Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 20:17:04 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (4191) 4191 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3048) 3048 TOTAL SCORE: 14589 Bonus ------- High Alert Combat Kills 48 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 162/300 Energy 351/360 System Corruption 0% Temperature Cool (21) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Electron Diverter Impulse Thruster Array > --- UTILITY (13) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Graphene Brace Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Improved Plasma Cutter Spear > --- INVENTORY (15) --- Particle Reactor Quantum Reactor Field Propulsion Array Field Propulsion Array Field Propulsion Array Advanced Coolant Injector Long-range Sensor Array Improved Terrain Scanner Heavy Phase Cannon Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Graphene Brace Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Plasma Cutter Spear > --- INVENTORY -------- Particle Reactor Quantum Reactor Field Propulsion Array Field Propulsion Array Field Propulsion Array Advanced Coolant Injector Long-range Sensor Array Improved Terrain Scanner Heavy Phase Cannon Nova Cannon Enhanced Nova Cannon [Rating: 134] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Special Weapon Improved Plasma Cutter Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . . . 2 . . . 1 1 1 1 Utility 11 | . . . . 2 2 1 2 1 1 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 139 | 7 2 1 3 22 20 38 11 13 14 5 3 Power 26 | 1 . 1 1 1 3 10 2 5 1 . 1 Engine 12 | 1 . 1 1 1 3 4 . 1 . . . Core 10 | . . . . . . 6 2 2 . . . Reactor 4 | . . . . . . . . 2 1 . 1 Propulsion 45 | 2 . . 1 10 5 13 . 5 6 2 1 Treads 2 | . . . . 2 . . . . . . . Leg 30 | 2 . . . 4 5 13 . 5 1 . . Wheel 1 | . . . 1 . . . . . . . . Hover 4 | . . . . 4 . . . . . . . Flight 8 | . . . . . . . . . 5 2 1 Utility 42 | 2 . . . 6 9 8 7 3 5 2 . Device 24 | 1 . . . 3 5 5 3 2 3 2 . Storage 2 | 1 . . . 1 . . . . . . . Processor 8 | . . . . 1 3 1 2 1 . . . Hackware 3 | . . . . . . . 1 . 2 . . Protection 5 | . . . . 1 1 2 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 2 . 1 5 3 7 2 . 2 1 1 Energy Gun 12 | 1 1 . . 3 1 3 1 . 2 . . Energy Cannon 5 | . . . . . . 3 1 . . 1 . Ballistic Gun 7 | 1 1 . 1 2 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . Parts Lost 36 | . . . 1 1 3 11 2 15 2 1 . Power 12 | . . . . . 2 5 1 4 . . . Propulsion 9 | . . . 1 . 1 1 . 4 2 . . Utility 10 | . . . . 1 . 3 1 4 . 1 . Weapon 5 | . . . . . . 2 . 3 . . . Highest Loss Streak 8 | . . . 1 1 2 4 1 8 1 1 . To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 12 | 4 7 7 7 7 14 14 14 14 9 12 11 Power 1 | . 1 1 1 1 1 . 2 1 . 2 2 Propulsion 2 | 3 3 2 1 . 1 3 4 4 1 . 2 Utility 5 | . 1 2 3 3 7 7 4 3 2 3 3 Weapon 3 | . 1 2 2 1 3 3 2 3 3 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 31 | . 3 1 3 2 8 4 . 1 . . 9 Power 3 | . . . . 1 1 . . . . . 1 Propulsion 7 | . 1 1 . 1 1 . . . . . 3 Utility 9 | . 1 . 1 . 3 2 . 1 . . 1 Weapon 11 | . 1 . 2 . 3 2 . . . . 3 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 99 98 99 98 99 95 88 84 88 Engine 5 | . 14 14 14 9 6 2 4 . 2 . 3 Core 4 | . . . . . . 9 5 7 . . . Leg 25 | . 28 28 19 20 29 25 23 25 12 . . Device 16 | . 14 14 14 14 22 12 18 18 18 19 19 Storage 7 | . 14 14 14 9 7 6 5 5 4 4 4 Processor 17 | . . . . 8 15 24 23 20 14 13 12 Hackware 1 | . . . . . . . 3 5 12 13 12 Energy Gun 5 | . 14 14 14 9 7 2 9 4 1 . . Energy Cannon 3 | . . . . . . 7 . 5 2 . . Ballistic Gun 3 | . 14 14 14 8 6 . . . . . . Piercing Weapon 1 | . . . . . . 2 1 . 1 4 4 Peak Build Rating 134 | 7 10 10 11 29 47 67 74 88 108 115 134 Average Rating 51 | 5 9 9 10 23 42 60 68 80 93 109 131 On Entrance 43 | . 7 10 10 11 29 43 62 74 59 99 112 Avg Prop Armor Cover (%) 7 | . . . 9 14 5 6 . . 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 13 15 15 15 38 45 62 55 62 64 45 57 Greatest Support 87 | 20 20 20 20 64 75 77 63 87 59 50 58 Greatest Overweight (x) 1 | . . . . 1 . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 8 8 15 15 15 15 15 15 15 Average Carried 13 | 4 7 7 7 7 14 14 14 14 9 12 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 7 8 14 14 15 13 13 15 14 Class Distribution -------------------- 54% | Mutant 14% | Skirmisher 12% | Assassin 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3626 | 270 . 260 48 321 632 1474 194 270 15 . 142 Remotely . | . . . . . . . . . . . . Salvage Created 5240 | 83 . 149 204 376 795 2217 531 629 114 . 142 Parts 261 | 5 . 14 13 22 46 103 25 23 7 . 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 84 | . . 5 4 7 15 33 8 9 3 . . Melee 1 | . . . . . . 1 . . . . . Guns 59 | . . 5 4 7 15 15 8 2 3 . . Cannons 21 | . . . . . . 15 . 6 . . . Classes Destroyed 16 | 2 . 2 1 3 1 6 1 . . . . Worker 7 | . . . . . . 5 1 1 . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 3 | 1 . . . . . 1 . . 1 . . Recycler 9 | 1 . . . . 1 4 1 1 . . 1 Operator 1 | . . . . 1 . . . . . . . Watcher 1 | . . . . . . 1 . . . . . Swarmer 26 | . . 3 . . 4 8 4 4 3 . . Grunt 13 | . . . . 4 1 6 2 . . . . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 11 | . . 2 . 2 5 2 . . . . . Specialist 3 | . . . . . . 2 . 1 . . . Hunter 4 | . . . . 1 1 2 . . . . . Programmer 19 | . . . . . 4 10 2 3 . . . Heavy 2 | . . . . . . 1 . 1 . . . Subdweller 4 | . . . 4 . . . . . . . . Best Kill Streak 5 | 2 . 3 2 3 2 4 5 4 3 . 1 Combat Bots Only 4 | . . 3 2 3 2 4 4 4 3 . . Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 877 | . . 21 9 56 258 306 86 121 14 6 . Missed 300 | . . 5 4 14 107 94 29 37 6 4 . Hits 577 | . . 16 5 42 151 212 57 84 8 2 . Melee 9 | . . . . . . 7 2 . . . . Projectile 568 | . . 16 5 42 151 205 55 84 8 2 . AOE 3 | . . . . . 3 . . . . . . Critical Strikes 18 | . . 1 1 . 2 8 2 4 . . . Part Disruptions 4 | . . . . . 1 1 1 1 . . . Damage Taken 9403 | . . 192 284 583 1265 3782 1019 1906 185 187 . Core 1374 | . . 62 95 113 196 443 68 237 45 115 . Absorbed by Shields 364 | . . . . 36 328 . . . . . . Regen/Repaired (Parts) 184 | . . . . . 18 67 84 15 . . . Core Remaining (%) 79 | 100 . . 37 79 72 47 93 79 96 92 100 Volleys Fired 330 | 7 . 10 10 35 59 108 42 49 7 3 . Largest 2 | 1 . 2 2 2 2 2 2 2 2 1 . Hottest 170 | 50 . 79 84 116 91 170 165 165 168 90 . Shots Fired 589 | 7 . 20 17 65 114 192 69 88 14 3 . Gun 431 | 7 . 20 17 65 114 97 58 39 14 . . Cannon 158 | . . . . . . 95 11 49 . 3 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 119 | . . 10 10 27 54 18 . . . . . Thermal 467 | 7 . 10 7 35 60 174 69 88 14 3 . Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . 3 . . . . . . . Robot Hit Streak 24 | 3 . 6 6 24 22 15 11 14 8 . . Robot Miss Streak 5 | 1 . 4 1 3 3 5 5 5 5 . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 10 | . . 2 2 1 1 . 3 . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . 1 . . Shots Hit Robots 398 | 5 . 10 11 46 81 148 31 52 13 . 1 Core Hits 185 | 3 . 7 8 18 33 67 16 20 13 . . Critical Kills 2 | . . . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 14 | 1 . . 1 1 8 3 . . . . . Burn 10 | 1 . . 1 1 4 3 . . . . . Destroy 4 | . . . . . 4 . . . . . . Melee Attacks 65 | . . . . . 10 46 3 . 5 . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 65 | . . . . . 10 46 3 . 5 . 1 Sneak Attacks 14 | . . . . . . 12 . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9821 | 82 . 145 176 717 1714 4034 815 1685 375 . 78 Guns 6055 | 76 . 145 176 717 1714 1613 784 552 278 . . Cannons 2782 | . . . . . . 1648 31 1103 . . . Explosions 30 | . . . . . . . . 30 . . . Melee 948 | . . . . . . 773 . . 97 . 78 Ramming 6 | 6 . . . . . . . . . . . Kinetic 1725 | . . 72 104 347 881 321 . . . . . Thermal 7045 | 76 . 73 72 303 833 2940 815 1655 278 . . Explosive . | . . . . . . . . . . . . Electromagnetic 97 | . . . . 67 . . . 30 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 948 | . . . . . . 773 . . 97 . 78 Highest Corruption 6 | . . . . . 3 6 6 2 . 2 . Average Corruption 3 | . . . . . 1 3 5 1 . 2 . Corruption Purged 3 | . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 109 | . . . . . 11 85 9 4 . . . Message Errors 25 | . . . . . 2 20 2 1 . . . Matter Fused 27 | . . . . . 4 21 1 1 . . . Heat Flow Errors 13 | . . . . . 1 9 3 . . . . Energy Discharges 9 | . . . . . 1 8 . . . . . Parts Rejected 2 | . . . . . 1 1 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 15 | . . . . . . 11 2 2 . . . Data Loss (major) 9 | . . . . . . 9 . . . . . Misfires 4 | . . . . . 2 2 . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 243 | . . . . . . 195 . . . . 48 Projectiles 31 | . . . . . . 31 . . . . . Explosions 32 | . . . . . . 32 . . . . . Melee 180 | . . . . . . 132 . . . . 48 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . . . 113 . 19 . . . Shots 3 | . . . . . . 2 . 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | 2 . . . . . . . . . . . Kicked 2 | 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 360 | 50 . 135 19 335 93 360 313 198 140 108 . Average Temperature 81 | 21 . 63 5 122 27 97 103 59 75 43 . Received Heat Transfer 1275 | . . 54 36 252 273 282 162 198 . 18 . Effects 5 | . . . . 1 . 3 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 3 | . . . . 1 . 1 1 . . . . Matter Decay 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . 1 . . . Combat Hostiles 3 | . . . . . . 2 . 1 . . . Parts Melted 42 | 2 . 1 2 1 6 14 5 9 2 . . Heat Transferred 13287 | 296 . 185 259 814 1776 5601 1345 2501 510 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . 2 1 . . . . Low Security (%) 77 | 100 100 100 . 100 100 54 69 100 100 100 100 Level 1 21 | . . . . . . 43 30 . . . . Level 2 . | . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 557 | 5 12 60 . 60 97 557 298 82 72 24 20 Initial 272 | . . . . . 23 42 272 82 15 24 2 Average 103 | . 1 10 . 15 23 186 180 25 8 8 2 Influence Increases 2790 | 10 12 120 . 273 521 1105 273 318 96 27 35 Destroy 0b10 Robot/C 1600 | . . 100 . 140 300 660 160 180 60 . . Destroy 0b10 Robot/NC 110 | 10 . . . 5 5 55 15 10 5 . 5 Destroy Leader 422 | . . 10 . 30 120 192 10 50 10 . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . Successful Hack 105 | . 12 . . 7 28 11 38 3 . 6 . Disable Machine 165 | . . . . . 15 75 15 30 . . 30 Destroy Structure 123 | . . . . 1 8 52 20 30 6 6 . Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 240 | . . . . 90 45 60 15 15 15 . . Influence Decreases 2770 | 10 12 102 18 221 485 636 661 457 82 66 20 Entered New Map 495 | . . . 10 . 29 46 285 87 15 20 3 Time Decay 2046 | 10 12 102 8 221 448 500 356 274 52 46 17 Lost Part 229 | . . . . . 8 90 20 96 15 . . Squads Dispatched 39 | . . . . 1 10 19 1 5 3 . . Investigation 1 | . . . . . . . . 1 . . . Extermination 20 | . . . . . 6 10 1 2 1 . . Reinforcement 15 | . . . . 1 4 7 . 2 1 . . Assault 2 | . . . . . . 2 . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . . . 3 2 2 . 2 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 1 5 4 19 36 49 13 22 7 3 . Peak Tracking Total 7 | . 1 3 2 7 4 5 5 7 4 5 . Tactical Retreats 12 | . . . . 3 2 4 1 1 1 . . Traps | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . 3 . 2 3 2 1 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . . 1 5 1 2 . . 2 Max in Single Turn 3 | . . . . . 1 3 1 2 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 37 | . 2 . . 6 11 6 6 2 1 1 2 Terminals 25 | . 2 . . 6 6 4 4 1 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 1 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . 1 . Garrison Access 5 | . . . . . 3 1 . . . . 1 Total Hacks 80 | . 4 . . 18 20 13 9 6 2 5 3 Successful 35 | . 2 . . 6 8 6 6 4 1 2 . Failed 44 | . 2 . . 12 12 7 3 2 1 2 3 Catastrophic 11 | . 1 . . 1 3 3 2 1 . . . Database Lockouts 1 | . . . . . . . . . . 1 . Manual 34 | . 3 . . 12 7 7 5 . . . . Terminals 53 | . 4 . . 18 11 10 6 1 2 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . . 2 2 2 5 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . 1 . . 5 . Garrison Access 9 | . . . . . 6 1 . . . . 2 Terminal Hacks 11 | . . . . 4 2 2 2 . 1 . . Record 1 | . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . Locate Traps 3 | . . . . 1 . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 2 2 2 4 . . . Scan Component 5 | . . . . . 1 1 1 2 . . . Repair 5 | . . . . . 1 1 1 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . . 1 . 1 . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Retrieve Study 3 | . . . . . 1 . 1 . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 9 | . 2 . . 2 2 2 1 . . . . Terminals 9 | . 2 . . 2 2 2 1 . . . . Botnet 9 | . 2 . . 2 2 2 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 2 . . 6 9 6 3 2 1 1 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 1 . 1 . . 1 . Parts Repaired 4 | . . . . . 1 1 1 1 . . . Time 162 | . . . . . 26 38 22 76 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 13125 | 14 229 586 857 712 3001 5454 800 875 377 128 92 Optics 11003 | . . . . 276 3001 5454 800 875 377 128 92 Sensors 4447 | . . . . . . 2646 669 584 328 128 92 Terrain 7784 | . . . . . 2790 3341 651 625 157 128 92 Seismic 7512 | 14 229 586 857 701 2511 1122 357 687 356 92 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13255 | 111 229 586 857 745 3001 5454 800 875 377 128 92 Spaces Moved 7670 | 65 184 435 742 497 1976 2031 441 516 269 358 156 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6417 | 59 184 435 257 263 1976 2031 441 516 255 . . Wheels 603 | . . . 485 118 . . . . . . . Hover 116 | . . . . 116 . . . . . . . Flight 528 | . . . . . . . . . 14 358 156 Fastest Speed 22 | 50 120 120 100 72 116 105 108 95 95 25 22 Average Speed 109 | 113 120 120 106 111 122 116 109 108 110 25 22 Slowest Speed 190 | 120 120 120 120 127 127 190 120 111 178 25 22 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . 5 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 31 69 46 34 63 43 13 14 9 9 6 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 56 | . . . . . 5 31 11 4 2 3 . Terrain Destroyed 94 | . . . . . 6 56 12 15 2 3 . Melee 30 | . . . . . 5 21 2 . 2 . . Projectile 44 | . . . . . 1 15 10 15 . 3 . AOE 20 | . . . . . . 20 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Res Acc Total 11783 | 91 195 480 792 630 2414 4849 680 742 324 396 190 Wait 3204 | 5 . 29 29 42 274 2512 155 136 3 18 1 Move 7659 | 65 183 434 741 496 1975 2030 440 515 268 357 155 Hop . | . . . . . . . . . . . . Pick Up 114 | 6 5 2 4 13 22 23 9 10 10 7 3 Fast Attach 33 | 7 . . . 7 1 11 2 4 . 1 . Attach 58 | . . . 1 5 6 11 4 10 13 4 4 Detach 6 | . . . . . . . 1 1 2 2 . Swap 187 | . 2 1 2 14 49 81 17 12 8 . 1 Drop 98 | . 5 3 5 18 18 27 7 5 3 4 3 Fire 330 | 7 . 10 10 35 59 108 42 49 7 3 . Melee 65 | . . . . . 10 46 3 . 5 . 1 Ram . | . . . . . . . . . . . . Kick 1 | 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered Mines 389 | -10/Mines | Met a Derelict bent on vengeance 392 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 521 | -10/Mines | Found a hidden stash of uninstalled traps 745 | -10/Mines | Learned 8 Materials zone layouts 909 | -10/Mines | Discovered new exit (range 12) 927 | -10/Mines | Entered Subcaves 1011 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1018 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1290 | -10/Subcaves | Core integrity fell below 50% 1354 | -10/Subcaves | Learned location of Zion (-6) 1354 | -10/Subcaves | Met a Zionite searching for "candidates" 1401 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1757 | -10/Subcaves | Learned Materials trap positions 1769 | -10/Subcaves | Discovered new exit (range 15) 1784 | -10/Subcaves | Entered Materials 1784 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1785 | -8/Materials | Identified exit to Factory 1786 | -8/Materials | Loaded intel: 19 trap records 1789 | -8/Materials | Identified exit to Storage 2529 | -8/Materials | Entered Factory 2529 | -7/Factory | Evolved 2 slots: Utility x2 2820 | -7/Factory | Discovered new exit (range 10) 3144 | -7/Factory | Allied Derelicts emerged from ambush trap array 3558 | -7/Factory | Discovered new exit (range 4) 4271 | -7/Factory | Repaired Seismic Detector 5522 | -7/Factory | Discovered new exit (range 6) 5530 | -7/Factory | Identified exit to Factory 5530 | -7/Factory | Entered another Factory area 5530 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5894 | -6/Factory | Build established: Assassin 6348 | -6/Factory | Identified exit to Lower Caves 6838 | -6/Factory | Lost 4 parts (2p1u1w) 7833 | -6/Factory | Repaired Pulse Rifle 8129 | -6/Factory | Cargo convoy interrupted 9068 | -6/Factory | Build established: Skirmisher 10051 | -6/Factory | Build established: Mutant 10832 | -6/Factory | Discovered new exit (range 19) 10892 | -6/Factory | Core integrity fell below 50% 10909 | -6/Factory | Lost 3 parts (1p1n1u) 10980 | -6/Factory | Identified exit to Factory 10984 | -6/Factory | Entered another Factory area 10984 | -5/Factory | Evolved 2 slots: Utility x2 11022 | -5/Factory | Repaired Plasma Cannon 11256 | -5/Factory | Build established: Scavenger-Skirmisher 11331 | -5/Factory | Identified exit to Factory 11784 | -5/Factory | Entered another Factory area 11784 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12405 | -4/Factory | Discovered new exit (range 20) 12429 | -4/Factory | Repaired Seismic Detector 12658 | -4/Factory | Identified exit to Research 12659 | -4/Factory | Entered Research 12659 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12672 | -3/Research | Lost 8 parts (3p2n1u2w) 12720 | -3/Research | Build established: Scavenger-Mutant 13012 | -3/Research | Garrison activated, responded to threat 13032 | -3/Research | Discovered new exit (range 4) 13035 | -3/Research | Identified exit to Research 13036 | -3/Research | Entered another Research area 13036 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13074 | -2/Research | Central database locked down 13152 | -2/Research | Spotted B-90 Cyclops 13153 | -2/Research | Discovered new exit (range 17) 13164 | -2/Research | Identified exit to Access 13164 | -2/Research | Entered Access 13164 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13254 | -1/Access | Discovered new exit (range 4) 13256 | -1/Access | Identified exit to Surface 13256 | *** | Escaped! Last Messages --------------- 13172_ Acquired Field Propulsion Array. 13173_ Dropped Gatling Laser. 13174_ Acquired Field Propulsion Array. 13175_ Dropped Enh. Hardcell Cannon. 13176_ Dropped Adv. Datajack. 13176_ Acquired Field Propulsion Array. 13191_ Sneak attack on R-10 Processor. 13191_ Destroyed Hpw. Tractor Beam. 13191_ R-10 Processor destroyed. 13193_ Acquired 142 matter. 13201_ Connecting with Garrison Access... 13208_ Connecting with Terminal... 13211_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 13241_ Sealed Barrier dismantled. 13244_ Dismantling Main Access Shell with Imp. Plasma Cutter. 13254_ Main Access Shell dismantled. 13254_ EXIT=FOUND 13256_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????? ##?###??#?####?#### | | ?????????????? ?? ##???####??###????# | | ????????????? ? ?#?#####?###?#?###?# = | | ???????????#?##??######??##?####?#??# = [ | | ??????????######??###########?###??## ! | | ?????????#?#?#?##??#####?########?#?# | | ????????#?#?#?##?###???#???####??#### | | ????????##?#?#####?#####?##??###?#### | | ???????##?#######?###?###?#?##?###### | | ??????##?#?#?###?##?#?###########?#?# | | ???????# ? ######################### | | ?????##?? | | ???????#?? | | ?????????? ?##??##### ""#######+########### | | ??????### ##?#??#### ""#?# ## | | ??????? # #??? ### ""#?# #??? | | ?????? #??#?? #?# T### " ##?? | | ???? ??+??+ ### ""#?# """" #??? | | ????? ? ???? ??#?# ""### """"" #??? | | ????? ? ? ?? ?? ### ""### """"" #??? | | ????? # w# ? ?#"" """""""## """" ##? | | ??????? # # ? ? ?## #?# " #??? | | ???? ?# # ? ?### ### #??? | | ???? ???#? ? #?# """ ### #?? | | ?????#??#? #?? ??## " " #?# """ """ #??? | | ???????## ?# ? ?#?# " @" " ### """G""" #??? | | ??????? #? ? ??### " "" " ?###############??# | | ????? ?#? ? ??? ??## " " ?#?#?#??###?##? ???? | | ?????? ?# # ? ? ### """"""? ?#?####?#??###????? | | ?????? ?#? ###?#?#### ? ###?##?##????# ? ?? | | ?????? ?#? ???###?###"""??""?""?#####????????????? | | ??????? ? ??##??###???"""""??""########???#??????? | | ????????? ??#??####?""??"""?"?????#?##??#???? ??? | | ???????????##??#####??"""??""""#?#?###???#?#?????? | | ?????????????#??#?### ?? ? ####??##???###????? | | ?????????+?#?###?###? ? ?? #??#??#?#?????????? | | ????????????? ####?? ? ##??? ?? ?????????? | | ???????????????##?#?#? ? ?? #?#?? ????????????? | | ????????????? ?#???# ? ?? ??#??#???? ???? ???? | | ???????????????????#?? ??? ?????#????????????? ? | | ?????????????????#?#????????? ??????????????? ??? | | ????????????????????##???????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 200 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 285 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 8 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -7/Factory Pulse Rifle | 16% | -6/Factory Plasma Cannon | 32% | -5/Factory Seismic Detector | 25% | -4/Factory Studied --------- Imp. Titanium Leg | -7/Factory | Hacked Arm. Leg | -5/Factory | Hacked Impulse Thruster Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainColdBlade Manual? 0 Play Time 02:42:48 Cumulative 185.8 hours Start 2026.09.20 @ 16:25:29 End 2026.09.20 @ 20:17:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 90 Adventurer 5 Explorer 5 Win Type 0 Total 13 Types 11/0/1/1/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 1bc2a498-4a2f-4526-9c89-dd3156fe53dd