Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 19:49:17

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (82)      410
Value Destroyed (3169)     3169
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 8221

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      74

 Cogmind 
---------
Core Integrity             368/850
Matter                     256/300
Energy                     100/100
System Corruption          3%
Temperature                Warm (198)
Movement                   Treading (127)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Treaded Carbon-Spiked Exoskeleton
>          --- UTILITY (6) ------
   Armored Scrap Engine
     Large Storage Unit
  Enhanced Optical Array
  Improved Signal Interpreter
           Launcher Guidance Computer
>          --- WEAPON (4) -------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (15) ---
           Wheel
     Large Matter Pod (150)
  Advanced Terrain Scanner
           Core Analyzer
  Improved System Restoration Module
  Improved System Restoration Module

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Treaded Carbon-Spiked Exoskeleton
>           --- UTILITY ----------
    Armored Scrap Engine
      Large Storage Unit
   Improved Trap Scanner
   Enhanced Optical Array
            Launcher Guidance Computer
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
            Gauss Rifle
>           --- INVENTORY --------
  Makeshift Power Source
            Wheel
      Large Matter Pod
   Improved Signal Interpreter
            Core Analyzer
            Core Analyzer
            System Restoration Module
   Improved System Restoration Module
            Rocket Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   2   .   .   4   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             90   | 6   3   .   17  .   .   17  3   29  11  4   .   .   
  Power                    14   | 1   .   .   2   .   .   4   .   5   1   1   .   .   
    Engine                 11   | 1   .   .   1   .   .   3   .   4   1   1   .   .   
    Core                   3    | .   .   .   1   .   .   1   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   .   8   .   .   5   1   5   .   .   .   .   
    Treads                 4    | .   .   .   2   .   .   1   1   .   .   .   .   .   
    Leg                    5    | 2   1   .   1   .   .   .   .   1   .   .   .   .   
    Wheel                  7    | .   .   .   1   .   .   2   .   4   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 5    | .   .   .   4   .   .   1   .   .   .   .   .   .   
  Utility                  28   | 1   1   .   3   .   .   3   2   14  3   1   .   .   
    Device                 9    | .   .   .   .   .   .   .   1   7   1   .   .   .   
    Storage                5    | 1   1   .   .   .   .   1   1   1   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   .   5   2   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             5    | .   .   .   3   .   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   .   4   .   .   5   .   5   7   2   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   .   .   .   .   2   5   1   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   .   3   1   .   .   .   
    Launcher               4    | .   .   .   1   .   .   1   .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   1   .   3   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Lost                 35   | .   .   .   4   .   .   6   .   14  4   4   .   3   
  Power                    5    | .   .   .   .   .   .   2   .   2   .   1   .   .   
  Propulsion               13   | .   .   .   3   .   .   3   .   4   1   1   .   1   
  Utility                  7    | .   .   .   1   .   .   1   .   4   1   .   .   .   
  Weapon                   10   | .   .   .   .   .   .   .   .   4   2   2   .   2   
  Highest Loss Streak      9    | .   .   .   3   .   .   3   .   9   2   4   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   85  85  82  77  63  52  81  64  68  72  73  56  
  Engine                   6    | .   14  14  7   .   .   2   9   3   6   5   6   .   
  Core                     1    | .   .   .   3   11  9   4   .   1   .   .   .   .   
  Treads                   4    | .   .   .   12  22  18  6   16  1   1   6   6   6   
  Leg                      4    | .   28  28  6   .   .   .   .   2   4   .   .   .   
  Wheel                    5    | .   .   .   2   .   .   7   18  8   .   .   .   .   
  Flight                   2    | .   .   .   17  11  9   3   1   .   .   .   .   .   
  Device                   8    | .   .   .   .   .   .   .   8   13  12  6   6   6   
  Storage                  6    | .   14  14  2   .   .   6   7   6   6   6   6   6   
  Processor                6    | .   .   .   .   .   .   .   .   4   13  20  20  20  
  Protection               2    | .   .   .   7   11  9   4   10  1   .   .   .   .   
  Ballistic Gun            8    | .   19  14  1   .   .   .   .   .   17  23  26  16  
  Ballistic Cannon         4    | .   .   .   .   .   .   1   9   8   4   .   .   .   
  Impact Weapon            3    | .   8   14  18  11  9   8   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  19  19  26  26  26  33  39  72  49  42  42  .   
  Greatest Support         110  | 20  20  20  40  40  40  40  20  82  110 96  96  .   
  Greatest Overweight (x)  6    | 1   .   .   5   .   .   3   1   6   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  5   5   5   10  15  15  15  15  15  
  Average Capacity         12   | 7   9   10  6   5   5   5   9   14  15  15  15  15  
  Most Carried             14   | 3   8   8   8   4   4   5   6   14  13  9   6   6   
  Average Carried          8    | 1   4   8   4   4   4   3   5   9   11  8   6   6   
  Final Capacity           15   | 8   10  10  5   5   5   5   10  15  15  15  15  15  
  Final Carried            12   | 3   8   8   4   4   4   5   6   12  8   6   6   6   
Scrap Engine Consumption   79   | .   .   .   .   .   .   .   1   51  19  5   .   3   
  Constructs Created       3    | .   .   .   .   .   .   .   .   2   .   1   .   .   
  Constructs Modified      22   | .   .   .   .   .   .   .   .   13  7   2   .   .   

 Class Distribution 
--------------------
 29% | Mutant
 19% | Gunner
 15% | Skirmisher
 15% | Scavenger-Mutant
  9% | Construct
  7% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
             Tank | -6/Factory
       Skirmisher | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
        Construct | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Matter Collected           2656 | 272  29   114  198  .    .    92   49   1032 519  351  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3112 | 90   119  95   324  .    .    495  49   991  356  476  .    117  
  Parts                    130  | 1    12   1    10   .    .    19   3    53   9    16   .    6    
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    6    20   .    1    
  Prevented                3    | .    .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Combat Hostiles Destroyed  62   | .   5   2   8   .   .   9   1   18  7   10  .   2   
  Melee                    7    | .   2   .   2   .   .   3   .   .   .   .   .   .   
  Guns                     15   | .   1   .   .   .   .   .   .   1   5   6   .   2   
  Cannons                  20   | .   .   .   .   .   .   1   1   16  1   1   .   .   
  AOE                      10   | .   .   .   3   .   .   2   .   1   1   3   .   .   
Classes Destroyed          14   | 1   2   .   3   .   .   2   .   4   .   2   .   .   
  Worker                   5    | .   .   .   .   .   .   3   .   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   1   .   .   .   .   2   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   .   1   .   3   .   .   .   .   
  Swarmer                  10   | .   3   .   3   .   .   .   .   3   .   1   .   .   
  Grunt                    28   | .   2   2   2   .   .   6   .   5   5   4   .   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   3   .   .   3   1   2   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   4   .   1   .   .   
Best Kill Streak           6    | 1   5   2   4   .   .   6   1   5   3   5   .   2   
  Combat Bots Only         5    | .   5   2   3   .   .   5   1   5   3   5   .   2   
Max Kills in Single Turn   3    | 1   1   1   2   .   .   2   1   2   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   1   .   1   1   3   .   .   
  Melee                    1    | .   1   .   1   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        677  | .    36   10   64   .    .    91   2    283  74   91   .    26   
  Missed                   186  | .    8    2    23   .    .    18   2    90   17   23   .    3    
Damage Taken               7707 | .    291  121  602  .    .    1116 .    2931 849  1352 .    445  
  Core                     1008 | .    109  18   91   .    .    308  .    272  159  32   .    19   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   295  | .    .    .    .    .    .    .    .    194  48   53   .    .    
Core Remaining (%)         67   | 100  .    49   .    77   .    .    44   .    .    .    .    .    
Volleys Fired              154  | 3    3    .    3    .    .    9    1    87   23   20   .    5    
  Largest                  4    | 2    1    .    1    .    .    2    1    3    4    4    .    4    
  Hottest                  193  | 40   20   .    33   .    .    136  60   193  112  129  .    129  
Shots Fired                336  | 6    3    .    3    .    .    12   1    147  70   78   .    16   
  Gun                      176  | 6    3    .    .    .    .    .    .    25   56   70   .    16   
  Cannon                   147  | .    .    .    .    .    .    7    1    122  12   5    .    .    
  Launcher                 13   | .    .    .    3    .    .    5    .    .    2    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  306  | 6    3    .    .    .    .    1    1    141  68   70   .    16   
  Thermal                  17   | .    .    .    .    .    .    6    .    6    .    5    .    .    
  Explosive                13   | .    .    .    3    .    .    5    .    .    2    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 3    6    .    .    .    .    4    5    9    7    9    .    11   
  Robot Miss Streak        5    | 1    .    .    2    .    .    1    .    5    5    4    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    1    .    1    
  Secondary Targets        5    | .    .    .    .    .    .    .    .    .    2    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    1    .    1    
Shots Hit Robots           288  | 4    10   4    37   .    .    52   1    75   43   48   .    14   
  Core Hits                124  | 2    4    .    5    .    .    18   1    32   26   26   .    10   
  Critical Kills           3    | .    2    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    1    2    3    .    .    3    .    .    .    1    .    .    
  Critical Strikes         24   | .    3    2    3    .    .    6    .    8    1    1    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  10   | .    .    .    .    .    .    1    .    8    1    .    .    .    
    Smash                  12   | .    3    2    3    .    .    4    .    .    .    .    .    .    
Melee Attacks              118  | .    11   7    42   .    .    58   .    .    .    .    .    .    
  Impact                   118  | .    11   7    42   .    .    58   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    1    2    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    6    .    .    8    .    .    .    .    .    .    
Damage Inflicted           9094 | 34   229  126  1055 .    .    1774 40   3215 912  1356 .    353  
  Guns                     2297 | 34   42   .    .    .    .    .    .    311  651  906  .    353  
  Cannons                  3123 | .    .    .    .    .    .    92   40   2714 195  82   .    .    
  Explosions               1380 | .    .    .    162  .    .    607  .    186  66   359  .    .    
  Melee                    2281 | .    187  126  893  .    .    1075 .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    4    .    9    .    .    
  Kinetic                  5221 | 34   42   .    .    .    .    51   40   2949 846  906  .    353  
  Thermal                  385  | .    .    .    .    .    .    41   .    262  .    82   .    .    
  Explosive                1194 | .    .    .    162  .    .    607  .    .    66   359  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2281 | .    187  126  893  .    .    1075 .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    1    .    3    3    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    2    3    3    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    .    7    .    5    .    1    
    Message Errors         3    | .    .    .    .    .    .    .    .    1    .    2    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    2    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            681  | .    49   61   177  .    .    142  .    228  24   .    .    .    
  Projectiles              166  | .    .    .    .    .    .    .    .    142  24   .    .    .    
  Explosions               128  | .    .    .    25   .    .    17   .    86   .    .    .    .    
  Melee                    387  | .    49   61   152  .    .    125  .    .    .    .    .    .    
Knockbacks                 41   | .    .    2    5    .    .    9    .    24   1    .    .    .    
  Impact                   14   | .    .    2    5    .    .    7    .    .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    .    .    .    .    23   1    .    .    .    
  Secondary                3    | .    .    .    .    .    .    2    .    1    .    .    .    .    
Self-Inflicted Damage      301  | .    .    .    21   .    .    .    .    241  39   .    .    .    
  Shots                    5    | .    .    .    1    .    .    .    .    3    1    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    2    .    1    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    2    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        509  | .    .    9    14   .    .    42   14   360  256  509  .    199  
  Average Temperature      132  | .    .    9    3    .    .    20   10   118  109  211  .    126  
  Received Heat Transfer   2379 | .    63   87   213  .    .    468  .    540  276  549  .    183  
  Effects                  16   | .    .    .    .    .    .    .    .    9    1    6    .    .    
    Shutdowns              5    | .    .    .    .    .    .    .    .    1    .    4    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    2    1    1    .    .    
    Interference           5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    1    1    8    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       26   | .    2    3    12   .    .    8    .    1    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         548  | .    .    .    .    .    .    74   .    274  .    200  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Peak Influence             445  | 5   142 105 251 75  29  324 154 445 .   .   .   .   
  Initial                  126  | .   3   55  40  75  29  11  126 50  .   .   .   .   
  Average                  178  | 1   58  62  145 75  29  135 98  261 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   .   1   .   2   .   .   .   .   
  Low Security (%)         61   | 100 100 100 83  100 100 76  100 27  .   .   .   .   
  Level 1                  34   | .   .   .   16  .   .   23  .   62  .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   3   .   .   2   .   11  .   1   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            12   | .   1   .   3   .   .   1   .   7   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              95   | .   6   2   14  .   .   13  1   32  7   16  .   4   
  Peak Tracking Total      10   | .   6   2   4   .   .   5   1   5   3   10  .   4   
  Tactical Retreats        10   | .   .   .   2   .   .   1   .   6   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Machines Disabled          16   | .   .   .   .   .   .   1   .   14  .   1   .   .   
  Max in Single Turn       6    | .   .   .   .   .   .   1   .   6   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Machines Accessed          18   | .   2   .   4   .   .   1   6   4   1   .   .   .   
  Terminals                14   | .   2   .   3   .   .   1   5   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                39   | .   6   .   9   .   .   2   14  7   1   .   .   .   
  Successful               13   | .   3   .   3   .   .   1   4   1   1   .   .   .   
  Failed                   26   | .   3   .   6   .   .   1   10  6   .   .   .   .   
    Catastrophic           5    | .   1   .   .   .   .   .   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   5   .   6   .   .   3   13  5   .   .   .   .   
  Terminals                30   | .   6   .   6   .   .   2   11  5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             8    | .   2   .   1   .   .   1   2   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   3   .   .   1   6   3   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Highest-Rated Group      59   | .   .   .   .   .   .   .   .   .   .   59  .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   .   .   .   30  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   .   .   15  .   .   
  Total Damage             295  | .   .   .   .   .   .   .   .   .   .   295 .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Turns Passed               6000 | 61   273  267  508  29   34   386  601  1961 1130 727  7    16   
Spaces Moved               3514 | 33   181  185  300  19   22   172  310  1266 624  396  6    .    
  Core                     16   | 2    .    .    .    .    .    14   .    .    .    .    .    .    
  Treads                   1129 | .    .    .    150  19   22   32   204  113  187  396  6    .    
  Legs                     891  | 31   181  185  4    .    .    .    .    53   437  .    .    .    
  Wheels                   1035 | .    .    .    77   .    .    126  106  726  .    .    .    .    
  Hover                    374  | .    .    .    .    .    .    .    .    374  .    .    .    .    
  Flight                   69   | .    .    .    69   .    .    .    .    .    .    .    .    .    
  Fastest Speed            26   | 50   120  120  26   160  160  80   95   98   84   127  127  .    
  Average Speed            136  | 122  120  120  121  160  160  105  190  120  155  157  127  .    
  Slowest Speed            435  | 190  120  120  435  160  160  200  240  300  202  161  127  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    29   38   26   12   5    44   79   28   86   65   28   2    
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    .    1    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      7    | 1    .    1    .    1    1    1    1    .    1    .    .    .    
Scrap Searched             4    | .    .    1    .    .    .    .    .    .    2    1    .    .    
Spaces Dug                 13   | .    .    .    9    .    .    .    .    4    .    .    .    .    
Terrain Destroyed          179  | .    .    .    32   .    .    39   1    68   12   27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    .    .    .    1    1    42   4    .    .    .    
  AOE                      131  | .    .    .    32   .    .    38   .    26   8    27   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  
Total                      4204 | 46   213  217  382  18   21   273  320  1515 736  453  5    5    
  Wait                     254  | .    11   26   7    .    .    14   4    102  67   23   .    .    
  Move                     3502 | 32   180  184  299  18   21   171  309  1265 623  395  5    .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | 4    4    .    7    .    .    3    1    14   1    2    .    .    
  Fast Attach              52   | 6    1    .    8    .    .    11   2    19   5    .    .    .    
  Attach                   17   | .    .    .    4    .    .    3    .    5    2    3    .    .    
  Detach                   6    | .    .    .    1    .    .    3    .    1    1    .    .    .    
  Swap                     21   | .    2    .    5    .    .    3    1    5    4    1    .    .    
  Drop                     53   | 1    1    .    15   .    .    7    2    15   10   2    .    .    
  Fire                     154  | 3    3    .    3    .    .    9    1    87   23   20   .    5    
  Melee                    100  | .    11   7    33   .    .    49   .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    .    .    .    6    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   62 | -11/Scrapyard      | Entered Materials
  297 | -10/Materials      | Identified exit to Mines
  317 | -10/Materials      | Build established: Mutant
  335 | -10/Materials      | Entered Mines
  353 | -10/Mines          | Discovered new exit (range 8)
  455 | -10/Mines          | Learned location of Zion (-7)
  566 | -10/Mines          | Core integrity fell below 50%
  602 | -10/Mines          | Entered Materials
  602 | -9/Materials       | Evolved 2 slots: Propulsion x2
  825 | -9/Materials       | Lost 3 parts (2n1u)
 1059 | -9/Materials       | Identified exit to Mines
 1110 | -9/Materials       | Entered Mines
 1130 | -9/Mines           | Discovered new exit (range 6)
 1139 | -9/Mines           | Entered Materials
 1139 | -8/Materials       | Evolved 2 slots: Utility x2
 1147 | -8/Materials       | Discovered new exit (range 13)
 1173 | -8/Materials       | Entered Storage
 1325 | -8/Storage         | Lost 3 parts (1p1n1u)
 1359 | -8/Storage         | Core integrity fell below 50%
 1472 | -8/Storage         | Garrison activated, responded to threat
 1555 | -8/Storage         | Used back door to open Recycling access
 1555 | -8/Storage         | Discovered new exit (range 5)
 1559 | -8/Storage         | Entered Recycling
 1564 | -8/Recycling       | Found Scrap Engine
 1957 | -8/Recycling       | Build established: Scavenger-Mutant
 2112 | -8/Recycling       | Discovered new exit (range 16)
 2160 | -8/Recycling       | Entered Factory
 2160 | -6/Factory         | Evolved 4 slots: Utility x2, Weapon x2
 2559 | -6/Factory         | Build established: Tank
 2776 | -6/Factory         | Lost 9 parts (1p3n3u2w)
 3089 | -6/Factory         | Lost 3 parts (1n1u1w)
 3144 | -6/Factory         | Discovered new exit (range 16)
 3190 | -6/Factory         | Identified exit to Factory
 3405 | -6/Factory         | Identified exit to Lower Caves
 3843 | -6/Factory         | Build established: Construct
 4121 | -6/Factory         | Entered Lower Caves
 4149 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4276 | -6/Lower Caves     | Build established: Skirmisher
 4700 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4707 | -6/Lower Caves     | Learned Factory security intel
 5102 | -6/Lower Caves     | Core integrity fell below 50%
 5223 | -6/Lower Caves     | Discovered new exit (range 14)
 5235 | -6/Lower Caves     | Build established: Gunner
 5251 | -6/Lower Caves     | Entered another Lower Caves area
 5312 | -6/Lower Caves     | Discovered exit to Factory (range 19)
 5594 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5765 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 5836 | -6/Lower Caves     | Lost 4 parts (1p1n2w)
 5963 | -6/Lower Caves     | Discovered new exit (range 12)
 5978 | -6/Lower Caves     | Identified exit to Data Miner
 5978 | -6/Lower Caves     | Entered Data Miner
 5978 | -6/Data Miner      | Discovered new exit (range 6)
 5984 | -6/Data Miner      | Identified exit to Proximity Caves
 5985 | -6/Data Miner      | Entered Proximity Caves
 6001 | -5/Proximity Caves | Self-destructed

 Last Messages 
---------------
05989_ Switching to secondary target: G-50
  Soldier.
05989_ Slug penetrates G-50 Soldier.
05990_ Arm. Scrap Engine consumes Carbon-fiber
  Leg.
05992_ Slug penetrates G-67 Veteran.
05996_ Adv. Heat Sink fries itself beyond
  repair.
05997_ Critical hit (Burn: +37).
05998_ G-67 Veteran destroyed.
05999_ Arm. Scrap Engine consumes Flexi-carbon
  Leg.
05999_ Shotgun Accelerated Shock Construct/G
  destroyed.
05999_ Arm. Scrap Engine damaged due to network
  destabilization (-5).
05999_ Treaded Carbon-Spiked Exoskeleton
  destroyed.
05999_ Treaded Carbon-Spiked Exoskeleton core
  remains intact and functional.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????????####??????????????????????? |
| ??????????????????????##g ##?????????????????????? |
| ??????????????????????#*[%g#######    #??????????? |
| ??????????????????????# %@             #?????????? |
| ??????????????????????#                 #????????? |
| ??????????????????????#     #######      #???????? |
| ??????????????????????##    #???????????? #??????? |
| ???????????????????????#   ##????????????????????? |
| ???????????????????????#  ##?????????????????????? |
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| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
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| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????##   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            300
Matter Stores              400
Matter Capacity            400
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                64
Launcher Accuracy          20
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Matter Filtering           45
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveExperimentalCharge
  Manual?         0
Play Time         00:50:21
  Cumulative      73.4 hours
  Start           2024.04.14 @ 18:11:11
  End             2024.04.14 @ 19:49:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           77
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             34
Gallery%          54
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c52043e3-5312-43d8-98ef-c8cbb509df1b