Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 07:48:45 Player: star Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (3145) 3145 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 6389 Bonus ------- High Alert Combat Kills 329 Cogmind --------- Core Integrity 110/700 Matter 179/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Advanced Targeting Computer Graphene Brace > --- WEAPON (4) ------- Rocket Launcher > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Active Sensor Suite Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun Advanced EMP Blaster > --- INVENTORY -------- Heavy Ion Engine High-capacity Matter Pod Active Sensor Suite Improved Targeting Computer Core Analyzer Reflective Plating System Shield Beam Rifle Rocket Launcher Datajack Plasma Cutter [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 2 | . . 2 . . Parts Attached 75 | 6 . 24 14 31 Power 5 | 1 . 1 . 3 Engine 4 | 1 . 1 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . 5 5 5 Treads 14 | . . 4 5 5 Leg . | . . . . . Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 . 2 1 11 Device 4 | . . . . 4 Storage 2 | 1 . 1 . . Processor 4 | . . 1 1 2 Hackware 2 | . . . . 2 Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 38 | 2 . 16 8 12 Energy Gun 3 | . . 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 26 | 2 . 12 6 6 Ballistic Cannon . | . . . . . Launcher 8 | . . 2 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 6 | . . 3 3 . Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 22 | . . 3 . 19 Power 2 | . . . . 2 Propulsion 8 | . . 2 . 6 Utility 4 | . . . . 4 Weapon 8 | . . 1 . 7 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 85 92 100 89 Engine 8 | . 14 11 9 6 Treads 16 | . . 7 27 17 Wheel 3 | . 28 11 . . Device 3 | . . . . 6 Storage 8 | . 14 11 9 6 Processor 13 | . . 7 18 15 Protection 2 | . . . . 5 Energy Gun 5 | . . 6 9 3 Ballistic Gun 27 | . 28 36 26 23 Peak Build Rating 42 | 6 6 18 28 42 Average Rating 27 | 4 6 14 25 35 On Entrance 11 | . 6 6 18 28 Naked Turns . | . . . . . Heaviest Build 50 | 13 13 40 43 50 Greatest Support 60 | 20 20 40 60 60 Greatest Overweight (x) 13 | 4 . 3 . 13 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 11 15 14 Most Carried 15 | 2 7 12 15 15 Average Carried 12 | . 4 8 14 13 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 2 7 12 15 5 Class Distribution -------------------- 52% | Gunner 42% | Scavenger-Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2708 | 260 80 952 390 1026 Remotely . | . . . . . Salvage Created 3978 | . 230 1093 516 2139 Parts 223 | . 12 68 34 109 Haulers Intercepted 7 | . 1 2 3 1 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 75 | . 4 25 7 39 Guns 55 | . 4 19 5 27 AOE 18 | . . 6 2 10 Classes Destroyed 15 | . 3 6 . 6 Worker 5 | . . 1 2 2 Hauler 7 | . 1 2 3 1 Recycler 6 | . . 3 1 2 Mechanic 2 | . . . . 2 Operator 4 | . 1 . 1 2 Swarmer 19 | . . 10 3 6 Grunt 32 | . 4 7 1 20 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Protector 2 | . . . . 2 Sentry 12 | . . 6 3 3 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 5 5 5 8 Combat Bots Only 7 | . 2 5 4 7 Max Kills in Single Turn 4 | . 1 3 1 4 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 404 | . 10 76 33 285 Missed 131 | . 1 22 14 94 Damage Taken 4142 | . 99 740 258 3045 Core 758 | . 12 99 57 590 Absorbed by Shields 70 | . . . . 70 Ignored by Resistances 67 | . . . . 67 Regen/Repaired (Parts) 30 | . . . . 30 Core Remaining (%) 89 | 100 95 75 89 . Volleys Fired 177 | . 20 51 24 82 Largest 4 | . 2 4 4 4 Hottest 135 | . 40 132 135 129 Shots Fired 560 | . 40 192 85 243 Gun 530 | . 40 188 81 221 Cannon . | . . . . . Launcher 30 | . . 4 4 22 Special . | . . . . . Kinetic 472 | . 40 179 62 191 Thermal 58 | . . 9 19 30 Explosive 19 | . . 4 4 11 Electromagnetic 11 | . . . . 11 Robot Hit Streak 24 | . 13 13 8 24 Robot Miss Streak 5 | . 2 4 3 5 Penetration Max . | . . . . . Secondary Targets 6 | . . . . 6 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 355 | . 31 103 43 178 Core Hits 209 | . 13 50 20 126 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . . 2 3 4 Burn 6 | . . 1 3 2 Destroy 3 | . . 1 . 2 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8141 | . 299 1781 796 5265 Guns 5209 | . 299 1313 655 2942 Cannons . | . . . . . Explosions 2931 | . . 468 140 2323 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 4508 | . 299 1179 452 2578 Thermal 1096 | . . 134 203 759 Explosive 1488 | . . 468 140 880 Electromagnetic 1048 | . . . . 1048 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . . 30 Message Errors 7 | . . . . 7 Matter Fused 7 | . . . . 7 Heat Flow Errors 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 142 | . . 30 1 111 Projectiles . | . . . . . Explosions 142 | . . 30 1 111 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 139 | . . 19 . 120 Shots 5 | . . 1 . 4 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 382 | . 12 182 184 382 Average Temperature 78 | . 7 43 52 107 Received Heat Transfer 1018 | . 54 177 54 733 Effects 3 | . . . . 3 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 8 | . . . . 8 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 2311 | . . 370 666 1275 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 677 | . 172 677 483 613 Initial 222 | . . 72 222 93 Average 348 | . 62 393 314 373 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 13 | 100 100 12 . 11 Level 1 48 | . . 34 87 41 Level 2 37 | . . 52 12 47 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 1 . 10 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 7 | . 1 1 . 5 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 9 33 19 58 Peak Tracking Total 9 | . 4 5 4 9 Tactical Retreats 5 | . 1 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . 1 8 Max in Single Turn 4 | . . . 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . . 1 1 3 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . . 1 Total Hacks 13 | . . 3 3 7 Successful 8 | . . 3 2 3 Failed 5 | . . . 1 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 3 | . . . . 3 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 6 | . . 3 3 . Garrison Access 1 | . . . . 1 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 3 2 . Insert Component 2 | . . 1 1 . Analyze 3 | . . 2 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . . 1 Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 76 | . . . . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 find_chute 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 32 | . . . . 32 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4279 | 52 152 917 1004 2154 Spaces Moved 2131 | 44 113 584 541 849 Core 40 | 10 . . . 30 Treads 1475 | . . 115 541 819 Legs . | . . . . . Wheels 616 | 34 113 469 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 160 160 Average Speed 158 | 93 80 118 160 199 Slowest Speed 700 | 250 80 240 160 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 31 45 44 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 138 | . . 41 23 74 Melee . | . . . . . Projectile . | . . . . . AOE 138 | . . 41 23 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2694 | 51 138 700 630 1175 Wait 239 | . 1 28 34 176 Move 2127 | 43 112 583 540 849 Hop . | . . . . . Pick Up 31 | 2 5 8 8 8 Fast Attach 16 | 6 . 4 . 6 Attach 13 | . . 4 2 7 Detach . | . . . . . Swap 46 | . . 16 12 18 Drop 21 | . . 6 9 6 Fire 177 | . 20 51 24 82 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire 21 | . . . . 21 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 12) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Weapon x2 508 | -9/Materials | Build established: Gunner 1087 | -9/Materials | Discovered new exit (range 13) 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -8/Materials | Build established: Scavenger-Gunner 1859 | -8/Materials | Build established: Gunner 2102 | -8/Materials | Discovered new exit (range 12) 2126 | -8/Materials | Entered Factory 2126 | -7/Factory | Evolved 2 slots: Utility x2 2660 | -7/Factory | Build established: Scavenger-Gunner 2681 | -7/Factory | Repaired Broken Enh. Autogun 3246 | -7/Factory | Cargo convoy interrupted 3286 | -7/Factory | Destroyed 7 combat bots 3322 | -7/Factory | Lost 4 parts (2n1u1w) 3587 | -7/Factory | Garrison activated, responded to threat 3615 | -7/Factory | Found Prototype Device 3625 | -7/Factory | Lost 4 parts (1p1n1u1w) 4065 | -7/Factory | Build established: Gunner 4126 | -7/Factory | First assault squad dispatched 4262 | -7/Factory | Core integrity fell below 50% 4279 | -7/Factory | Core integrity fell below 20% 4280 | -7/Factory | Self-destructed Last Messages --------------- 04246_ Enh. Autogun destroyed. 04257_ Terminal disabled. 04260_ I-36 Angel destroyed. 04260_ M-28 Smith destroyed. 04260_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04261_ System corrupted: Heat flow error (+161). 04262_ Enh. Autogun destroyed. 04262_ Destroyed Enh. Autogun. 04266_ Flak Gun destroyed. 04266_ Dropped Lrg. Storage Unit. 04268_ Imp. Light Armor Plating destroyed. 04270_ G-47 Trooper destroyed. 04273_ Hvy. Ion Engine destroyed. 04275_ The unstable cave ceiling collapses. 04276_ G-50 Soldier destroyed. 04276_ R-06 Scavenger collects System Shield. 04278_ Destroyed Com. Wheel. 04279_ The unstable cave ceiling collapses. 04279_ U-05 Engineer lays Concrete. 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[ =+ | | ????????????????????????????????### % %# | | ??????????????????????????????????##### [# | | ??????????????????????????????????????# ######+#!" | | ??????????????????????????????????????# # % ! | | ??????????????????????????????????????# # % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 44 Targeting Accuracy 20 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatFieldAutobeam Manual? 0 Play Time 00:33:21 Cumulative 133.1 hours Start 2024.11.26 @ 07:44:05 End 2024.12.03 @ 07:48:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e60f95c-4015-4ecb-8b6b-1ef50ab656b0