Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.18 @ 18:16:26 Player: Dreadbot Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2940) 2940 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 7345 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 658/1000 Matter 197/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Thunder Leg > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (10) --- Light Ion Engine Wheel Wheel Wheel Improved Power Shielding Improved Thermal Shield System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod Enhanced Optical Array Energy Filter Advanced Shield Generator > --- WEAPON ----------- Heavy Laser Plasma Rifle Light Assault Rifle Power Sword > --- INVENTORY -------- Fission Core Medium Storage Unit Sensor Array Recoil Stabilizer Improved Medium Armor Plating Improved Medium Armor Plating Heavy Laser Rocket Launcher [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . 1 . . 1 . . Utility 4 | . . 1 . 1 . 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 70 | 7 5 4 1 13 1 16 23 Power 11 | 2 . 1 . 3 . 2 3 Engine 9 | 2 . 1 . 3 . 2 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 17 | 2 2 1 . 5 . 4 3 Treads 4 | . . . . . . 4 . Leg 11 | . 2 1 . 5 . . 3 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 3 1 1 3 . 7 11 Device 10 | . . . 1 . . 3 6 Storage 7 | 1 3 . . 1 . 1 1 Processor 3 | . . 1 . . . 1 1 Hackware . | . . . . . . . . Protection 7 | . . . . 2 . 2 3 Artifact . | . . . . . . . . Weapon 15 | 2 . 1 . 2 1 3 6 Energy Gun 4 | 1 . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . 1 . 2 . 1 2 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 42 | . 1 1 . 2 . 7 31 Power 7 | . . . . . . 2 5 Propulsion 7 | . 1 . . . . 1 5 Utility 16 | . . . . 1 . 3 12 Weapon 12 | . . 1 . 1 . 1 9 Highest Loss Streak 15 | . 1 1 . 2 . 3 15 To Critical Strikes 1 | . . . . . . . 1 Average Backups 8 | 2 6 8 15 10 9 8 6 Power 1 | . 2 2 3 2 2 1 . Propulsion 2 | 1 . 1 4 3 5 2 . Utility 2 | . . 1 3 2 1 2 3 Weapon 2 | . 2 2 5 2 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 2 . . 10 . 3 6 Power 5 | . 1 . . 2 . 1 1 Propulsion 8 | . . . . 4 . 1 3 Utility 5 | . . . . 3 . . 2 Weapon 2 | . 1 . . 1 . . . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 92 | . 97 95 100 99 89 96 80 Engine 10 | . 14 11 11 18 15 12 4 Core 1 | . . . . . . . 4 Treads 5 | . . . . . . 9 10 Leg 18 | . 20 29 33 27 23 16 6 Wheel 1 | . 7 . . . . . . Device 8 | . . . 9 9 7 12 11 Storage 12 | . 25 22 12 9 7 6 8 Processor 6 | . . 10 11 9 7 6 6 Protection 4 | . . . . 8 7 11 3 Energy Gun 5 | . 14 11 11 1 . . 5 Ballistic Gun 11 | . 14 10 11 16 15 12 7 Ballistic Cannon 1 | . . . . . 4 5 1 Peak Build Rating 66 | 6 7 13 13 27 29 55 66 Average Rating 31 | 4 6 11 13 21 27 41 54 On Entrance 18 | . 6 7 13 13 26 29 55 Naked Turns . | . . . . . . . . Heaviest Build 93 | 13 30 33 33 40 43 55 93 Greatest Support 112 | 32 32 30 30 42 42 112 112 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 6 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 10 10 20 Average Capacity 11 | 6 10 15 15 11 10 10 12 Most Carried 15 | 4 8 15 15 15 10 10 9 Average Carried 8 | 2 6 8 15 10 9 8 6 Final Capacity 15 | 8 15 15 15 10 10 10 10 Final Carried 15 | 4 6 15 15 10 9 6 7 Class Distribution -------------------- 33% | Scavenger-Mutant 27% | Mutant 21% | Scavenger-Tank 8% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2064 | 200 195 151 . 283 . 554 681 Remotely . | . . . . . . . . Salvage Created 2649 | . 279 556 . 273 . 586 955 Parts 151 | . 18 43 . 17 . 27 46 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 8 13 . 5 . 15 21 Melee 3 | . . . . . . 2 1 Guns 45 | . 8 13 . 5 . 4 15 Cannons 10 | . . . . . . 6 4 AOE 3 | . . . . . . 3 . Classes Destroyed 12 | . 4 1 . 2 . 2 3 Worker 1 | . 1 . . . . . . Builder 2 | . . . . . . 2 . Tunneler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 5 | . 3 . . 1 . 1 . Swarmer 16 | . 6 3 . . . 3 4 Grunt 17 | . 2 4 . 1 . 6 4 Brawler 3 | . . . . 1 . 1 1 Sentry 8 | . . 6 . 1 . . 1 Specialist 2 | . . . . . . . 2 Hunter 5 | . . . . 2 . 1 2 Programmer 11 | . . . . . . 4 7 Best Kill Streak 5 | . 4 5 . 2 . 3 5 Combat Bots Only 5 | . 3 5 . 2 . 3 5 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 612 | . 36 47 . 48 6 127 348 Missed 159 | . 13 14 . 14 3 33 82 Hits 453 | . 23 33 . 34 3 94 266 Melee 2 | . . . . . . . 2 Projectile 451 | . 23 33 . 34 3 94 264 Critical Strikes 22 | . 2 3 . 1 . 2 14 Part Disruptions 4 | . . . . . . . 4 Actively Blocked 1 | . . . . . . . 1 Damage Taken 5715 | . 172 335 . 416 12 1686 3094 Core 711 | . 12 69 . 45 . 243 342 Absorbed by Shields 697 | . . . . . . . 697 Redirected to Shielding 100 | . . . . . . . 100 Ignored by Resistances 1744 | . 56 100 . 118 4 396 1070 Regen/Repaired (Parts) 36 | . . . . . . 36 . Core Remaining (%) 89 | 100 95 . 82 91 100 71 . Volleys Fired 244 | . 25 33 . 27 5 57 97 Largest 4 | . 2 2 . 2 3 3 4 Hottest 197 | . 60 63 . 46 80 87 197 Shots Fired 534 | . 48 54 . 53 15 156 208 Gun 437 | . 48 54 . 53 10 111 161 Cannon 91 | . . . . . 5 40 46 Launcher 6 | . . . . . . 5 1 Special . | . . . . . . . . Kinetic 411 | . 25 32 . 53 15 151 135 Thermal 117 | . 23 22 . . . . 72 Explosive 6 | . . . . . . 5 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 46 | . 26 40 . 46 14 13 19 Robot Miss Streak 5 | . 4 1 . 2 5 5 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 413 | . 37 50 . 43 7 118 158 Core Hits 154 | . 16 21 . 17 1 45 54 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 6 | . . . . . . 1 5 Critical Strikes 17 | . . 1 . . . 3 13 Burn 4 | . . . . . . . 4 Destroy 7 | . . 1 . . . 1 5 Blast 5 | . . . . . . 1 4 Sever 1 | . . . . . . 1 . Melee Attacks 16 | . . . . . . 11 5 Impact . | . . . . . . . . Slashing 16 | . . . . . . 11 5 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7659 | . 460 631 . 542 106 2613 3307 Guns 5023 | . 444 631 . 542 59 1136 2211 Cannons 1710 | . . . . . 47 837 826 Explosions 334 | . . . . . . 220 114 Melee 557 | . . . . . . 401 156 Ramming 35 | . 16 . . . . 19 . Kinetic 5145 | . 235 408 . 542 106 1973 1881 Thermal 1588 | . 209 223 . . . . 1156 Explosive 334 | . . . . . . 220 114 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 557 | . . . . . . 401 156 Piercing . | . . . . . . . . Highest Corruption 18 | . 2 . . . . 8 18 Average Corruption 5 | . 2 . . . . 3 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . 7 . . . . 12 38 Message Errors 21 | . 3 . . . . 3 15 Matter Fused 8 | . . . . . . 2 6 Heat Flow Errors 7 | . 2 . . . . 1 4 Energy Discharges 4 | . 1 . . . . 1 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 5 Data Loss (major) 2 | . . . . . . 1 1 Misfires 5 | . . . . . . 2 3 Alerts 1 | . 1 . . . . . . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 47 | . . . . . . 24 23 Projectiles 42 | . . . . . . 24 18 Explosions . | . . . . . . . . Melee 5 | . . . . . . . 5 Knockbacks 16 | . . . . . 1 10 5 Impact . | . . . . . . . . Kinetic 15 | . . . . . 1 9 5 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 49 | . 8 . . . . 24 17 Shots 2 | . . . . . . 1 1 Rammed 1 | . 1 . . . . . . Targets Rammed 3 | . 1 . . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 524 | . 207 42 . 28 81 468 524 Average Temperature 105 | . 63 12 . 6 37 129 127 Received Heat Transfer 1226 | . 108 204 . 9 . 486 419 Effects 13 | . . . . . . 7 6 Shutdowns 4 | . . . . . . 2 2 Interference 2 | . . . . . . . 2 Matter Decay 2 | . . . . . . 1 1 Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . 1 . . . . . 4 Heat Transferred 3637 | . 475 500 . . . . 2662 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 176 | . 70 120 23 71 . 87 176 Initial 23 | . . . 23 . . . 9 Average 20 | . 16 54 1 15 . 22 18 Influence Increases 2091 | . 222 355 . 223 . 515 776 Destroy 0b10 Robot/C 1300 | . 160 260 . 160 . 300 420 Destroy 0b10 Robot/NC 50 | . 20 . . 5 . 15 10 Destroy Leader 360 | . 36 90 . 42 . 82 110 Allied During Kill 1 | . . . . 1 . . . Successful Hack 46 | . 4 5 . . . 17 20 Disable Machine 54 | . . . . . . 9 45 Destroy Structure 160 | . 2 . . . . 32 126 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 105 | . . . . 15 . 60 30 Influence Decreases 1945 | . 222 285 70 223 . 492 653 Entered New Map 61 | . . . 47 . . . 14 Time Decay 1570 | . 222 275 23 208 . 422 420 Lost Part 314 | . . 10 . 15 . 70 219 Squads Dispatched 21 | . . 3 1 1 1 5 10 Investigation 4 | . . . . 1 . 1 2 Extermination 5 | . . . . . . 2 3 Reinforcement 7 | . . 3 . . . 2 2 Assault 1 | . . . 1 . . . . Garrison 4 | . . . . . 1 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 12 16 . 13 5 25 35 Peak Tracking Total 7 | . 3 6 . 6 5 4 7 Tactical Retreats 5 | . . . . 1 . 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 6 | . . . . . . 1 5 Max in Single Turn 5 | . . . . . . 1 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 19 | . 5 3 . . 1 7 3 Terminals 14 | . 5 3 . . . 4 2 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . . 1 1 Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 18 6 . . 1 17 8 Successful 31 | . 13 3 . . 1 11 3 Failed 19 | . 5 3 . . . 6 5 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 19 | . 5 2 . . . 7 5 Terminals 38 | . 18 6 . . . 7 7 Fabricators 1 | . . . . . 1 . . Repair Stations 9 | . . . . . . 8 1 Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 10 3 . . . 1 3 Record 6 | . 6 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . . 1 . . . . 1 Unreport Threat 2 | . . 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 7 | . . . . . . 7 . Scan Component 4 | . . . . . . 4 . Repair 3 | . . . . . . 3 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . . . . 2 . Terminals 5 | . 3 . . . . 2 . Botnet 5 | . 3 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 1 . . 1 5 3 Full Trace Events 4 | . 1 . . . . 1 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . 3 . Time 84 | . . . . . . 84 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 12 . . . Total Damage 249 | . . . . 249 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 5121 | . . 605 555 638 239 1372 1712 Optics 5121 | . . 605 555 638 239 1372 1712 Sensors 3604 | . . . 492 638 239 1342 893 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 6049 | 79 811 643 555 638 239 1372 1712 Spaces Moved 3147 | 66 540 300 271 318 140 687 825 Core 1 | 1 . . . . . . . Treads 717 | . . . . . . 224 493 Legs 2200 | . 376 300 271 318 140 463 332 Wheels 229 | 65 164 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 190 120 123 122 105 Average Speed 152 | 99 130 172 190 151 160 136 165 Slowest Speed 630 | 100 190 190 190 190 193 193 630 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 27 | 5 67 27 56 29 5 17 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 133 | . . . . . . 61 72 Melee . | . . . . . . . . Projectile 24 | . . . . . . 3 21 AOE 109 | . . . . . . 58 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3914 | 77 597 370 311 427 145 996 991 Wait 340 | . 17 19 40 37 . 204 23 Move 3140 | 65 539 299 270 317 139 686 825 Hop . | . . . . . . . . Pick Up 61 | 5 6 12 . 16 . 9 13 Fast Attach 29 | 4 2 1 . 1 . 9 12 Attach 32 | 2 2 2 . 5 1 7 13 Detach 1 | . . . . . . . 1 Swap 20 | 1 2 3 1 8 . 4 1 Drop 28 | . 3 1 . 16 . 7 1 Fire 244 | . 25 33 . 27 5 57 97 Melee 16 | . . . . . . 11 5 Ram 1 | . 1 . . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 5) 432 | -10/Materials | Discovered new exit (range 15) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -9/Materials | Discovered new exit (range 18) 1496 | -9/Materials | Discovered new exit (range 12) 1503 | -9/Materials | Build established: Scavenger-Mutant 1534 | -9/Materials | Entered Mines 2030 | -9/Mines | Discovered new exit (range 11) 2049 | -9/Mines | Learned Materials terminal intel 2079 | -9/Mines | Met a Derelict testing a Signal Generator 2089 | -9/Mines | Entered Materials 2089 | -8/Materials | Accompanied by 1 ally 2089 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2090 | -8/Materials | Loaded intel: 12 terminal locations 2715 | -8/Materials | Discovered new exit (range 11) 2727 | -8/Materials | Entered Factory 2727 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2924 | -7/Factory | Garrison activated, responded to threat 2939 | -7/Factory | Discovered new exit (range 6) 2966 | -7/Factory | Entered another Factory area 2966 | -6/Factory | Evolved 2 slots: Utility x2 3288 | -6/Factory | Build established: Scavenger-Tank 3292 | -6/Factory | Repaired Hvy. Assault Rifle 3292 | -6/Factory | Repaired Sensor Array 3318 | -6/Factory | Repaired Lgt. Armor Plating 3653 | -6/Factory | Spotted B-75 Beast 4122 | -6/Factory | Crushed by falling debris 4153 | -6/Factory | Lost 3 parts (1p2u) 4213 | -6/Factory | Discovered new exit (range 13) 4338 | -6/Factory | Entered another Factory area 4338 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4664 | -5/Factory | Build established: Skirmisher 4677 | -5/Factory | Garrison activated, responded to threat 4803 | -5/Factory | Lost 4 parts (2p1u1w) 5105 | -5/Factory | Build established: Scavenger-Skirmisher 5514 | -5/Factory | Lost 15 parts (2p2n6u5w) 5725 | -5/Factory | System corruption reached 10% 6050 | -5/Factory | Self-destructed Last Messages --------------- 06013_ G-50 Soldier destroyed. 06013_ Power Conduit explodes. 06018_ Acquired 59 matter. 06022_ Acquired Imp. Medium Armor Plating. 06024_ Acquired 55 matter. 06032_ HSZIV &USPOF DVCSJOMHG8RYVD7IUK1YLY 06034_ Enh. Gauss Cannon destroyed. 06036_ Slug penetrates Wall. 06039_ Slug penetrates P-70 Sage. 06039_ P-70 Sage suffers critical hit (Destroy). 06039_ Destroyed Tesla Rifle. 06039_ Slug penetrates P-70 Sage. 06042_ P-70 Sage destroyed. 06045_ Slug penetrates P-70 Sage. 06045_ P-70 Sage suffers critical hit (Destroy). 06045_ Destroyed Imp. Heat Sink. 06045_ Mic. Fission Core destroyed. 06045_ Gauss Rifle destroyed. 06046_ Imp. Medium Armor Plating destroyed. 06048_ Slug penetrates P-70 Sage. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????#####???????????????? | | ??????????????? ???????????????? | | ??????????????? ????? #????????? | | ??????????????? ????? #????????? | | ??????????????# ?????? #????????? | | ??????????????# ????? #????????? | | ??????????????# ""????? #???? ???? | | ??????????????# ""? 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""" #???? | | # ; ????? #????% ? | | # ;########+#####"+#### | | # | | # | | #] gg % | | [p= % | | *g= | | !###"#############+#### | | # #???# | | @ # " #???# | | ; # "" #???# | | ; ;;#### """" / ?# | | ; ## ##???# """" ##### | | # ???#??????# """" ! #???# | | #????????????# """" #???# | | ?????????????# #???# | | ?????????????###########???# | | ???????????????????????????####+#### | | ???????##############?????????# #??? | | ?####### #?????????# #??? | | ?# # #?????????# #### | | ?# # #?????????# | | ?# # #?????????###### | | ?# # [ "" #??????????????? | | ?# "" # "" #??????????????? | | ?# "" # """ #??????????##### | | ?# """ + """ """ #??????????# | | ?# """ # "R """ #??????????# | | ?# """ # """ #??????????# " | | ?# # "" #??????????# " | | ?# # #??????????# " | | ?# #######+################# " | | ######+#???# / " | | # # #???# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 550 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 60% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed RefineryLargeFalx Manual? 0 Play Time 01:09:10 Cumulative 16.9 hours Start 2025.06.09 @ 11:16:30 End 2025.08.18 @ 18:16:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47b941a8-bf44-4f7f-b34c-251308c257c8