Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 16:13:07 Player: robb Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2550) 2550 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 7363 Bonus ------- High Alert Combat Kills 403 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 133/160 System Corruption 3% Temperature Critical (509) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Trap Scanner Targeting Computer Hardened Light Armor Plating Improved Hardlight Generator > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Reinforced Deuterium Engine Myomer Leg Improved Phase Shifter Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Long-range Sensor Array Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle HERF Cannon > --- INVENTORY -------- Aluminum Leg Improved Phase Shifter Gatling Laser Plasma Rifle Heavy Ion Cannon [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . . 1 . 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 99 | 9 10 3 5 . 5 10 50 3 4 Power 13 | 1 1 1 . . . 2 6 1 1 Engine 6 | 1 1 1 . . . 1 2 . . Core 6 | . . . . . . 1 3 1 1 Reactor 1 | . . . . . . . 1 . . Propulsion 31 | 5 . . 1 . . 4 20 . 1 Treads 5 | 3 . . 1 . . . 1 . . Leg 26 | 2 . . . . . 4 19 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 2 2 1 . 3 2 10 2 1 Device 13 | . 1 2 1 . . 1 6 2 . Storage 4 | 1 1 . . . 1 . 1 . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 1 1 3 . 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 7 . 3 . 2 2 14 . 1 Energy Gun 17 | . 4 . 2 . . 2 9 . . Energy Cannon 5 | . . . . . 2 . 3 . . Ballistic Gun 6 | 2 2 . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 33 | . . . 2 2 . 1 24 . 4 Power 5 | . . . . . . . 4 . 1 Propulsion 13 | . . . 1 1 . 1 9 . 1 Utility 10 | . . . . 1 . . 8 . 1 Weapon 5 | . . . 1 . . . 3 . 1 Highest Loss Streak 10 | . . . 1 1 . 1 10 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 92 100 86 77 65 78 85 57 73 Engine 8 | . 14 14 11 11 9 8 5 7 6 Core 3 | . . . . . . 3 4 7 7 Reactor 1 | . . . . . . . 2 . . Treads 7 | . 28 28 21 15 9 1 . . . Leg 13 | . . . . . . 12 22 15 15 Device 14 | . 7 14 22 17 9 7 16 11 22 Storage 7 | . 14 14 11 11 17 15 2 . . Processor 4 | . . . . . 2 7 7 7 7 Protection 3 | . . . . . . 4 6 . 3 Energy Gun 10 | . 12 14 13 22 1 7 10 7 6 Energy Cannon 3 | . . . . . 16 7 2 . . Ballistic Gun 3 | . 14 14 8 . . . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 13 31 30 33 33 42 46 51 38 47 Greatest Support 65 | 40 40 40 40 40 20 35 65 25 30 Greatest Overweight (x) 8 | 1 . . . 1 2 3 8 1 1 Average Overweight (x) . | . . . . . 1 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 8 | 6 10 15 15 15 15 15 5 5 5 Most Carried 15 | 6 15 15 14 13 15 15 15 5 5 Average Carried 7 | 4 7 14 13 13 14 14 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 15 15 13 13 15 15 5 3 4 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Matter Collected 1647 | 200 164 102 172 55 69 167 647 . 71 Remotely . | . . . . . . . . . . Salvage Created 2618 | . 164 86 172 55 114 512 1460 . 55 Parts 111 | . 11 4 16 8 1 16 54 . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Combat Hostiles Destroyed 66 | . 7 2 6 4 2 9 35 . 1 Guns 41 | . 7 2 6 4 . 4 17 . 1 Cannons 11 | . . . . . 2 4 5 . . AOE 10 | . . . . . . . 10 . . Classes Destroyed 5 | . 2 . 1 . . 1 1 . . Swarmer 19 | . 5 . 4 4 . . 6 . . Grunt 33 | . 2 2 . . 2 7 20 . . Brawler 1 | . . . . . . . 1 . . Sentry 8 | . . . 2 . . 1 5 . . Hunter 5 | . . . . . . 1 3 . 1 Best Kill Streak 5 | . 3 2 5 3 2 4 5 . 1 Combat Bots Only 5 | . 3 2 5 3 2 4 5 . 1 Max Kills in Single Turn 3 | . 2 1 1 1 1 1 3 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Hostile Shots Fired 658 | . 49 8 27 18 13 61 331 . 151 Missed 171 | . 7 3 5 3 2 15 104 . 32 Damage Taken 4675 | . 348 81 260 118 190 528 2452 . 698 Core 915 | . 63 16 42 8 33 54 347 . 352 Absorbed by Shields 964 | . . . . . . . 397 . 567 Redirected to Shielding 32 | . . . . . . . 32 . . Core Remaining (%) 87 | 100 . 68 . 87 94 . . . . Volleys Fired 189 | . 14 6 15 10 7 19 96 . 22 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 168 | . 100 70 76 112 128 135 168 . 103 Shots Fired 336 | . 27 12 28 20 14 38 166 . 31 Gun 265 | . 26 12 28 20 . 16 132 . 31 Cannon 59 | . . . . . 14 22 23 . . Launcher 12 | . 1 . . . . . 11 . . Special . | . . . . . . . . . . Kinetic 37 | . 5 6 13 . . . . . 13 Thermal 273 | . 21 6 15 20 14 38 141 . 18 Explosive 12 | . 1 . . . . . 11 . . Electromagnetic 14 | . . . . . . . 14 . . Robot Hit Streak 18 | . 4 9 6 2 7 15 18 . 13 Robot Miss Streak 5 | . 2 2 2 3 2 2 5 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 1 . . . . 3 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 226 | . 15 9 20 7 12 28 108 . 27 Core Hits 131 | . 9 5 9 4 4 18 77 . 5 Critical Kills 2 | . . . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . 2 . . 1 . 2 8 . . Burn 11 | . 2 . . 1 . 1 7 . . Meltdown 2 | . . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5339 | . 221 111 226 101 262 561 3289 . 568 Guns 3343 | . 221 111 226 101 . 226 1890 . 568 Cannons 1084 | . . . . . 262 335 487 . . Explosions 907 | . . . . . . . 907 . . Melee . | . . . . . . . . . . Ramming 5 | . . . . . . . 5 . . Kinetic 415 | . 47 49 79 . . . . . 240 Thermal 3739 | . 174 62 147 101 262 561 2104 . 328 Explosive 907 | . . . . . . . 907 . . Electromagnetic 273 | . . . . . . . 273 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 3 Average Corruption 3 | . . . . . . . 3 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . . . . . 29 3 10 Message Errors 13 | . . . . . . . 6 2 5 Matter Fused 11 | . . . . . . . 9 1 1 Heat Flow Errors 6 | . . . . . . . 5 . 1 Energy Discharges 3 | . . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . . 2 . . Data Loss (major) 3 | . . . . . . . 3 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 17 | . . . . . 17 . . . . Projectiles 17 | . . . . . 17 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . 106 . . Shots 7 | . . . . . . . 7 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 697 | . 60 99 95 168 303 444 540 . 697 Average Temperature 142 | . 34 48 31 71 146 201 127 . 283 Received Heat Transfer 1517 | . 45 45 90 . 99 264 877 . 97 Effects 45 | . . . . . . 4 19 . 22 Shutdowns 18 | . . . . . . 3 10 . 5 Energy Bleed 6 | . . . . . . . 2 . 4 Interference 6 | . . . . . . . 2 . 4 Matter Decay 5 | . . . . . . 1 3 . 1 Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . 1 . 3 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 2 . . Combat Hostiles 3 | . . . . . . 1 2 . . Parts Melted 27 | . . 1 1 . . 7 17 . 1 Heat Transferred 9129 | . 642 185 407 333 444 1098 5270 . 750 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Peak Influence 1445 | . 246 87 193 160 147 227 1445 758 . Initial 758 | . . 37 33 75 62 . 57 758 . Average 395 | . 82 48 101 119 71 92 686 758 . Maximum Alert Level 4 | . 1 . . . . 1 4 3 . Low Security (%) 53 | 100 98 100 100 100 100 87 13 . . Level 1 8 | . 1 . . . . 12 14 . . Level 2 11 | . . . . . . . 22 . . Level 3 19 | . . . . . . . 34 100 . Level 4 7 | . . . . . . . 15 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 2 2 . . . Investigation 1 | . . . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Distress Signals 3 | . . . 1 . . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 16 2 7 5 3 12 43 . 4 Peak Tracking Total 7 | . 4 2 7 3 3 5 6 . 3 Tactical Retreats 7 | . 2 . . 1 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Traps Triggered 6 | . . . . . . . 6 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Machines Accessed 8 | . 3 . . . 1 1 2 1 . Terminals 5 | . 2 . . . 1 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 19 | . 8 . . . 4 2 3 2 . Successful 13 | . 5 . . . 3 2 1 2 . Failed 6 | . 3 . . . 1 . 2 . . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 14 | . 7 . . . 4 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . 2 . Terminal Hacks 9 | . 5 . . . 3 . 1 . . Record 4 | . 3 . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 . 2 . Unlock Access 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . Coupler Status 2 | . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . 1 1 2 . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Turns Passed 6175 | 90 856 231 209 379 484 538 2826 129 433 Spaces Moved 2596 | 63 312 122 66 161 170 177 1271 67 187 Core 28 | 26 . . . . . . 2 . . Treads 895 | 14 312 122 66 161 170 50 . . . Legs 1673 | 23 . . . . . 127 1269 67 187 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 190 120 190 190 Average Speed 184 | 114 160 160 160 197 240 237 178 190 190 Slowest Speed 470 | 160 160 160 160 240 320 330 470 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 50 37 6 40 18 8 81 2 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . . . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 35 | . 9 . . . . . 26 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 35 | . 9 . . . . . 26 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Total 3646 | 79 640 147 143 203 232 255 1645 70 232 Wait 652 | . 290 8 55 33 40 34 176 . 16 Move 2585 | 62 311 121 65 160 169 177 1267 66 187 Hop . | . . . . . . . . . . Pick Up 58 | 8 12 4 2 . 6 8 15 . 3 Fast Attach 24 | 2 . . . . 2 4 15 . 1 Attach 27 | 4 1 . 3 . 1 2 12 2 2 Detach 4 | . . . . . 1 . 3 . . Swap 48 | 3 9 3 2 . 2 4 23 1 1 Drop 41 | . 3 5 1 . 4 7 20 1 . Fire 189 | . 14 6 15 10 7 19 96 . 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 17 | . . . . . . . 17 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 6) 648 | -10/Materials | Discovered new exit (range 9) 838 | -10/Materials | Discovered new exit (range 15) 947 | -10/Materials | Entered Mines 1062 | -10/Mines | Discovered new exit (range 5) 1102 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1145 | -10/Mines | Found Prototype Device 1146 | -10/Mines | Identified Exp. Sensor Array 1178 | -10/Mines | Entered Materials 1178 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1179 | -9/Materials | Identified exit to Storage 1194 | -9/Materials | Discovered new exit (range 15) 1387 | -9/Materials | Entered Mines 1682 | -9/Mines | Discovered new exit (range 12) 1740 | -9/Mines | Learned Materials stockpile data 1766 | -9/Mines | Entered Materials 1766 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -8/Materials | Garrison activated, responded to threat 2138 | -8/Materials | Met 7R-MNS 2190 | -8/Materials | Discovered new exit (range 15) 2250 | -8/Materials | Entered Factory 2250 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2251 | -7/Factory | Caught up to 7R-MNS 2788 | -7/Factory | Identified exit to Garrison 2788 | -7/Factory | Entered Garrison 2838 | -7/Garrison | Build established: Scavenger-Mutant 3194 | -7/Garrison | Triggered checkpoint 3250 | -7/Garrison | Triggered checkpoint 3298 | -7/Garrison | Discovered new exit (range 15) 3329 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3364 | -7/Garrison | Installed Relay Interface Framework 3624 | -7/Garrison | Triggered checkpoint 3684 | -7/Garrison | Triggered checkpoint 3742 | -7/Garrison | Triggered checkpoint 4050 | -7/Garrison | Discovered new exit (range 13) 4198 | -7/Garrison | Triggered checkpoint 4436 | -7/Garrison | Triggered checkpoint 5239 | -7/Garrison | Triggered checkpoint 5258 | -7/Garrison | Core integrity fell below 50% 5332 | -7/Garrison | Lost 10 parts (1p4n2u3w) 5614 | -7/Garrison | Entered Factory 5724 | -7/Factory | Discovered new exit (range 5) 5743 | -7/Factory | Entered Lower Caves 5974 | -7/Lower Caves | Build established: Mutant 6105 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6165 | -7/Lower Caves | Core integrity fell below 20% 6177 | -7/Lower Caves | Core destroyed Last Messages --------------- Overheating: System interference. Gauss Rifle temporarily disabled. Adv. Trap Scanner temporarily disabled. Overheating: Core damaged (-91). Overheating: Aluminum Leg damaged (-3). Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-112). Aluminum Leg destroyed. Overheating: System interference. Imp. Hardlight Generator temporarily disabled. KPWNR=0QN8Y QCFV0PW>G9 = Y-54 Guardian heat short circuits Lgt. Treads. Plasma Rifle destroyed. Overheating: Energy bleed (-23). Mic. Nuclear Core destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-38). Overheating: Carbon-fiber Leg damaged (-46). Slug penetrates Y-54 Guardian. Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????? ??????#% #????# " ## | | ??????????????????????????##### #????# "%"##?? | | ??????????????????????????# ##???# " ### | | ??????????????????????????### %###### # | | ????????????????????????????## %%%### ## | | ????????????????????????????## % %! #?## ##? | | ???????????????????????????## | %#??#####?? | | ???????????#???????????????# =% !#????????? | | ???????????# ?????????????# ## #????????? | | ?????????? ??###??????# ?# #????????? | | ??????????? ## ##????# #?# #????????? | | ?????????? #???# #??## #####????????? | | ??????????# ##?##????## ##??????????? | | ????????? #######??# #??????????? | | ????????? ! #??# #??????????? | | ????????? %! ####%! ##??????????? | | ????????? ### #### #???????????? | | ??????????????????????###??## #???????????? | | ????????????????????????????## #???????????? | | ???????????????????????????### ###???????????? | | ??????????????????????????# ### ##?????????????? | | ????????????????????????## ## ##??????????????? | | ????????????????????????# ## #???????????????? | | ???????????????????????## #?# #???????????????? | | ??????????????????????## #?# ##??????????????? | | ?????????????########## @#???# #??????????????? | | ?????????????# Y ####?# #??????????????? | | ????????? ## #### ##?????????????? | | ???????????### ###### % ## #?????????????? | | ?????????????????????# % #?????????????? | | ????????????????????# #?????????????? | | ???????????????????# # ##?????????????? | | ??????????????????# ## #??????????????? | | ??????????????????# ### #??????????????? | | ??????????????????## ## ##?# ??????????????? | | ???????????????????## #?# #??# #?????????????? | | ????????????????????##!??# #??? ?????????????? | | ?????????????????????#%??# #??? ?????????????? | | ?????????????????????# ??# ??? #????????????? | | ?????????????????????# ??## ??? ##????????????? | | ????????????????????? ???# ??? ##?????????????? | | ????????????????????? ????? ??? #??????????????? | | ??????????????????????????? ?? #??????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 40 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 300 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Shopping List Challenges ------------ None Game ------ Seed SubatomicAntimissileCoupler Manual? 0 Play Time 01:03:32 Cumulative 8.3 hours Start 2024.04.11 @ 13:34:47 End 2024.04.11 @ 16:13:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2a6a303-4a2a-40e8-96bc-dbb8b8bdd445