Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 16:17:46 Player: arcadio Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (113) 565 Value Destroyed (3142) 3142 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (4038) 4038 TOTAL SCORE: 16745 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 126 Follower Combat Kills 112 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 165/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Coolant Injector Enhanced Optical Array Spectral Analyzer Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Spectral Analyzer Improved Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor Advanced Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer Reaction Control System System Shield > --- WEAPON ----------- Heavy Disruptor Cannon > --- INVENTORY -------- Impulse Thruster Array Integrity Redistributor Heavy Phase Cannon Grenade Launcher [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device PSU Rigger Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon High-powered Shotgun Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 2 . . 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . Utility 12 | . . . 1 . . . 2 1 . . . . 2 1 . . 2 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 208 | 5 14 2 23 . 2 7 30 26 4 3 4 1 21 20 5 . 20 14 3 3 . 1 Power 33 | 1 3 1 9 . . . 4 4 . . 1 . 2 2 . . 3 1 1 1 . . Engine 17 | 1 3 . 7 . . . 2 2 . . . . 2 . . . . . . . . . Core 14 | . . 1 2 . . . 2 2 . . 1 . . 2 . . 2 . 1 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Propulsion 54 | 2 6 . 4 . . 7 5 5 2 . 1 . 5 8 1 . 4 2 1 . . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | 2 2 . 4 . . 4 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Flight 39 | . 4 . . . . 3 2 5 2 . 1 . 5 8 1 . 4 2 1 . . 1 Utility 66 | 1 3 1 3 . 1 . 9 7 2 2 2 . 8 7 3 . 8 7 1 1 . . Device 30 | . . 1 3 . 1 . 2 4 . 2 . . 4 4 2 . 1 5 . 1 . . Storage 4 | 1 1 . . . . . . . . . . . 1 1 . . . . . . . . Processor 27 | . 2 . . . . . 6 2 2 . 2 . 3 1 1 . 5 2 1 . . . Hackware 5 | . . . . . . . 1 1 . . . . . 1 . . 2 . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 1 2 . 7 . 1 . 12 10 . 1 . 1 6 3 1 . 5 4 . 1 . . Energy Gun 9 | . 1 . 2 . . . . . . . . . 1 1 . . 2 2 . . . . Energy Cannon 9 | . . . . . . . . 1 . 1 . . 3 . . . 1 2 . 1 . . Ballistic Gun 18 | 1 1 . 3 . 1 . 8 4 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Launcher 14 | . . . 1 . . . 4 4 . . . . 2 1 1 . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . 1 . . . . . 1 2 . . . 1 1 . . 1 Parts Lost 72 | . 1 . 6 . . . 5 8 . . . 3 7 8 . 3 10 7 4 . . 10 Power 19 | . . . 3 . . . 3 2 . . . 2 1 2 . 1 1 1 1 . . 2 Propulsion 17 | . 1 . 2 . . . 1 3 . . . . 1 2 . . 3 1 1 . . 2 Utility 23 | . . . . . . . 1 1 . . . . 3 2 . 1 4 4 1 . . 6 Weapon 13 | . . . 1 . . . . 2 . . . 1 2 2 . 1 2 1 1 . . . Highest Loss Streak 9 | . 1 . 5 . . . 1 4 . . . 3 5 7 . 1 9 6 3 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 86 100 98 100 99 99 90 91 97 95 100 98 91 82 79 68 66 80 81 81 66 52 Engine 9 | . 13 5 16 22 22 22 7 8 7 7 1 . 12 7 . . . . . . . . Core 3 | . . 8 5 . . . 4 . 7 7 13 13 . 1 5 2 1 4 4 8 8 3 Wheel 6 | . 10 . 16 22 22 20 6 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 6 . . . . . . . . . . . . . . . Flight 10 | . 16 28 4 . . . 4 22 23 23 23 23 19 14 17 16 11 13 10 9 4 2 Device 14 | . . 11 21 22 22 22 12 14 23 26 23 23 21 19 8 5 3 5 4 8 8 5 Processor 22 | . 14 16 11 11 11 11 22 29 20 15 22 23 27 21 29 29 35 44 49 45 39 36 Hackware 2 | . . . . . . . 7 . . . . . . 4 5 5 7 4 4 4 4 3 Energy Gun 1 | . 12 14 3 . . . . . . . . . . 2 . . 3 1 . . . . Energy Cannon 1 | . . . . . . . . 2 7 7 7 5 4 . . . 1 . 4 4 . . Ballistic Gun 11 | . 13 14 17 22 21 22 17 8 7 7 7 7 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 30 | 10 23 10 22 22 23 23 23 27 21 22 27 27 19 26 20 18 25 27 23 30 30 14 Greatest Support 31 | 26 26 17 24 24 24 24 24 24 28 28 28 28 28 26 25 25 26 27 31 31 31 16 Greatest Overweight (x) 7 | . 5 1 1 . . 7 5 1 1 . . . 1 1 . . 2 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 6 8 7 5 5 5 5 5 5 Most Carried 10 | 7 10 5 5 5 5 5 5 5 5 5 5 5 5 8 4 8 5 5 5 5 5 5 Average Carried 4 | 3 6 4 4 4 5 4 4 4 5 5 4 5 4 6 2 6 4 4 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 5 5 5 5 5 5 5 Final Carried 7 | 7 4 5 5 5 5 5 5 5 5 5 5 5 5 5 3 5 5 4 3 5 5 3 Class Distribution -------------------- 50% | Mutant 20% | Sprinter 14% | Skirmisher 7% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Sprinter | -5/Garrison Sprinter | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Matter Collected 3889 | 244 201 74 617 69 . 164 1014 309 189 64 34 . 260 74 2 10 257 171 5 . . 131 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3625 | . 291 119 1315 75 . 209 1079 228 10 . . . 59 188 . . 52 . . . . . Parts 244 | . 25 4 98 4 . 14 70 16 2 . . . 6 2 . . 3 . . . . . Haulers Intercepted 15 | . 2 . 5 . . . 6 1 . . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Combat Hostiles Destroyed 81 | . 8 3 22 2 . 5 25 9 1 . . . 4 1 . . 1 . . . . . Guns 57 | . 8 3 20 2 . 5 15 3 . . . . . . . . 1 . . . . . Cannons 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . AOE 19 | . . . 2 . . . 10 3 . . . . 4 . . . . . . . . . Classes Destroyed 11 | . 4 . 5 . . . . 1 1 . . . . . . . . . . . . . Worker 7 | . . . 3 . . . 2 . . . . . 1 1 . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . 5 . . . 6 1 . . . . . 1 . . . . . . . . Watcher 8 | . 1 . 3 . . . 4 . . . . . . . . . . . . . . . Swarmer 22 | . 3 . . . . 1 10 4 . . . . 4 . . . . . . . . . Grunt 38 | . 5 3 13 2 . 3 10 2 . . . . . . . . . . . . . . Brawler 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 6 . . . 5 2 . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 3 3 6 2 . 3 5 4 1 . . . 4 2 . . 1 . . . . . Combat Bots Only 4 | . 3 3 4 2 . 3 4 4 1 . . . 4 1 . . 1 . . . . . Max Kills in Single Turn 4 | . 1 1 4 1 . 1 2 2 1 . . . 2 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 2 . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Damage Taken 10855 | . 258 117 799 157 . 289 1021 891 182 59 . 242 317 850 123 791 1006 894 484 113 24 2238 Core 4136 | . 55 71 234 45 . 18 241 245 38 59 . 17 94 208 26 452 323 375 130 47 24 1434 Absorbed by Shields 67 | . . . . . . . . . . . . . . . 8 . . . . . . 59 Regen/Repaired (Parts) 587 | . 98 . 123 . . . 210 40 . . . . 27 24 . . . . . . . 65 Core Remaining (%) 58 | 100 . 49 . . . 25 56 . . . . 48 88 . . 31 71 . . 57 . . Volleys Fired 316 | . 30 8 71 9 . 12 89 44 9 . . . 5 19 . 1 6 11 1 1 . . Largest 2 | . 2 2 2 2 . 2 2 2 1 . . . 2 1 . 1 2 1 1 1 . . Hottest 138 | . 85 85 88 46 . 46 50 69 65 . . . 90 85 . 39 138 88 90 110 . . Shots Fired 520 | . 57 16 127 18 . 25 160 57 9 . . . 7 19 . 1 11 11 1 1 . . Gun 447 | . 57 16 122 18 . 25 145 26 . . . . 2 15 . . 10 11 . . . . Cannon 40 | . . . . . . . . 27 9 . . . 2 . . . . . 1 1 . . Launcher 30 | . . . 2 . . . 15 4 . . . . 3 4 . 1 1 . . . . . Special 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Kinetic 376 | . 30 8 98 18 . 25 145 50 . . . . 2 . . . . . . . . . Thermal 113 | . 27 8 27 . . . . 3 9 . . . 2 15 . . 10 11 1 . . . Explosive 30 | . . . 2 . . . 15 4 . . . . 3 4 . 1 1 . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hit Streak 19 | . 13 14 8 13 . 5 15 19 4 . . . 2 9 . . 8 2 . . . . Robot Miss Streak 17 | . 7 5 17 1 . 3 3 2 2 . . . 2 3 . . 2 2 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 . 1 . . 1 2 . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . . 1 . . . . . Shots Hit Robots 372 | . 44 16 87 14 . 13 107 47 6 . . 3 2 19 . . 8 6 . . . . Core Hits 243 | . 43 12 75 4 . 9 62 20 2 . . . 8 4 . . 3 . 1 . . . Critical Kills 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Critical Strikes 7 | . . . 1 . . . 2 . . . . . . 4 . . . . . . . . Burn 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Destroy 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . Melee Attacks 11 | . . . . . . . . . . . . 3 . 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 2 . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7792 | . 530 178 1520 214 . 217 2590 1270 164 . . . 311 366 . . 189 223 18 . . 2 Guns 5196 | . 530 178 1195 214 . 217 1692 514 . . . . 46 198 . . 189 223 . . . . Cannons 715 | . . . . . . . . 551 164 . . . . . . . . . . . . . Explosions 1840 | . . . 325 . . . 877 205 . . . . 265 168 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 41 | . . . . . . . 21 . . . . . . . . . . . 18 . . 2 Kinetic 4381 | . 202 81 932 214 . 217 1692 997 . . . . 46 . . . . . . . . . Thermal 1530 | . 328 97 263 . . . . 68 164 . . . . 198 . . 189 223 . . . . Explosive 1840 | . . . 325 . . . 877 205 . . . . 265 168 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 4 4 4 4 2 . . . . . . 6 6 9 7 4 5 5 . 7 Average Corruption 4 | . . . 4 4 4 4 2 . . . . . . 2 6 8 6 3 4 5 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . . 22 4 7 19 9 . . . . . . 3 3 11 10 5 2 1 . 2 Message Errors 23 | . . . 3 2 5 4 2 . . . . . . 1 . 2 1 3 . . . . Matter Fused 27 | . . . 9 1 1 6 1 . . . . . . . 2 4 1 2 . . . . Heat Flow Errors 11 | . . . 5 . . 1 . . . . . . . . 1 1 1 . 2 . . . Energy Discharges 11 | . . . 1 . . 2 1 . . . . . . 2 . 2 2 . . . . 1 Parts Rejected 3 | . . . . . . . 1 . . . . . . . . 1 1 . . . . . Data Loss (minor) 9 | . . . 2 . . 2 1 . . . . . . . . . 2 . . 1 . 1 Data Loss (major) 5 | . . . . . 1 . 2 . . . . . . . . 1 1 . . . . . Misfires 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . Alerts 5 | . . . . 1 . 3 . . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . . 2 18 . . . . 3 . . . . . . . . . Projectiles 18 | . . . . . . . . 18 . . . . . . . . . . . . . . Explosions 5 | . . . . . . . 2 . . . . . 3 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . 4 . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 146 | . . . 9 . . . 49 43 . . . . 35 . . . . . 9 . . 1 Shots 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Rammed 11 | . . . . . . . 6 . . . . . . . . . . . 4 . . 1 Targets Rammed 11 | . . . . . . . 6 . . . . . . . . . . . 4 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | . 276 321 374 81 . 204 251 112 1 . . . 1 218 208 206 234 324 189 30 . . Average Temperature 76 | . 74 180 96 46 . 46 24 61 1 . . . 1 38 100 96 124 146 103 4 . . Received Heat Transfer 2166 | . 93 69 321 87 . 180 450 246 51 12 . 81 24 198 12 102 75 9 18 18 . 120 Effects 11 | . . 6 5 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Interference 7 | . . 5 2 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 4 | . . . . . . . 1 . . . . . . 2 . . 1 . . . . . Heat Transferred 2676 | . 420 125 330 . . . . 74 222 . . . . 950 . . 296 259 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Peak Influence 1697 | . 255 165 605 183 . 210 482 260 . . . . 249 195 274 515 552 636 1697 1660 1204 1695 Initial 1100 | . . 55 64 133 . . 23 126 . . . . 18 9 144 143 181 136 253 1100 1100 685 Average 290 | . 92 100 354 155 . 57 271 135 . . . . 96 54 235 322 292 301 1627 1609 1136 1631 Maximum Alert Level 5 | . 1 . 2 . . 1 2 1 . . . . 1 . 1 2 2 2 5 5 4 5 Low Security (%) 45 | 100 96 100 10 100 . 81 19 82 . . . . 80 100 4 35 11 9 . . . . Level 1 37 | . 4 . 49 . . 18 71 17 . . . . 19 . 95 30 82 69 . . . . Level 2 10 | . . . 39 . . . 9 . . . . . . . . 34 5 20 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . 99 99 . 99 Squads Dispatched 53 | . 1 1 3 . . . 5 1 . . . 1 3 3 . 1 5 3 6 7 1 12 Investigation 5 | . . 1 . . . . . . . . . . . 1 . . 1 2 . . . . Extermination 4 | . . . . . . . . 1 . . . . 1 . . . 2 . . . . . Reinforcement 19 | . 1 . 3 . . . 5 . . . . . 2 2 . 1 2 1 . 1 1 . Assault 25 | . . . . . . . . . . . . 1 . . . . . . 6 6 . 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Distress Signals 15 | . 1 . 4 . . . 3 2 . . . . . . . 1 2 1 . . . 1 Communications Jammed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Times Spotted 420 | . 18 4 40 2 . 13 53 14 16 1 . 16 16 29 4 28 28 39 10 24 7 58 Peak Tracking Total 42 | . 4 2 6 2 . 3 5 6 11 1 . 12 9 13 6 17 11 17 9 23 4 42 Tactical Retreats 48 | . . 1 2 . . 2 3 3 3 1 . 1 2 4 1 5 7 8 2 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Traps Triggered 17 | . 1 . . . . . . 3 . . . . 1 2 2 4 1 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 14 | . . . 14 . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Power Sources Rigged 19 | . . . . . . 1 13 2 1 . . . 2 . . . . . . . . . Exploded 8 | . . . . . . 1 7 . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Machines Disabled 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . 1 . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Machines Accessed 98 | . 8 1 14 . . . 7 18 2 . . . 10 15 . 6 9 5 . . 3 . Terminals 53 | . 6 . 10 . . . 3 8 . . . . 6 7 . 3 5 3 . . 2 . Fabricators 7 | . . . . . . . . 3 . . . . . 2 . . 1 1 . . . . Repair Stations 11 | . 1 . 2 . . . 2 1 . . . . 2 1 . . 1 . . . 1 . Recycling Units 7 | . 1 . . . . . 1 2 . . . . . 1 . 2 . . . . . . Scanalyzers 10 | . . . 2 . . . 1 2 . . . . . 2 . 1 1 1 . . . . Garrison Access 7 | . . . . . . . . 2 . . . . 2 2 . . 1 . . . . . Total Hacks 307 | . 43 1 50 . . . 21 47 2 . . . 29 43 . 17 33 13 . . 8 . Successful 160 | . 25 1 33 . . . 14 23 2 . . . 15 21 . 6 9 8 . . 3 . Failed 147 | . 18 . 17 . . . 7 24 . . . . 14 22 . 11 24 5 . . 5 . Catastrophic 15 | . 1 . . . . . 2 5 . . . . 1 3 . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 20 . 19 . 1 . 7 15 . . . . 15 11 . 4 14 . . . 5 . Terminals 186 | . 35 . 42 . . . 8 19 . . . . 20 28 . 7 15 6 . . 6 . Fabricators 14 | . . . . . . . . 7 . . . . . 3 . . 2 2 . . . . Repair Stations 38 | . 7 . 4 . . . 7 7 . . . . 5 2 . . 4 . . . 2 . Recycling Units 18 | . 1 . . . . . 3 5 . . . . . 2 . 7 . . . . . . Scanalyzers 35 | . . . 4 . . . 3 5 . . . . . 6 . 3 9 5 . . . . Garrison Access 13 | . . . . . . . . 4 . . . . 4 2 . . 3 . . . . . Terminal Hacks 60 | . 12 1 19 . . . 2 4 2 . . . 5 9 . 1 2 2 . . 1 . Record 7 | . . . . . . . . . 1 . . . . 5 . . 1 . . . . . Part Schematic 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . . . 4 . . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . 1 . . . . . . . . 1 . . . . Open DSF 3 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Alert Level 10 | . 1 . 4 . . . 1 2 . . . . 1 1 . . . . . . . . Unreport Threat 5 | . . . 2 . . . 1 1 . . . . . . . . 1 . . . . . Locate Traps 8 | . 3 . 1 . . . . . . . . . 1 3 . . . . . . . . Disarm Traps 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . 4 . . . . . 1 . . 2 2 . . . . Load Schematic 6 | . . . . . . . . 3 . . . . . 1 . . 1 1 . . . . Build 3 | . . . . . . . . 1 . . . . . . . . 1 1 . . . . Repair Station Hacks 29 | . 6 . 4 . . . 7 5 . . . . 4 2 . . . . . . 1 . Scan Component 14 | . 3 . 2 . . . 3 2 . . . . 2 1 . . . . . . 1 . Repair 12 | . 3 . 2 . . . 3 2 . . . . 1 1 . . . . . . . . Refit 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 1 3 . . . . . . . 3 . . . . . . Retrieve Matter 7 | . . . . . . . 1 3 . . . . . . . 3 . . . . . . Scanalyzer 21 | . . . 4 . . . 2 2 . . . . . 4 . . 5 4 . . . . Insert Component 11 | . . . 2 . . . 1 1 . . . . . 2 . . 3 2 . . . . Analyze 10 | . . . 2 . . . 1 1 . . . . . 2 . . 2 2 . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Unauthorized Hacks 31 | . 7 . 6 . . . 2 5 . . . . 5 3 . 2 . . . . 1 . Terminals 29 | . 6 . 6 . . . 2 4 . . . . 5 3 . 2 . . . . 1 . Assimilate 8 | . 2 . 2 . . . . 1 . . . . 2 . . 1 . . . . . . Botnet 19 | . 3 . 3 . . . 2 3 . . . . 3 3 . 1 . . . . 1 . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 84 | . 8 . 14 . . . 6 16 . . . . 10 13 . 4 9 3 . . 1 . Full Trace Events 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 2 . 3 . . . 1 1 . . . . . 1 . . 1 2 . . . . Parts Built 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Time 140 | . . . . . . . . 20 . . . . . . . . 25 95 . . . . Total Part Build Rating 5 | . . . . . . . . 4 . . . . . . . . 1 . . . . . Parts Repaired 12 | . 3 . 2 . . . 3 2 . . . . 1 1 . . . . . . . . Time 447 | . 78 . 83 . . . 96 76 . . . . 44 70 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 2 . . . 1 1 . . . . . 1 . . 2 2 . . . . Part Schematics Acquired 8 | . . . 2 . . . 1 1 . . . . . 1 . . 1 2 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . 1 . 3 . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . no_distress 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Total Allies 9 | . 1 3 . . . . . 1 . . . 1 2 . . 1 . . . . . . Largest Group 4 | . 1 4 4 . . . . 1 . . . 1 2 . . 1 . . . . . . Highest-Rated Group 50 | . 10 50 50 . . . . 26 . . . 32 36 . . 26 . . . . . . Highest-Rated Ally 32 | . 10 16 16 . . . . 26 . . . 32 26 . . 26 . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . 3 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Ally Attacks 30 | . . . 24 . . . . . . . . 6 . . . . . . . . . . Total Damage 448 | . . . 245 . . . . . . . . 203 . . . . . . . . . . Kills 6 | . . . 4 . . . . . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Robot Analysis Total 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 2 1 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . . . . 37 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Items 35 | . . . . . . . . . . . . . 35 . . . . . . . . . Machines 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Turns Passed 10503 | 77 650 221 1281 139 358 848 2029 902 230 255 311 111 462 620 107 323 549 423 107 109 157 234 Spaces Moved 15128 | 71 806 386 1066 108 394 643 1273 1796 625 675 817 288 922 1237 82 829 1097 785 269 159 341 459 Core 161 | 7 1 . 3 . . 3 2 . . . . . . . . . . . . . . 145 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 2578 | 64 217 . 715 108 394 628 452 . . . . . . . . . . . . . . . Hover 562 | . . . . . . . 562 . . . . . . . . . . . . . . . Flight 11827 | . 588 386 348 . . 12 257 1796 625 675 817 288 922 1237 82 829 1097 785 269 159 341 314 Fastest Speed 29 | 50 37 37 37 90 90 90 32 29 30 37 37 37 34 30 30 30 34 30 30 39 39 45 Average Speed 46 | 86 52 40 72 90 90 93 79 30 32 37 37 37 37 35 30 30 34 30 35 39 45 46 Slowest Speed 440 | 90 360 117 105 90 90 440 300 109 114 37 37 37 127 120 30 34 175 34 114 39 125 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 75 | . 5 6 7 . . . . 9 . . . . 3 5 . 6 5 9 1 3 4 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 83 58 78 24 91 73 75 37 67 81 84 50 23 49 41 31 42 26 38 15 16 59 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . . . . . . 1 1 2 . . . . . . . . . . . Known Exits Taken 15 | . 1 . . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . 1 . . 5 2 2 1 . . . . . . . . . . Spaces Dug 15 | . . . . . . . . 7 . . . . 8 . . . . . . . . . Terrain Destroyed 184 | . . . 15 . . . 74 34 2 . . . 14 24 . 13 7 . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . 1 2 . . . . . . . . . 1 . . . AOE 180 | . . . 15 . . . 74 33 . . . . 14 24 . 13 7 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Gar Fac Fac Res Qua Sec Res Tes Total 17959 | 85 971 427 1445 133 397 866 2147 2090 645 679 826 291 1027 1387 165 895 1250 948 277 201 340 467 Wait 2065 | . 92 35 272 15 . 194 714 179 . . . . 67 87 50 54 120 140 . 36 . 10 Move 14968 | 70 795 373 1054 107 393 642 1272 1778 624 674 816 287 915 1226 81 816 1086 766 266 153 333 441 Hop 63 | . 5 6 4 . . . . 8 . . . . 3 5 . 6 5 9 1 2 3 6 Pick Up 84 | 10 14 1 8 1 . 2 5 8 1 . 1 . 3 7 . 7 7 3 1 3 1 1 Fast Attach 121 | 2 10 2 8 . 2 4 19 12 4 2 3 . 10 16 1 . 12 11 1 2 . . Attach 49 | 3 1 . 7 . . . 1 7 . . . . 7 3 4 . 8 3 2 1 . 2 Detach 32 | . 2 1 2 . . 1 4 3 3 . 1 . 6 1 3 . 3 . . 2 . . Swap 39 | . 3 . 8 . . 3 10 7 . 1 1 1 4 1 . . . . . . . . Drop 106 | . 19 1 11 1 2 7 14 6 3 2 4 . 5 14 1 3 3 5 1 1 3 . Fire 316 | . 30 8 71 9 . 12 89 44 9 . . . 5 19 . 1 6 11 1 1 . . Melee 11 | . . . . . . . . . . . . 3 . 8 . . . . . . . . Ram 11 | . . . . . . . 6 . . . . . . . . . . . 4 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 75 | . . . . . . . . 36 . . . . . . 25 8 . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 19 | . . . . . . 1 13 2 1 . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory -4/Factory -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: [*Acc] / *Tes) -2/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Discovered new exit (range 12) 635 | -10/Materials | Repaired Lgt. Ion Engine 663 | -10/Materials | Repaired Flight Unit 690 | -10/Materials | Repaired Assault Rifle 728 | -10/Materials | Entered Mines 728 | -10/Mines | Accompanied by 1 ally 765 | -10/Mines | Met a Derelict shopkeep closing up shop 785 | -10/Mines | Met a Derelict bent on vengeance 826 | -10/Mines | Core integrity fell below 50% 876 | -10/Mines | Discovered new exit (range 15) 882 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 903 | -10/Mines | Learned location of Zion (-7) 949 | -10/Mines | Entered Materials 949 | -9/Materials | Accompanied by 4 allies 949 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1055 | -9/Materials | Discovered new exit (range 14) 1096 | -9/Materials | Build established: Scavenger-Mutant 1274 | -9/Materials | Lost 5 parts (2p2n1w) 1566 | -9/Materials | Discovered new exit (range 18) 1595 | -9/Materials | Core integrity fell below 50% 1803 | -9/Materials | Repaired Arm. Wheel 1902 | -9/Materials | Build established: Mutant 2018 | -9/Materials | Repaired Imp. Assault Rifle 2129 | -9/Materials | Discovered new exit (range 17) 2230 | -9/Materials | Entered Mines 2248 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2252 | -9/Mines | Found Prototype Device 2336 | -9/Mines | Learned Materials terminal intel 2364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2365 | -9/Mines | Discovered new exit (range 5) 2369 | -9/Mines | Entered Exiles 2383 | -9/Exiles | Discovered new exit (range 17) 2391 | -9/Exiles | Met 8R-AWN 2407 | -9/Exiles | Met EX-HEX 2433 | -9/Exiles | Met EX-BIN 2447 | -9/Exiles | Aligned with FarCom system 2448 | -9/Exiles | Given EX-Vault access code 2471 | -9/Exiles | Opened EX-Vault 2485 | -9/Exiles | Found Prototype Device 2485 | -9/Exiles | Identified PSU Rigger 2505 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2529 | -9/Exiles | Met EX-DEC 2564 | -9/Exiles | Visited The Gauntlet 2716 | -9/Exiles | Discovered new exit (range 14) 2727 | -9/Exiles | Left Exiles lab with PSU Rigger 2727 | -9/Exiles | Entered Mines 3019 | -8/Mines | Build established: Skirmisher 3447 | -8/Mines | Discovered new exit (range 8) 3575 | -8/Mines | Entered Materials 3575 | -8/Materials | Evolved 2 slots: Utility x2 3576 | -8/Materials | Loaded intel: 11 terminal locations 3670 | -8/Materials | Repaired Autogun 3733 | -8/Materials | Identified Exp. Sensor Array 3781 | -8/Materials | Repaired Arm. Wheel 4356 | -8/Materials | Discovered new exit (range 18) 4376 | -8/Materials | Identified exit to Factory 4585 | -8/Materials | Repaired Imp. Hover Unit 4597 | -8/Materials | Build established: Mutant 4742 | -8/Materials | Discovered exit to Factory (range 11) 5509 | -8/Materials | Build established: Sprinter 5604 | -8/Materials | Entered Factory 5604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5690 | -7/Factory | Fabricated VTOL Module (x2) 5894 | -7/Factory | Discovered new exit (range 8) 5932 | -7/Factory | Identified exit to Factory 6099 | -7/Factory | Lost 4 parts (1p2n1w) 6117 | -7/Factory | Noticed a derelict Sapper rigging charges 6418 | -7/Factory | Repaired Adv. Weight Redist. System 6458 | -7/Factory | Repaired Cesium-ion Thruster 6463 | -7/Factory | Discovered new exit (range 15) 6468 | -7/Factory | Identified exit to Lower Caves 6506 | -7/Factory | Entered Lower Caves 6546 | -7/Lower Caves | Learned Factory stockpile data 6584 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6667 | -7/Lower Caves | Discovered new exit (range 7) 6673 | -7/Lower Caves | Identified exit to Lower Caves 6736 | -7/Lower Caves | Entered another Lower Caves area 6765 | -7/Lower Caves | Learned Factory trap positions 6839 | -7/Lower Caves | Spotted B-75 Beast 6973 | -7/Lower Caves | Build established: Mutant 6980 | -7/Lower Caves | Discovered new exit (range 16) 6985 | -7/Lower Caves | Identified exit to Zion 6991 | -7/Lower Caves | Entered Zion 7179 | -7/Zion | Rebuked by Imprinter 7235 | -7/Zion | Identified exit to Deep Caves 7297 | -7/Zion | Discovered new exit (range 14) 7302 | -7/Zion | Identified exit to Proximity Caves 7302 | -7/Zion | Entered Proximity Caves 7340 | -6/Proximity Caves | Build established: Derelict-Mutant 7398 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7410 | -6/Proximity Caves | Core integrity fell below 50% 7413 | -6/Proximity Caves | Entered Factory 7413 | -6/Factory | Evolved 2 slots: Utility x2 7414 | -6/Factory | Loaded intel: 103 trap records 7442 | -6/Factory | Lost 3 parts (2p1w) 7802 | -6/Factory | Repaired Xenon Bombardment Thruster 7809 | -6/Factory | Discovered new exit (range 17) 7818 | -6/Factory | Identified exit to Factory 7867 | -6/Factory | Lost 5 parts (1p1n2u1w) 7875 | -6/Factory | Entered another Factory area 7875 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8010 | -5/Factory | Repaired Cld. VTOL Module 8193 | -5/Factory | Discovered new exit (range 18) 8200 | -5/Factory | Identified exit to Factory 8425 | -5/Factory | Spotted B-75 Beast 8431 | -5/Factory | Build established: Mutant 8495 | -5/Factory | Identified exit to Garrison 8495 | -5/Factory | Entered Garrison 8519 | -5/Garrison | Lost 7 parts (1p2n2u2w) 8526 | -5/Garrison | Triggered checkpoint 8563 | -5/Garrison | Spotted B-75 Beast 8565 | -5/Garrison | Triggered checkpoint 8599 | -5/Garrison | Discovered new exit (range 12) 8602 | -5/Garrison | Identified exit to Factory 8602 | -5/Garrison | Entered Factory 8792 | -5/Factory | Build established: Sprinter 8794 | -5/Factory | Core integrity fell below 50% 8847 | -5/Factory | Discovered exit to Factory (range 13) 8902 | -5/Factory | Search patrols dispatched 8925 | -5/Factory | Entered another Factory area 8925 | -4/Factory | Evolved 2 slots: Utility x2 9050 | -4/Factory | Spotted B-86 Titan 9180 | -4/Factory | Fabricated Grenade Launcher (x1) 9299 | -4/Factory | Lost 9 parts (1p3n3u2w) 9321 | -4/Factory | Spotted B-86 Titan 9415 | -4/Factory | Discovered new exit (range 22) 9423 | -4/Factory | Identified exit to Research 9474 | -4/Factory | Entered Research 9474 | -3/Research | Evolved 2 slots: Utility x2 9742 | -3/Research | Spotted B-86 Titan 9761 | -3/Research | Spotted B-86 Titan 9783 | -3/Research | Lost 6 parts (1n4u1w) 9893 | -3/Research | Discovered new exit (range 9) 9897 | -3/Research | Identified exit to Quarantine 9897 | -3/Research | Entered Quarantine 9898 | -3/Quarantine | Maximum security lockdown engaged 9926 | -3/Quarantine | Found Prototype Processor 9926 | -3/Quarantine | Identified Spectral Analyzer 9971 | -3/Quarantine | Spotted Fortress 9973 | -3/Quarantine | Lost 3 parts (1p1n1w) 10002 | -3/Quarantine | Discovered new exit (range 6) 10004 | -3/Quarantine | Identified exit to Section 7 10004 | -3/Quarantine | Entered Section 7 10005 | -3/Section 7 | Maximum security lockdown engaged 10054 | -3/Section 7 | Found Alien Artifact 10105 | -3/Section 7 | Discovered new exit (range 11) 10108 | -3/Section 7 | Spotted B-86 Titan 10112 | -3/Section 7 | Identified exit to Research 10113 | -3/Section 7 | Entered Research 10113 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10118 | -2/Research | Identified exit to DSF 10221 | -2/Research | Build established: Mutant 10251 | -2/Research | Discovered new exit (range 24) 10268 | -2/Research | Discovered new exit (range 7) 10270 | -2/Research | Identified exit to Testing 10270 | -2/Research | Entered Testing 10271 | -2/Testing | Maximum security lockdown engaged 10373 | -2/Testing | Spotted Striker 10433 | -2/Testing | Identified Integrity Redistributor 10433 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-13) 10435 | -2/Testing | Spotted Striker 10451 | -2/Testing | Spotted Alpha 7 10460 | -2/Testing | Core integrity fell below 50% 10478 | -2/Testing | Core integrity fell below 20% 10498 | -2/Testing | Spotted Executioner 10504 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10471_ Stasis field depleted. 10473_ Slug penetrates L-61 Swordsman. 10475_ Penetrated by Slug. 10484_ Critical hit (Burn: +37). 10487_ Imp. Terrain Scan Processor destroyed. 10490_ Critical hit (Burn: +37). 10494_ System corrupted: Component data lost. 10497_ C-30 ARC bursts open, deploying its payload. 10497_ G-73 Enforcer unfolds itself. 10497_ M-36 Artificer unfolds itself. 10497_ C-30 ARC bursts open, deploying its payload. 10497_ P-80 Master unfolds itself. 10497_ M-36 Artificer unfolds itself. 10497_ C-30 ARC bursts open, deploying its payload. 10497_ Executioner unfolds itself. 10497_ H-88 Terminator unfolds itself. 10498_ Slug penetrates H-88 Terminator. 10499_ Penetrated by Slug. 10499_ Adv. Salvage Targeting Computer destroyed. 10499_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????# "??????????????????????????????? | | ########????# "??????????????????????????????? | | ?????# ??????????????????????????????? | | """"""?????# *??????????????????????????????? | | ""S"""?????# ???????????????????????????????? | | """ ????# ???????????????????????????????? | | ?????# ???????????????????????????????? | | "" """??????# ???????????????????????????????? | | "" """ ?????# C#?????####??????????????????????? | | "" """ #???# "#???? #??????????????????????? | | ]#???# "C#?????"" #??????????ggg?????????? | | #???# %C+?????"" #??????????????????????? | | #???# "#?????T" #??????????????????????? | | #???# #?????"" #??????????????????????? | | +########???# h#??????" #??????????????????????? | | #?????????# gE#?????? #??????????????????????? | | #?????????# gh#?????? =#??????????????????????? | | #?????????# p#?????? #??????????????????????? | | #?????????# gg#??????#/#??????????????????????? | | #?????????# #??????#p########???????????????? | | #?????????# p########@# """" #???????????????? | | #######???# e K + """" #???????????????? | | ######g############ """" #???????????????? | | # g #? """" #???????????????? | | b g #?? #???????????????? | | # """""""" #?? !#???????????????? | | ## "" #???#####???????????????? | | ## """ "" """ #???????????????????????? | | ## "?? "" "??? #???????????????????????? | | ## "?? "" "?????#???????????????????????? | | !!!## ?? ????????????????????????????? | | ! ! ## ? ???????????????????????????? | | ! ################??????????????????????????? | | ####??????????????????????????????????????? | | #####??????????????????????????????????? | | = | #??????????????????????????????????? | | #??????????????????????????????????? | | # " #??????????????????????????????????? | | # " #??????????????????????????????????? | | " #??????????????????????????????????? | | #??????????????????????????????????? | | ########??????????????????????????????????? | | #?????????????????????????????????????????? | | !! ###########???????????????????????????????? | | ! # = #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 100 Energy Generation 55 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 185 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Evasion (%) 72 Targeting Accuracy 16 Core Analysis 9 Armor Integrity Analysis 30 Energy Filtering 30 Salvage Targeting 4 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked VTOL Module | -9/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Imp. System Restoration Module | -5/Factory | Scanalyzed Lgt. Fission Core | -4/Factory | Scanalyzed Field Propulsion Array | -3/Research | Scanalyzed Cloaking Device | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory | Authchip Grenade Launcher | x1 | -4/Factory Alien Tech Used ----------------- Integrity Redistributor Achievements -------------- Alien Tech Explorer Hunted Nope Challenges ------------ None Game ------ Seed ArcLinkedMace Manual? 0 Play Time 04:15:41 Cumulative 43.4 hours Start 2022.04.01 @ 16:37:08 End 2022.04.02 @ 16:17:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 544327b6-d315-458d-bc90-69526d914976