Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.25 @ 11:43:40 Player: Henry Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3228) 3228 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6761 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 5/500 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Target Analyzer Improved Hacking Suite > --- WEAPON (4) ------- Coil Gun Heavy Flak Cannon > --- INVENTORY (10) --- Long-range Tractor Beam Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite Target Analyzer Improved Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Long-range Tractor Beam Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . . 1 2 2 Weapon 2 | . . 2 . . . Parts Attached 103 | 7 6 8 17 11 54 Power 10 | 1 1 . 3 1 4 Engine 6 | 1 . . 1 1 3 Core 4 | . 1 . 2 . 1 Reactor . | . . . . . . Propulsion 33 | 3 1 . 4 3 22 Treads 11 | 1 1 . 2 1 6 Leg 15 | . . . . . 15 Wheel 7 | 2 . . 2 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 1 2 4 4 11 Device 13 | . 1 1 2 3 6 Storage 3 | 1 . 1 . . 1 Processor 6 | . . . 2 1 3 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 37 | 2 3 6 6 3 17 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 4 | . 2 2 . . . Ballistic Gun 18 | 1 . 4 5 3 5 Ballistic Cannon 7 | . . . . . 7 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 42 | . 1 . 4 3 34 Power 5 | . . . 1 . 4 Propulsion 14 | . . . 3 1 10 Utility 5 | . . . . . 5 Weapon 18 | . 1 . . 2 15 Highest Loss Streak 8 | . 1 . 3 1 8 Average Slot Usage (%) 94 | . 84 99 95 99 92 Engine 4 | . 12 . . 6 5 Core 2 | . 1 11 8 . . Treads 10 | . 14 11 10 15 6 Leg 3 | . . . . . 8 Wheel 7 | . 14 11 12 7 2 Device 10 | . . 11 7 15 10 Storage 9 | . 14 11 9 7 9 Processor 14 | . . . 10 15 21 Hackware 1 | . . . . . 2 Energy Gun 1 | . 10 . . . . Energy Cannon 3 | . 5 36 . . . Ballistic Gun 18 | . 10 6 35 29 10 Ballistic Cannon 2 | . . . . . 4 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 61 | 13 18 39 38 43 61 Greatest Support 60 | 26 23 23 23 51 60 Greatest Overweight (x) 11 | . 1 1 2 3 11 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 8 | 2 5 7 9 9 7 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 10 | 4 6 10 10 10 2 Class Distribution -------------------- 29% | Skirmisher 18% | Gunner 14% | Assassin 11% | Scavenger-Mutant 10% | Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2966 | 236 146 40 1120 519 905 Remotely 173 | . . . . . 173 Salvage Created 4419 | . 260 159 1484 519 1997 Parts 220 | . 20 15 83 34 68 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 7 5 24 8 24 Melee 3 | . . . . . 3 Guns 47 | . 7 . 21 8 11 Cannons 12 | . . 5 . . 7 AOE 5 | . . . 3 . 2 Classes Destroyed 14 | . 3 1 7 2 1 Worker 7 | . . . 2 2 3 Builder 4 | . . . . 1 3 Tunneler 1 | . 1 . . . . Hauler 1 | . . . 1 . . Recycler 9 | . . . 4 1 4 Operator 1 | . . . . . 1 Watcher 5 | . . . 3 1 1 Swarmer 15 | . 3 3 6 3 . Grunt 30 | . 4 1 10 . 15 Brawler 2 | . . . 1 . 1 Duelist 2 | . . . 1 . 1 Sentry 11 | . . 1 4 3 3 Hunter 2 | . . . 2 . . Programmer 6 | . . . . 2 4 Best Kill Streak 9 | . 4 3 9 4 8 Combat Bots Only 9 | . 4 3 9 3 5 Max Kills in Single Turn 4 | . 1 1 4 3 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . 3 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7080 | . 360 65 1207 566 4882 Core 1195 | . 12 15 244 69 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 95 96 55 90 . Volleys Fired 156 | . 19 8 53 19 57 Largest 4 | . 2 4 4 4 4 Hottest 224 | . 70 224 112 112 212 Shots Fired 490 | . 37 17 206 70 160 Gun 393 | . 37 . 205 70 81 Cannon 94 | . . 17 . . 77 Launcher 3 | . . . 1 . 2 Special . | . . . . . . Kinetic 452 | . 19 . 205 70 158 Thermal 18 | . 18 . . . . Explosive . | . . . . . . Electromagnetic 20 | . . 17 1 . 2 Robot Hit Streak 22 | . 9 9 16 11 22 Robot Miss Streak 20 | . 3 2 9 10 20 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 1 . 5 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 450 | . 29 9 161 64 187 Core Hits 319 | . 14 5 108 53 139 Critical Hits 5 | . 1 . . . 4 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Melee Attacks 77 | . . . . . 77 Impact 49 | . . . . . 49 Slashing 28 | . . . . . 28 Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks 7 | . . . . . 7 Damage Inflicted 9731 | . 470 249 2615 970 5427 Guns 5054 | . 341 . 2292 970 1451 Cannons 1291 | . . 205 . . 1086 Explosions 1328 | . 129 44 323 . 832 Melee 2056 | . . . . . 2056 Ramming 2 | . . . . . 2 Kinetic 5980 | . 181 . 2292 970 2537 Thermal 1254 | . 289 44 272 . 649 Explosive . | . . . . . . Electromagnetic 439 | . . 205 51 . 183 Impact 1228 | . . . . . 1228 Slashing 828 | . . . . . 828 Piercing . | . . . . . . Highest Corruption 2 | . . . 1 2 1 Average Corruption 1 | . . . 1 2 1 Corruption Purged . | . . . . . . Effects 10 | . . . . 2 8 Message Errors 3 | . . . . 1 2 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 699 | . 23 4 108 . 564 Projectiles . | . . . . . . Explosions 362 | . 23 4 108 . 227 Melee 337 | . . . . . 337 Knockbacks 26 | . . . . . 26 Impact 8 | . . . . . 8 Kinetic 17 | . . . . . 17 Secondary 1 | . . . . . 1 Self-Inflicted Damage 498 | . 104 . . . 394 Shots 7 | . 2 . . . 5 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 530 | . 92 129 360 54 530 Average Temperature 84 | . 36 62 91 24 127 Received Heat Transfer 2328 | . 120 15 405 48 1740 Effects 5 | . . . . . 5 Shutdowns 2 | . . . . . 2 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . 1 . . 6 Impact Corruptions 11 | . . . . . 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1195 | . 545 50 200 . 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 465 | . 225 229 465 377 316 Average Influence 148 | . 93 120 302 182 94 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 70 | 100 72 91 20 50 93 Level 1 26 | . 27 8 59 50 6 Level 2 3 | . . . 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . 3 2 6 Investigation 1 | . . . . . 1 Extermination 5 | . . . . 2 3 Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 7 7 34 10 51 Peak Tracking Total 7 | . 4 3 7 3 7 Tactical Retreats 14 | . . 2 . 1 11 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . 1 . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . 3 . 4 . 6 Max in Single Turn 4 | . 3 . 4 . 4 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 17 | . 3 3 2 4 5 Terminals 16 | . 3 3 1 4 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 48 | . 10 10 3 14 11 Successful 18 | . 2 4 3 6 3 Failed 30 | . 8 6 . 8 8 Catastrophic 4 | . 2 1 . 1 . Database Lockouts . | . . . . . . Manual 46 | . 10 10 2 13 11 Terminals 47 | . 10 10 2 14 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 5 | . . 2 1 2 . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Unreport Threat 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 2 2 1 4 3 Terminals 12 | . 2 2 1 4 3 Botnet 12 | . 2 2 1 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 16 | . 3 3 1 4 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3893 | 69 269 376 601 904 1674 Spaces Moved 2087 | 39 177 182 358 572 759 Core 9 | 5 . . . . 4 Treads 365 | 30 49 182 8 8 88 Legs 325 | . . . . . 325 Wheels 1388 | 4 128 . 350 564 342 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 90 120 100 Average Speed 127 | 138 109 179 103 120 135 Slowest Speed 600 | 160 160 180 180 180 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 28 25 27 21 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 155 | . 46 2 24 . 83 Melee 11 | . . . . . 11 Projectile . | . . . . . . AOE 144 | . 46 2 24 . 72 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2877 | 51 219 221 481 742 1163 Wait 351 | 2 4 10 22 123 190 Move 2082 | 38 176 181 357 571 759 Hop . | . . . . . . Pick Up 54 | 4 6 7 14 9 14 Fast Attach 41 | 6 4 4 6 3 18 Attach 40 | . 1 2 8 5 24 Detach 10 | . 1 . 3 . 6 Swap 22 | 1 1 2 3 3 12 Drop 50 | . 7 7 15 9 12 Fire 156 | . 19 8 53 19 57 Melee 70 | . . . . . 70 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 11) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Weapon x2 688 | -9/Materials | Discovered new exit (range 16) 707 | -9/Materials | Identified exit to Materials 715 | -9/Materials | Entered another Materials area 715 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -8/Materials | Garrison activated, responded to threat 797 | -8/Materials | Build established: Gunner 845 | -8/Materials | Destroyed 9 combat bots 1032 | -8/Materials | Lost 3 parts (1p2n) 1120 | -8/Materials | Discovered new exit (range 13) 1126 | -8/Materials | Build established: Skirmisher 1232 | -8/Materials | Identified exit to Factory 1264 | -8/Materials | Discovered new exit (range 11) 1316 | -8/Materials | Entered Factory 1316 | -7/Factory | Evolved 2 slots: Utility x2 1411 | -7/Factory | Discovered new exit (range 11) 1455 | -7/Factory | Identified exit to Lower Caves 1837 | -7/Factory | Discovered new exit (range 4) 1840 | -7/Factory | Identified exit to Factory 2110 | -7/Factory | Discovered exit to Factory (range 15) 2220 | -7/Factory | Entered another Factory area 2220 | -6/Factory | Evolved 2 slots: Utility x2 2683 | -6/Factory | Build established: Assassin 3045 | -6/Factory | Lost 8 parts (2p3u3w) 3336 | -6/Factory | Build established: Scavenger-Mutant 3434 | -6/Factory | Lost 6 parts (1p3n2w) 3440 | -6/Factory | Core integrity fell below 50% 3805 | -6/Factory | Spotted B-75 Beast 3831 | -6/Factory | Core integrity fell below 20% 3862 | -6/Factory | Lost 7 parts (1p3n3w) 3894 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03826_ Hvy. Flak Cannon destroyed. 03827_ G-50 Soldier destroyed. 03831_ Carbon-fiber Leg destroyed. 03845_ JCGRONRPWEA,SA:Y%D>1XAPSV0Z 03851_ G-50 Soldier destroyed. 03854_ G-50 Soldier knocked back. 03864_ Acquired 15 matter. 03866_ G-50 Soldier knocked back. 03866_ G-50 Soldier destroyed. 03867_ Hvy. Flak Cannon destroyed. 03869_ Slammed into G-67 Veteran. 03872_ Acquired 7 matter. 03873_ Hvy. Flak Cannon destroyed. 03873_ K-01 Serf collects debris. 03874_ G-50 Soldier knocked back. 03876_ Hvy. Flak Cannon destroyed. 03876_ Carbon-fiber Leg destroyed. 03877_ Adv. Heat Sink destroyed. 03884_ K-01 Serf collects debris. 03885_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | # # #??# # """ ""???????????????? | | # """ # #??# #?""" 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"?????????????????? | | ?????????????????? ??????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Evasion (%) 42 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatBottomlessThruster Manual? 0 Play Time 00:49:40 Cumulative 438.4 hours Start 2020.08.25 @ 10:52:19 End 2020.08.25 @ 11:43:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f99441c-7a8a-4b96-bf54-481b5b1795bc