Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:35:07 Player: MasterLemons Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1934) 1934 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4995 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Target Analyzer Improved Utility Shielding > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Cooling System Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Salvage Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Target Analyzer Improved Utility Shielding > --- WEAPON ----------- Coil Gun Powered Hammer Axe > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Improved Cooling System Improved Light Armor Plating Coil Gun [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Utility Tractor Beam Device Tractor Beam Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 73 | 6 8 9 13 33 4 Power 10 | 1 . 1 2 5 1 Engine 3 | 1 . 1 . . 1 Core 7 | . . . 2 5 . Reactor . | . . . . . . Propulsion 24 | 2 4 5 2 10 1 Treads 2 | . 1 . 1 . . Leg 18 | 2 3 2 . 10 1 Wheel . | . . . . . . Hover 4 | . . 3 1 . . Flight . | . . . . . . Utility 18 | 1 2 1 2 12 . Device 6 | . 1 . 1 4 . Storage 2 | 1 1 . . . . Processor 5 | . . 1 . 4 . Hackware . | . . . . . . Protection 5 | . . . 1 4 . Artifact . | . . . . . . Weapon 21 | 2 2 2 7 6 2 Energy Gun 7 | . 2 2 . 3 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 2 . . 3 . 2 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . 3 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 3 | . . . . 3 . System Corruption 8 | . . . . 8 . Parts Lost 36 | . . 4 10 12 10 Power 6 | . . 1 2 1 2 Propulsion 15 | . . 1 4 5 5 Utility 6 | . . . 2 4 . Weapon 9 | . . 2 2 2 3 Highest Loss Streak 8 | . . 2 6 8 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 99 83 75 66 91 Engine 6 | . 14 10 . . 1 Core 2 | . . . 7 5 4 Leg 23 | . 28 22 . 23 25 Hover 2 | . . 7 20 . . Device 8 | . 13 11 16 3 . Storage 5 | . 14 8 . . . Processor 10 | . . 1 9 17 30 Protection 2 | . . . 3 4 7 Energy Gun 11 | . 21 21 1 2 . Ballistic Gun 3 | . 5 . 7 . 4 Impact Weapon 1 | . . . . 3 7 Slashing Weapon 1 | . . . . 3 6 Naked Turns . | . . . . . . Heaviest Build 92 | 13 92 92 20 41 23 Greatest Support 63 | 20 20 30 32 61 63 Greatest Overweight (x) 30 | 4 4 30 2 . 6 Average Overweight (x) . | 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 5 5 5 Average Capacity 11 | 7 16 20 5 5 5 Most Carried 9 | 5 8 9 5 5 5 Average Carried 5 | 2 6 5 3 4 4 Final Capacity 25 | 8 25 5 5 5 5 Final Carried 7 | 3 7 5 3 5 5 Class Distribution -------------------- 79% | Mutant 20% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1345 | 196 346 82 169 492 60 Remotely 637 | . 346 82 169 40 . Salvage Created 2070 | . 236 383 289 766 396 Parts 126 | . 28 25 22 42 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 49 | . 11 12 9 9 8 Melee 9 | . . . . 5 4 Guns 26 | . 11 12 . 3 . Cannons 1 | . . . . 1 . AOE 9 | . . . 9 . . Classes Destroyed 11 | . 4 2 3 2 . Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Recycler 6 | . . 1 1 4 . Operator 1 | . 1 . . . . Watcher 4 | . 2 . . 2 . Swarmer 14 | . 8 3 . 3 . Grunt 27 | . 3 7 7 4 6 Sentry 3 | . . 2 . . 1 Specialist 2 | . . . 2 . . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 7 3 5 7 5 Combat Bots Only 6 | . 6 3 3 3 5 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 416 | . 42 38 72 141 123 Missed 110 | . 12 15 15 46 22 Damage Taken 4926 | . 339 283 1236 1596 1472 Core 1122 | . 110 65 243 286 418 Absorbed by Shields 100 | . . . . 100 . Redirected to Shielding 24 | . . . . 10 14 Core Remaining (%) 73 | 100 56 83 55 . . Volleys Fired 95 | . 25 24 19 27 . Largest 3 | . 2 2 2 3 . Hottest 158 | . 130 130 85 158 . Shots Fired 178 | . 50 48 31 49 . Gun 154 | . 50 48 11 45 . Cannon 5 | . . . 1 4 . Launcher 19 | . . . 19 . . Special . | . . . . . . Kinetic 25 | . 10 . 11 4 . Thermal 89 | . 40 48 1 . . Explosive 19 | . . . 19 . . Electromagnetic 45 | . . . . 45 . Robot Hit Streak 10 | . 10 10 7 9 . Robot Miss Streak 8 | . 8 4 3 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 167 | . 40 42 18 47 20 Core Hits 155 | . 43 61 28 20 3 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 6 | . . . . 1 5 Smash 3 | . . . . . 3 Sever 3 | . . . . 1 2 Melee Attacks 40 | . . . . 15 25 Impact 31 | . . . . 10 21 Slashing 9 | . . . . 5 4 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 4245 | . 453 544 1419 957 872 Guns 1476 | . 436 544 99 397 . Cannons 78 | . . . 23 55 . Explosions 1297 | . . . 1297 . . Melee 1373 | . . . . 501 872 Ramming 21 | . 17 . . 4 . Kinetic 251 | . 97 . 99 55 . Thermal 906 | . 339 544 23 . . Explosive 1297 | . . . 1297 . . Electromagnetic 397 | . . . . 397 . Impact 1155 | . . . . 401 754 Slashing 218 | . . . . 100 118 Piercing . | . . . . . . Highest Corruption 15 | . . . . 15 10 Average Corruption 11 | . . . . 11 10 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 36 | . . . . 23 13 Message Errors 8 | . . . . 5 3 Matter Fused 8 | . . . . 6 2 Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 4 | . . . . 1 3 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 1 | . . . . . 1 Alerts 4 | . . . . 4 . Misdirections 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 244 | . . . . 63 181 Projectiles 18 | . . . . 18 . Explosions . | . . . . . . Melee 226 | . . . . 45 181 Knockbacks 6 | . . . . 3 3 Impact 5 | . . . . 2 3 Kinetic . | . . . . . . Secondary 1 | . . . . 1 . Self-Inflicted Damage 53 | . . . 53 . . Shots 4 | . . . 4 . . Rammed . | . . . . . . Targets Rammed 5 | . 4 . . 1 . Kicked 5 | . 4 . . 1 . Crushed . | . . . . . . Highest Temperature 693 | . 693 276 137 360 257 Average Temperature 140 | . 220 107 43 140 123 Received Heat Transfer 1209 | . 66 129 414 141 459 Effects 28 | . 24 1 . 3 . Shutdowns 3 | . 2 . . 1 . Energy Bleed 4 | . 2 1 . 1 . Interference 2 | . 2 . . . . Matter Decay 5 | . 5 . . . . Short Circuit 2 | . 1 . . 1 . Damage (major) 10 | . 10 . . . . Damage (core) 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . . 5 3 Impact Corruptions 10 | . . . . 4 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1152 | . 415 700 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 431 | . 184 189 431 294 259 Initial 177 | . . 14 67 177 95 Average 121 | . 105 88 181 130 169 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 87 | 100 100 100 70 75 73 Level 1 12 | . . . 23 24 26 Level 2 . | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 3 2 . Investigation 4 | . 1 2 1 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 2 2 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 20 16 19 22 14 Peak Tracking Total 7 | . 4 4 6 6 7 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 9 | . 2 2 2 1 2 Terminals 6 | . 1 1 2 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 28 | . 5 9 9 2 3 Successful 11 | . 2 3 4 1 1 Failed 17 | . 3 6 5 1 2 Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 2 5 9 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 1 2 4 . 1 Record 5 | . . 2 3 . . Robot Analysis 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 2 1 1 Full Trace Events 3 | . . 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3115 | 72 953 524 246 913 407 Spaces Moved 1811 | 41 401 229 197 703 240 Core 270 | 19 . 2 2 246 1 Treads 15 | . . . 15 . . Legs 1212 | 22 401 93 . 457 239 Wheels . | . . . . . . Hover 314 | . . 134 180 . . Flight . | . . . . . . Fastest Speed 48 | 50 120 52 48 50 122 Average Speed 132 | 141 198 179 80 95 126 Slowest Speed 1550 | 250 400 1550 180 122 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 40 22 22 19 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 116 | . . . 116 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 116 | . . . 116 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2290 | 55 507 295 254 873 306 Wait 172 | . 52 18 14 54 34 Move 1806 | 40 400 228 196 702 240 Hop . | . . . . . . Pick Up 69 | 9 11 9 7 28 5 Fast Attach 15 | . 1 1 1 11 1 Attach 46 | 6 3 8 7 19 3 Detach 2 | . . . . 2 . Swap 12 | . 4 . 5 3 . Drop 34 | . 7 7 5 13 2 Fire 95 | . 25 24 19 27 . Melee 34 | . . . . 13 21 Ram . | . . . . . . Kick 5 | . 4 . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 954 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Derelicts attacked the area 1026 | -10/Materials | Entered another Materials area 1026 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -9/Materials | Discovered new exit (range 15) 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -8/Materials | Lost 3 parts (1p2n) 1784 | -8/Materials | Discovered new exit (range 7) 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1823 | -7/Factory | Lost 6 parts (1p1n2u2w) 2144 | -7/Factory | System corruption reached 10% 2184 | -7/Factory | Lost 8 parts (3n3u2w) 2674 | -7/Factory | Garrison activated, responded to threat 2708 | -7/Factory | Identified exit to Garrison 2709 | -7/Factory | Entered Garrison 2740 | -7/Garrison | Build established: Gladiator 2772 | -7/Garrison | Triggered checkpoint 2978 | -7/Garrison | Triggered checkpoint 2980 | -7/Garrison | Triggered checkpoint 2987 | -7/Garrison | Core integrity fell below 50% 3056 | -7/Garrison | Lost 4 parts (1p2n1w) 3111 | -7/Garrison | Core integrity fell below 20% 3116 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03032_ Destroyed Imp. Heat Sink. 03032_ G-47 Trooper system corrupted by crushing effect. 03033_ G-47 Trooper system terminally corrupted. 03036_ Acquired Aluminum Leg. 03043_ Acquired 18 matter. 03055_ Connecting with Garrison Terminal... >>Access(Emergency) Found 55 emergency access points. Map updated. 03064_ System corrupted: Substantial component data lost. 03090_ System corrupted: Heat flow error (+281). 03095_ Axe destroyed. 03095_ Critical hit (Burn: +37). 03095_ Titanium Leg destroyed. 03108_ Imp. Titanium Leg destroyed. 03112_ Imp. Deuterium Engine destroyed. 03112_ S-27 Virus knocked back. 03113_ R=GO