 8 | 1 4 8 4 4 4 3 5 9 11 8 6 6 Final Capacity 15 | 8 10 10 5 5 5 5 10 15 15 15 15 15 Final Carried 12 | 3 8 8 4 4 4 5 6 12 8 6 6 6 Scrap Engine Consumption 79 | . . . . . . . 1 51 19 5 . 3 Constructs Created 3 | . . . . . . . . 2 . 1 . . Constructs Modified 22 | . . . . . . . . 13 7 2 . . Class Distribution -------------------- 29% | Mutant 19% | Gunner 15% | Skirmisher 15% | Scavenger-Mutant 9% | Construct 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Tank | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Construct | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2656 | 272 29 114 198 . . 92 49 1032 519 351 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3112 | 90 119 95 324 . . 495 49 991 356 476 . 117 Parts 130 | 1 12 1 10 . . 19 3 53 9 16 . 6 Haulers Intercepted 2 | . . . . . . 2 . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 6 20 . 1 Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 62 | . 5 2 8 . . 9 1 18 7 10 . 2 Melee 7 | . 2 . 2 . . 3 . . . . . . Guns 15 | . 1 . . . . . . 1 5 6 . 2 Cannons 20 | . . . . . . 1 1 16 1 1 . . AOE 10 | . . . 3 . . 2 . 1 1 3 . . Classes Destroyed 14 | 1 2 . 3 . . 2 . 4 . 2 . . Worker 5 | . . . . . . 3 . 2 . . . . Builder 2 | . . . . . . . . 2 . . . . Hauler 2 | . . . . . . 2 . . . . . . Recycler 4 | 1 . . 1 . . . . 2 . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 5 | . . . 1 . . 1 . 3 . . . . Swarmer 10 | . 3 . 3 . . . . 3 . 1 . . Grunt 28 | . 2 2 2 . . 6 . 5 5 4 . 2 Brawler 3 | . . . . . . . . . . 3 . . Duelist 1 | . . . . . . . . . . 1 . . Sentry 10 | . . . 3 . . 3 1 2 1 . . . Specialist 2 | . . . . . . . . 2 . . . . Hunter 3 | . . . . . . . . 2 1 . . . Programmer 5 | . . . . . . . . 4 . 1 . . Best Kill Streak 6 | 1 5 2 4 . . 6 1 5 3 5 . 2 Combat Bots Only 5 | . 5 2 3 . . 5 1 5 3 5 . 2 Max Kills in Single Turn 3 | 1 1 1 2 . . 2 1 2 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 1 . 1 1 3 . . Melee 1 | . 1 . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 677 | . 36 10 64 . . 91 2 283 74 91 . 26 Missed 186 | . 8 2 23 . . 18 2 90 17 23 . 3 Damage Taken 7707 | . 291 121 602 . . 1116 . 2931 849 1352 . 445 Core 1008 | . 109 18 91 . . 308 . 272 159 32 . 19 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 295 | . . . . . . . . 194 48 53 . . Core Remaining (%) 67 | 100 . 49 . 77 . . 44 . . . . . Volleys Fired 154 | 3 3 . 3 . . 9 1 87 23 20 . 5 Largest 4 | 2 1 . 1 . . 2 1 3 4 4 . 4 Hottest 193 | 40 20 . 33 . . 136 60 193 112 129 . 129 Shots Fired 336 | 6 3 . 3 . . 12 1 147 70 78 . 16 Gun 176 | 6 3 . . . . . . 25 56 70 . 16 Cannon 147 | . . . . . . 7 1 122 12 5 . . Launcher 13 | . . . 3 . . 5 . . 2 3 . . Special . | . . . . . . . . . . . . . Kinetic 306 | 6 3 . . . . 1 1 141 68 70 . 16 Thermal 17 | . . . . . . 6 . 6 . 5 . . Explosive 13 | . . . 3 . . 5 . . 2 3 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | 3 6 . . . . 4 5 9 7 9 . 11 Robot Miss Streak 5 | 1 . . 2 . . 1 . 5 5 4 . 1 Penetration Max 1 | . . . . . . . . 1 1 1 . 1 Secondary Targets 5 | . . . . . . . . . 2 2 . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . 1 Shots Hit Robots 288 | 4 10 4 37 . . 52 1 75 43 48 . 14 Core Hits 124 | 2 4 . 5 . . 18 1 32 26 26 . 10 Critical Kills 3 | . 2 . . . . 1 . . . . . . Critical Parts Destroyed 10 | . 1 2 3 . . 3 . . . 1 . . Critical Strikes 24 | . 3 2 3 . . 6 . 8 1 1 . . Meltdown 1 | . . . . . . 1 . . . . . . Destroy 1 | . . . . . . . . . . 1 . . Blast 10 | . . . . . . 1 . 8 1 . . . Smash 12 | . 3 2 3 . . 4 . . . . . . Melee Attacks 118 | . 11 7 42 . . 58 . . . . . . Impact 118 | . 11 7 42 . . 58 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . 1 2 . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Follow-up Attacks 14 | . . . 6 . . 8 . . . . . . Damage Inflicted 9094 | 34 229 126 1055 . . 1774 40 3215 912 1356 . 353 Guns 2297 | 34 42 . . . . . . 311 651 906 . 353 Cannons 3123 | . . . . . . 92 40 2714 195 82 . . Explosions 1380 | . . . 162 . . 607 . 186 66 359 . . Melee 2281 | . 187 126 893 . . 1075 . . . . . . Ramming 13 | . . . . . . . . 4 . 9 . . Kinetic 5221 | 34 42 . . . . 51 40 2949 846 906 . 353 Thermal 385 | . . . . . . 41 . 262 . 82 . . Explosive 1194 | . . . 162 . . 607 . . 66 359 . . Electromagnetic . | . . . . . . . . . . . . . Impact 2281 | . 187 126 893 . . 1075 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 . 3 3 3 Average Corruption 1 | . . . . . . . . 1 . 2 3 3 Corruption Purged 1 | . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . . . . . . . . 7 . 5 . 1 Message Errors 3 | . . . . . . . . 1 . 2 . . Matter Fused 3 | . . . . . . . . 2 . 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 681 | . 49 61 177 . . 142 . 228 24 . . . Projectiles 166 | . . . . . . . . 142 24 . . . Explosions 128 | . . . 25 . . 17 . 86 . . . . Melee 387 | . 49 61 152 . . 125 . . . . . . Knockbacks 41 | . . 2 5 . . 9 . 24 1 . . . Impact 14 | . . 2 5 . . 7 . . . . . . Kinetic 24 | . . . . . . . . 23 1 . . . Secondary 3 | . . . . . . 2 . 1 . . . . Self-Inflicted Damage 301 | . . . 21 . . . . 241 39 . . . Shots 5 | . . . 1 . . . . 3 1 . . . Rammed 3 | . . . . . . . . 2 . 1 . . Targets Rammed 3 | . . . . . . . . 2 . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 509 | . . 9 14 . . 42 14 360 256 509 . 199 Average Temperature 132 | . . 9 3 . . 20 10 118 109 211 . 126 Received Heat Transfer 2379 | . 63 87 213 . . 468 . 540 276 549 . 183 Effects 16 | . . . . . . . . 9 1 6 . . Shutdowns 5 | . . . . . . . . 1 . 4 . . Energy Bleed 4 | . . . . . . . . 2 1 1 . . Interference 5 | . . . . . . . . 5 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . 1 1 8 . . 1 . . . . . . Impact Corruptions 26 | . 2 3 12 . . 8 . 1 . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . . . . . . Heat Transferred 548 | . . . . . . 74 . 274 . 200 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Peak Influence 445 | 5 142 105 251 75 29 324 154 445 . . . . Initial 126 | . 3 55 40 75 29 11 126 50 . . . . Average 178 | 1 58 62 145 75 29 135 98 261 . . . . Maximum Alert Level 2 | . . . 1 . . 1 . 2 . . . . Low Security (%) 61 | 100 100 100 83 100 100 76 100 27 . . . . Level 1 34 | . . . 16 . . 23 . 62 . . . . Level 2 4 | . . . . . . . . 9 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 . . 2 . 11 . 1 . . Investigation 1 | . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 12 | . 1 . 3 . . 1 . 7 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 95 | . 6 2 14 . . 13 1 32 7 16 . 4 Peak Tracking Total 10 | . 6 2 4 . . 5 1 5 3 10 . 4 Tactical Retreats 10 | . . . 2 . . 1 . 6 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 16 | . . . . . . 1 . 14 . 1 . . Max in Single Turn 6 | . . . . . . 1 . 6 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 18 | . 2 . 4 . . 1 6 4 1 . . . Terminals 14 | . 2 . 3 . . 1 5 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 39 | . 6 . 9 . . 2 14 7 1 . . . Successful 13 | . 3 . 3 . . 1 4 1 1 . . . Failed 26 | . 3 . 6 . . 1 10 6 . . . . Catastrophic 5 | . 1 . . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 5 . 6 . . 3 13 5 . . . . Terminals 30 | . 6 . 6 . . 2 11 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 8 | . 2 . 1 . . 1 2 1 1 . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 3 . . 1 6 3 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 . . Highest-Rated Group 59 | . . . . . . . . . . 59 . . Highest-Rated Ally 30 | . . . . . . . . . . 30 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 15 . . Total Damage 295 | . . . . . . . . . . 295 . . Kills 2 | . . . . . . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Turns Passed 6000 | 61 273 267 508 29 34 386 601 1961 1130 727 7 16 Spaces Moved 3514 | 33 181 185 300 19 22 172 310 1266 624 396 6 . Core 16 | 2 . . . . . 14 . . . . . . Treads 1129 | . . . 150 19 22 32 204 113 187 396 6 . Legs 891 | 31 181 185 4 . . . . 53 437 . . . Wheels 1035 | . . . 77 . . 126 106 726 . . . . Hover 374 | . . . . . . . . 374 . . . . Flight 69 | . . . 69 . . . . . . . . . Fastest Speed 26 | 50 120 120 26 160 160 80 95 98 84 127 127 . Average Speed 136 | 122 120 120 121 160 160 105 190 120 155 157 127 . Slowest Speed 435 | 190 120 120 435 160 160 200 240 300 202 161 127 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 29 38 26 12 5 44 79 28 86 65 28 2 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . 1 . . . Scrap Searched 4 | . . 1 . . . . . . 2 1 . . Spaces Dug 13 | . . . 9 . . . . 4 . . . . Terrain Destroyed 179 | . . . 32 . . 39 1 68 12 27 . . Melee . | . . . . . . . . . . . . . Projectile 48 | . . . . . . 1 1 42 4 . . . AOE 131 | . . . 32 . . 38 . 26 8 27 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro Total 4204 | 46 213 217 382 18 21 273 320 1515 736 453 5 5 Wait 254 | . 11 26 7 . . 14 4 102 67 23 . . Move 3502 | 32 180 184 299 18 21 171 309 1265 623 395 5 . Hop . | . . . . . . . . . . . . . Pick Up 36 | 4 4 . 7 . . 3 1 14 1 2 . . Fast Attach 52 | 6 1 . 8 . . 11 2 19 5 . . . Attach 17 | . . . 4 . . 3 . 5 2 3 . . Detach 6 | . . . 1 . . 3 . 1 1 . . . Swap 21 | . 2 . 5 . . 3 1 5 4 1 . . Drop 53 | 1 1 . 15 . . 7 2 15 10 2 . . Fire 154 | 3 3 . 3 . . 9 1 87 23 20 . 5 Melee 100 | . 11 7 33 . . 49 . . . . . . Ram 2 | . . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered Mines 353 | -10/Mines | Discovered new exit (range 8) 455 | -10/Mines | Learned location of Zion (-7) 566 | -10/Mines | Core integrity fell below 50% 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x2 825 | -9/Materials | Lost 3 parts (2n1u) 1059 | -9/Materials | Identified exit to Mines 1110 | -9/Materials | Entered Mines 1130 | -9/Mines | Discovered new exit (range 6) 1139 | -9/Mines | Entered Materials 1139 | -8/Materials | Evolved 2 slots: Utility x2 1147 | -8/Materials | Discovered new exit (range 13) 1173 | -8/Materials | Entered Storage 1325 | -8/Storage | Lost 3 parts (1p1n1u) 1359 | -8/Storage | Core integrity fell below 50% 1472 | -8/Storage | Garrison activated, responded to threat 1555 | -8/Storage | Used back door to open Recycling access 1555 | -8/Storage | Discovered new exit (range 5) 1559 | -8/Storage | Entered Recycling 1564 | -8/Recycling | Found Scrap Engine 1957 | -8/Recycling | Build established: Scavenger-Mutant 2112 | -8/Recycling | Discovered new exit (range 16) 2160 | -8/Recycling | Entered Factory 2160 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 2559 | -6/Factory | Build established: Tank 2776 | -6/Factory | Lost 9 parts (1p3n3u2w) 3089 | -6/Factory | Lost 3 parts (1n1u1w) 3144 | -6/Factory | Discovered new exit (range 16) 3190 | -6/Factory | Identified exit to Factory 3405 | -6/Factory | Identified exit to Lower Caves 3843 | -6/Factory | Build established: Construct 4121 | -6/Factory | Entered Lower Caves 4149 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4276 | -6/Lower Caves | Build established: Skirmisher 4700 | -6/Lower Caves | Encountered a Warlord checkpoint 4707 | -6/Lower Caves | Learned Factory security intel 5102 | -6/Lower Caves | Core integrity fell below 50% 5223 | -6/Lower Caves | Discovered new exit (range 14) 5235 | -6/Lower Caves | Build established: Gunner 5251 | -6/Lower Caves | Entered another Lower Caves area 5312 | -6/Lower Caves | Discovered exit to Factory (range 19) 5594 | -6/Lower Caves | Encountered a Warlord checkpoint 5765 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5836 | -6/Lower Caves | Lost 4 parts (1p1n2w) 5963 | -6/Lower Caves | Discovered new exit (range 12) 5978 | -6/Lower Caves | Identified exit to Data Miner 5978 | -6/Lower Caves | Entered Data Miner 5978 | -6/Data Miner | Discovered new exit (range 6) 5984 | -6/Data Miner | Identified exit to Proximity Caves 5985 | -6/Data Miner | Entered Proximity Caves 6001 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05989_ Switching to secondary target: G-50 Soldier. 05989_ Slug penetrates G-50 Soldier. 05990_ Arm. Scrap Engine consumes Carbon-fiber Leg. 05992_ Slug penetrates G-67 Veteran. 05996_ Adv. Heat Sink fries itself beyond repair. 05997_ Critical hit (Burn: +37). 05998_ G-67 Veteran destroyed. 05999_ Arm. Scrap Engine consumes Flexi-carbon Leg. 05999_ Shotgun Accelerated Shock Construct/G destroyed. 05999_ Arm. Scrap Engine damaged due to network destabilization (-5). 05999_ Treaded Carbon-Spiked Exoskeleton destroyed. 05999_ Treaded Carbon-Spiked Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????##g ##?????????????????????? | | ??????????????????????#*[%g####### #??????????? | | ??????????????????????# %@ #?????????? | | ??????????????????????# #????????? | | ??????????????????????# ####### #???????? | | ??????????????????????## #???????????? #??????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????## ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 64 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 45 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveExperimentalCharge Manual? 0 Play Time 00:50:21 Cumulative 73.4 hours Start 2024.04.14 @ 18:11:11 End 2024.04.14 @ 19:49:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 77 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 34 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c52043e3-5312-43d8-98ef-c8cbb509df1b