Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.07 @ 17:39:09 Player: Zazzy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1056) 1056 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (7886) 7886 TOTAL SCORE: 11702 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 118 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2400 Aligned with FarCom 300 Cogmind --------- Core Integrity 266/450 Matter 300/500 Energy 52/100 System Corruption 0% Temperature Cool (32) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Melee Analysis Suite X0-1V1's Piety Tracker > --- WEAPON (3) ------- Minigun Flak Cannon Heavy Mace > --- INVENTORY (15) --- Improved Ion Engine Potential Leg Potential Leg Advanced Weight Redist. System Targeting Computer Melee Analysis Suite Melee Analysis Suite Beam Rifle Improved Grenade Launcher Mace Mace Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Melee Analysis Suite Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Minigun Flak Cannon Heavy Mace > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg High-capacity Matter Pod Targeting Computer Melee Analysis Suite Melee Analysis Suite Beam Rifle Improved Grenade Launcher Improved Grenade Launcher Mace Mace Heavy Mace [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 44 | 3 12 1 2 7 19 Power 4 | . 1 . . 2 1 Engine 4 | . 1 . . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 1 2 . 2 Treads . | . . . . . . Leg 4 | . . . 2 . 2 Wheel 4 | 2 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 . . 2 7 Device 6 | . 3 . . 2 1 Storage 4 | 1 1 . . . 2 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 18 | . 6 . . 3 9 Energy Gun 2 | . 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 3 . . . 2 Ballistic Cannon 4 | . 2 . . 1 1 Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon 4 | . . . . . 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 8 | . . . . 3 5 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 4 | . . . . 2 2 Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . . . 2 2 To Critical Strikes . | . . . . . . Average Backups 9 | 4 9 9 10 9 12 Power 1 | 1 2 2 2 2 1 Propulsion 1 | . 1 . . . 2 Utility 3 | . 2 4 5 4 4 Weapon 3 | 2 2 3 3 2 4 Tool/Special . | . . . . . . Unused Backups 25 | . 5 3 . 6 11 Power 2 | . . . . 1 1 Propulsion 3 | . 1 1 . 1 . Utility 10 | . 2 1 . 2 5 Weapon 10 | . 2 1 . 2 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 94 100 99 98 92 Engine 12 | . 13 14 14 14 9 Leg 11 | . . . 10 28 18 Wheel 14 | . 28 28 16 . . Device 11 | . 10 14 14 12 9 Storage 13 | . 14 14 14 14 9 Processor 1 | . . . . . 6 Protection 2 | . . . . . 14 Energy Gun 1 | . . . . 1 4 Ballistic Gun 3 | . 6 . . . 6 Ballistic Cannon 19 | . 20 28 28 19 4 Launcher 2 | . . . . 6 2 Impact Weapon 1 | . . . . . 7 Peak Build Rating 56 | 3 20 21 39 41 56 Average Rating 27 | 2 9 20 28 38 50 On Entrance 20 | . 3 20 21 39 40 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 54 | 5 22 22 22 24 54 Greatest Support 69 | 26 26 26 60 60 69 Greatest Overweight (x) 2 | . . 1 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 13 Most Carried 15 | 7 10 10 10 10 15 Average Carried 10 | 4 9 9 10 9 12 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 12 | 7 10 10 10 9 12 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1481 | 191 490 244 . 391 165 Remotely 187 | . 187 . . . . Salvage Created 995 | . 337 95 . 174 389 Parts 66 | . 28 11 . 15 12 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 34 | . 9 5 . 8 12 Guns 7 | . 7 . . . . Cannons 15 | . 2 5 . 5 3 AOE 10 | . . . . 3 7 Classes Destroyed 9 | . 6 . . 2 1 Worker 5 | . 2 2 . . 1 Builder 1 | . 1 . . . . Hauler 2 | . 1 . . . 1 Operator 1 | . 1 . . . . Watcher 1 | . . . . . 1 Swarmer 15 | . 6 3 . 3 3 Grunt 13 | . 3 2 . 3 5 Duelist 1 | . . . . 1 . Sentry 5 | . . . . 1 4 Best Kill Streak 5 | . 4 3 . 3 5 Combat Bots Only 3 | . 3 3 . 3 3 Max Kills in Single Turn 3 | . 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 257 | . 34 18 . 73 132 Missed 89 | . 5 5 . 30 49 Hits 168 | . 29 13 . 43 83 Melee 3 | . . . . 3 . Projectile 165 | . 29 13 . 40 83 Critical Strikes 6 | . 1 . . 1 4 Damage Taken 2295 | . 281 146 . 623 1245 Core 391 | . 50 26 . 131 184 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . . . 17 . Volleys Fired 131 | . 42 20 . 47 22 Largest 2 | . 2 2 . 2 2 Hottest 86 | . 60 60 . 86 86 Shots Fired 189 | . 73 31 . 57 28 Gun 53 | . 38 . . 3 12 Cannon 122 | . 35 31 . 44 12 Launcher 14 | . . . . 10 4 Special . | . . . . . . Kinetic 162 | . 67 31 . 44 20 Thermal 13 | . 6 . . 3 4 Explosive 14 | . . . . 10 4 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 7 7 . 7 8 Robot Miss Streak 9 | . 4 2 . 9 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 121 | . 35 21 . 29 36 Core Hits 68 | . 17 9 . 15 27 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 6 | . . . . 2 4 Burn 2 | . . . . 2 . Smash 4 | . . . . . 4 Melee Attacks 12 | . . . . . 12 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 3003 | . 475 371 . 712 1445 Guns 475 | . 267 . . 44 164 Cannons 1280 | . 208 371 . 405 296 Explosions 827 | . . . . 263 564 Melee 421 | . . . . . 421 Ramming . | . . . . . . Kinetic 1646 | . 453 371 . 405 417 Thermal 206 | . 22 . . 141 43 Explosive 730 | . . . . 166 564 Electromagnetic . | . . . . . . Impact 421 | . . . . . 421 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 . Average Corruption 1 | . 1 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . 11 7 2 7 . Message Errors 9 | . 3 4 . 2 . Matter Fused 5 | . 3 2 . . . Heat Flow Errors 2 | . . 1 . 1 . Energy Discharges 4 | . 2 . 1 1 . Data Loss (minor) 4 | . . . 1 3 . Misfires 2 | . 2 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 255 | . . 14 . 17 224 Projectiles 31 | . . 14 . 17 . Explosions 43 | . . . . . 43 Melee 181 | . . . . . 181 Knockbacks 28 | . 5 9 . 12 2 Impact . | . . . . . . Kinetic 27 | . 5 8 . 12 2 Secondary 1 | . . 1 . . . Self-Inflicted Damage 142 | . . . . 107 35 Shots 4 | . . . . 3 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | . 30 244 . 105 108 Average Temperature 49 | . 19 128 . 27 32 Received Heat Transfer 747 | . 45 45 . 162 495 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . . . 4 Combat Hostiles 2 | . . . . . 2 Parts Fried 4 | . . . . . 4 Impact Corruptions 6 | . . . . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 520 | . 50 . . 359 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 90 | 100 100 100 . 74 90 Level 1 7 | . . . . 25 . Level 2 1 | . . . . . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 514 | . 99 75 . 257 514 Initial 90 | . . 1 . . 90 Average 76 | . 28 25 . 138 123 Influence Increases 1712 | . 266 145 . 615 686 Destroy 0b10 Robot/C 760 | . 180 100 . 240 240 Destroy 0b10 Robot/NC 50 | . 25 10 . . 15 Destroy Leader 156 | . 32 20 . 30 74 Allied During Kill 19 | . . . . 19 . Successful Hack 13 | . 13 . . . . Disable Machine 60 | . . 15 . 30 15 Destroy Structure 126 | . 1 . . 90 35 Lose Combat Pursuer 30 | . 15 . . . 15 Miscellaneous 498 | . . . . 206 292 Influence Decreases 1208 | . 261 128 22 382 415 Entered New Map 169 | . . 4 22 . 143 Time Decay 939 | . 261 124 . 332 222 Lost Part 80 | . . . . 30 50 Lost Ally 20 | . . . . 20 . Squads Dispatched 5 | . . . . 1 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . . . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 20 5 . 11 29 Peak Tracking Total 12 | . 3 3 . 3 12 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 6 | . . 1 . 4 1 Max in Single Turn 2 | . . 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 5 | . 3 . 1 . 1 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 6 . 1 . 2 Successful 5 | . 4 . 1 . . Failed 4 | . 2 . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . 1 . . Terminals 8 | . 6 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 2 | . 2 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 228 | . . . . 228 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 57 | . 12 20 . 20 5 Average Entertainment 18 | . 9 20 . 19 20 Good Acts 8 | . . 1 . 5 2 Bad Acts 13 | . 1 . . 7 5 Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2842 | 82 888 407 220 774 471 Spaces Moved 2186 | 78 685 350 231 515 327 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 946 | . . . 104 515 327 Wheels 1233 | 71 685 350 127 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 45 | 50 90 90 90 90 45 Average Speed 90 | 86 90 92 92 90 88 Slowest Speed 190 | 90 90 95 110 90 190 Overloaded Moves 18 | . . . . . 18 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 92 67 42 85 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 165 | . . . . 125 40 Melee . | . . . . . . Projectile . | . . . . . . AOE 165 | . . . . 125 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2856 | 92 890 403 236 771 464 Wait 381 | . 127 28 . 176 50 Move 2181 | 77 684 349 230 514 327 Hop . | . . . . . . Pick Up 55 | 11 13 2 . 12 17 Fast Attach 15 | . 3 1 3 2 6 Attach 17 | 3 4 . . 2 8 Detach . | . . . . . . Swap 21 | . 5 . . 6 10 Drop 45 | 1 12 3 3 12 14 Fire 131 | . 42 20 . 47 22 Melee 10 | . . . . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 474 | -10/Materials | Discovered new exit (range 5) 645 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Discovered new exit (range 5) 788 | -10/Materials | Prayed at D.C.S.S. Altar Unit 815 | -10/Materials | Discovered new exit (range 15) 971 | -10/Materials | Entered Mines 1009 | -10/Mines | Learned location of Storage (-8) 1038 | -10/Mines | Assembled infested the area 1222 | -10/Mines | Discovered new exit (range 7) 1231 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1340 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1342 | -10/Mines | Found Prototype Device 1362 | -10/Mines | Discovered new exit (range 4) 1374 | -10/Mines | Discovered new exit (range 5) 1378 | -10/Mines | Entered Exiles 1401 | -10/Exiles | Met 8R-AWN 1417 | -10/Exiles | Met EX-HEX 1449 | -10/Exiles | Met EX-BIN 1469 | -10/Exiles | Aligned with FarCom system 1470 | -10/Exiles | Given EX-Vault access code 1493 | -10/Exiles | Opened EX-Vault 1500 | -10/Exiles | Found Prototype Leg 1500 | -10/Exiles | Identified Potential Leg 1507 | -10/Exiles | Found Potential Leg 1527 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1587 | -10/Exiles | Discovered new exit (range 14) 1598 | -10/Exiles | Left Exiles lab with Potential Leg 1598 | -10/Exiles | Entered Mines 1607 | -9/Mines | X0-1V1 activates XOMVISION 1723 | -9/Mines | Learned 4 Materials zone layouts 1763 | -9/Mines | X0-1V1 added 0b10 threat records associated with you (considerable) 1818 | -9/Mines | Met a Derelict testing a Signal Generator 1818 | -9/Mines | Learned location of 1 exit from Materials 1899 | -9/Mines | Found DCF Scrap (13 items) 2064 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2163 | -9/Mines | Discovered new exit (range 5) 2171 | -9/Mines | Core integrity fell below 50% 2279 | -9/Mines | Discovered new exit (range 4) 2279 | -9/Mines | X0-1V1 sent you into danger 2305 | -9/Mines | Core integrity fell below 20% 2372 | -9/Mines | Entered Materials 2372 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2373 | -8/Materials | Identified exit to Storage 2374 | -8/Materials | Identified exit to Factory 2419 | -8/Materials | Melee accuracy permanently improved by X0-1V1 (+10%; -100 max core) 2593 | -8/Materials | X0-1V1 activates XOMVISION 2618 | -8/Materials | Garrison activated, responded to threat 2796 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 2797 | -8/Materials | X0-1V1 sent you into danger 2826 | -8/Materials | X0-1V1 sent hostile X-57 Shotgunner (x3) 2843 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. G-50 Soldier destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Med. Armor Plating destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. Imp. Ion Engine destroyed. Critical hit (Burn: +37). X0-1V1: "Some new friends to play with." X-57 Shotgunner form resolidifies at new position. G-47 Trooper destroyed. G-47 Trooper knocked back. Critical hit (Burn: +37). G-50 Soldier destroyed. Y-45 Defender destroyed. O-16 Technician knocked back. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# # #### ###?###??????? | | ????????????????????# # #??###???# ??????? | | ??????????????????#### #############??# ??????? | | ?????????????????? # # #??# ??????? | | ??????????????????"" + + #?## ??????? | | ??????????????????"" # # #?# ??????? | | ??????????????????"" # # #?## ?????? | | ?????????????????? # # #??# "????? | | ??????????????????"" # # #??# """??? | | ??????????????????"" # # #? ?? | | ??????????????????" # #### ######## ###?? | | ??????????????????#### #??########## #?? | | ???????????????????????????????# % ? | | ???????????????????????????????# %! ? | | ???????????????????????????????# mk % ? | | ???????????????????????????????# ### # #?? | | ???????????????????????????????# #???? ######?? | | ??????????????????????#######??# w#?????????????? | | ??????????????????????# #### ######????????? | | ??????????????????????# o r ??? | | ??????????????????????# T ??? | | ??????????????????????# g gg ??? | | ??????????????????????# %Y#### ############??? | | ????????????????######## g##??# #?????????????? | | ????????????????#! # %%#???# #?????????????? | | ????????????????# xx# @ #???# #?????????????? | | ????????????????# x #???# ?????????????? | | ????????????????# # #???? ????????????? | | ????????????????# # #???? ???????????? | | ????????????????# # #????#######??????????? | | ????????????????######## ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# """ ??????????????????? | | ???????????????????????" """ ?????????????????? | | ???????????????????????T """ ????????????????? | | ???????????????????????" ??? ???????????????? | | ???????????????????????# ???? +??????????????? | | ??????????????????????? "?????? #??????????????? | | ??????????????????????? "??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 325 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 61 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalTerrabombMegashotty Manual? 0 Play Time 00:32:52 Cumulative 17.6 hours Start 2026.11.07 @ 16:51:47 End 2026.11.07 @ 17:39:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fbed4f4f-3d30-4ae1-ae27-5deb90a6cce1