Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.17 @ 01:34:54

Player: Olexender

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (502)      502
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1997

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Structural Scanner
       Improved Targeting Computer
       Improved Targeting Computer
                Beam Rifle
                Mining Claw
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Weapon Shielding
>               --- WEAPON -----------
                Beam Rifle
          Heavy Battle Rifle
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Matter Pod
                Structural Scanner
       Improved Targeting Computer
       Improved Targeting Computer
                Beam Rifle
                Mining Claw
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   8   3   .   
  Power                    2    | 1   1   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   2   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   1   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   2   1   .   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 7    | .   2   1   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   1   .   1   
  Utility                  3    | .   1   1   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  91  100 
  Engine                   4    | .   8   .   .   
  Core                     9    | .   5   14  14  
  Leg                      27   | .   27  28  28  
  Device                   2    | .   4   .   .   
  Storage                  14   | .   14  14  14  
  Processor                5    | .   6   4   .   
  Protection               2    | .   .   2   14  
  Energy Gun               14   | .   14  14  14  
  Ballistic Gun            14   | .   14  14  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 12  20  23  23  
  Greatest Support         25   | 20  20  25  25  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 5   10  10  10  
  Average Carried          8    | 1   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 2   10  9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           487  | 273 119 95  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            776  | 140 414 222 .   
  Parts                    43   | 2   23  18  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  17   | .   8   9   .   
  Guns                     17   | .   8   9   .   
Classes Destroyed          6    | 2   4   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   2   6   .   
  Grunt                    9    | .   6   3   .   
Best Kill Streak           5    | 3   3   5   .   
  Combat Bots Only         5    | .   2   5   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1079 | .   386 230 463 
  Core                     259  | .   54  4   201 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  59   | .   .   .   59  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              71   | 13  38  20  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  76   | 60  76  76  .   
Shots Fired                141  | 26  74  40  1   
  Gun                      141  | 26  74  40  1   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  70   | 13  36  20  1   
  Thermal                  71   | 13  38  20  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         23   | 17  23  7   8   
  Robot Miss Streak        2    | 1   1   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   1   3   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           111  | 23  60  27  1   
  Core Hits                43   | 5   25  13  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   1   2   .   
    Burn                   3    | .   1   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1244 | 217 623 404 .   
  Guns                     1238 | 217 617 404 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   6   .   .   
  Kinetic                  509  | 88  251 170 .   
  Thermal                  729  | 129 366 234 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  11   | .   7   2   2   
    Message Errors         3    | .   3   .   .   
    Matter Fused           2    | .   1   1   .   
    Heat Flow Errors       1    | .   .   1   .   
    Energy Discharges      1    | .   1   .   .   
    Data Loss (minor)      1    | .   .   .   1   
    Misfires               1    | .   .   .   1   
    Weapon Failures        2    | .   2   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             4    | .   3   1   .   
  Kicked                   4    | .   3   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        237  | 40  237 223 .   
  Average Temperature      68   | 17  70  81  .   
  Received Heat Transfer   417  | .   309 108 .   
  Effects                  2    | .   .   2   .   
    Interference           2    | .   .   2   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             6    | .   4   2   .   
  Heat Transferred         1974 | 300 934 740 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             229  | 15  177 229 .   
  Initial                  8    | .   8   .   .   
  Average                  51   | 4   53  55  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | 100 100 97  .   
  Level 1                  .    | .   .   2   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   14  9   13  
  Peak Tracking Total      14   | .   3   3   14  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             1    | .   1   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          10   | .   9   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   12  .   1   
  Successful               11   | .   10  .   1   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   .   1   
  Level Access Points      1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               1688 | 92  890 470 236 
Spaces Moved               1170 | 41  603 333 193 
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1162 | 33  603 333 193 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            119  | 106 120 120 120 
  Slowest Speed            190  | 120 190 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       58   | 4   99  73  57  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1325 | 65  698 364 198 
  Wait                     26   | .   24  2   .   
  Move                     1167 | 40  602 332 193 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 6   16  1   3   
  Fast Attach              4    | 2   1   1   .   
  Attach                   7    | 4   2   1   .   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   5   2   .   
  Drop                     13   | .   7   4   2   
  Fire                     71   | 13  38  20  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   3   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   93 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Identified exit to Materials
  189 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  636 | -10/Materials | Discovered new exit (range 10)
  983 | -10/Materials | Entered Mines
 1033 | -10/Mines     | Met a Derelict bent on vengeance
 1122 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1125 | -10/Mines     | Found Prototype Device
 1125 | -10/Mines     | Identified Exp. Sensor Array
 1220 | -10/Mines     | Learned Materials stockpile data
 1333 | -10/Mines     | Discovered exit to Materials (range 9)
 1383 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1448 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1448 | -10/Mines     | Discovered new exit (range 5)
 1453 | -10/Mines     | Entered Exiles
 1486 | -10/Exiles    | Met 8R-AWN
 1506 | -10/Exiles    | Met EX-HEX
 1540 | -10/Exiles    | Met EX-BIN
 1554 | -10/Exiles    | Aligned with FarCom system
 1555 | -10/Exiles    | Given EX-Vault access code
 1587 | -10/Exiles    | Opened EX-Vault
 1594 | -10/Exiles    | Found Deploy-a-Sentry
 1598 | -10/Exiles    | Found Deploy-a-Sentry
 1600 | -10/Exiles    | Found Deploy-a-Sentry
 1625 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1640 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1680 | -10/Exiles    | Attacked by the Exiles
 1686 | -10/Exiles    | Core integrity fell below 50%
 1688 | -10/Exiles    | Core integrity fell below 20%
 1689 | -10/Exiles    | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
  Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
01640_ EXILES: Incoming Unaware force detected on approach from Mines. Prepare for evacuation.
01641_ EX-BIN seems to be suffering from a case of analysis paralysis.
01660_ EX-DEC works furiously. <x3>
01675_ EXILES: Lab perimeter alert, evacuate immediately.
01677_ EX-DEC: "Just gonna leave this little present behind for fun..."
01677_ EX-DEC deploys DAS Turret.
01680_ System corrupted: FCS attempts to trigger Hvy. Battle Rifle.
01680_ System corrupted: Hvy. Battle Rifle misfires.
01680_ EXILES: Additional hostile detected within perimeter.
01680_ Knocked back.
01681_ Beam Rifle destroyed.
01682_ EX-DEC: "Let's see what this bad boy can do..."
01682_ EX-DEC deploys DAS Turret.
01683_ Weapon Shielding destroyed.
01685_ Hvy. Battle Rifle destroyed.
01688_ Carbon-fiber Leg destroyed.
01689_ EX-BIN: "Not cool, MAIN.C, I don't even have my SDF Cannon ready..."
01689_ EX-BIN: "I just want to science!"

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#            " |
| ????????????????????????????????????#"       "X" " |
| ??????????????????????"  ???????????#"       """   |
| ?????????????????????    ???????????#"     """"""" |
| ??????????????????????"  ??????????##"    ######## |
| ??????????????????????#  ?????????##""    #??????? |
| ????????????????????###  ##??######""     #??????? |
| ???????????? """#####X#  #"###"""""""     ##?????? |
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| ???????????               "" """   "        #####" |
| ???????????                "  "                  " |
| ???????????                                        |
| ???????????#                                       |
| ????????????#                                      |
| ?????????????#                                     |
| ??????????????#"                                   |
| ??????????????#"""                """"""           |
| ?????????????##"            c    ######"""         |
| ?????????????#""  t           ""##????#####"""     |
| ?????????????#"""           """##?????????##"""    |
| ????????????#"""           """##???????????#""""   |
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| ????????????#""            %         """???        |
| ????????????##""         @            c  ?         |
| ?????????????#""""                  a  a           |
| ?????????????##   c    %   %      a    a ?         |
| ??????????????#"                   "     ?""       |
| ??????????????#""""   z   %       ""##??????" " "  |
| ??????????????#""               ""###?????????"""  |
| ??????????????#"             """"##?????????????"" |
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| ??????????????##      %   %   ""##???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictAluminumRay
  Manual?         0
Play Time         00:20:09
  Cumulative      81.2 hours
  Start           2022.11.17 @ 01:16:41
  End             2022.11.17 @ 01:34:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          90
  Rogue           0
  Adventurer      90
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          49
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bf28811-6859-4027-938b-9e0237dddeb2