Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 08:48:48 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3306) 3306 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 6368 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 304 Friendly Fire -58 Cogmind --------- Core Integrity 402/550 Matter 272/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Precision Beam Rifle Improved Assault Rifle > --- INVENTORY (16) --- Light Treads Improved Treads Armored Treads High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Precision Beam Rifle Precision Beam Rifle Assault Rifle High-powered Shotgun EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Cooled Ion Engine Improved Treads Armored Treads High-capacity Matter Pod Improved Terrain Scanner Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Spread Laser Advanced Beam Cannon Improved Assault Rifle EMP Blaster [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 78 | 6 6 30 17 19 Power 7 | 1 . 3 2 1 Engine 7 | 1 . 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 5 1 5 Treads 14 | 2 1 5 1 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 6 3 3 Device 3 | . . 1 . 2 Storage 4 | 1 2 1 . . Processor 1 | . . . 1 . Hackware 1 | . . 1 . . Protection 7 | . 1 3 2 1 Artifact . | . . . . . Weapon 41 | 2 2 16 11 10 Energy Gun 11 | 1 . 7 2 1 Energy Cannon 4 | . 1 . 2 1 Ballistic Gun 18 | 1 1 6 5 5 Ballistic Cannon . | . . . . . Launcher 7 | . . 3 1 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 10 | . 1 2 1 6 Power 2 | . . . 1 1 Propulsion 1 | . . . . 1 Utility 3 | . . 1 . 2 Weapon 4 | . 1 1 . 2 Highest Loss Streak 2 | . 1 1 1 2 Average Slot Usage (%) 98 | . 95 99 99 95 Engine 11 | . 14 11 10 9 Treads 23 | . 28 22 21 26 Device 6 | . . 5 11 9 Storage 19 | . 14 22 22 18 Processor 1 | . . . 2 9 Hackware 1 | . . 3 . . Protection 9 | . 9 11 8 4 Energy Gun 6 | . 1 9 9 1 Energy Cannon 3 | . 12 . . 3 Ballistic Gun 12 | . 14 11 11 12 Naked Turns . | . . . . . Heaviest Build 51 | 12 28 50 51 51 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 14 | 5 7 16 16 16 Most Carried 16 | 2 9 16 16 16 Average Carried 13 | 1 6 15 15 15 Final Capacity 16 | 6 10 16 16 16 Final Carried 16 | 2 9 16 16 16 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 2042 | 260 98 713 428 543 Remotely . | . . . . . Salvage Created 5049 | . 528 1400 1526 1595 Parts 320 | . 30 102 102 86 Haulers Intercepted 13 | . 1 4 5 3 Recyclers Shooed 7 | . 2 1 . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 78 | . 9 28 20 21 Guns 50 | . 1 17 20 12 Cannons 13 | . 8 1 . 4 AOE 13 | . . 10 . 3 Classes Destroyed 14 | . 6 2 4 2 Worker 7 | . 1 1 4 1 Builder 1 | . . . 1 . Tunneler 1 | . . . . 1 Hauler 13 | . 1 4 5 3 Recycler 7 | . 1 . 2 4 Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 12 | . 3 5 2 2 Swarmer 12 | . 2 7 3 . Grunt 41 | . 7 12 6 16 Duelist 4 | . . 1 1 2 Protector 1 | . . . 1 . Sentry 18 | . . 8 9 1 Hunter 2 | . . . . 2 Best Kill Streak 12 | . 3 7 6 12 Combat Bots Only 7 | . 2 5 3 7 Max Kills in Single Turn 3 | . 1 3 2 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4150 | . 461 992 1074 1623 Core 439 | . 104 85 102 148 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 58 . 53 . Volleys Fired 314 | . 49 84 88 93 Largest 2 | . 2 2 2 2 Hottest 91 | . 80 88 79 91 Shots Fired 595 | . 98 156 171 170 Gun 488 | . 53 146 167 122 Cannon 83 | . 45 2 3 33 Launcher 24 | . . 8 1 15 Special . | . . . . . Kinetic 341 | . 49 95 89 108 Thermal 220 | . 49 45 79 47 Explosive . | . . . . . Electromagnetic 34 | . . 16 3 15 Robot Hit Streak 53 | . 9 15 49 53 Robot Miss Streak 4 | . 3 4 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 419 | . 57 99 130 133 Core Hits 205 | . 24 61 52 68 Critical Hits 6 | . . . 1 5 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7471 | . 733 1714 2069 2955 Guns 5038 | . 227 1253 2051 1507 Cannons 999 | . 506 35 . 458 Explosions 1415 | . . 412 18 985 Melee . | . . . . . Ramming 19 | . . 14 . 5 Kinetic 2952 | . 176 587 923 1266 Thermal 3264 | . 557 778 1100 829 Explosive . | . . . . . Electromagnetic 1236 | . . 335 46 855 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . 1 . Average Corruption 1 | . 2 . 1 . Corruption Purged . | . . . . . Effects 16 | . 15 . 1 . Message Errors 9 | . 9 . . . Heat Flow Errors 3 | . 3 . . . Energy Discharges 2 | . 1 . 1 . Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 4 | . 4 . . . Projectiles 4 | . 4 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 39 | . . 39 . . Shots 2 | . . 2 . . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 255 | . 255 234 8 16 Average Temperature 67 | . 75 60 8 6 Received Heat Transfer 1557 | . 159 384 312 702 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 8 | . . 2 1 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 1 . 4 3 Heat Transferred 6702 | . 1221 1619 2330 1532 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 3 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 711 | . 155 378 449 711 Initial 169 | . . . 97 169 Average 229 | . 37 211 263 489 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 42 | 100 100 37 26 6 Level 1 44 | . . 62 59 30 Level 2 12 | . . . 13 56 Level 3 . | . . . . 6 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 4 2 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 8 | . 2 4 . 2 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 9 | . . 2 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 138 | . 19 37 35 47 Peak Tracking Total 8 | . 3 5 5 8 Tactical Retreats 6 | . . . 2 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 8 | . 3 . 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 6 | . . . 4 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 29 | . 7 9 9 4 Terminals 22 | . 4 6 8 4 Fabricators . | . . . . . Repair Stations 4 | . 1 2 1 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 68 | . 16 22 17 13 Successful 42 | . 9 19 7 7 Failed 26 | . 7 3 10 6 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 41 | . 9 11 11 10 Terminals 51 | . 12 12 14 13 Fabricators . | . . . . . Repair Stations 13 | . 2 8 3 . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 17 | . 4 6 2 5 Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 1 . . 1 Open Door 1 | . . . 1 . Branch Access Points 3 | . 1 1 . 1 Terminal Index 3 | . 1 1 . 1 Alert Level 1 | . . . . 1 Unreport Threat 2 | . . 1 . 1 Locate Traps 2 | . . 2 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 1 8 3 . Scan Component 7 | . 1 4 2 . Repair 5 | . . 4 1 . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 3 2 2 Terminals 9 | . 2 3 2 2 Botnet 9 | . 2 3 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 5 6 7 4 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 4 1 . Time 191 | . . 153 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 1 Highest-Rated Group 62 | . . . 62 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 51 | . . . 31 20 Total Damage 804 | . . . 468 336 Kills 11 | . . . 8 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 6643 | 95 1293 2203 2152 900 Spaces Moved 2907 | 58 682 894 925 348 Core 7 | 7 . . . . Treads 2900 | 51 682 894 925 348 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 170 190 170 Average Speed 178 | 146 160 187 190 170 Slowest Speed 190 | 160 160 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 97 77 92 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . 10 4 10 Melee . | . . . . . Projectile . | . . . . . AOE 24 | . . 10 4 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 3776 | 65 799 1278 1153 481 Wait 374 | . 47 224 91 12 Move 2903 | 57 681 893 924 348 Hop . | . . . . . Pick Up 47 | 2 10 22 9 4 Fast Attach 20 | 6 1 5 4 4 Attach 9 | . 1 2 1 5 Detach 1 | . . 1 . . Swap 49 | . 4 23 12 10 Drop 46 | . 6 23 13 4 Fire 314 | . 49 84 88 93 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 1 . 1 Escape Stasis 10 | . . . 10 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 8) 1259 | -10/Materials | Discovered new exit (range 15) 1389 | -10/Materials | Entered another Materials area 1389 | -9/Materials | Evolved 2 slots: Utility x2 1467 | -9/Materials | Identified exit to Mines 1467 | -9/Materials | Identified exit to Storage 1856 | -9/Materials | Repaired Lgt. Armor Plating 2209 | -9/Materials | Discovered new exit (range 16) 2742 | -9/Materials | Discovered new exit (range 8) 2820 | -9/Materials | Build established: Scavenger-Mutant 3170 | -9/Materials | Build established: Mutant 3375 | -9/Materials | Repaired Arm. Treads 3414 | -9/Materials | Repaired Arm. Treads 3466 | -9/Materials | Repaired Imp. Assault Rifle 3592 | -9/Materials | Entered Storage 4405 | -9/Storage | Discovered new exit (range 15) 4789 | -9/Storage | Repaired Arm. Treads 5284 | -9/Storage | Met a pair of Derelict thieves 5744 | -9/Storage | Entered Materials 5744 | -8/Materials | Accompanied by 1 ally 5744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6139 | -8/Materials | Discovered new exit (range 16) 6157 | -8/Materials | Destroyed 7 combat bots 6644 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger inserts Transport Network Coupler into recycling unit. K-01 Serf cleans the Processing Tank. G-47 Trooper destroyed. R-06 Scavenger inserts Adv. Beam Cannon into recycling unit. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Treads. W-25 Informer sends out distress signal. K-01 Serf collects debris. R-06 Scavenger inserts Lgt. Treads into recycling unit. K-01 Serf collects debris. R-06 Scavenger collects Weight Redist. System. K-01 Serf collects debris. R-06 Scavenger inserts Weight Redist. System into recycling unit. Lgt. Armor Plating destroyed. R-06 Scavenger collects Wheel. K-01 Serf collects debris. R-06 Scavenger inserts Wheel into recycling unit. 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""""" gk ?????????????????????? | | ????????????????? ???????????????????? | | ??????????????? t ?????????????????? | | ???????????????+############## #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSniperCloak Manual? 0 Play Time 00:51:31 Cumulative 23.9 hours Start 2021.02.27 @ 16:49:12 End 2021.02.28 @ 08:48:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 25 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8f0cb133-165a-4c3f-b8aa-fdae0803d4e3