Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.14 @ 19:41:33 Player: Ms. V3-11A Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (7602) 7602 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (1744) 1744 TOTAL SCORE: 17641 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 746 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Friendly Fire -190 Cogmind --------- Core Integrity 0/1300 Matter 230/300 Energy 49/100 System Corruption 57% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- Advanced Coolant Injector Large Storage Unit Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Antimatter Reactor Micro Antimatter Reactor Myomer Leg Myomer Leg Advanced VSS Leg Advanced Energy Well (500) Advanced Signal Interpreter IFF Parser Overtuned Quantum Rifle High-powered Shotgun Powered Hammer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Machine Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Target Analyzer Advanced Particle Charger Heavy Armor Plating Experimental Thermal Shield Improved Hacking Suite Improved Recalibrator > --- WEAPON ----------- Quantum Rifle Overtuned Quantum Rifle Compact HERF Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced Energy Well Advanced Signal Interpreter IFF Parser Quantum Rifle Long-range Proton Cannon High-powered Shotgun Mass Driver Powered Hammer [Rating: 130] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Overtuned Beamcaster Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 6 2 . . . . 1 2 Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 150 | 1 5 6 26 3 . 11 13 7 1 6 3 3 30 35 Power 16 | . 1 1 3 . . 1 2 . 1 . 1 . 2 4 Engine 4 | . 1 . 2 . . . 1 . . . . . . . Core 5 | . . 1 1 . . 1 1 . 1 . . . . . Reactor 7 | . . . . . . . . . . . 1 . 2 4 Propulsion 30 | . 2 1 8 1 . 5 . . . 2 . . 5 6 Treads . | . . . . . . . . . . . . . . . Leg 30 | . 2 1 8 1 . 5 . . . 2 . . 5 6 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | . 1 1 8 2 . 3 9 5 . 3 2 2 11 15 Device 30 | . 1 . 3 . . 1 8 2 . 1 . 1 5 8 Storage 4 | . . 1 . . . . . . . . 2 . 1 . Processor 13 | . . . 1 1 . 1 1 2 . 1 . . 3 3 Hackware 5 | . . . . . . . . . . . . 1 2 2 Protection 10 | . . . 4 1 . 1 . 1 . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 42 | 1 1 3 7 . . 2 2 2 . 1 . 1 12 10 Energy Gun 19 | . 1 1 4 . . 1 1 . . . . . 8 3 Energy Cannon 5 | . . . . . . . . 1 . . . . 1 3 Ballistic Gun 15 | 1 . 1 3 . . 1 1 1 . . . 1 3 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 2 | . . 1 . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 1 . . . 4 . . 1 Corrupted Parts 16 | . . . . . . . 2 . . . . . 5 9 System Corruption 72 | . . . . . . . 4 . . . . . 25 43 Parts Lost 77 | . . 1 9 . . . 3 . . 6 . 1 32 25 Power 7 | . . . 1 . . . 1 . . 1 . . 2 2 Propulsion 13 | . . . 1 . . . . . . 2 . . 3 7 Utility 36 | . . . 6 . . . 2 . . 3 . 1 15 9 Weapon 21 | . . 1 1 . . . . . . . . . 12 7 Highest Loss Streak 19 | . . 1 8 . . . 3 . . 4 . 1 19 14 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Backups 12 | 5 6 9 13 15 15 13 13 14 15 13 13 14 10 10 Power . | 1 1 . . 1 1 . . . . . . . . 1 Propulsion 1 | 3 . . 2 2 2 . 2 3 3 2 1 1 1 2 Utility 6 | . 3 6 7 9 9 8 5 6 8 7 7 7 5 2 Weapon 3 | 1 1 2 3 2 3 3 4 4 4 4 4 4 2 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 75 | . 9 5 7 . . 16 6 3 1 1 2 3 8 14 Power 10 | . 2 . 1 . . 1 1 . . . . . 2 3 Propulsion 16 | . 2 . . . . 3 1 . . . . 1 2 7 Utility 33 | . 3 4 2 . . 10 3 1 . 1 2 2 2 3 Weapon 14 | . 2 1 4 . . 2 1 1 1 . . . 1 1 Tool/Special 2 | . . . . . . . . 1 . . . . 1 . Average Slot Usage (%) 94 | . 98 99 97 99 100 99 88 88 94 88 85 90 91 68 Engine 4 | . 14 . 10 11 11 1 2 5 4 . . . . . Core 3 | . . 13 . . . 9 3 . . 2 . . . . Leg 18 | . 28 28 21 22 22 22 12 11 11 10 11 11 9 8 Device 14 | . 12 14 16 1 . 7 30 27 29 27 23 23 20 9 Storage 8 | . 14 14 10 11 11 11 6 5 5 5 5 5 4 4 Processor 12 | . . . 4 11 11 11 12 15 23 23 23 23 23 22 Hackware 1 | . . . . . . . . . . . . 2 11 3 Protection 8 | . . . 9 20 22 14 4 9 5 4 5 5 1 1 Energy Gun 4 | . 14 14 7 . . . 5 5 5 5 5 2 5 3 Ballistic Gun 12 | . 14 13 14 22 22 21 6 4 4 5 5 5 4 4 Peak Build Rating 130 | 6 9 12 21 20 20 34 66 81 80 80 88 88 104 130 Average Rating 43 | 6 8 11 18 19 20 27 60 72 79 73 78 82 94 84 On Entrance 41 | 6 6 9 12 20 20 20 32 66 78 80 72 83 82 36 Avg Prop Armor Cover (%) 15 | . . . . . . . . . . . . . 15 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 83 | 14 16 31 41 44 44 44 55 66 62 62 52 59 63 83 Greatest Support 62 | 20 20 20 23 23 23 42 48 48 48 48 44 44 62 50 Greatest Overweight (x) 4 | . . 1 4 1 1 1 2 1 1 1 1 1 3 2 Average Overweight (x) . | . . . 1 1 1 . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 10 14 15 15 15 15 15 15 15 15 15 14 15 Most Carried 15 | 5 8 12 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 6 9 13 14 15 13 13 14 14 13 13 14 11 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 7 11 15 15 15 15 14 15 15 12 15 15 8 11 Scrap Suit Usage (%) 11 | . . . . . . . 81 76 . 10 100 . . . Parts Cannibalized 7 | . . . . . . . 4 1 . 2 . . . . Class Distribution -------------------- 54% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Scrapper 8% | Hacker-Gunner 6% | Scrapper 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scrapper | -6/Factory Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 5167 | 200 291 327 960 208 . 343 628 66 281 157 340 115 632 619 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9379 | . 401 253 1879 564 52 . 1206 206 283 476 339 334 1889 1497 Parts 461 | . 24 18 101 45 6 . 45 10 11 19 2 7 80 93 Haulers Intercepted 7 | . 2 . 3 . . . 1 . . . . . 1 . Recyclers Shooed 10 | . . . 6 . . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 17 20 1 19 . . Prevented 2 | . . . . . . . . . 2 . . . . . Parts Restored 2 | . . . . . . . . . . . . . . 2 Broken 2 | . . . . . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 158 | . 9 7 35 16 1 . 15 4 7 9 . 5 25 25 Melee 1 | . . . . . . . . . . . . . . 1 Guns 125 | . 9 4 31 16 1 . 15 3 7 5 . 3 13 18 Cannons 15 | . . . . . . . . . . . . 1 9 5 AOE 12 | . . 3 4 . . . . 1 . 4 . . . . Classes Destroyed 19 | . 5 1 6 . . . 3 . . . . 1 2 1 Worker 9 | . . . 1 1 . . . . . . . . 6 1 Builder 2 | . . . 1 . . . . . . . . . 1 . Tunneler 2 | . . 1 . . . . . . . . . . 1 . Hauler 7 | . 2 . 3 . . . 1 . . . . . 1 . Recycler 6 | . 1 . 3 . . . 2 . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . Watcher 2 | . . . 1 1 . . . . . . . . . . Swarmer 39 | . 6 3 4 6 . . . 1 5 2 . . 4 8 Saboteur 2 | . . . . . . . . . . . . . 1 1 Grunt 61 | . 3 4 20 7 . . 10 . 1 6 . 3 4 3 Brawler 3 | . . . 1 . . . . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 . . . . . . . Sentry 20 | . . . 10 3 1 . . 1 1 1 . . 2 1 Specialist 4 | . . . . . . . . . . . . . . 4 Hunter 10 | . . . . . . . . . . . . . 8 2 Programmer 16 | . . . . . . . 3 2 . . . . 6 5 Behemoth 1 | . . . . . . . 1 . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 6 3 5 5 1 . 5 2 4 5 . 2 8 6 Combat Bots Only 6 | . 5 3 5 3 1 . 5 2 4 5 . 2 4 6 Max Kills in Single Turn 3 | . 1 3 3 2 1 . 1 1 1 2 . 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . 3 3 . . . . 1 . 2 . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1400 | . 59 37 223 60 . . 97 15 46 53 . 42 337 431 Missed 455 | . 15 8 64 18 . . 44 6 10 18 . 17 123 132 Hits 945 | . 44 29 159 42 . . 53 9 36 35 . 25 214 299 Melee 3 | . . . 2 . . . . . . . . . . 1 Projectile 942 | . 44 29 157 42 . . 53 9 36 35 . 25 214 298 Critical Strikes 35 | . 2 . 7 . . . 3 . 2 . . 1 8 12 Part Disruptions 2 | . . . . . . . . . . . . . 2 . Damage Taken 12984 | . 296 211 1621 364 . . 823 171 367 605 . 448 3405 4673 Core 2571 | . 37 28 278 54 . . 105 7 23 36 . 62 639 1302 Absorbed by Shields 350 | . . . . . . . . . . . . 144 206 . Redirected to Shielding 104 | . . . . . . . . . . . . 57 47 . Ignored by Resistances 4053 | . 97 70 482 108 . . 222 64 273 172 . 160 978 1427 Regen/Repaired (Parts) 899 | . 56 . 457 76 . . 293 8 . 9 . . . . Core Remaining (%) 66 | 100 . 74 . . . 17 87 . . . . 87 36 . Volleys Fired 561 | . 28 41 117 32 1 2 63 16 19 15 24 29 85 89 Largest 3 | . 2 2 2 2 2 1 2 2 2 2 1 2 3 3 Hottest 266 | . 85 85 88 46 46 20 130 135 185 135 100 133 266 231 Shots Fired 1066 | . 55 74 226 64 2 2 128 32 34 21 24 48 202 154 Gun 949 | . 55 73 224 64 2 2 128 32 30 18 24 34 150 113 Cannon 109 | . . . . . . . . . 4 . . 14 50 41 Launcher 8 | . . 1 2 . . . . . . 3 . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 527 | . 28 33 125 64 2 2 64 16 15 12 . 20 70 76 Thermal 433 | . 27 40 99 . . . 64 16 19 6 24 28 69 41 Explosive 8 | . . 1 2 . . . . . . 3 . . 2 . Electromagnetic 98 | . . . . . . . . . . . . . 61 37 Robot Hit Streak 42 | . 14 8 36 28 18 . 23 9 16 22 29 33 39 42 Robot Miss Streak 7 | . 3 7 2 1 . . 2 4 1 . 1 3 2 4 Penetration Max 1 | . . . . . . . . 1 1 1 . . 1 1 Secondary Targets 24 | . 1 . 7 2 . . 7 . 3 . . . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . . . 1 1 Shots Hit Robots 821 | . 38 24 190 53 2 . 105 22 24 21 22 41 163 116 Core Hits 360 | . 17 16 75 23 2 . 37 11 15 14 7 15 75 53 Critical Kills 13 | . 1 . . . . . . . 1 5 . . 4 2 Critical Parts Destroyed 17 | . . . . . . . 1 2 3 4 . 1 4 2 Critical Strikes 72 | . 2 2 10 1 . . 8 3 6 9 4 5 16 6 Burn 34 | . 1 2 10 . . . 7 1 2 . 4 3 4 . Destroy 32 | . 1 . . 1 . . 1 2 4 9 . 2 8 4 Blast 1 | . . . . . . . . . . . . . . 1 Corrupt 5 | . . . . . . . . . . . . . 4 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19789 | . 502 565 3172 830 36 . 2543 950 462 707 768 1059 4754 3441 Guns 15304 | . 496 331 2932 830 36 . 2543 538 401 270 768 697 2876 2586 Cannons 2715 | . . . . . . . . . 61 . . 362 1437 855 Explosions 1740 | . . 234 240 . . . . 412 . 437 . . 417 . Melee . | . . . . . . . . . . . . . . . Ramming 30 | . 6 . . . . . . . . . . . 24 . Kinetic 7605 | . 206 100 1512 830 36 . 993 240 97 98 . 467 1494 1532 Thermal 8731 | . 290 279 1420 . . . 1550 298 365 172 768 592 1904 1093 Explosive 1596 | . . 186 240 . . . . 412 . 437 . . 321 . Electromagnetic 1827 | . . . . . . . . . . . . . 1011 816 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 56 | . . . . . . . 6 . . . . . 33 56 Average Corruption 13 | . . . . . . . 4 . . . . . 11 24 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 117 | . . . . . . . 19 . . . . . 48 50 Message Errors 26 | . . . . . . . 4 . . . . . 11 11 Matter Fused 23 | . . . . . . . 6 . . . . . 10 7 Heat Flow Errors 12 | . . . . . . . . . . . . . 7 5 Energy Discharges 10 | . . . . . . . 3 . . . . . 3 4 Parts Rejected 9 | . . . . . . . 3 . . . . . 2 4 Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 12 | . . . . . . . 1 . . . . . 5 6 Data Loss (major) 7 | . . . . . . . . . . . . . 3 4 Misfires 3 | . . . . . . . 1 . . . . . 1 1 Alerts 2 | . . . . . . . . . . . . . 1 1 Misdirections 3 | . . . . . . . . . . . . . 1 2 Weapon Failures 9 | . . . . . . . . . . . . . 4 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 139 | . . 26 33 . . . . 37 . . . . 27 16 Projectiles 18 | . . . . . . . . . . . . . 2 16 Explosions 121 | . . 26 33 . . . . 37 . . . . 25 . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 96 | . . . 24 . . . . 45 . . . . 27 . Shots 3 | . . . 1 . . . . 1 . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 . . . . . . . . . . . 4 . Kicked 5 | . 1 . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 357 | . 153 310 357 19 . 8 157 . 39 . 325 48 178 271 Average Temperature 74 | . 50 99 119 7 . 6 33 . 15 . 151 32 48 61 Received Heat Transfer 2274 | . 96 78 969 141 . . 354 9 75 144 . 73 140 195 Effects 4 | . . 2 2 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . . 2 1 Parts Fried 13 | . . . . . . . 1 . . . . . 4 8 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . . 1 1 1 . Combat Hostiles 3 | . . . . . . . . . . . 1 1 1 . Parts Melted 27 | . 1 . 6 . . . 8 1 1 1 2 3 3 1 Heat Transferred 16872 | . 888 753 3892 . . . 3350 550 774 300 1360 1144 2597 1264 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 3 | . . . . . . . 1 . . . . . 3 . Low Security (%) 88 | 100 100 100 100 100 100 . 85 100 . . . . 35 100 Level 1 5 | . . . . . . . 14 . . . . . 29 . Level 2 3 | . . . . . . . . . . . . . 22 . Level 3 1 | . . . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 900 | . 129 104 130 124 50 . 258 136 . . . . 900 110 Initial 900 | . . . . . 17 . . 28 . . . . 900 . Average 81 | . 21 17 31 35 4 . 110 44 . . . . 331 37 Influence Increases 6388 | . 247 258 1095 510 177 . 608 333 339 230 15 170 1753 653 Destroy 0b10 Robot/C 3540 | . 180 140 700 320 20 . 420 120 280 200 . 140 520 500 Destroy 0b10 Robot/NC 210 | . 20 10 50 10 . . 25 15 . . 15 5 50 10 Destroy Leader 712 | . 34 30 208 72 . . 84 20 30 20 . 20 114 80 Allied During Kill 63 | . . . . . . . 21 6 14 10 . 5 7 . Successful Hack 179 | . 11 . 43 29 7 . 45 6 . . . . 38 . Select Force Hacks 150 | . . . . . 150 . . . . . . . . . Disable Machine 117 | . . 45 18 . . . 9 36 . . . . 9 . Destroy Structure 217 | . 2 33 16 4 . . 4 70 . . . . 70 18 Advance Influence 900 | . . . . . . . . . . . . . 900 . Lose Combat Pursuer 300 | . . . 60 75 . . . 60 15 . . . 45 45 Influence Decreases 6373 | . 247 258 1095 456 231 . 540 388 247 335 15 170 1753 638 Entered New Map 114 | . . . . . 37 . . 40 7 30 . . . . Time Decay 4936 | . 247 248 1018 378 194 . 510 348 240 255 15 150 908 425 Search Patrol Dispatched 400 | . . . . . . . . . . . . . 400 . Lost Part 532 | . . 10 77 . . . 30 . . 50 . . 152 213 Lost Ally 40 | . . . . . . . . . . . . 20 20 . Purge Threat 351 | . . . . 78 . . . . . . . . 273 . Squads Dispatched 27 | . . . 5 2 . . 5 3 . . . . 6 6 Investigation 7 | . . . 2 1 . . 3 1 . . . . . . Extermination 10 | . . . . . . . 1 2 . . . . 4 3 Reinforcement 10 | . . . 3 1 . . 1 . . . . . 2 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . 4 . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . 1 . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 14 | . . . 4 2 . . 2 . . . . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 260 | . 17 7 55 18 . . 26 11 14 10 . 12 45 45 Peak Tracking Total 12 | . 4 3 6 4 . . 4 3 5 6 . 3 8 12 Tactical Retreats 12 | . . . 2 2 . . . 2 1 . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 10 | . . . 3 2 . . 2 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 13 | . . 5 2 . . . 1 4 . . . . 1 . Max in Single Turn 2 | . . 1 2 . . . 1 2 . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 70 | . 11 . 13 10 11 3 10 5 . . 2 . 4 1 Terminals 42 | . 8 . 9 8 6 . 4 4 . . . . 3 . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 7 | . 1 . 2 1 . . 2 . . . . . . 1 Recycling Units 10 | . 2 . 2 . 5 . 1 . . . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 196 | . 28 . 35 30 20 9 23 12 . . 9 . 29 1 Successful 138 | . 17 . 27 24 16 9 11 7 . . 9 . 18 . Failed 58 | . 11 . 8 6 4 . 12 5 . . . . 11 1 Catastrophic 4 | . 1 . . . . . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 92 | . 22 . 17 16 14 . 4 8 . . . . 11 . Terminals 135 | . 24 . 26 26 15 . 8 10 . . . . 26 . Fabricators 4 | . . . . . . . 4 . . . . . . . Repair Stations 19 | . 2 . 6 2 . . 8 . . . . . . 1 Recycling Units 12 | . 2 . 3 . 5 . 2 . . . . . . . Scanalyzers 6 | . . . . . . . 1 2 . . . . 3 . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 62 | . 5 . 10 10 6 9 1 2 . . 9 . 10 . Record 11 | . . . . . . 5 1 . . . 5 . . . Part Schematic 3 | . . . . 1 1 . . . . . . . 1 . Robot Analysis 12 | . 1 . 2 . 1 4 . . . . 4 . . . Prototype ID Bank 16 | . 3 . 4 3 4 . . 1 . . . . 1 . Open Door 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Terminal Index 4 | . . . 1 1 . . . 1 . . . . 1 . Repair Station Index 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . . . . . . . . 2 . Locate Traps 2 | . 1 . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . 1 . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . 2 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 16 | . 2 . 6 2 . . 6 . . . . . . . Scan Component 8 | . 1 . 3 1 . . 3 . . . . . . . Repair 8 | . 1 . 3 1 . . 3 . . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . . . 1 . . . . . . . Retrieve Components 5 | . 2 . 2 . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . . 2 . . . . 3 . Insert Component 2 | . . . . . . . . 1 . . . . 1 . Retrieve Study 3 | . . . . . . . . 1 . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 47 | . 8 . 9 11 10 . 1 3 . . . . 5 . Terminals 41 | . 8 . 8 11 5 . 1 3 . . . . 5 . Botnet 14 | . 3 . 3 3 . . 1 2 . . . . 2 . Operators 1 | . . . . 1 . . . . . . . . . . Skim 26 | . 5 . 5 7 5 . . 1 . . . . 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . 5 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 49 | . 9 . 7 9 5 . 10 5 . . . . 3 1 Full Trace Events 3 | . . . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . . . . . . . 1 . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . Part Studies Acquired 3 | . . . . . . . . 1 . . . . 2 . Parts Repaired 8 | . 1 . 3 1 . . 3 . . . . . . . Time 249 | . 26 . 128 26 . . 69 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 30 | . 8 . 12 . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 2 | . . . . . . 1 . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 1 1 1 1 1 1 . Highest-Rated Group 66 | . . . . . . 62 62 46 47 46 46 46 66 . Highest-Rated Ally 66 | . . . . . . 62 62 46 47 46 46 46 66 . Initial UFD Resources 32 | . . . . . . . 23 27 27 27 27 30 30 32 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . . . . 40 13 13 8 . 23 11 . Total Damage 3251 | . . . . . . . 1430 219 743 218 . 382 259 . Kills 25 | . . . . . . . 8 4 7 1 . 3 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 11970 | . 1105 1119 1738 . . . 1208 950 483 901 419 865 2176 1006 Sensors 2448 | . . . . . . . . . . 374 5 865 1204 . Structural 3962 | . 1105 1119 1738 . . . . . . . . . . . Decoding 8008 | . . . . . . . 1208 950 483 901 419 865 2176 1006 Machine Analysis 777 | . . . . . . . . . . . . . . 777 Robot Analysis Total 12 | . 1 . 2 . 1 4 . . . . 4 . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 227 | . . . . . . . 70 61 . . . . 74 22 Items 227 | . . . . . . . 70 61 . . . . 74 22 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 20205 | 4 1252 1161 3271 1014 1724 3767 1212 950 483 901 419 865 2176 1006 Spaces Moved 9140 | 1 792 707 1221 325 688 1791 716 517 246 376 172 365 886 337 Core 30 | . . . . . . . . . . . . . 30 . Treads . | . . . . . . . . . . . . . . . Legs 9110 | 1 792 707 1221 325 688 1791 716 517 246 376 172 365 856 337 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 95 | 120 120 120 120 190 190 95 95 165 165 165 190 190 100 120 Average Speed 170 | 120 120 144 190 190 190 191 121 165 165 177 190 190 177 172 Slowest Speed 400 | 120 120 190 400 190 190 200 240 165 165 190 190 190 200 270 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 2 99 99 89 69 85 85 22 10 35 59 60 56 11 7 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 19 | . 2 2 2 2 8 . . . . . 3 . . . Known Exits Taken 9 | . . 1 1 . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 . 1 1 . . . . . . . Scrap Searched 10 | . . 2 . . . 4 . . 1 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 173 | . . 36 11 . . . 1 44 4 23 . 11 33 10 Melee . | . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . 1 2 4 . . 11 6 10 AOE 139 | . . 36 11 . . . . 42 . 23 . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Total 12802 | 5 1039 777 1949 657 1103 2132 965 595 297 589 253 496 1332 613 Wait 2604 | . 197 11 518 294 415 271 142 31 29 187 43 93 260 113 Move 9126 | . 791 706 1220 324 687 1790 715 516 245 375 171 364 885 337 Hop . | . . . . . . . . . . . . . . . Pick Up 153 | . 10 7 33 1 . 23 8 8 1 2 6 3 30 21 Fast Attach 70 | . 1 1 6 1 . 1 12 3 . 1 4 1 17 22 Attach 54 | . . 1 12 . . 1 8 1 1 4 . 1 13 12 Detach 7 | . . . 1 . . 1 3 1 . . . . 1 . Swap 80 | 1 4 5 20 3 . 14 8 4 1 3 . 2 6 9 Drop 137 | 4 7 5 22 2 . 29 6 10 1 2 5 3 31 10 Fire 561 | . 28 41 117 32 1 2 63 16 19 15 24 29 85 89 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 5 | . 1 . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 414 | -10/Materials | Repaired Aluminum Leg 468 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Discovered new exit (range 4) 890 | -10/Materials | Discovered new exit (range 7) 893 | -10/Materials | Discovered new exit (range 15) 984 | -10/Materials | Identified exit to Subcaves 984 | -10/Materials | Learned location of 2 exits from Materials 1087 | -10/Materials | Learned Storage emergency access door positions 1123 | -10/Materials | Loaded intel: 11 trap records 1147 | -10/Materials | Learned location of Mines (-8) 1181 | -10/Materials | Learned location of Recycling (-9) 1226 | -10/Materials | Learned location of 2 exits from Mines 1257 | -10/Materials | Entered Mines 1258 | -10/Mines | Learned location of Storage (-9) 1258 | -10/Mines | Identified exit to Materials 1285 | -10/Mines | Met a Derelict bent on vengeance 1693 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1817 | -10/Mines | Learned location of 1 exit from Materials 1965 | -10/Mines | Discovered exit to Materials (range 5) 2285 | -10/Mines | Build established: Scavenger-Mutant 2418 | -10/Mines | Entered Materials 2418 | -9/Materials | Evolved 2 slots: Utility x2 2419 | -9/Materials | Identified exit to Mines 2419 | -9/Materials | Identified exit to Storage 2419 | -9/Materials | Identified exit to Materials 2975 | -9/Materials | Build established: Mutant 3149 | -9/Materials | Repaired Lrg. Storage Unit 3363 | -9/Materials | Discovered exit to Mines (range 7) 3508 | -9/Materials | Discovered exit to Storage (range 14) 3604 | -9/Materials | Build established: Scavenger-Mutant 3851 | -9/Materials | Discovered exit to Materials (range 11) 4171 | -9/Materials | Core integrity fell below 50% 4262 | -9/Materials | Lost 8 parts (1n6u1w) 4362 | -9/Materials | Discovered exit to Materials (range 15) 4386 | -9/Materials | Build established: Mutant 4429 | -9/Materials | Learned 4 Recycling zone layouts 4449 | -9/Materials | Repaired Hvy. Ion Engine 4465 | -9/Materials | Learned 4 Recycling zone layouts 4493 | -9/Materials | Learned 2 Storage zone layouts 4501 | -9/Materials | Repaired Imp. Assault Rifle 4511 | -9/Materials | Learned Storage security intel 4518 | -9/Materials | Learned Storage stockpile data 4519 | -9/Materials | Learned location of Zion (-6) 4980 | -9/Materials | Build established: Scavenger-Mutant 5689 | -9/Materials | Entered Storage 6148 | -9/Storage | Build established: Mutant 6328 | -9/Storage | Repaired Lgt. Armor Plating 6403 | -9/Storage | Discovered exit to Materials (range 8) 6546 | -9/Storage | Core integrity fell below 20% 6601 | -9/Storage | Learned 4 Recycling zone layouts 6602 | -9/Storage | Used back door to open Recycling access 6602 | -9/Storage | Discovered new exit (range 4) 6626 | -9/Storage | Learned Materials non-interactive machine intel 6641 | -9/Storage | Learned Storage emergency access door positions 6645 | -9/Storage | Loaded intel: 7 trap records 6678 | -9/Storage | Learned Materials trap positions 6703 | -9/Storage | Entered Recycling 6704 | -9/Recycling | Identified exit to Scraptown 7091 | -9/Recycling | Learned Materials recycling unit intel 7172 | -9/Recycling | Learned location of Mines (-9) 7196 | -9/Recycling | Learned Storage interactive machine intel 7211 | -9/Recycling | Learned Materials repair station intel 7217 | -9/Recycling | Identified exit to Factory 7296 | -9/Recycling | Learned 4 Recycling zone layouts 8377 | -9/Recycling | Scanned before Scraplab entrance 8406 | -9/Recycling | Entered Scraplab 8427 | -9/Recycling | Entered Scraptown 8602 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9074 | -9/Scraptown | Visited Junk Repository 9144 | -9/Scraptown | Visited Symbiants 9288 | -9/Scraptown | Visited SPCMW 9321 | -9/Scraptown | Visited CR-KLE's Repair Center 9489 | -9/Scraptown | Visited Awakened 9523 | -9/Scraptown | Visited The Evicted 9554 | -9/Scraptown | Visited Assassins FH 9616 | -9/Scraptown | Visited UFD Registry 9621 | -9/Scraptown | Registered with UFD as "Wirespawn" 9671 | -9/Scraptown | Visited Curators Association 9747 | -9/Scraptown | Visited Derelict Rescue Squad 9800 | -9/Scraptown | Found DRS Beacon 9863 | -9/Scraptown | Visited Botcube Research 9874 | -9/Scraptown | Found Botcube 10217 | -9/Scraptown | Visited Analyses Database 10258 | -9/Scraptown | Visited Scrap Suit Storage 10265 | -9/Scraptown | Found Scrap Suit 10268 | -9/Scraptown | Found Scrap Suit 11272 | -9/Scraptown | Botcube activated 11294 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 11342 | -9/Scraptown | Visited Research Penetration Think Tank 11385 | -9/Scraptown | Visited Modified Component R&D 11552 | -9/Scraptown | Visited Chapter 10 11597 | -9/Scraptown | Visited Junk Repository 11725 | -9/Scraptown | Visited Infowarlord's Domain 12062 | -9/Scraptown | Met Optimus 12062 | -9/Scraptown | Accepted into 0bPrime 12184 | -9/Scraptown | Discovered new exit (range 3) 12194 | -9/Scraptown | Entered Factory 12194 | -6/Factory | Accompanied by 1 ally 12194 | -6/Factory | Evolved 6 slots: Utility x6 12504 | -6/Factory | Build established: Scrapper 12507 | -6/Factory | Fabricated Imp. Cooling System (x2) 12659 | -6/Factory | Repaired Imp. Assault Rifle 12764 | -6/Factory | Spotted B-75 Beast 12795 | -6/Factory | Destroyed B-75 Beast 12806 | -6/Factory | Lost 3 parts (1p2u) 13188 | -6/Factory | Discovered new exit (range 14) 13230 | -6/Factory | Repaired Ovr. Beamcaster 13246 | -6/Factory | Repaired Med. Armor Plating 13406 | -6/Factory | Entered another Factory area 13406 | -5/Factory | Accompanied by 1 ally 13406 | -5/Factory | Evolved 2 slots: Utility x2 13582 | -5/Factory | Discovered new exit (range 11) 13918 | -5/Factory | Build established: Scavenger-Scrapper 14196 | -5/Factory | Discovered new exit (range 5) 14274 | -5/Factory | Identified exit to Upper Caves 14311 | -5/Factory | Cargo convoy interrupted 14356 | -5/Factory | Entered Upper Caves 14356 | -5/Upper Caves | Accompanied by 1 ally 14601 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14800 | -5/Upper Caves | Discovered new exit (range 5) 14803 | -5/Upper Caves | Learned location of 1 exit from Factory 14805 | -5/Upper Caves | Identified exit to Upper Caves 14839 | -5/Upper Caves | Entered another Upper Caves area 14839 | -5/Upper Caves | Accompanied by 1 ally 14841 | -5/Upper Caves | Discovered new exit (range 7) 14854 | -5/Upper Caves | Identified exit to Factory 15309 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15364 | -5/Upper Caves | Lost 4 parts (1p2n1u) 15603 | -5/Upper Caves | Build established: Mutant 15687 | -5/Upper Caves | Discovered new exit (range 14) 15734 | -5/Upper Caves | Identified exit to Zhirov 15740 | -5/Upper Caves | Entered Zhirov 15740 | -5/Zhirov | Accompanied by 1 ally 15740 | -5/Zhirov | Discovered new exit (range 3) 15775 | -5/Zhirov | Met Zhirov 15811 | -5/Zhirov | Learned location of Quarantine (-3) 15811 | -5/Zhirov | Learned location of Testing (-2) 15811 | -5/Zhirov | Learned location of Command (-1) 15822 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15851 | -5/Zhirov | Found Alien Artifact 15851 | -5/Zhirov | Identified Integrated Dissipator 15851 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15873 | -5/Zhirov | Found Alien Artifact 16147 | -5/Zhirov | Identified exit to Proximity Caves 16159 | -5/Zhirov | Entered Proximity Caves 16159 | -4/Proximity Caves | Accompanied by 1 ally 16161 | -4/Proximity Caves | Spotter reported a threat 16162 | -4/Proximity Caves | Spotter reported a threat 16341 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16387 | -4/Proximity Caves | Spotter reported a threat 16440 | -4/Proximity Caves | Spotter reported a threat 16501 | -4/Proximity Caves | Spotted B-86 Titan 16535 | -4/Proximity Caves | Allies destroyed B-86 Titan 16604 | -4/Proximity Caves | Spotter reported a threat 16662 | -4/Proximity Caves | Found Botcube 16899 | -4/Proximity Caves | Learned Research trap positions 16912 | -4/Proximity Caves | Spotter reported a threat 16967 | -4/Proximity Caves | Build established: Hacker-Mutant 17011 | -4/Proximity Caves | Discovered exit to Factory (range 4) 17024 | -4/Proximity Caves | Entered Factory 17024 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17025 | -4/Factory | Identified exit to Extension 17274 | -4/Factory | Search patrols dispatched 17341 | -4/Factory | Build established: Hacker-Gunner 17524 | -4/Factory | Search patrols dispatched 17588 | -4/Factory | Identified Transdimensional Reconstructor 17774 | -4/Factory | Search patrols dispatched 18024 | -4/Factory | Search patrols dispatched 18276 | -4/Factory | Botcube activated 18292 | -4/Factory | Botcube completed mutation into legged form, armed with 2 guns. 18432 | -4/Factory | Identified exit to Upper Caves 18432 | -4/Factory | Identified exit to Armory 18432 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 18495 | -4/Factory | Lost 3 parts (1u2w) 18506 | -4/Factory | System corruption reached 10% 18507 | -4/Factory | Cargo convoy interrupted 18515 | -4/Factory | Warped through subspace 18866 | -4/Factory | Lost 3 parts (1u2w) 19130 | -4/Factory | Discovered new exit (range 6) 19157 | -4/Factory | System corruption reached 30% 19164 | -4/Factory | Core integrity fell below 50% 19189 | -4/Factory | Identified exit to Research 19200 | -4/Factory | Entered Research 19200 | -3/Research | Evolved 2 slots: Utility x2 19201 | -3/Research | Loaded intel: 100 trap records 19227 | -3/Research | Lost 19 parts (2p3n9u5w) 19256 | -3/Research | System corruption reached 10% 19577 | -3/Research | Build established: Scavenger-Gunner 19623 | -3/Research | Lost 3 parts (1p2u) 19630 | -3/Research | Found Prototype Device 19630 | -3/Research | Identified Exp. Thermal Shield 19842 | -3/Research | Lost 3 parts (2n1w) 19898 | -3/Research | System corruption reached 30% 20070 | -3/Research | Core integrity fell below 50% 20127 | -3/Research | Lost 14 parts (1p4n6u3w) 20193 | -3/Research | Spotted Executioner 20194 | -3/Research | Cargo convoy interrupted 20203 | -3/Research | Core integrity fell below 20% 20206 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20199_ Penetrated by Slug. 20200_ Lrn. Proton Cannon destroyed. 20200_ Slug penetrates Wall. 20200_ P-80 Master resets Executioner, system corruption cleaned. 20202_ U-05 Engineer builds a Door. 20202_ Penetrated by Slug. 20202_ Slug penetrates Wall. 20202_ Penetrated by Slug. 20202_ Slug penetrates H-77 Assassin. 20202_ H-77 Assassin suffers critical hit (Destroy). 20202_ H-77 Assassin destroyed. 20202_ Penetrated by Slug. 20202_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20205_ Penetrated by Slug. 20205_ Slug penetrates Wall. 20205_ Penetrated by Slug. 20205_ Slug penetrates Wall. 20205_ Imp. Targeting Computer destroyed. 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""" # ##"" # | | ????????????????=??# # ##"" # ^ | | ???????????????????# % # ##G # | | ???????????????????# # ##"" # | | ???????????????????# %% " ##"" # ^ | | ??????????????????###+######+#### ##"" # | | ????????????#?????# p ^ #? #### | | ????????????#H # * =/hp #?? #??? | | ????????????# ; s%=*%hE #?########??? | | ??????????????????# %=@=%%u #???????????? | | ??????????????????# =;##;##/########???????????? | | ?????????????? ; % ### #??????????????? | | ??????????#####+#;# ! #?# #??????????????? | | ????????? % #?# """#??????????????? | | ??????? % ### """#??????????????? | | ???????? |% + R"#??????????????? | | ???????? ### """#??????????????? | | ?????????####+######+#/#?# "" #??????????????? | | ????????????#?? ??? ?# #??????????????? | | ?????????????? ??? ?# #??????????????? | | ????????????? ???""" ?##########??????????????? | | ????????????# ???""" ?????????????????????????? | | ????????????# ????""" ?????????????????????????? | | ????????????# ""??????? ?????????????????????????? | | ?????????????"""??????? ?????????????????????????? | | ?????????????"T??!??""" ?????????????????????????? | | !????????????"""????"""??????????????????????????? | | ??????????????""????"""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 14 Target Analysis 12 Energy Filtering 30 Particle Charging 25 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Transmission Jammer | -9/Storage | Hacked Imp. Cooling System | -9/Recycling | Hacked Rnf. Quantum Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x2 | -6/Factory Repaired ---------- Aluminum Leg | 37% | -10/Materials Lrg. Storage Unit | 14% | -9/Materials Hvy. Ion Engine | 10% | -9/Materials Imp. Assault Rifle | 58% | -9/Materials Lgt. Armor Plating | 15% | -9/Storage Imp. Assault Rifle | 13% | -6/Factory Ovr. Beamcaster | 30% | -6/Factory Med. Armor Plating | 29% | -6/Factory Studied --------- Lgt. Angular Momentum Engine | -5/Factory | Hacked Arm. Leg | -4/Factory | Hacked Imp. Arc Projector | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Frankenstein Suspicious By Nature Challenges ------------ None Game ------ Seed PotentialGravitonAnalyzer Manual? 0 Play Time 02:33:37 Cumulative 497.0 hours Start 2026.03.14 @ 13:33:33 End 2026.03.14 @ 19:41:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 354 Rogue 63 Adventurer 265 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: a58ca4ae-825c-40c0-bb72-797ea288e50e