Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.09 @ 11:04:47 // AFD2019/Pay2Buy Player: Hermelin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (860) 860 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 4392 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 159 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Cooled Cesium-ion Thruster Advanced ECM Suite Improved Datajack Mining Laser Improved Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Signal Interpreter Medium Reactive Plating Hardlight Generator Improved System Shield > --- WEAPON ----------- Neutron Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Cooled Cesium-ion Thruster EMP Blaster Improved Datajack Mining Laser Mace [Rating: 41] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Compact Wheel Treads Medium Treads Wheel Compact Wheel Flight Unit Cooled Cesium-ion Thruster Utility Hardened Light Armor Plating Device Shock Absorption System Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 3 | . . . 1 . . . 1 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 2 | 1 . . . . . . . 1 Power . | . . . . . . . . . Engine . | . . . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility . | . . . . . . . . . Device . | . . . . . . . . . Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 2 | 1 . . . . . . . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 14 | . . . 1 . . . 4 9 Power 2 | . . . . . . . . 2 Propulsion 3 | . . . 1 . . . . 2 Utility 5 | . . . . . . . 2 3 Weapon 4 | . . . . . . . 2 2 Highest Loss Streak 8 | . . . 1 . . . 2 8 Average Slot Usage (%) 52 | . 57 68 43 44 44 44 61 58 Engine 11 | . . 11 11 11 11 11 12 13 Treads 2 | . . . . . . . 3 6 Wheel 8 | . 14 14 10 11 11 11 9 3 Device 1 | . . . . . . . 2 5 Processor 3 | . . . . . . . 6 7 Hackware 2 | . . . . . . . 3 6 Protection 9 | . 14 14 11 11 11 11 9 5 Energy Cannon 1 | . . . . . . . 4 . Ballistic Gun 9 | . 14 14 11 11 11 11 9 6 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 10 10 22 18 18 18 18 54 48 Greatest Support 28 | 16 16 16 16 16 16 16 28 28 Greatest Overweight (x) 3 | 2 . 1 1 1 1 1 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 Most Carried 7 | 1 1 2 3 3 3 3 7 7 Average Carried 3 | . 1 1 3 3 3 3 4 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 7 | 1 1 2 3 3 3 3 7 6 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 438 | 205 . 33 16 . . . 165 19 Remotely . | . . . . . . . . . Salvage Created 1113 | 205 . 59 . . . . 637 212 Parts . | . . . . . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 18 | . . 3 . . . . 13 2 Guns 11 | . . 1 . . . . 9 1 Cannons 4 | . . . . . . . 4 . AOE 3 | . . 2 . . . . . 1 Classes Destroyed 9 | 3 . 1 . . . . 3 2 Worker 2 | 2 . . . . . . . . Builder 1 | . . . . . . . . 1 Tunneler 4 | 4 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . . . . 1 . Swarmer 4 | . . 3 . . . . . 1 Grunt 12 | . . . . . . . 12 . Sentry 1 | . . . . . . . . 1 Hunter 1 | . . . . . . . 1 . Best Kill Streak 6 | 6 . 3 . . . . 6 2 Combat Bots Only 6 | . . 3 . . . . 6 1 Max Kills in Single Turn 2 | 1 . 2 . . . . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 2515 | . . 177 150 . . . 825 1363 Core 956 | . . 14 32 . . . 206 704 Absorbed by Shields 45 | . . . . . . . 45 . Core Remaining (%) 87 | 100 . 94 . . . 92 62 . Volleys Fired 81 | 1 . 8 7 . . . 47 18 Largest 3 | 1 . 1 1 . . . 3 1 Hottest 141 | 100 . 33 23 . . . 141 33 Shots Fired 96 | 1 . 8 7 . . . 63 17 Gun 76 | . . 4 7 . . . 53 12 Cannon 10 | . . . . . . . 10 . Launcher 9 | . . 4 . . . . . 5 Special 1 | 1 . . . . . . . . Kinetic 76 | . . 4 7 . . . 53 12 Thermal 11 | 1 . . . . . . 10 . Explosive . | . . . . . . . . . Electromagnetic 9 | . . 4 . . . . . 5 Robot Hit Streak 12 | . . 1 3 . . . 12 3 Robot Miss Streak 5 | 1 . 5 1 . . . 1 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 70 | 9 . 1 5 . . . 48 7 Core Hits 41 | 1 . 5 1 . . . 25 9 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 11 | 11 . . . . . . . . Impact 11 | 11 . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2171 | 446 . 130 95 . . . 1287 213 Guns 1165 | . . 16 95 . . . 946 108 Cannons 341 | . . . . . . . 341 . Explosions 219 | . . 114 . . . . . 105 Melee 446 | 446 . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1165 | . . 16 95 . . . 946 108 Thermal 341 | . . . . . . . 341 . Explosive . | . . . . . . . . . Electromagnetic 219 | . . 114 . . . . . 105 Impact 446 | 446 . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Effects 7 | . . . . . . . . 7 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 241 | 222 . 19 . . . . . . Projectiles . | . . . . . . . . . Explosions 19 | . . 19 . . . . . . Melee 222 | 222 . . . . . . . . Knockbacks 2 | 2 . . . . . . . . Impact 2 | 2 . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . 6 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 448 | 20 . 10 6 . . . 448 109 Average Temperature 213 | 12 . 9 4 . . . 254 53 Received Heat Transfer 585 | . . . 45 . . . 339 201 Effects 7 | . . . . . . . 7 . Shutdowns 5 | . . . . . . . 5 . Matter Decay 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 10 | 10 . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 225 | . . . . . . . 225 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 635 | 35 22 108 173 67 . . 635 353 Average Influence 208 | 13 22 84 112 67 . . 309 305 Maximum Alert Level 2 | . . . . . . . 2 1 Low Security (%) 55 | 100 100 100 100 100 . 100 45 . Level 1 30 | . . . . . . . 8 100 Level 2 13 | . . . . . . . 46 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . . . . 3 2 Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . . . 1 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 42 | . . 3 6 . . . 24 9 Peak Tracking Total 8 | . . 3 4 . . . 8 6 Tactical Retreats 3 | . . . 1 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . 1 . . . . 3 3 Max in Single Turn 1 | . . 1 . . . . 1 1 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 8 | . . . 1 . 1 . 5 1 Terminals 5 | . . . 1 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 14 | . . . 2 . 1 . 10 1 Successful 4 | . . . . . 1 . 2 1 Failed 10 | . . . 2 . . . 8 . Catastrophic 5 | . . . 1 . . . 4 . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 2 . . . 6 . Terminals 9 | . . . 2 . . . 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 3 1 Terminal Hacks 2 | . . . . . 1 . 1 . Record 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 6 | . . . 1 . . . 5 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . . 3 2 2 2 2 . Highest-Rated Group 40 | . . . 40 24 24 24 24 . Highest-Rated Ally 16 | . . . 16 16 16 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . 33 . . . 13 . Total Damage 426 | . . . 319 . . . 107 . Kills 6 | . . . 5 . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 1571 | 116 9 58 178 95 432 19 344 320 Spaces Moved 1022 | 73 10 33 106 83 385 16 146 170 Core 42 | 38 . . . . . . . 4 Treads 114 | . . . . . . . 33 81 Legs . | . . . . . . . . . Wheels 866 | 35 10 33 106 83 385 16 113 85 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 110 110 110 110 110 120 Average Speed 119 | 109 100 109 110 110 110 110 127 150 Slowest Speed 200 | 150 100 110 110 110 110 110 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 6 12 18 28 86 15 21 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | 1 . . . . . . 1 1 Melee . | . . . . . . . . . Projectile 3 | 1 . . . . . . 1 1 AOE . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 1261 | 88 9 47 161 86 393 17 243 217 Wait 148 | 3 . 6 48 4 9 2 48 28 Move 1014 | 72 9 32 105 82 384 15 145 170 Hop . | . . . . . . . . . Pick Up . | . . . . . . . . . Fast Attach . | . . . . . . . . . Attach 1 | . . . . . . . . 1 Detach 5 | . . 1 1 . . . 3 . Swap 1 | 1 . . . . . . . . Drop . | . . . . . . . . . Fire 81 | 1 . 8 7 . . . 47 18 Melee 11 | 11 . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 8) 126 | -10/Materials | Entered Mines 165 | -10/Mines | Discovered new exit (range 10) 180 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 184 | -10/Mines | Entered Materials 184 | -9/Materials | Accompanied by 3 allies 184 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 288 | -9/Materials | Discovered new exit (range 12) 300 | -9/Materials | Build established: Mutant 362 | -9/Materials | Entered Mines 362 | -9/Mines | Accompanied by 2 allies 367 | -9/Mines | Met a Derelict bent on vengeance 449 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 449 | -9/Mines | Discovered new exit (range 5) 457 | -9/Mines | Entered Exiles 457 | -9/Exiles | Accompanied by 2 allies 474 | -9/Exiles | Discovered new exit (range 15) 487 | -9/Exiles | Met 8R-AWN 503 | -9/Exiles | Met EX-HEX 534 | -9/Exiles | Met EX-BIN 576 | -9/Exiles | Met EX-DEC 581 | -9/Exiles | Learned location of Zion (-7) 722 | -9/Exiles | Visited The Gauntlet 871 | -9/Exiles | Discovered new exit (range 11) 889 | -9/Exiles | Entered Mines 889 | -8/Mines | Accompanied by 2 allies 892 | -8/Mines | Discovered new exit (range 13) 908 | -8/Mines | Entered Materials 908 | -8/Materials | Accompanied by 2 allies 908 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1011 | -8/Materials | Garrison activated, responded to threat 1227 | -8/Materials | Discovered new exit (range 14) 1250 | -8/Materials | Identified exit to Factory 1252 | -8/Materials | Entered Factory 1252 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1561 | -7/Factory | Core integrity fell below 50% 1569 | -7/Factory | Core integrity fell below 20% 1572 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01536_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01537_ System corrupted: Matter fused (-7). 01537_ U-05 Engineer destroyed. 01538_ Med. Treads destroyed. 01539_ S-27 Virus destroyed. 01539_ Door malfunctions. 01541_ EMP Blaster destroyed. 01542_ S-27 Virus misfires. 01543_ Slug penetrates Wall. 01544_ Gauss Rifle destroyed. 01548_ S-27 Virus misfires. 01549_ Imp. System Shield destroyed. 01555_ Hvy. Deuterium Engine destroyed. 01556_ U-05 Engineer lays Concrete. 01557_ System corrupted: Substantial component data lost. 01557_ U-05 Engineer lays Concrete. 01559_ S-27 Virus IFF system glitched. 01562_ K-01 Serf cleans the Terminal. 01565_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | "" """ #????????????? ???????????????????????????? | | "" """ #????????????? ???????????????????????????? | | "" """ #????????????? ???????????????????????????? | | #????????????# #??????????????????????????? | | "" """ #????????????# #??????????????????????????? | | "" """ #????????????# #??????????????????????????? | | "" """ #????????????# #########??????????????????? | | #????????????+ ??????????????????? | | "" """ #????????????# ??????????????????? | | "" """ #?????######## "" """"?????????????????? | | "" """ #?????# """ """" """ ??????????? | | #?????# g "T """" ""% ??????????? | | ######+#?????# """ % ???????????? | | #??# #?????# "" """% %%%" ???????????? | | #??# #?????# gg kk %%%% %%" ?????????? | | #??# ####### s % % %%% ????????? | | #??# uo s % ????????? | | #??# ######## @ s ????????? | | #?## ##?????# #########?????????????? | | ### #?????# ########/###?????????????????????? | | % #?????# #?????? ??????????????????????? | | ### #?????# ?????+ ""?????????????????????? | | #?#####?????" ?????# """????????????????????? | | #???????????" ?????# """"???????????????????? | | #??????????"T ?????+ """????????????????????? | | ##########????" ?????# ""?????????????????????? | | #????" ?????# ""?????????????????????? | | " ""#????# ?????# "??????????????????????? | | ""#????? ?????# ??????????????????????? | | " G#????? ?????#####??????????????????????? | | ""#?????##????????????????????????????????? | | " ^ ""#???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 1 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (21) ------------------------ Mace (Loot Box) Hrd. Light Armor Plating (Loot Box) Mining Laser (Loot Box) Com. Wheel (659) Imp. Assault Rifle (699) EMP Blaster (1049) Rnf. Ion Engine (658) Com. Wheel (751) Imp. Datajack (Loot Box) Cld. Cesium-ion Thruster (Loot Box) Neutron Cannon (Loot Box) Adv. Signal Interpreter (Loot Box) Med. Reactive Plating (780) Gauss Rifle (Loot Box) Med. Treads (1033) Hardlight Generator (676) Hvy. Deuterium Engine (845) Imp. System Shield (Loot Box) Shock Absorption System (Loot Box) Imp. Plasma Cutter (Loot Box) Adv. ECM Suite (Loot Box) Game ------ Seed CannonMachineMace Manual? 0 Play Time 00:19:13 Cumulative 206.5 hours Start 2020.09.09 @ 10:47:33 End 2020.09.09 @ 11:04:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 82 Gallery% 78 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a59a2304-97b2-462a-8f18-46030d168c89