Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 22:56:15

Player: Xhaine

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (35)      175
Value Destroyed (883)      883
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1998

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     123/300
Energy                     115/125
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (4) ----
     Large Storage Unit
           Sensor Array
  Improved EM Shotgun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
  Improved EM Shotgun
           Beam Cannon
  Improved Assault Rifle
           Grenade Launcher
           Welding Torch
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             39   | 7   15  17  
  Power                    8    | 2   1   5   
    Engine                 8    | 2   1   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   2   5   
    Treads                 6    | 2   2   2   
    Leg                    3    | .   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   17   | 2   9   6   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          6    | 1   4   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   3   2   
    Special Weapon         2    | .   .   2   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 13   | .   1   12  
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      12   | .   1   12  
Average Slot Usage (%)     95   | .   99  80  
  Engine                   14   | .   14  15  
  Treads                   25   | .   28  16  
  Device                   3    | .   2   8   
  Storage                  21   | .   24  10  
  Protection               1    | .   .   8   
  Energy Gun               4    | .   5   .   
  Ballistic Gun            19   | .   19  16  
  Launcher                 1    | .   1   .   
Naked Turns                8    | .   .   8   
Heaviest Build             37   | 13  30  37  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 4   9   9   
  Most Carried             10   | 3   10  10  
  Average Carried          7    | 1   7   8   
  Final Capacity           10   | 6   10  4   
  Final Carried            9    | 1   9   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           955  | 288 497 170 
  Remotely                 .    | .   .   .   
Salvage Created            1189 | 94  628 467 
  Parts                    68   | 1   40  27  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  27   | .   17  10  
  Guns                     24   | .   16  8   
  AOE                      3    | .   1   2   
Classes Destroyed          8    | 1   6   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   1   1   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   1   2   
  Swarmer                  7    | .   6   1   
  Grunt                    19   | .   11  8   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 1   3   4   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2106 | .    826  1280 
  Core                     544  | .    131  413  
  Absorbed by Shields      236  | .    93   143  
Core Remaining (%)         73   | 100  47   .    
Volleys Fired              133  | 6    79   48   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   70   60   
Shots Fired                230  | 12   145  73   
  Gun                      212  | 12   141  59   
  Cannon                   8    | .    .    8    
  Launcher                 8    | .    4    4    
  Special                  2    | .    .    2    
  Kinetic                  174  | 6    109  59   
  Thermal                  35   | 6    19   10   
  Explosive                8    | .    4    4    
  Electromagnetic          13   | .    13   .    
  Robot Hit Streak         11   | 4    9    11   
  Robot Miss Streak        7    | 1    7    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           140  | 9    82   49   
  Core Hits                57   | 2    32   23   
  Critical Hits            2    | .    .    2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2402 | 113  1342 947  
  Guns                     1824 | 113  1175 536  
  Cannons                  139  | .    .    139  
  Explosions               421  | .    155  266  
  Melee                    .    | .    .    .    
  Ramming                  16   | .    12   4    
  Kinetic                  1503 | 64   903  536  
  Thermal                  316  | 49   126  141  
  Explosive                421  | .    155  266  
  Electromagnetic          146  | .    146  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Effects                  9    | .    .    9    
    Message Errors         1    | .    .    1    
    Matter Fused           3    | .    .    3    
    Targeting Errors       5    | .    .    5    
Overload Shots             .    | .    .    .    
Overflow Damage            3    | .    .    3    
  Projectiles              3    | .    .    3    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      42   | .    .    42   
  Shots                    2    | .    .    2    
  Rammed                   5    | .    4    1    
Targets Rammed             5    | .    4    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        112  | 27   72   112  
  Average Temperature      22   | 14   18   28   
  Received Heat Transfer   670  | .    348  322  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         839  | 148  370  321  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             308  | 5   148 308 
  Initial                  62   | .   3   62  
  Average                  73   | 2   60  175 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         92   | 100 100 53  
  Level 1                  7    | .   .   46  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   3   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   30  21  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   6   1   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          3    | .   2   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   23  2   
  Successful               19   | .   17  2   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   11  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          9    | .   7   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Record                   3    | .   3   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       9    | .   7   2   
  Recycle Component        2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         3    | .   2   1   
  Retrieve Components      3    | .   2   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             2    | .   2   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     13   | .   12  1   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2119 | 195  1589 335  
Spaces Moved               1061 | 107  821  133  
  Core                     50   | 11   .    39   
  Treads                   1004 | 96   821  87   
  Legs                     7    | .    .    7    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  50   
  Average Speed            155  | 148  160  132  
  Slowest Speed            210  | 160  160  210  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 9    97   21   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 13   | .    .    13   
Terrain Destroyed          43   | .    21   22   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      43   | .    21   22   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1300 | 131 948 221 
  Wait                     12   | 5   7   .   
  Move                     1059 | 106 820 133 
  Hop                      .    | .   .   .   
  Pick Up                  34   | 7   17  10  
  Fast Attach              1    | .   .   1   
  Attach                   17   | 6   3   8   
  Detach                   1    | .   .   1   
  Swap                     21   | 1   12  8   
  Drop                     17   | .   6   11  
  Fire                     133  | 6   79  48  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    5    | .   4   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  196 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Discovered new exit (range 16)
  980 | -10/Materials | Discovered new exit (range 16)
 1094 | -10/Materials | Discovered new exit (range 14)
 1388 | -10/Materials | Discovered new exit (range 16)
 1499 | -10/Materials | Repaired Lrg. Battery?
 1721 | -10/Materials | Core integrity fell below 50%
 1785 | -10/Materials | Entered another Materials area
 1785 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2091 | -9/Materials  | Core integrity fell below 50%
 2100 | -9/Materials  | Core integrity fell below 20%
 2120 | -9/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
S-10 Pest unfolds itself. <x3>
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
Acquired Mining Laser.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Acquired Lgt. Ion Engine.
Mining Laser destroyed.
Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Mni. Grenade Launcher (56%)
>>Retrieve(Components)
Retrieving 1 components...
    Mni. Grenade Launcher
Acquired Mni. Grenade Launcher.
S-10 Pest destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
Loot Pinata
One Hack Too Far
Part-time Mechanic
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ReactionSensorPropulsion
  Manual?         0
Play Time         00:48:47
  Cumulative      3.3 hours
  Start           2020.10.20 @ 22:01:43
  End             2020.10.20 @ 22:56:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 032395eb-31c3-4c31-a674-caa05802f560