Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.11 @ 02:45:44 // Halloween2020/ForbiddenLore Player: Chydax Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1496) 1496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3361 Bonus ------- None Cogmind --------- Core Integrity 166/550 Matter 282/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (277) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Backup Propulsion I Flight Unit Flight Unit > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- Backup Laser I Backup Laser I Light Assault Rifle > --- INVENTORY (10) --- Backup Power I Aluminum Leg Backup Propulsion I Medium Storage Unit Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Assault Rifle Heavy Hammer > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Medium Matter Pod Structural Scanner [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . 1 . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 46 | 10 6 19 11 Power 5 | 1 1 2 1 Engine 3 | 1 . 2 . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 16 | 2 . 9 5 Treads 3 | 2 . 1 . Leg 4 | . . 2 2 Wheel 4 | . . 4 . Hover 2 | . . 2 . Flight 3 | . . . 3 Utility 10 | 3 3 1 3 Device 3 | 1 1 . 1 Storage 3 | 1 2 . . Processor 2 | 1 . . 1 Hackware 1 | . . . 1 Protection 1 | . . 1 . Artifact . | . . . . Weapon 15 | 4 2 7 2 Energy Gun 6 | 3 . 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 6 8 Power 1 | . . . 1 Propulsion 6 | . . 3 3 Utility 2 | . . 1 1 Weapon 5 | . . 2 3 Highest Loss Streak 5 | . . 4 5 Average Slot Usage (%) 84 | . 87 86 75 Engine 5 | . 3 6 6 Core 4 | . 8 3 . Treads 11 | . 25 7 . Leg 3 | . . 5 3 Wheel 3 | . . 4 6 Hover 5 | . . 9 3 Device 5 | . 5 6 2 Storage 11 | . 15 10 8 Processor 2 | . 3 . 8 Hackware 1 | . . . 8 Protection 1 | . . 1 2 Energy Gun 5 | . 3 5 9 Ballistic Gun 12 | . 13 14 5 Ballistic Cannon 2 | . . 5 . Launcher 3 | . 7 3 . Impact Weapon 2 | . . 2 5 Naked Turns . | . . . . Heaviest Build 38 | 11 28 38 33 Greatest Support 40 | 40 40 40 26 Greatest Overweight (x) 7 | . . 7 6 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 8 | 4 8 10 10 Most Carried 10 | 4 9 10 6 Average Carried 5 | 2 6 7 3 Final Capacity 10 | 4 10 10 10 Final Carried 9 | 4 9 5 5 Class Distribution -------------------- 65% | Hacker-Mutant 20% | Hacker-Gunner 5% | Scavenger-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1347 | 299 105 745 198 Remotely . | . . . . Salvage Created 1442 | 85 190 901 266 Parts 99 | 3 22 62 12 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 6 24 8 Melee 1 | . . . 1 Guns 22 | . 4 11 7 Cannons 9 | . . 9 . AOE 6 | . 2 4 . Classes Destroyed 9 | 1 4 4 . Worker 1 | . 1 . . Builder 4 | . . 4 . Recycler 1 | 1 . . . Mechanic 1 | . . 1 . Operator 3 | . . 2 1 Watcher 5 | . 3 2 . Swarmer 8 | . 2 3 3 Grunt 26 | . 4 17 5 Sentry 4 | . . 4 . Best Kill Streak 7 | 1 4 7 4 Combat Bots Only 7 | . 4 7 4 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1896 | . 186 684 1026 Core 511 | . 27 100 384 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 89 75 . Volleys Fired 113 | 4 23 53 33 Largest 4 | 2 2 4 3 Hottest 144 | 70 70 120 144 Shots Fired 260 | 8 42 143 67 Gun 200 | 8 31 94 67 Cannon 37 | . . 37 . Launcher 23 | . 11 12 . Special . | . . . . Kinetic 173 | 4 23 116 30 Thermal 64 | 4 8 15 37 Explosive 23 | . 11 12 . Electromagnetic . | . . . . Robot Hit Streak 24 | 3 10 24 16 Robot Miss Streak 3 | 1 1 2 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 208 | 6 32 111 59 Core Hits 91 | 2 18 54 17 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks 10 | . . . 10 Impact 10 | . . . 10 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3371 | 65 607 1936 763 Guns 1716 | 65 264 890 497 Cannons 467 | . . 467 . Explosions 911 | . 343 568 . Melee 266 | . . . 266 Ramming 11 | . . 11 . Kinetic 1538 | 14 164 1159 201 Thermal 645 | 51 100 198 296 Explosive 911 | . 343 568 . Electromagnetic . | . . . . Impact 266 | . . . 266 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 3 | . . 3 . Message Errors 2 | . . 2 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 157 | . 81 12 64 Projectiles . | . . . . Explosions 93 | . 81 12 . Melee 64 | . . . 64 Knockbacks 7 | . . 6 1 Impact 1 | . . . 1 Kinetic 6 | . . 6 . Secondary . | . . . . Self-Inflicted Damage 119 | . 38 81 . Shots 9 | . 3 6 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 728 | 60 212 263 728 Average Temperature 123 | 30 93 71 276 Received Heat Transfer 1185 | . 105 438 642 Effects 16 | . 1 . 15 Shutdowns 3 | . . . 3 Energy Bleed 4 | . 1 . 3 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 5 | . . . 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1813 | 148 296 555 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 395 | 5 239 395 251 Initial 113 | . 2 . 113 Average 143 | 1 80 204 180 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 68 | 100 82 50 70 Level 1 31 | . 17 49 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 7 1 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 11 28 14 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 4 4 . Max in Single Turn 2 | . 2 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 3 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 3 13 5 Successful 20 | . 3 12 5 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 14 | . . 9 5 Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 2 | . 2 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 14 | . . 9 5 Scan Component 6 | . . 4 2 Repair 6 | . . 4 2 Refit 2 | . . 1 1 Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 4 2 Time 180 | . . 122 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 89 | . . 89 . Retrieved Components 9 | . . 9 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1707 | 200 459 758 290 Spaces Moved 766 | 113 237 321 95 Core 37 | 12 . 16 9 Treads 396 | 101 237 58 . Legs 44 | . . 18 26 Wheels 130 | . . 91 39 Hover 146 | . . 138 8 Flight 13 | . . . 13 Fastest Speed 50 | 50 160 100 100 Average Speed 163 | 148 160 172 159 Slowest Speed 400 | 160 160 400 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 6 52 26 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 145 | . 63 82 . Melee . | . . . . Projectile . | . . . . AOE 145 | . 63 82 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 979 | 136 275 412 156 Wait . | . . . . Move 763 | 112 236 320 95 Hop . | . . . . Pick Up 38 | 10 8 13 7 Fast Attach 1 | 1 . . . Attach 24 | 6 . 11 7 Detach . | . . . . Swap 21 | 3 6 8 4 Drop 8 | . 2 6 . Fire 113 | 4 23 53 33 Melee 10 | . . . 10 Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 201 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Evolved 1 slot: Propulsion x1 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 16) 316 | -10/Materials | Build established: Hacker-Mutant 651 | -10/Materials | Identified exit to Materials 651 | -10/Materials | Discovered exit to Materials (range 6) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Weapon x2 958 | -9/Materials | Repaired Med. Laser 983 | -9/Materials | Build established: Hacker-Gunner 996 | -9/Materials | Repaired Lgt. Nuclear Core? 1098 | -9/Materials | Destroyed 7 combat bots 1105 | -9/Materials | Lost 4 parts (3n1w) 1386 | -9/Materials | Repaired Lgt. Cannon 1397 | -9/Materials | Identified exit to Materials 1397 | -9/Materials | Discovered exit to Materials (range 15) 1418 | -9/Materials | Repaired Imp. Ion Engine? 1418 | -9/Materials | Entered another Materials area 1418 | -8/Materials | Evolved 2 slots: Utility x2 1461 | -8/Materials | Repaired Lgt. Treads? 1539 | -8/Materials | Lost 3 parts (1n1u1w) 1593 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Lost 5 parts (1p2n2w) 1649 | -8/Materials | Repaired Hvy. Hammer 1708 | -8/Materials | Self-destructed Last Messages --------------- 01621_ Switching to secondary target: G-47 Trooper. 01624_ G-47 Trooper destroyed. 01629_ Acquired Lgt. Assault Rifle. 01631_ S-10 Pest destroyed. 01634_ Acquired 15 matter. 01637_ Acquired 6 matter. 01640_ Acquired Flight Unit. Flying robots can pass through spaces occupied by others, even hostile robots. 01647_ Acquired 10 matter. 01649_ Repair station completes Hvy. Hammer repairs. 01650_ Acquired 10 matter. [Achievement: Universal Adapter] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 01665_ Acquired 1 matter. 01681_ W-25 Informer distress signal alerts nearby ally. 01687_ Acquired 3 matter. 01691_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????########???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# """ #???????????????????????????? | | ????????????# =/R" #???????????????????????????? | | ????????????#%%""" #???????????????????????????? | | ????????????#%* #???????????????????????????? | | ????????????# #######?????????????????????? | | ?????###########+### #?????????????????????? | | ?????# #?????????????????????? | | ?????# ########??????????????? | | ?????# ## ##?????????????? | | ?????###########+###% # ##????????????? | | ????????????# ## ##""""""""####?????????? | | ????????????# """ ## # = #?????????? | | ????????????# """ ## %# % = #?????????? | | ????????????# """ ## !=+ #?????????? | | ????????????# ## !%#= " #?????????? | | ????????????# = ## *@# "" #?????????? | | ????????????######### #"######""####?????????? | | ????????????????????# #######"###????????????? | | ????????????????????# #? #?????????????? | | ????????????????????# #?"""" #?????????????? | | ????????????????????# #""""" #?????????????? | | ????????????????????# #""""" #?????????????? | | ????????????????????# #????? #?????????????? | | ????????????????????#= #????? #?????????????? | | ????????????????????#%= #????? |#?????????????? | | ????????????????????#* #????? #?????????????? | | ????????????????????#Y #????? ???????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ?????????????????????####??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Part-time Mechanic Universal Adapter Challenges ------------ None Game ------ Seed CryofiberLauncherTreads Manual? 0 Play Time 00:41:17 Cumulative 8.7 hours Start 2020.11.11 @ 02:03:19 End 2020.11.11 @ 02:45:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 23 Rogue 20 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b57d8fc0-d162-4c58-8783-d03d2976cf7c