Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.03 @ 16:29:36 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (161) 805 Value Destroyed (6784) 6784 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (3785) 3785 TOTAL SCORE: 19354 Bonus ------- High Alert Combat Kills 709 Follower Combat Kills 176 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 1004/1150 Matter 300/300 Energy 75/2100 System Corruption 5% Temperature Cool (0) Movement Walking (170) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (11) ----- Large Storage Unit High-capacity Storage Unit Zionite Biocell Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (18) --- Experimental Heat Sink Zionite Biocell (0) Superbattery (0) Matter Compressor (250) Improved Particle Charger Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Light Regenerative Plating Light Regenerative Plating System Backup Module Drone Bay (1/2) GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Assembled Biocell Array Superbattery Assembled Suspension Frame Assembled Combat Suite Improved Utility Shielding Assembled Alloy Armor Experimental Thermal Shield GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell Zionite Biocell Matter Compressor Improved Particle Charger Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Light Regenerative Plating Light Regenerative Plating System Backup Module Drone Bay GOLEM Unit GOLEM Unit [Rating: 146] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Cooled Plasma Cannon Energy Gun Arc Projector Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 . . . . 2 . . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . 2 2 . . . . 2 . . . . . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 208 | 6 3 3 . . 10 8 42 5 11 . 3 34 6 1 9 45 2 11 9 Power 20 | 1 1 . . . 2 1 2 . 1 . . 5 . . 1 4 . 1 1 Engine 17 | 1 1 . . . 2 1 1 . 1 . . 4 . . 1 4 . . 1 Core 3 | . . . . . . . 1 . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 34 | 2 . 2 . . 4 . 12 . 1 . 1 5 . . 1 4 . . 2 Treads 5 | 2 . 2 . . . . . . . . . 1 . . . . . . . Leg 22 | . . . . . . . 10 . . . 1 4 . . 1 4 . . 2 Wheel 6 | . . . . . 4 . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . . . Utility 87 | 1 1 . . . . 3 12 3 4 . . 10 2 . 6 27 2 10 6 Device 36 | . . . . . . 2 6 2 1 . . 6 2 . 5 7 . 3 2 Storage 19 | 1 1 . . . . . 5 . 2 . . . . . . 3 1 3 3 Processor 5 | . . . . . . 1 1 . . . . 2 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 27 | . . . . . . . . 1 1 . . 2 . . 1 16 1 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 1 1 . . 4 4 16 2 5 . 2 14 4 1 1 10 . . . Energy Gun 16 | 1 1 . . . 1 2 8 . 1 . 1 1 . . . . . . . Energy Cannon 16 | . . . . . . . . . . . . 7 2 . 1 6 . . . Ballistic Gun 12 | 1 . 1 . . 2 2 4 1 1 . . . . . . . . . . Ballistic Cannon 10 | . . . . . 1 . 4 . 2 . . 3 . . . . . . . Launcher 12 | . . . . . . . . 1 1 . 1 3 1 1 . 4 . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 1 1 . . . 5 . . 2 5 1 . . Parts Lost 56 | . 1 1 . 4 6 1 8 1 5 . . 8 . 3 . 5 1 5 7 Power 9 | . 1 . . . 2 . 1 . 1 . . 1 . . . . . 2 1 Propulsion 17 | . . . . 2 2 1 4 1 3 . . . . . . . 1 . 3 Utility 10 | . . . . . . . 2 . . . . 3 . 1 . . . 2 2 Weapon 20 | . . 1 . 2 2 . 1 . 1 . . 4 . 2 . 5 . 1 1 Highest Loss Streak 5 | . 1 1 . 4 4 1 4 1 4 . . 3 . 2 . 2 1 2 5 Average Slot Usage (%) 86 | . 91 99 100 93 84 94 95 97 61 69 70 91 99 98 82 93 87 87 87 Engine 6 | . 14 11 11 11 11 8 5 7 6 7 7 4 6 6 6 6 6 2 4 Treads 2 | . 28 44 44 40 3 . . . . . . 1 . . . . . . . Leg 16 | . . . . . . . 17 28 1 . 1 19 26 26 26 25 23 17 16 Wheel 1 | . . . . . 25 32 10 . . . . . . . . . . . . Device 10 | . . . . . . 8 14 14 6 7 7 16 13 12 10 12 6 9 22 Storage 15 | . 20 22 22 22 22 18 15 15 14 15 15 13 13 13 13 14 23 23 18 Processor 9 | . . . . . . 8 14 14 7 7 7 14 13 13 13 12 . . . Protection 6 | . . . . . . . . . 6 7 7 5 13 13 9 8 15 12 8 Energy Gun 1 | . 19 16 11 9 2 10 7 . . . 2 4 . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . 4 11 5 2 9 10 16 15 Ballistic Gun 3 | . 8 5 11 9 15 7 6 8 7 7 7 . . . . . . . . Ballistic Cannon 1 | . . . . . 3 . 1 5 6 7 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 12 21 21 21 21 24 32 54 66 70 63 63 70 70 71 88 96 83 121 121 Greatest Support 122 | 40 40 80 80 80 46 46 60 55 40 8 16 76 76 76 80 122 112 88 115 Greatest Overweight (x) 23 | . . . . . 5 . 3 17 23 7 7 4 23 . 17 22 . 1 1 Average Overweight (x) 1 | . . . . . . . . 4 13 7 5 . 1 . 1 . . 1 1 Largest Inventory Capacity 18 | 6 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 18 18 Average Capacity 15 | 5 7 10 10 10 10 10 12 16 15 16 16 16 16 16 16 15 16 17 18 Most Carried 18 | 2 6 4 10 10 10 10 16 16 16 13 13 16 16 16 16 16 16 17 18 Average Carried 13 | 1 4 2 5 8 8 9 11 14 13 13 11 13 15 15 15 13 16 15 16 Final Capacity 18 | 6 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 18 18 Final Carried 17 | 2 5 2 10 9 10 10 16 15 13 13 11 16 15 16 16 16 16 17 16 Class Distribution -------------------- 71% | Mutant 17% | Scavenger-Mutant 7% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Matter Collected 6296 | 264 121 . 51 . 255 74 487 398 183 . 245 737 158 69 868 2116 85 100 85 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7876 | 84 277 223 . . 377 165 654 54 256 . 112 1622 282 369 . 1358 275 678 1090 Parts 364 | 1 24 11 . . 38 9 39 . 9 . 10 88 6 10 . 30 11 26 52 Haulers Intercepted 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . Recyclers Shooed 5 | . . . . . 2 1 . . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 1 5 . 17 . . 3 2 . 11 . . Prevented 16 | . . . . . . . . . . . . . 6 10 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Combat Hostiles Destroyed 188 | . 10 5 . . 10 3 13 2 7 . 5 30 4 8 . 58 5 12 16 Guns 48 | . 10 5 . . 6 2 12 1 2 . . 10 . . . . . . . Cannons 64 | . . . . . 4 . 1 . 2 . 2 14 . . . 14 5 12 10 AOE 64 | . . . . . . 1 . 1 3 . 3 5 2 4 . 40 . . 5 Classes Destroyed 18 | 1 3 1 . . 3 . 2 . 2 . . 2 . . . 4 . . . Worker 1 | . . . . . 1 . . . . . . . . . . . . . . Builder 5 | . . . . . 3 . . . . . . 2 . . . . . . . Tunneler 2 | . . . . . 1 . 1 . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . Recycler 4 | 1 . . . . 3 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Swarmer 45 | . 6 . . . 10 . 4 . . . 5 8 . 5 . . 2 5 . Grunt 49 | . 4 4 . . . 2 5 1 3 . . 10 4 3 . . . 3 10 Duelist 5 | . . . . . . . . . 2 . . 2 . . . . . . 1 Sentry 13 | . . 1 . . . 1 . 1 1 . . 5 . . . . 1 2 1 Hunter 3 | . . . . . . . . . . . . 1 . . . . 2 . . Programmer 14 | . . . . . . . 4 . . . . 4 . . . . . 2 4 Z-Light 8 | . . . . . . . . . . . . . . . . 8 . . . Master Thief 1 | . . . . . . . . . 1 . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . Assembled 45 | . . . . . . . . . . . . . . . . 45 . . . Golem 4 | . . . . . . . . . . . . . . . . 4 . . . Best Kill Streak 38 | 1 3 3 . . 4 2 3 2 3 . 3 5 3 3 . 38 3 3 8 Combat Bots Only 36 | . 3 3 . . 4 2 3 2 3 . 3 4 3 3 . 36 3 3 8 Max Kills in Single Turn 13 | 1 1 2 . . 2 1 1 1 2 . 3 2 1 1 . 13 1 2 4 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . Exploded 13 | . . . . . . 1 . 1 2 . 3 2 1 1 . 13 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Damage Taken 12791 | . 367 162 . 301 537 116 1163 155 914 . 174 2292 145 510 . 3039 246 1240 1430 Core 1143 | . 50 . . 67 121 16 104 7 87 . 32 265 39 . . 125 10 74 146 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 80 . . . 53 97 . . . . 67 . . . . . 48 92 . Volleys Fired 492 | 4 34 14 . . 63 13 74 5 26 . 7 82 8 18 3 78 10 34 19 Largest 3 | 2 2 2 . . 2 2 2 2 2 . 2 2 2 1 1 2 2 3 3 Hottest 155 | 70 100 100 . . 95 110 110 50 78 . 78 155 70 46 105 138 50 75 75 Shots Fired 887 | 8 68 27 . . 116 26 138 7 49 . 13 144 9 18 3 104 20 83 54 Gun 428 | 8 68 27 . . 93 26 127 4 30 . 6 39 . . . . . . . Cannon 404 | . . . . . 23 . 11 . 17 . 6 96 2 . 3 89 20 83 54 Launcher 55 | . . . . . . . . 3 2 . 1 9 7 18 . 15 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 302 | 4 19 12 . . 103 4 80 4 47 . 12 17 . . . . . . . Thermal 431 | 4 49 15 . . 13 . 2 . . . . 111 2 . 3 75 20 83 54 Explosive 16 | . . . . . . . . 3 2 . 1 . . . . 10 . . . Electromagnetic 138 | . . . . . . 22 56 . . . . 16 7 18 . 19 . . . Robot Hit Streak 37 | 5 9 8 . . 12 7 7 28 29 . 2 37 4 11 . 17 5 19 16 Robot Miss Streak 7 | 1 4 1 . . 6 1 4 . 2 . 1 2 1 3 . 7 6 7 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 1 . . 2 1 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . 1 . . . . . . . . . . Autonomous 2 | . . . . . . . 2 . . . . . . . . . . . . Shots Hit Robots 533 | 6 40 22 . . 65 20 81 6 35 . 7 85 5 8 . 58 10 55 30 Core Hits 444 | 2 17 9 . . 27 11 37 8 22 . 9 62 6 13 . 149 6 18 48 Critical Hits 5 | . . . . . . . . . . . . 2 . . . 3 . . . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21206 | 40 417 294 . . 689 431 1379 162 1076 . 254 3394 382 793 . 5805 431 2885 2774 Guns 3896 | 40 417 294 . . 417 245 1275 49 430 . 49 680 . . . . . . . Cannons 9437 | . . . . . 272 . 35 . 383 . 93 1714 . . . 2194 431 2709 1606 Explosions 7693 | . . . . . . 178 69 113 263 . 112 994 382 793 . 3611 . 176 1002 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 180 | . . . . . . 8 . . . . . 6 . . . . . . 166 Kinetic 2993 | 14 92 117 . . 646 25 787 49 813 . 142 308 . . . . . . . Thermal 10489 | 26 325 177 . . 43 178 145 . . . . 2194 . . . 1841 431 2885 2244 Explosive 3659 | . . . . . . . . 113 263 . 112 . . . . 3171 . . . Electromagnetic 3885 | . . . . . . 220 447 . . . . 886 382 793 . 793 . . 364 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 6 . . . 5 5 1 1 . . . 5 Average Corruption 3 | . . . . . . . 5 3 . . . 1 3 1 1 . . . 2 Corruption Purged 16 | . . . . . . . 3 7 . . . . 5 . 1 . . . . Effects 90 | . . . . . . . 49 12 . . . 12 16 . . . . . 1 Message Errors 31 | . . . . . . . 15 6 . . . 4 6 . . . . . . Matter Fused 12 | . . . . . . . 8 . . . . . 4 . . . . . . Heat Flow Errors 13 | . . . . . . . 3 3 . . . 5 2 . . . . . . Energy Discharges 13 | . . . . . . . 7 2 . . . 1 3 . . . . . . Data Loss (minor) 7 | . . . . . . . 3 . . . . 2 1 . . . . . 1 Data Loss (major) 3 | . . . . . . . 2 1 . . . . . . . . . . . Targeting Errors 9 | . . . . . . . 9 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . . . . . Overload Shots 43 | . . . . . . . . . . . . 20 . . 2 21 . . . Effects 2 | . . . . . . . . . . . . 1 . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 826 | . . . . . 14 29 . . . . . 119 . 10 . 214 49 254 137 Projectiles 550 | . . . . . 14 . . . . . . 73 . . . 154 49 212 48 Explosions 272 | . . . . . . 29 . . . . . 46 . 10 . 60 . 42 85 Melee 4 | . . . . . . . . . . . . . . . . . . . 4 Knockbacks 10 | . . . . . 1 . . . 4 . . 4 . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 9 | . . . . . 1 . . . 4 . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 605 | . . . . . . 4 . . 30 . . 354 11 32 . 61 . . 113 Shots 16 | . . . . . . . . . 2 . . 5 1 2 . 3 . . 3 Rammed 14 | . . . . . . 1 . 1 . . . . . . . . . . 12 Targets Rammed 22 | . . . . . . 1 . 1 . . . 1 . . . . . . 19 Kicked 8 | . . . . . . . . . . . . 1 . . . . . . 7 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | 80 326 47 . . 240 219 274 162 222 . 91 235 233 . 2 335 . 2 10 Average Temperature 74 | 45 104 26 . . 94 76 94 78 72 . 37 55 107 . 1 68 . 2 7 Received Heat Transfer 2612 | . 81 93 . 24 . 54 288 42 270 . . 486 63 39 . 584 9 276 303 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . 1 2 4 . 5 . . 1 Combat Hostiles 13 | . . . . . . . . . . . . 1 2 4 . 5 . . 1 Parts Fried 33 | . . . . . . 1 2 . . . . 4 6 5 . 13 . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 4 2 . . . . . . . . . 3 . . . . . 4 2 Heat Transferred 9183 | 74 962 518 . . 111 150 124 . . . . 2740 . . . 1479 225 1500 1300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 1 3 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 1 . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Peak Influence 1172 | 5 226 174 67 . 145 200 184 . . . . 1172 . . . . . 619 692 Initial 251 | . 3 53 67 . . 27 . . . . . . . . . . . . 251 Average 198 | 1 99 100 67 . 67 62 63 . . . . 345 . . . . . 238 402 Maximum Alert Level 4 | . 1 . . . . 1 . . . . . 4 . . . . . 2 2 Low Security (%) 69 | 100 98 100 100 . 100 96 100 . . . . 43 . . . . . 56 . Level 1 13 | . 1 . . . . 3 . . . . . 30 . . . . . 6 49 Level 2 8 | . . . . . . . . . . . . 2 . . . . . 37 50 Level 3 5 | . . . . . . . . . . . . 17 . . . . . . . Level 4 2 | . . . . . . . . . . . . 7 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 2 . . . . 5 . . . . 9 . . . . . 6 3 Investigation 3 | . 1 1 . . . . . . . . . 1 . . . . . . . Extermination 10 | . . . . . . . 3 . . . . 4 . . . . . 1 2 Reinforcement 8 | . 1 1 . . . . 2 . . . . 3 . . . . . . 1 Assault 3 | . . . . . . . . . . . . 1 . . . . . 2 . Garrison 3 | . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Distress Signals 9 | . . 2 . . . 3 . . . . . 1 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 272 | . 15 7 . 4 9 10 28 4 9 . 5 47 9 12 . 55 5 29 24 Peak Tracking Total 30 | . 5 3 . 4 4 5 5 2 3 . 4 5 4 4 . 30 3 6 6 Tactical Retreats 22 | . 1 . . . . 4 2 . . . . 2 2 3 . 1 . 7 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Traps Triggered 9 | . 1 1 . . . . 4 . . . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . . . Traps Extracted 1 | . . . . . . . . 1 . . . . . . . . . . . Installed 29 | . . . . 2 . . . . . . . 1 . . . 26 . . . Triggered 3 | . . . . . . . . . . . . 2 . . . . 1 . . Fabricated Traps 40 | . . . . . . . . . . . . . . . 14 26 . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Machines Disabled 27 | . . . . . . . . . . . . 10 . . 1 2 . 5 9 Max in Single Turn 5 | . . . . . . . . . . . . 5 . . 1 1 . 3 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Machines Accessed 28 | . 6 1 . 2 . 1 5 1 . 3 . 6 . 1 1 . . 1 . Terminals 11 | . 5 1 . . . . 2 . . . . 3 . . . . . . . Fabricators 4 | . . . . . . . . . . . . 3 . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 81 | . 14 5 . 2 . 2 13 1 . 20 . 20 . 1 1 . . 2 . Successful 57 | . 8 2 . 2 . 2 6 1 . 20 . 12 . 1 1 . . 2 . Failed 24 | . 6 3 . . . . 7 . . . . 8 . . . . . . . Catastrophic 2 | . 1 . . . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 31 | . 11 4 . 1 . 2 3 . . . . 10 . . . . . . . Terminals 31 | . 11 5 . . . . 3 . . . . 12 . . . . . . . Fabricators 10 | . . . . . . . . . . . . 8 . . . . . 2 . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . Recycling Units 13 | . 3 . . . . 2 8 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . 3 1 . 2 . . 1 1 . 20 . 2 . 1 1 . . . . Record 7 | . . . . 1 . . . . . 6 . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 4 . . . . 1 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . . . 1 . . . . . . . Prototype ID Bank 6 | . 1 1 . . . . . . . 3 . 1 . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . 6 . . . . . 2 . Load Schematic 4 | . . . . . . . . . . . . 3 . . . . . 1 . Build 4 | . . . . . . . . . . . . 3 . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 5 1 . . . 2 2 . . . . 4 . . . . . . . Terminals 8 | . 3 1 . . . . . . . . . 4 . . . . . . . Track 1 | . . . . . . . . . . . . 1 . . . . . . . Botnet 4 | . 2 . . . . . . . . . . 2 . . . . . . . Operators 3 | . 1 1 . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 2 2 . . . . . . . . . . . . Monitor 2 | . 1 . . . . 1 . . . . . . . . . . . . . Recyclers 3 | . 1 . . . . 1 1 . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 1 . . . 1 5 . . . . 5 . . . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 4 . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . Matter 921 | . . . . . . . . . . . . 570 . . . . . 351 . Time 339 | . . . . . . . . . . . . 152 . . . . . 187 . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Total Allies 5 | . . . . . . . 1 . . . 1 3 . . . . . . . Largest Group 3 | . . . . . . . 1 . . . 1 3 . . . . . . . Highest-Rated Group 94 | . . . . . . . 29 . . . 94 94 . . . . . . . Highest-Rated Ally 94 | . . . . . . . 29 . . . 94 94 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 3 1 ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 2 1 Ally Attacks 54 | . . . . . . . 3 . . . 11 40 . . . . . . . Total Damage 1075 | . . . . . . . 59 . . . 293 723 . . . . . . . Kills 8 | . . . . . . . . . . . 3 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . . 1 2 . . . 2 1 1 . 2 . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . 2 1 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Turns Passed 28809 | 94 629 171 343 526 691 456 1560 2425 4189 456 1307 2414 1766 587 3412 5258 1001 950 574 Spaces Moved 11643 | 47 308 79 208 322 481 317 1178 737 554 77 288 1372 827 416 1418 1942 353 460 259 Core 731 | 2 . . . . 6 . . 159 328 . . . 61 . 102 73 . . . Treads 1036 | 45 308 79 208 322 68 . . . . . . 6 . . . . . . . Legs 8303 | . . . . . . . 600 578 206 . 114 1366 766 416 1316 1869 353 460 259 Wheels 1302 | . . . . . 407 317 578 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 271 | . . . . . . . . . 20 77 174 . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 80 85 80 120 50 600 210 120 120 120 120 117 132 163 160 Average Speed 198 | 155 160 160 160 160 101 85 104 302 738 600 445 140 199 120 179 164 139 163 162 Slowest Speed 1200 | 160 160 160 160 160 300 86 180 900 1200 600 600 240 1200 120 900 1150 140 163 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 52 | 5 49 13 54 61 85 24 36 75 66 68 58 47 88 62 86 82 62 21 13 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 4 | . . . 1 1 . . . . . 1 . . . . . . 1 . . Known Exits Taken 4 | . . . . . . . 1 . . . . 1 . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 15 | . . . 2 . . . . 2 1 . 1 . 3 1 3 . 2 . . Spaces Dug 21 | . . . . . . . 3 . . . . 12 2 . 2 2 . . . Terrain Destroyed 431 | . . . . . . 7 4 71 68 . 14 66 2 . 2 39 11 75 72 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 112 | . . . . . . . 4 . 2 . 1 38 2 . 2 12 11 22 18 AOE 319 | . . . . . . 7 . 71 66 . 13 28 . . . 27 . 53 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Total 16576 | 58 379 97 218 337 582 477 1382 917 612 76 298 1722 931 485 2286 3925 842 596 356 Wait 3846 | . 31 2 3 . 20 127 42 158 2 . . 206 88 49 847 1682 474 72 43 Move 11623 | 46 307 78 207 321 480 316 1177 736 553 76 287 1370 826 415 1417 1941 352 459 259 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 2 4 . 8 6 8 4 16 5 14 . . 12 . 1 1 62 1 8 1 Fast Attach 83 | 6 1 . . . 4 6 11 2 5 . 1 16 2 . 4 16 . 5 4 Attach 63 | . 1 3 . . 6 1 10 . 4 . . 7 2 1 4 21 . 3 . Detach 43 | . . . . . . . 4 1 . . . 4 1 1 4 22 1 2 3 Swap 62 | . 1 . . . . 1 21 3 2 . 2 11 2 . 1 8 2 3 5 Drop 149 | . . . . 8 1 8 17 6 6 . 1 11 2 . 5 69 2 10 3 Fire 492 | 4 34 14 . . 63 13 74 5 26 . 7 82 8 18 3 78 10 34 19 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . 1 . 1 . . . . . . . . . . . Kick 20 | . . . . . . . . . . . . 1 . . . . . . 19 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . 8 . . . . 1 . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . . . . . . . Trap 29 | . . . . 2 . . . . . . . 1 . . . 26 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 11) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x2 870 | -9/Materials | Discovered new exit (range 9) 895 | -9/Materials | Entered Mines 1076 | -9/Mines | Found a hidden stash of uninstalled traps 1078 | -9/Mines | Discovered new exit (range 8) 1230 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1231 | -9/Mines | Discovered new exit (range 5) 1238 | -9/Mines | Entered Exiles 1286 | -9/Exiles | Met 8R-AWN 1321 | -9/Exiles | Met EX-HEX 1392 | -9/Exiles | Met EX-BIN 1418 | -9/Exiles | Met EX-DEC 1424 | -9/Exiles | Learned location of Zion (-6) 1472 | -9/Exiles | Aligned with FarCom system 1474 | -9/Exiles | Given EX-Vault access code 1511 | -9/Exiles | Opened EX-Vault 1520 | -9/Exiles | Found Modified TNC 1524 | -9/Exiles | Found Superbattery 1575 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1578 | -9/Exiles | Exiles lab attacked by MAIN.C 1616 | -9/Exiles | Found AWS/Thermal 1721 | -9/Exiles | Lost 4 parts (2n2w) 1751 | -9/Exiles | Discovered new exit (range 10) 1764 | -9/Exiles | Stole three prototypes: Superbattery, Modified TNC, AWS/Thermal 1764 | -9/Exiles | Entered Mines 1981 | -8/Mines | Lost 4 parts (1p1n2w) 2234 | -8/Mines | Build established: Scavenger-Mutant 2429 | -8/Mines | Discovered new exit (range 9) 2455 | -8/Mines | Entered Materials 2455 | -8/Materials | Evolved 2 slots: Utility x2 2907 | -8/Materials | Discovered new exit (range 3) 2911 | -8/Materials | Entered Factory 2911 | -7/Factory | Evolved 2 slots: Utility x2 2913 | -7/Factory | FarCom data flow suspended 3518 | -7/Factory | Lost 4 parts (2n1u1w) 3871 | -7/Factory | Discovered new exit (range 15) 3895 | -7/Factory | Identified exit to Storage 3895 | -7/Factory | Identified exit to Lower Caves 4376 | -7/Factory | Found Prototype Launcher 4471 | -7/Factory | Entered Lower Caves 4471 | -7/Lower Caves | Spotted KW-T0N(f) 4472 | -7/Lower Caves | Encountered a Master Thief 4472 | -7/Lower Caves | AWS/Thermal stolen by Master Thief 6330 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6341 | -7/Lower Caves | Identified Rocket Array 6654 | -7/Lower Caves | Build established: Mutant 6806 | -7/Lower Caves | Discovered new exit (range 14) 6849 | -7/Lower Caves | Learned Factory terminal intel 6896 | -7/Lower Caves | Entered another Lower Caves area 7116 | -7/Lower Caves | Encountered a Warlord checkpoint 7212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7266 | -7/Lower Caves | Lost 4 parts (3n1w) 9030 | -7/Lower Caves | Learned location of 1 exit from Factory 9282 | -7/Lower Caves | Learned Factory garrison access intel 10919 | -7/Lower Caves | Spotted P0-LCG(f) 10920 | -7/Lower Caves | Encountered a Master Thief 10920 | -7/Lower Caves | Spotted AS-NPT(f) 10921 | -7/Lower Caves | Encountered a Master Thief 10921 | -7/Lower Caves | Spotted ZZ-X7F(f) 10922 | -7/Lower Caves | Encountered a Master Thief 10925 | -7/Lower Caves | Superbattery stolen by Master Thief 10930 | -7/Lower Caves | Modified TNC stolen by Master Thief 10941 | -7/Lower Caves | Neutrino Core stolen by Master Thief 10944 | -7/Lower Caves | Destroyed AS-NPT(f) 10989 | -7/Lower Caves | Discovered new exit (range 13) 11085 | -7/Lower Caves | Entered Data Miner 11085 | -7/Data Miner | Discovered new exit (range 6) 11199 | -7/Data Miner | Met Data Miner 11307 | -7/Data Miner | Learned location of Section 7 (-2) 11307 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11391 | -7/Data Miner | Received God Mode back door access code from Data Miner 11541 | -7/Data Miner | Entered Proximity Caves 11874 | -6/Proximity Caves | Escorted by Enhanced Grunt 12099 | -6/Proximity Caves | Spotted B-75 Beast 12837 | -6/Proximity Caves | Discovered new exit (range 3) 12848 | -6/Proximity Caves | Entered Factory 12848 | -6/Factory | Accompanied by 1 ally 12848 | -6/Factory | Evolved 2 slots: Utility x2 12849 | -6/Factory | Identified exit to Factory 12850 | -6/Factory | Loaded intel: 20 terminal locations 12851 | -6/Factory | Loaded intel: 4 garrison access locations 12921 | -6/Factory | Incoming investigation squad redirected 13307 | -6/Factory | Found Prototype Device 13307 | -6/Factory | Identified Exp. Thermal Shield 13345 | -6/Factory | Lost 3 parts (2u1w) 13722 | -6/Factory | Allied Derelicts emerged from ambush trap array 13945 | -6/Factory | Build established: Scavenger-Skirmisher 14187 | -6/Factory | Discovered new exit (range 7) 14194 | -6/Factory | Identified exit to Lower Caves 14300 | -6/Factory | Build established: Scavenger-Mutant 14439 | -6/Factory | Fabricated Lgt. Regenerative Plating? 14523 | -6/Factory | Fabricated Lgt. Regenerative Plating? 14622 | -6/Factory | Local fabrication network quarantined 14673 | -6/Factory | Discovered exit to Lower Caves (range 5) 14729 | -6/Factory | Discovered exit to Factory (range 18) 14831 | -6/Factory | Build established: Mutant 14948 | -6/Factory | First assault squad dispatched 15102 | -6/Factory | Incoming assault squad redirected 15222 | -6/Factory | Crushed by falling debris 15262 | -6/Factory | Entered Lower Caves 16769 | -6/Lower Caves | Discovered new exit (range 16) 16786 | -6/Lower Caves | Learned Factory stockpile data 16829 | -6/Lower Caves | Learned location of 1 exit from Factory 17028 | -6/Lower Caves | Entered another Lower Caves area 17158 | -6/Lower Caves | Discovered exit to Factory (range 21) 17374 | -6/Lower Caves | Learned Factory emergency access door positions 17549 | -6/Lower Caves | Discovered new exit (range 6) 17615 | -6/Lower Caves | Entered Zion 17660 | -6/Zion | Found Prototype Device 17660 | -6/Zion | Identified Bomb Factory No. 2 17766 | -6/Zion | Learned Factory garrison access intel 17770 | -6/Zion | Discovered new exit (range 10) 18878 | -6/Zion | Received a visual enhancement algorithm 19271 | -6/Zion | Given the Hacking Drone Bay 19328 | -6/Zion | Visited the Megawrench Repair Shop 19432 | -6/Zion | Megawrench repaired 7 parts 19783 | -6/Zion | Found Prototype Device 19783 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 21021 | -6/Zion | Discovered new exit (range 5) 21023 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21027 | -6/Zion | Entered Deep Caves 23047 | -6/Deep Caves | Attacked by Z-Imprinter 23068 | -6/Deep Caves | Destroyed Z-Imprinter 23625 | -6/Deep Caves | Z-Facility disabled 24281 | -6/Deep Caves | Found Prototype Protection 24281 | -6/Deep Caves | Identified Zio. Weapon Casing 24285 | -6/Deep Caves | Found Zio. Weapon Casing 24371 | -6/Deep Caves | Found Prototype Protection 24371 | -6/Deep Caves | Identified Zio. Heavy Carapace 24441 | -6/Deep Caves | Found Zio. Weapon Casing 24446 | -6/Deep Caves | Found Zio. Weapon Casing 24658 | -6/Deep Caves | Spotted as-46694 24700 | -6/Deep Caves | Destroyed as-46694 24790 | -6/Deep Caves | Triggered Deep Caves wall 24836 | -6/Deep Caves | Spotted AS-01109 24837 | -6/Deep Caves | Spotted AS-55725 24844 | -6/Deep Caves | Destroyed AS-55725 24844 | -6/Deep Caves | Destroyed AS-01109 24850 | -6/Deep Caves | Destroyed 36 combat bots 24860 | -6/Deep Caves | Spotted as-61817 24927 | -6/Deep Caves | Exposed GOLEM chamber 24930 | -6/Deep Caves | Found GOLEM Unit 24935 | -6/Deep Caves | Found GOLEM Unit 24939 | -6/Deep Caves | Found GOLEM Unit 24943 | -6/Deep Caves | Found GOLEM Unit 25245 | -6/Deep Caves | Build established: Golem 25780 | -6/Deep Caves | Build established: Mutant 26211 | -6/Deep Caves | Core integrity fell below 50% 26214 | -6/Deep Caves | Found Superbattery 26279 | -6/Deep Caves | Discovered new exit (range 6) 26285 | -6/Deep Caves | Entered Proximity Caves 26810 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26916 | -5/Proximity Caves | Build established: Golem 26935 | -5/Proximity Caves | Learned Factory stockpile data 27219 | -5/Proximity Caves | Learned location of Warlord (-5) 27276 | -5/Proximity Caves | Discovered exit to Factory (range 8) 27286 | -5/Proximity Caves | Entered Factory 27286 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 27287 | -5/Factory | Identified exit to Factory 27290 | -5/Factory | Loaded intel: 4 garrison access locations 27698 | -5/Factory | Garrison activated, responded to threat 27866 | -5/Factory | Build established: Tank 28186 | -5/Factory | First assault squad dispatched 28209 | -5/Factory | Incoming assault squad redirected 28225 | -5/Factory | Discovered exit to Factory (range 10) 28236 | -5/Factory | Entered another Factory area 28236 | -4/Factory | Evolved 2 slots: Utility x2 28400 | -4/Factory | Build established: Golem 28582 | -4/Factory | Destroyed 8 combat bots 28775 | -4/Factory | Spotted B-86 Titan 28810 | -4/Factory | Self-destructed Last Messages --------------- 28789_ Slammed into P-70 Sage. 28792_ R-10 Processor collects Imp. Target Analyzer. 28793_ Slammed into P-70 Sage. 28793_ Asb. Focal Cannon destroyed. 28794_ GOLEM Unit beginning Asb. Focal Cannon integration. 28794_ Slammed into P-70 Sage. 28796_ Kicked P-70 Sage out of the way. 28798_ Slammed into P-70 Sage. 28798_ Imp. Utility Shielding destroyed. 28800_ Kicked P-70 Sage out of the way. 28803_ System corrupted: Component data lost. 28803_ Slammed into P-70 Sage. 28803_ Destroyed Imp. Heat Sink. 28803_ P-70 Sage system corrupted by crushing effect. 28803_ P-70 Sage knocked back. 28803_ Exp. Thermal Shield destroyed. 28805_ Kicked P-70 Sage out of the way. 28806_ Slammed into P-70 Sage. 28810_ Penetrated by Slug. 28810_ Slug penetrates Assembly Bed. 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" | | ????????? " | | ????????? # | | ????????? / | | ?????????? # | | ?????????? ### "" "" ###"" " | | ??????????????# "" "" # = = | | ??????????????# """ """ # | | ??????????????# """ """ # """ """ | | ??????????????# """ """ # """ """ ! | | ??????????????# + """ """ | | ??????????????# = # | | ??????????????###### # """ """ | | ???????????????????# # """ """ | | ???????????????????# #! """ """ | | ???????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 19 Energy Capacity 3170 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 10 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 8 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Arc Thrower | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterRestorationField Manual? 0 Play Time 01:40:28 Cumulative 91.8 hours Start 2021.08.02 @ 03:18:36 End 2021.08.03 @ 16:29:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 140 Adventurer 4 Explorer 8 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 77 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24a9e031-0301-4117-a86a-fad0d758c779