Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 04:02:11 Player: Iris Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (868) 868 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2910 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 514/550 Matter 159/300 Energy 280/280 System Corruption 0% Temperature Warm (187) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Signal Interpreter Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Weapon Shielding Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Structural Scanner Weapon Shielding Beam Rifle Beam Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 35 | 6 8 . 19 2 Power 7 | 1 . . 6 . Engine 7 | 1 . . 6 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 3 | 2 . . 1 . Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 6 . 5 . Device 3 | . 2 . 1 . Storage 1 | 1 . . . . Processor 4 | . 2 . 2 . Hackware . | . . . . . Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 11 | 2 2 . 5 2 Energy Gun 5 | . 2 . 1 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . 1 2 5 7 Power 3 | . 1 . 1 1 Propulsion 4 | . . 2 . 2 Utility 2 | . . . 2 . Weapon 6 | . . . 2 4 Highest Loss Streak 7 | . 1 2 2 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 89 73 78 79 Engine 10 | . 6 . 15 18 Treads 15 | . 28 25 5 . Leg 4 | . . . 7 18 Device 7 | . 11 4 5 . Processor 9 | . 7 14 9 18 Protection 10 | . 7 . 15 9 Energy Gun 11 | . 19 28 2 . Ballistic Gun 10 | . 8 . 14 16 Launcher 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 23 | 5 11 7 23 23 Greatest Support 40 | 40 40 40 26 20 Greatest Overweight (x) 2 | . . 1 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 3 3 5 4 Average Carried 3 | . 1 3 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | . 3 3 4 2 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 723 | 239 102 9 373 . Remotely . | . . . . . Salvage Created 944 | . 118 93 733 . Parts 68 | . 13 5 50 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 22 | . 2 3 17 . Melee 1 | . . 1 . . Guns 13 | . 2 2 9 . AOE 8 | . . . 8 . Classes Destroyed 9 | . 3 . 6 . Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 6 | . 3 . 3 . Swarmer 5 | . 1 1 3 . Grunt 13 | . 1 2 10 . Duelist 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 6 | . 2 1 6 . Combat Bots Only 5 | . 1 1 5 . Max Kills in Single Turn 3 | . 1 1 3 . Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 194 | . 26 46 88 34 Missed 57 | . 6 10 31 10 Damage Taken 1696 | . 161 338 832 365 Core 275 | . 10 53 176 36 Absorbed by Shields . | . . . . . Redirected to Shielding 92 | . . . 84 8 Core Remaining (%) 76 | 100 . 74 56 . Volleys Fired 81 | . 18 11 45 7 Largest 2 | . 2 2 2 2 Hottest 112 | . 112 112 101 112 Shots Fired 151 | . 36 22 80 13 Gun 137 | . 36 22 66 13 Cannon . | . . . . . Launcher 14 | . . . 14 . Special . | . . . . . Kinetic 75 | . 10 . 54 11 Thermal 58 | . 26 22 8 2 Explosive 14 | . . . 14 . Electromagnetic 4 | . . . 4 . Robot Hit Streak 13 | . 6 5 13 3 Robot Miss Streak 5 | . 5 1 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 89 | . 20 14 49 6 Core Hits 57 | . 9 5 38 5 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . 1 1 3 . Burn 4 | . 1 1 2 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1945 | . 233 206 1374 132 Guns 1212 | . 229 204 647 132 Cannons . | . . . . . Explosions 718 | . . . 718 . Melee . | . . . . . Ramming 15 | . 4 2 9 . Kinetic 650 | . 69 . 477 104 Thermal 507 | . 160 204 115 28 Explosive 718 | . . . 718 . Electromagnetic 55 | . . . 55 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 1 . Average Corruption 1 | . 2 2 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 3 4 3 . Message Errors 3 | . 2 1 . . Matter Fused 3 | . . 1 2 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . . 1 . . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 68 | . . . 68 . Shots 2 | . . . 2 . Rammed 2 | . 1 . 1 . Targets Rammed 4 | . 1 1 2 . Kicked 1 | . . . 1 . Crushed 1 | . . 1 . . Highest Temperature 276 | . 276 276 66 169 Average Temperature 73 | . 102 96 17 72 Received Heat Transfer 708 | . 12 87 321 288 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1591 | . 481 592 444 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 408 | . 60 85 408 187 Initial 172 | . . . 25 172 Average 91 | . 9 38 166 177 Maximum Alert Level 2 | . . . 2 . Low Security (%) 83 | 100 100 100 65 100 Level 1 13 | . . . 27 . Level 2 2 | . . . 6 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 3 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 10 6 24 5 Peak Tracking Total 6 | . 3 3 6 5 Tactical Retreats 7 | . 2 1 4 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 3 . 4 1 Terminals 8 | . 3 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 9 . 7 2 Successful 12 | . 7 . 3 2 Failed 6 | . 2 . 4 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 18 | . 9 . 7 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 . 3 2 Prototype ID Bank 2 | . 2 . . . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 1 . 1 1 Locate Traps 3 | . 1 . 2 . Maintenance Status 1 | . 1 . . . Reinforcement Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 3 1 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2186 | 69 801 203 1030 83 Spaces Moved 1232 | 41 456 110 593 32 Core 107 | 7 . 11 89 . Treads 845 | 34 456 99 256 . Legs 280 | . . . 248 32 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 100 100 190 Average Speed 150 | 141 160 154 141 190 Slowest Speed 240 | 160 160 160 240 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 54 17 56 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 123 | . . . 123 . Melee . | . . . . . Projectile . | . . . . . AOE 123 | . . . 123 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1406 | 53 492 121 699 41 Wait 28 | . . . 28 . Move 1228 | 40 455 109 592 32 Hop . | . . . . . Pick Up 23 | 6 8 . 9 . Fast Attach 8 | . . . 8 . Attach 20 | 6 4 . 8 2 Detach . | . . . . . Swap 7 | . 4 . 3 . Drop 7 | 1 2 . 4 . Fire 81 | . 18 11 45 7 Melee . | . . . . . Ram 1 | . . . 1 . Kick 1 | . . . 1 . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 9) 532 | -10/Materials | Discovered new exit (range 17) 869 | -10/Materials | Identified exit to Mines 871 | -10/Materials | Entered Mines 903 | -10/Mines | Discovered new exit (range 16) 996 | -10/Mines | Identified exit to Materials 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1385 | -9/Materials | Discovered new exit (range 14) 1575 | -9/Materials | Identified exit to Materials 1699 | -9/Materials | Discovered new exit (range 15) 1935 | -9/Materials | Discovered exit to Materials (range 4) 2104 | -9/Materials | Entered another Materials area 2104 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2187 | -8/Materials | Self-destructed Last Messages --------------- reinforcements to Terminal M008. 02146_ Triggered Alarm Trap. 02146_ An alarm sounds. 02146_ ALERT: Alarm triggered, dispatching investigation squad. 02152_ Connecting with Terminal... [Achievement: GoHome()] >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad V3RBZR30Y3. >>Alert(Check) Current Alert Level: Low Security 02163_ Critical hit (Burn: +37). 02178_ G-47 Trooper destroyed. 02178_ Hvy. Assault Rifle destroyed. 02184_ Hvy. Ion Engine destroyed. 02184_ Aluminum Leg destroyed. 02185_ Beam Rifle destroyed. 02186_ Aluminum Leg destroyed. 02187_ Beam Rifle destroyed. 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"T" #?????????????????????????????????? | | ?????????? #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed LauncherMappingNanovents Manual? 0 Play Time 00:18:36 Cumulative 4.5 hours Start 2024.04.02 @ 03:42:33 End 2024.04.02 @ 04:02:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41bb2c38-e1b4-417e-9efb-5effc75a39a7