Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 14:55:01 Player: Johge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2719) 2719 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 5180 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 0/550 Matter 71/300 Energy 99/100 System Corruption 1% Temperature Warning (367) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Advanced Assault Cannon Precision Rocket Launcher > --- INVENTORY (15) --- Heavy Ion Engine Improved Deuterium Engine Light Treads Light Treads Improved Treads Sensor Array Advanced Beam Rifle Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Precision Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Treads Heat Sink Sensor Array Advanced Beam Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Datajack [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 61 | 6 3 15 22 15 Power 8 | 1 1 2 2 2 Engine 8 | 1 1 2 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 . 8 9 3 Treads 9 | . . . 6 3 Leg 13 | 2 . 8 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 2 1 4 Device 2 | . 1 . . 1 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 22 | 2 1 3 10 6 Energy Gun 3 | . . 1 2 . Energy Cannon 1 | . 1 . . . Ballistic Gun 8 | 2 . 2 4 . Ballistic Cannon 8 | . . . 4 4 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 30 | . 1 5 9 15 Power 3 | . . . 1 2 Propulsion 12 | . . 2 4 6 Utility 6 | . . 1 1 4 Weapon 9 | . 1 2 3 3 Highest Loss Streak 13 | . 1 2 5 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 89 99 94 93 Engine 10 | . 14 11 10 7 Treads 20 | . . . 33 32 Leg 19 | . 28 43 9 . Device 2 | . 4 7 . . Storage 11 | . 14 11 11 9 Processor 4 | . . . 7 9 Hackware 1 | . . . . 8 Protection 2 | . . 2 1 7 Energy Gun 1 | . . 3 1 . Energy Cannon 2 | . . 7 . . Ballistic Gun 11 | . 26 10 10 4 Ballistic Cannon 6 | . . . 9 13 Naked Turns . | . . . . . Heaviest Build 47 | 11 15 37 39 47 Greatest Support 92 | 20 20 40 92 92 Greatest Overweight (x) 11 | . . 1 3 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 13 15 15 Most Carried 15 | 4 6 15 15 15 Average Carried 11 | 1 2 8 13 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 1 6 14 15 9 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2067 | 246 137 361 751 572 Remotely . | . . . . . Salvage Created 3004 | . 258 1030 1034 682 Parts 219 | . 13 73 80 53 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 6 | . . 4 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 66 | . 6 18 24 18 Guns 34 | . 5 13 12 4 Cannons 32 | . 1 5 12 14 Classes Destroyed 11 | . 1 5 3 2 Worker 1 | . . 1 . . Builder 5 | . . 1 . 4 Hauler 3 | . . . 3 . Recycler 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 9 | . . 5 2 2 Swarmer 9 | . . . 4 5 Grunt 31 | . 6 12 8 5 Brawler 2 | . . . 1 1 Sentry 23 | . . 6 11 6 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 2 6 6 8 Combat Bots Only 6 | . 2 3 6 6 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 508 | . 29 106 168 205 Missed 114 | . 9 29 34 42 Damage Taken 5621 | . 255 990 1911 2465 Core 901 | . 16 157 165 563 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 93 . 19 . Volleys Fired 259 | . 28 90 80 61 Largest 2 | . 2 2 2 2 Hottest 96 | . 80 83 79 96 Shots Fired 496 | . 53 173 154 116 Gun 291 | . 51 122 98 20 Cannon 205 | . 2 51 56 96 Launcher . | . . . . . Special . | . . . . . Kinetic 387 | . 51 85 135 116 Thermal 109 | . 2 88 19 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 8 8 16 8 Robot Miss Streak 8 | . 3 5 3 8 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 312 | . 36 107 108 61 Core Hits 132 | . 14 42 40 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 3 3 2 Burn 3 | . . 3 . . Blast 5 | . . . 3 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5849 | . 361 1737 2002 1749 Guns 2798 | . 341 1193 1074 190 Cannons 2971 | . 18 485 909 1559 Explosions . | . . . . . Melee . | . . . . . Ramming 80 | . 2 59 19 . Kinetic 4627 | . 341 800 1737 1749 Thermal 1142 | . 18 878 246 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 6 1 Average Corruption 3 | . . 1 5 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . . 3 42 7 Message Errors 7 | . . 1 4 2 Matter Fused 15 | . . . 13 2 Heat Flow Errors 7 | . . 1 6 . Energy Discharges 8 | . . . 7 1 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 4 1 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 3 | . . . 3 . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 33 | . . . . 33 Projectiles 33 | . . . . 33 Explosions . | . . . . . Melee . | . . . . . Knockbacks 22 | . . . 2 20 Impact . | . . . . . Kinetic 20 | . . . 2 18 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . . 3 . Targets Rammed 13 | . 1 8 4 . Kicked 9 | . 1 8 . . Crushed 1 | . . . 1 . Highest Temperature 601 | . 18 350 330 601 Average Temperature 138 | . 9 112 116 187 Received Heat Transfer 2409 | . 144 459 672 1134 Effects 30 | . . 1 7 22 Shutdowns 2 | . . . . 2 Energy Bleed 7 | . . . 3 4 Interference 6 | . . . 2 4 Matter Decay 6 | . . 1 1 4 Short Circuit 2 | . . . 1 1 Damage (minor) 4 | . . . . 4 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2923 | . 37 2257 629 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 601 | . 160 421 431 601 Initial 146 | . . 67 146 144 Average 254 | . 54 184 299 401 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 36 | 100 100 59 14 15 Level 1 51 | . . 38 80 21 Level 2 12 | . . 1 5 63 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 3 5 Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 5 | . 1 2 1 1 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . 1 2 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 10 30 25 28 Peak Tracking Total 8 | . 4 7 6 8 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 8 | . . . 7 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . . 3 2 4 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 18 | . 1 9 8 . Terminals 14 | . 1 6 7 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 35 | . 2 19 14 . Successful 18 | . . 12 6 . Failed 17 | . 2 7 8 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 5 | . 2 3 . . Terminals 27 | . 2 13 12 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . 1 . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 12 | . . 7 5 . Record 1 | . . 1 . . Robot Analysis 1 | . . . 1 . Open Door 4 | . . . 4 . Alert Level 1 | . . 1 . . Locate Traps 3 | . . 3 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 10 | . . 5 5 . Full Trace Events 3 | . . 2 1 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3630 | 47 361 987 1709 526 Spaces Moved 1856 | 33 195 546 891 191 Core 10 | 7 . . . 3 Treads 892 | . . . 704 188 Legs 954 | 26 195 546 187 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 142 | 105 120 120 156 167 Slowest Speed 600 | 120 120 190 330 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 27 56 94 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . 9 25 Melee . | . . . . . Projectile 34 | . . . 9 25 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2362 | 45 274 709 1049 285 Wait 83 | . 39 17 22 5 Move 1852 | 32 194 545 890 191 Hop . | . . . . . Pick Up 72 | 7 8 25 23 9 Fast Attach . | . . . . . Attach 47 | 6 2 11 18 10 Detach . | . . . . . Swap 14 | . 1 4 4 5 Drop 22 | . 1 9 8 4 Fire 259 | . 28 90 80 61 Melee . | . . . . . Ram . | . . . . . Kick 9 | . 1 8 . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x2 1206 | -9/Materials | Build established: Scavenger-Mutant 1384 | -9/Materials | Discovered new exit (range 8) 1396 | -9/Materials | Entered Storage 1646 | -9/Storage | Lost 5 parts (3n1u1w) 2026 | -9/Storage | Core integrity fell below 50% 2109 | -9/Storage | Build established: Mutant 2513 | -9/Storage | Core integrity fell below 20% 3054 | -9/Storage | Discovered new exit (range 16) 3079 | -9/Storage | Identified exit to Materials 3105 | -9/Storage | Entered Materials 3105 | -8/Materials | Evolved 2 slots: Utility x2 3271 | -8/Materials | Garrison activated, responded to threat 3505 | -8/Materials | First assault squad dispatched 3602 | -8/Materials | Core integrity fell below 50% 3614 | -8/Materials | Core integrity fell below 20% 3631 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Imp. Deuterium Engine damaged (-41). G-47 Trooper knocked back. Flak Cannon destroyed. Overheating: Hacking Suite damaged (-5). Overheating: Energy bleed (-27). Heat Sink broken. Overheating: Short circuit. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-18). Overheating: System interference. Prc. Rocket Launcher temporarily disabled. Overheating: Signal Interpreter damaged (-5). Hacking Suite destroyed. Acquired 51 matter. Overheating: Matter decay (-18). Broken Heat Sink destroyed. Acquired 9 matter. R-06 Scavenger collects Particle Gun. 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Light Armor Plating | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicWarpAmplifier Manual? 0 Play Time 00:33:06 Cumulative 23.7 hours Start 2024.07.20 @ 14:24:20 End 2024.07.20 @ 14:55:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f41392f-323c-478c-b9be-70662b9ec883