Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.18 @ 17:44:50 Player: yub Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5953) 5953 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 11884 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 96 Friendly Fire -52 Cogmind --------- Core Integrity 0/1150 Matter 144/300 Energy 26/100 System Corruption 13% Temperature Cool (-76) Movement Core (750) Ox14 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Cryofiber Web Large Storage Unit Large Storage Unit Weapon Cycler Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Energy Well Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Weapon Cycler Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Hypervelocity Mass Driver Smartbomb Launcher > --- INVENTORY -------- Large Storage Unit Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Shock Absorption System Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Improved Field Recycling Unit Phase Gun Dispersion Rifle Autogun Rocket Array Smartbomb Launcher [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Smartbomb Launcher Slashing Weapon Segregator Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 2 . 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 8 | . . . 1 1 2 2 . 1 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 129 | 6 2 6 15 9 17 11 8 9 26 20 Power 16 | 1 . 1 1 2 1 . 1 2 4 3 Engine 5 | 1 . . 1 . 1 . . . 1 1 Core 8 | . . 1 . 2 . . 1 2 2 . Reactor 3 | . . . . . . . . . 1 2 Propulsion 25 | 2 . 2 8 . 2 1 1 . 6 3 Treads 10 | . . . 3 . 2 1 1 . 1 2 Leg 15 | 2 . 2 5 . . . . . 5 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | 1 2 . 2 3 10 6 4 3 9 8 Device 27 | . . . 1 1 6 5 1 2 5 6 Storage 6 | 1 1 . . . . . 1 1 1 1 Processor 3 | . 1 . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 12 | . . . 1 2 3 1 1 . 3 1 Artifact . | . . . . . . . . . . . Weapon 40 | 2 . 3 4 4 4 4 2 4 7 6 Energy Gun 10 | . . . . 2 1 . 1 2 4 . Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 14 | 2 . 2 3 1 1 2 . . 1 2 Ballistic Cannon 3 | . . . . . 1 . . . 1 1 Launcher 10 | . . 1 1 . 1 1 1 2 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . 2 . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 60 | . . 1 2 . 6 3 3 5 13 27 Power 11 | . . 1 1 . . . . 1 4 4 Propulsion 16 | . . . 1 . 2 1 1 2 3 6 Utility 22 | . . . . . 2 2 1 . 5 12 Weapon 11 | . . . . . 2 . 1 2 1 5 Highest Loss Streak 27 | . . 1 2 . 2 2 2 2 5 27 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 92 98 95 99 97 98 95 89 83 75 Engine 3 | . 14 4 2 1 4 6 1 . . 3 Core 4 | . . 8 7 7 2 . 4 6 8 3 Treads 14 | . . . 3 27 22 19 19 13 2 1 Leg 6 | . 28 28 26 . . . . . 8 14 Device 18 | . . . 7 7 12 27 33 33 26 18 Storage 8 | . 14 14 11 9 7 6 6 6 10 8 Processor 8 | . 7 14 11 1 7 6 7 11 10 9 Protection 7 | . . . 2 17 15 11 . . 2 3 Energy Gun 3 | . . . . 4 1 . . 9 9 1 Ballistic Gun 13 | . 28 27 18 18 18 12 11 1 . 5 Ballistic Cannon 2 | . . . . . 1 6 6 2 1 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 12 27 27 30 76 87 68 58 65 74 79 Greatest Support 105 | 20 20 20 66 66 72 72 70 68 85 105 Greatest Overweight (x) 23 | 1 1 1 1 1 1 1 . 2 3 23 Average Overweight (x) . | . . 1 . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 10 14 15 15 15 15 13 11 15 15 Average Carried 12 | 1 6 13 12 14 13 13 11 9 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 14 12 15 14 12 9 10 14 . Class Distribution -------------------- 25% | Scavenger-Gunner 19% | Tank 19% | Scavenger-Mutant 18% | Mutant 17% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Matter Collected 3959 | 224 82 124 217 268 885 440 628 173 582 336 Remotely 439 | . . . . . . 13 315 . . 111 Salvage Created 5998 | . 160 265 211 536 1189 619 741 546 1411 320 Parts 308 | . 14 14 13 37 66 32 34 19 59 20 Haulers Intercepted 2 | . . . . . 1 . . 1 . . Recyclers Shooed 4 | . . 1 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Combat Hostiles Destroyed 113 | . 4 8 6 11 24 11 11 5 22 11 Guns 71 | . 4 7 4 11 22 4 4 2 11 2 Cannons 25 | . . . . . . 5 7 . 8 5 AOE 16 | . . 1 2 . 2 2 . 3 2 4 Classes Destroyed 19 | . 2 1 1 . 8 3 2 . 1 1 Worker 5 | . . . . . 2 1 . 1 1 . Builder 4 | . . . . . . . 3 . 1 . Tunneler 1 | . . . . . . 1 . . . . Hauler 2 | . . . . . 1 . . 1 . . Recycler 3 | . . . . . . 1 1 1 . . Operator 1 | . . . . . . . . . . 1 Watcher 15 | . 2 . . 3 2 2 3 1 2 . Swarmer 23 | . . 3 2 4 3 . 2 . 5 4 Saboteur 3 | . . . . . . 1 . . . 2 Grunt 37 | . 4 5 2 4 8 3 2 2 4 3 Brawler 2 | . . . . . 1 . 1 . . . Duelist 3 | . . . . . . . . . 3 . Protector 1 | . . . . . 1 . . . . . Sentry 17 | . . . 2 3 3 1 5 . 3 . Specialist 4 | . . . . . 2 2 . . . . Hunter 8 | . . . . . 2 1 . 3 2 . Programmer 13 | . . . . . 3 3 . . 5 2 Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 2 4 3 4 7 6 5 3 8 7 Combat Bots Only 8 | . 2 4 3 4 7 5 3 3 8 7 Max Kills in Single Turn 3 | . 1 1 2 1 2 1 2 3 2 3 Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . . 1 1 . 1 1 . 2 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Damage Taken 10484 | . 58 476 521 444 1327 580 504 466 1959 4149 Core 1664 | . 17 153 56 31 83 48 56 55 212 953 Absorbed by Shields 37 | . . . . . . . 16 . . 21 Redirected to Shielding 114 | . . . 8 . . 106 . . . . Regen/Repaired (Parts) 95 | . . . 68 27 . . . . . . Core Remaining (%) 83 | 100 . 32 86 94 88 . 87 94 . . Volleys Fired 365 | . 13 28 24 31 75 33 38 21 70 32 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 Hottest 242 | . 40 40 50 117 117 114 136 194 242 189 Shots Fired 838 | . 26 55 38 82 201 93 111 45 129 58 Gun 654 | . 26 54 36 79 174 57 71 31 87 39 Cannon 156 | . . . . 3 21 33 38 13 34 14 Launcher 28 | . . 1 2 . 6 3 2 1 8 5 Special . | . . . . . . . . . . . Kinetic 656 | . 26 54 36 62 184 88 107 15 37 47 Thermal 134 | . . . . 17 10 2 2 29 68 6 Explosive 28 | . . 1 2 . 6 3 2 1 8 5 Electromagnetic 20 | . . . . 3 1 . . . 16 . Robot Hit Streak 60 | . 7 14 18 24 32 34 60 16 19 24 Robot Miss Streak 5 | . 2 1 1 2 2 5 4 2 2 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 14 | . 1 3 1 2 3 . . . 4 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 . Shots Hit Robots 661 | . 18 46 31 64 158 61 96 34 104 49 Core Hits 354 | . 12 26 12 28 82 45 52 22 52 23 Critical Kills 14 | . . . . . . . . . 11 3 Critical Parts Destroyed 23 | . . . . . . . . 2 14 7 Critical Strikes 47 | . . . . . 2 3 1 3 28 10 Burn 3 | . . . . . 2 . . 1 . . Destroy 41 | . . . . . . 1 . 2 28 10 Blast 3 | . . . . . . 2 1 . . . Melee Attacks 1 | . . . . . . . . . . 1 Thermal 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15303 | . 150 444 367 1051 3254 1596 2437 1059 3014 1931 Guns 8834 | . 150 367 296 939 2243 606 964 528 1918 823 Cannons 2613 | . . . . 112 263 510 739 136 599 254 Explosions 3819 | . . 77 71 . 748 468 730 386 485 854 Melee . | . . . . . . . . . . . Ramming 37 | . . . . . . 12 4 9 12 . Kinetic 8364 | . 150 367 296 719 2305 1116 1666 169 656 920 Thermal 2581 | . . . . 220 181 . 37 495 1491 157 Explosive 3797 | . . 77 71 . 748 468 730 364 485 854 Electromagnetic 524 | . . . . 112 20 . . 22 370 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 1 . 2 1 1 . 2 13 Average Corruption 1 | . . . 1 . 1 1 1 . 1 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . 2 . 16 6 5 . 7 9 Message Errors 9 | . . . 2 . 4 . 1 . 1 1 Matter Fused 12 | . . . . . 4 3 1 . . 4 Heat Flow Errors 8 | . . . . . 2 1 1 . 3 1 Energy Discharges 4 | . . . . . 1 1 1 . 1 . Data Loss (minor) 3 | . . . . . . 1 1 . . 1 Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 2 | . . . . . 1 . . . 1 . Alerts 2 | . . . . . 1 . . . 1 . Weapon Failures 3 | . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 135 | . . . . 5 21 . 31 1 51 26 Projectiles 14 | . . . . 5 . . 9 . . . Explosions 121 | . . . . . 21 . 22 1 51 26 Melee . | . . . . . . . . . . . Knockbacks 24 | . . . . . 6 5 3 3 5 2 Impact . | . . . . . . . . . . . Kinetic 21 | . . . . . 4 5 2 3 5 2 Secondary 3 | . . . . . 2 . 1 . . . Self-Inflicted Damage 282 | . . 31 . . . . . 151 80 20 Shots 8 | . . 1 . . . . . 4 2 1 Rammed 4 | . . . . . . 1 1 2 . . Targets Rammed 6 | . . . . . . 1 1 2 2 . Kicked 2 | . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . Highest Temperature 346 | . 6 36 8 346 100 220 223 121 217 298 Average Temperature 63 | . 6 11 7 111 54 40 33 73 55 47 Received Heat Transfer 3631 | . 42 309 183 216 387 150 174 135 180 1855 Effects 4 | . . . . 1 . . . . 3 . Energy Bleed 1 | . . . . 1 . . . . . . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 3 | . . . . 1 . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . . . . . . . . 3 12 1 Heat Transferred 4270 | . . . . 459 481 . 74 962 2109 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Peak Influence 514 | . 150 266 220 301 267 294 362 281 412 514 Initial 169 | . . 49 21 23 94 92 124 152 51 169 Average 138 | . 70 158 56 190 115 96 189 148 164 315 Maximum Alert Level 2 | . . 1 1 1 1 1 1 1 2 2 Low Security (%) 75 | 100 100 56 94 47 84 90 64 92 63 21 Level 1 23 | . . 43 5 52 15 9 35 7 29 57 Level 2 1 | . . . . . . . . . 6 21 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 1 . 7 2 2 1 2 2 Investigation 4 | . 2 . . . 2 . . . . . Extermination 6 | . . . . . 2 1 . . 2 1 Reinforcement 9 | . . . 1 . 3 1 2 1 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Distress Signals 5 | . 1 . . 1 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 187 | . 6 9 11 16 38 17 26 13 33 18 Peak Tracking Total 7 | . 3 5 4 4 7 7 6 5 7 5 Tactical Retreats 11 | . . . 3 . 2 . 4 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Traps Triggered 4 | . 1 . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Machines Disabled 13 | . . . . 1 . 1 1 4 2 4 Max in Single Turn 2 | . . . . 1 . 1 . 2 1 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Machines Accessed 25 | . 2 . 2 4 8 2 4 1 2 . Terminals 20 | . 2 . 1 2 6 2 4 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 52 | . 3 . 3 9 24 2 7 1 3 . Successful 35 | . 3 . 3 7 14 2 4 1 1 . Failed 17 | . . . . 2 10 . 3 . 2 . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 2 . 1 3 1 . . . . . Terminals 45 | . 3 . 1 6 22 2 7 1 3 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 27 | . 3 . . 4 12 2 4 1 1 . Record 8 | . 2 . . . 5 . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 3 | . . . . . . . 3 . . . Open DSF 5 | . . . . . 2 2 . 1 . . Level Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 3 | . 1 . . 1 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . . 1 7 . 2 . 2 . Full Trace Events 3 | . 1 . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 64 | . . . 26 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Total Allies 3 | . . . . . . . 3 . . . Largest Group 2 | . . . . . . . 2 1 . . Highest-Rated Group 159 | . . . . . . . 159 159 . . Highest-Rated Ally 159 | . . . . . . . 159 159 . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . 22 . . . Total Damage 737 | . . . . . . . 737 . . . Kills 5 | . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Turns Passed 8201 | 126 246 590 523 790 1991 1192 610 722 1109 302 Spaces Moved 3756 | 94 139 265 298 268 840 657 305 344 424 122 Core 13 | 9 . . . . . . . . . 4 Treads 2546 | . . . 25 268 840 657 305 344 103 4 Legs 1197 | 85 139 265 273 . . . . . 321 114 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 145 145 150 158 160 120 120 Average Speed 178 | 118 138 190 130 222 194 160 159 185 213 146 Slowest Speed 1200 | 190 190 190 225 225 225 232 163 320 400 1200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 24 | 4 24 61 30 35 24 11 43 10 11 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 249 | . . 9 12 . 2 58 3 12 105 48 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . 1 3 . . . 4 AOE 241 | . . 9 12 . 1 55 3 12 105 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Fac Arm Total 4753 | 108 172 305 397 402 1066 747 380 404 562 210 Wait 361 | 1 10 2 48 81 106 35 28 22 6 22 Move 3746 | 93 138 264 297 267 839 656 304 343 423 122 Hop . | . . . . . . . . . . . Pick Up 102 | 8 8 5 8 10 18 6 1 6 24 8 Fast Attach 3 | . 1 . . 1 . . . . 1 . Attach 80 | 6 . 1 5 2 12 7 4 6 18 19 Detach 4 | . . . . . . 1 . 1 2 . Swap 46 | . 1 5 10 6 5 4 4 3 7 1 Drop 39 | . 1 . 5 4 11 4 . . 9 5 Fire 365 | . 13 28 24 31 75 33 38 21 70 32 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . Crush 4 | . . . . . . 1 1 2 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered Mines 589 | -10/Mines | Core integrity fell below 50% 666 | -10/Mines | Learned 2 Materials zone layouts 916 | -10/Mines | Build established: Scavenger-Mutant 951 | -10/Mines | Discovered new exit (range 3) 963 | -10/Mines | Entered Materials 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -9/Materials | Identified exit to Materials 1085 | -9/Materials | Repaired Aluminum Leg 1399 | -9/Materials | Discovered exit to Materials (range 12) 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -8/Materials | Identified exit to Factory 1817 | -8/Materials | Build established: Scavenger-Tank 2166 | -8/Materials | Repaired Lgt. Nuclear Core 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Utility x2 2298 | -7/Factory | Build established: Mutant 3040 | -7/Factory | Build established: Tank 3133 | -7/Factory | Cargo convoy interrupted 4033 | -7/Factory | Destroyed 7 combat bots 4158 | -7/Factory | Discovered new exit (range 14) 4201 | -7/Factory | Found Prototype Device 4203 | -7/Factory | Identified Active Sensor Suite 4204 | -7/Factory | Identified exit to Factory 4267 | -7/Factory | Entered another Factory area 4267 | -6/Factory | Evolved 2 slots: Utility x2 4374 | -6/Factory | Found Rocket Array 4430 | -6/Factory | Discovered new exit (range 6) 4502 | -6/Factory | Identified exit to DSF 4655 | -6/Factory | Build established: Scavenger-Tank 5338 | -6/Factory | Cargo convoy interrupted 5459 | -6/Factory | Entered Extension 5555 | -6/Extension | Rescued a captive Derelict 5555 | -6/Extension | Rescued a captive Derelict 5643 | -6/Extension | Build established: Scavenger-Gunner 5929 | -6/Extension | Rescued A7 5932 | -6/Extension | Spotted B-75 Beast 5966 | -6/Extension | Allies destroyed B-75 Beast 5969 | -6/Extension | Spotted B-75 Beast 5979 | -6/Extension | Destroyed B-75 Beast 5984 | -6/Extension | Disrupted transfer network 6020 | -6/Extension | Discovered new exit (range 3) 6069 | -6/Extension | Entered Factory 6069 | -5/Factory | Accompanied by 1 ally (A7) 6069 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6692 | -5/Factory | Discovered new exit (range 12) 6791 | -5/Factory | Entered another Factory area 6791 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7303 | -4/Factory | Destroyed 8 combat bots 7305 | -4/Factory | Lost 5 parts (1p1n2u1w) 7406 | -4/Factory | Spotted B-86 Titan 7415 | -4/Factory | Lost 3 parts (1p1n1u) 7686 | -4/Factory | Build established: Scavenger-Mutant 7758 | -4/Factory | Discovered new exit (range 11) 7823 | -4/Factory | Lost 3 parts (1p2u) 7900 | -4/Factory | Entered Armory 8097 | -4/Armory | Crushed by falling debris 8097 | -4/Armory | System corruption reached 10% 8106 | -4/Armory | Destroyed 7 combat bots 8125 | -4/Armory | Crushed by falling debris 8179 | -4/Armory | Core integrity fell below 50% 8193 | -4/Armory | Core integrity fell below 20% 8198 | -4/Armory | Crushed by falling debris 8202 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08148_ KE Penetrator destroyed. 08150_ ALERT: Rogue bot located, Programmers report to Armory Zone 9L. 08159_ Imp. Shield Generator destroyed. 08163_ Lrn. Tractor Beam destroyed. 08163_ Lgt. Antimatter Reactor destroyed. 08167_ Acquired Segregator. 08171_ Adv. Medium Treads destroyed. 08174_ The unstable cave ceiling collapses. 08174_ Imp. Heavy Treads destroyed. 08175_ Segregator destroyed. 08175_ Adv. Targeting Computer destroyed. 08178_ System corrupted: Component data lost. 08179_ Adv. Targeting Computer destroyed. 08180_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 08192_ Acquired Smartbomb Launcher. 08194_ Smartbomb Launcher destroyed. 08198_ The unstable cave ceiling collapses. 08198_ Crushed by falling debris. 08198_ Adv. Heat Sink destroyed. 08201_ X-77 Beamer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# """ + #???? | | ???????????????????????????????????# """ # #???? | | ?????????????????###########???????# ??# #???? | | ?????????????????# #???????# ????# #???? | | ?????????????????# ######??#?????## !##??? | | ?????????????????# """" [ # ##########== #??? | | ?????????????????# """" ! + [ /T #??? | | ?????????????????# """" # "" #??? | | ?????????????????# """" #=! ########## #??? | | ?????????????????# ##+#############+#####? | | ?????????????????# # *%[ ## # | | ?????????????????########### """ ## # | | ???????????????????????????# "F" ## / """ # | | ?????????????????????####### " "" ## ] """ # | | ?????????????????????# + """ """ ## """ # | | ?????????????????????#[##### """ """ ## # | | ?????????????????????#]#???# % """ ## ! # | | ????????????????######+###?# / """ ## # | | ????????????????# #?# % ############ | | ????????????????# #?# "" """ ?#??????????? | | ????????????????# !!! #?# " " """ ????????????? | | ?????????######## !! ### """ """?????????????? | | ?????????# ! ! # !! ## """ """?????????????? | | ?????????# ## """ ""??????????????? | | ?????????# =! # ??? ????????????????? | | ?????????# !! = ] [ @###???#????????????????? | | ?????????# pp p %x #???#?????????????????? | | ?????????# # [ ##? ??????????????????? | | ?????????##/##### + """" #??????????????? | | ????????????????# #??????????????? | | ???????????????## #??????????????? | | ???????? """" +??????????????? | | ????????? #### # #??????????????? | | ?????????????????#"" #######??????????????? | | ?????????????????#" = #????????????????????? | | ?????????????????#" [ #????????????????????? | | ?????????????????#" * #????????????????????? | | ?????????????????## +????????????????????? | | ??????????????????## ## ???????????????????? | | ???????????????????# #? ??????????????????? | | ??????????????????? #?????????????????????? | | ???????????????????####### #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 37 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed ImpactExplosiveStabilizer Manual? 0 Play Time 02:32:55 Cumulative 35.1 hours Start 2022.09.17 @ 17:35:58 End 2022.09.18 @ 17:44:50 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 17 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1497af41-2d81-474c-8af8-41647956adfa