Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.11 @ 15:36:33 Player: Ste Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3123) 3123 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6563 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 64/600 Energy 45/100 System Corruption 12% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Improved Hover Unit > --- UTILITY (5) ------ Large Matter Pod Compact Matter Pod Improved Signal Interpreter Improved Targeting Computer Reflective Plating (fused) > --- WEAPON (4) ------- Autogun Maul Maul Maul > --- INVENTORY (5) ---- Gatling Laser Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Core Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Minigun Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Hover Unit Improved Heat Sink Reflective Plating Particle Gun [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . . . 2 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 92 | 6 10 24 23 3 4 22 Power 11 | 1 1 3 3 . . 3 Engine 11 | 1 1 3 3 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 8 4 2 1 3 Treads 2 | . . . . 2 . . Leg 13 | 2 2 4 3 . . 2 Wheel 2 | . . 2 . . . . Hover 1 | . . . . . . 1 Flight 4 | . . 2 1 . 1 . Utility 23 | 1 1 5 7 1 2 6 Device 10 | . 1 2 5 . 1 1 Storage 5 | 1 . 2 . . . 2 Processor 5 | . . 1 1 1 . 2 Hackware 1 | . . . 1 . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 36 | 2 6 8 9 . 1 10 Energy Gun 15 | 2 3 1 5 . . 4 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | . 1 3 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 3 2 . 1 1 Special Weapon 1 | . . 1 . . . . Impact Weapon 4 | . 1 . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . 1 2 1 . . . Parts Lost 32 | . 1 3 12 . 6 10 Power 8 | . . . 3 . 2 3 Propulsion 5 | . . 1 2 . 1 1 Utility 3 | . . . 2 . . 1 Weapon 16 | . 1 2 5 . 3 5 Highest Loss Streak 6 | . 1 1 5 . 6 5 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 5 10 12 12 10 2 Power . | . 1 1 . . . . Propulsion 2 | . . 1 3 2 3 . Utility 3 | . 1 4 3 6 4 . Weapon 3 | 1 2 3 4 3 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . 1 2 . . 3 1 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 3 . Weapon 3 | . 1 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 90 98 93 96 82 77 Engine 16 | . 14 21 16 15 10 6 Leg 15 | . 28 20 16 5 . 5 Device 11 | . 4 8 18 15 13 2 Storage 9 | . 14 11 9 7 5 5 Processor 7 | . . 2 6 13 15 22 Energy Gun 14 | . 17 17 9 23 17 12 Ballistic Gun 9 | . 9 13 8 5 3 4 Launcher 3 | . . . 6 . 2 2 Peak Build Rating 40 | 6 12 19 29 37 38 40 Average Rating 20 | 4 7 16 22 34 29 29 On Entrance 15 | . 6 11 15 28 37 13 Avg Prop Armor Cover (%) 3 | . . 2 4 . . 3 Naked Turns . | . . . . . . . Heaviest Build 53 | 12 17 42 53 41 44 37 Greatest Support 65 | 20 20 20 34 65 65 15 Greatest Overweight (x) 10 | 3 . 3 4 1 2 10 Average Overweight (x) 1 | . . 1 1 . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 Average Capacity 12 | 7 8 14 15 15 12 5 Most Carried 15 | 4 8 15 15 13 14 5 Average Carried 9 | 2 5 10 12 12 9 2 Final Capacity 15 | 8 8 15 15 15 5 5 Final Carried 13 | 2 8 13 12 13 . 2 Class Distribution -------------------- 39% | Skirmisher 23% | Scavenger-Skirmisher 21% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2162 | 260 91 616 761 . . 434 Remotely 20 | . . . 20 . . . Salvage Created 4272 | 87 257 1593 1541 . 215 579 Parts 222 | 2 13 106 66 . 5 30 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled 26 | . . . 26 . . . Retrieved Matter 153 | . . . 153 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 4 31 22 . 1 12 Guns 52 | . 4 29 7 . 1 11 Cannons 4 | . . 2 2 . . . AOE 14 | . . . 13 . . 1 Classes Destroyed 16 | 2 3 6 2 . 1 2 Worker 15 | . . 5 8 . . 2 Builder 12 | . . 5 6 . . 1 Tunneler 1 | 1 . . . . . . Hauler 3 | . . 1 2 . . . Recycler 11 | 1 2 2 6 . . . Operator 2 | . . 1 . . . 1 Watcher 10 | . 1 5 3 . . 1 Swarmer 17 | . 3 9 3 . . 2 Grunt 35 | . 1 14 15 . . 5 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Protector 1 | . . . 1 . . . Sentry 12 | . . 7 2 . . 3 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Compactor 1 | . . . . . 1 . Best Kill Streak 9 | 1 4 6 9 . 1 5 Combat Bots Only 5 | . 3 5 5 . 1 5 Max Kills in Single Turn 4 | 1 2 2 4 . 1 2 Gunslinging 1 | . 1 1 . . . 1 Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 515 | . 19 122 152 . 6 216 Missed 162 | . 6 38 46 . . 72 Hits 353 | . 13 84 106 . 6 144 Melee 11 | . . . 3 . 6 2 Projectile 342 | . 13 84 103 . . 142 Critical Strikes 11 | . . 5 1 . 4 1 Part Disruptions 1 | . . . 1 . . . Damage Taken 4231 | . 96 745 1534 . 185 1671 Core 1033 | . 5 116 199 . 93 620 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1138 | . 30 226 442 . 50 390 Regen/Repaired (Parts) 44 | . . 18 26 . . . Core Remaining (%) 83 | 100 98 71 63 . . . Volleys Fired 240 | 5 18 108 57 . 9 43 Largest 4 | 2 2 3 3 . 3 4 Hottest 239 | 100 100 156 143 . 189 239 Shots Fired 594 | 10 36 280 151 . 17 100 Gun 524 | 10 36 266 104 . 15 93 Cannon 20 | . . . 20 . . . Launcher 42 | . . 6 27 . 2 7 Special 8 | . . 8 . . . . Kinetic 218 | . 17 114 57 . 3 27 Thermal 324 | 10 19 160 57 . 12 66 Explosive 30 | . . 6 17 . . 7 Electromagnetic 22 | . . . 20 . 2 . Robot Hit Streak 17 | 5 7 16 17 . 12 11 Robot Miss Streak 8 | 1 3 3 3 . 1 8 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 4 . . 1 2 Max Gunslinging Chain 2 | . 1 1 . . 1 2 Shots Hit Robots 345 | 7 18 144 92 . 15 69 Core Hits 200 | 3 10 62 84 . 2 39 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 1 . 11 . . . 2 Burn 14 | 1 . 11 . . . 2 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8996 | 88 246 2539 4222 . 235 1666 Guns 5331 | 88 246 2434 1079 . 232 1252 Cannons 270 | . . . 270 . . . Explosions 3284 | . . 56 2811 . 3 414 Melee . | . . . . . . . Ramming 63 | . . 1 62 . . . Kinetic 1760 | . 135 753 493 . 47 332 Thermal 4079 | 88 111 1729 1046 . 185 920 Explosive 2433 | . . 56 1963 . . 414 Electromagnetic 661 | . . . 658 . 3 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 11 12 Average Corruption 10 | . . . . . 8 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . . 6 30 Message Errors 7 | . . . . . 1 6 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 6 | . . . . . 2 4 Energy Discharges 6 | . . . . . 2 4 Parts Rejected 1 | . . . . . 1 . Parts Fused 3 | . . . . . . 3 Data Loss (minor) 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 200 | . . . 163 . . 37 Projectiles . | . . . . . . . Explosions 200 | . . . 163 . . 37 Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 274 | . . . 255 . . 19 Shots 9 | . . . 8 . . 1 Rammed . | . . . . . . . Targets Rammed 21 | . . 1 20 . . . Kicked 21 | . . 1 20 . . . Crushed . | . . . . . . . Highest Temperature 934 | 156 57 430 459 . 392 934 Average Temperature 132 | 68 17 105 126 . 111 239 Received Heat Transfer 1602 | . 36 312 855 . . 399 Effects 56 | . . 7 13 . . 36 Shutdowns 11 | . . 1 2 . . 8 Energy Bleed 7 | . . 1 3 . . 3 Interference 21 | . . 5 7 . . 9 Matter Decay 2 | . . . . . . 2 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 3 | . . . . . . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . 12 1 . . 3 Heat Transferred 9693 | 333 333 4651 1860 . 407 2109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 5 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . 1 2 . . . Low Security (%) 72 | 100 100 74 45 100 100 100 Level 1 27 | . . 25 54 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 400 | 5 132 260 400 78 . 129 Initial 78 | . . 15 40 78 . . Average 128 | . 54 150 188 28 . 45 Influence Increases 2583 | 10 167 998 1023 . . 385 Destroy 0b10 Robot/C 1360 | . 80 620 420 . . 240 Destroy 0b10 Robot/NC 275 | 10 15 95 130 . . 25 Destroy Leader 326 | . 12 172 80 . . 62 Successful Hack 44 | . . 30 10 . . 4 Disable Machine 117 | . . 18 99 . . . Anti-Garrison Action 150 | . . . 150 . . . Destroy Structure 236 | . . 63 119 . . 54 Lose Combat Pursuer 75 | . 60 . 15 . . . Influence Decreases 2564 | 10 125 927 934 202 . 366 Entered New Map 224 | . . 27 73 124 . . Time Decay 2080 | 10 115 870 741 78 . 266 Lost Part 260 | . 10 30 120 . . 100 Squads Dispatched 17 | . . 5 4 1 . 7 Investigation 5 | . . 3 . 1 . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 2 2 . . 1 Assault 1 | . . . 1 . . . Garrison 5 | . . . 1 . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 2 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 9 | . 1 3 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 6 42 32 . 6 19 Peak Tracking Total 6 | . 5 3 6 . 5 4 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 14 | . . 2 12 . . . Max in Single Turn 3 | . . 1 3 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 2 4 4 1 . 2 Terminals 9 | . 2 3 2 . . 2 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 5 21 14 3 . 3 Successful 40 | . 3 19 13 3 . 2 Failed 5 | . 2 2 . . . 1 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual 3 | . . . 3 . . . Terminals 25 | . 5 11 6 . . 3 Fabricators 3 | . . . . 3 . . Repair Stations 12 | . . 10 2 . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 3 10 6 . . 2 Record 8 | . 2 6 . . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 6 | . 1 2 2 . . 1 Dispatch Records 1 | . . 1 . . . . Security Status 1 | . . 1 . . . . Surveillance Status 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 11 | . . 9 2 . . . Scan Component 6 | . . 5 1 . . . Repair 5 | . . 4 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 4 2 1 . 1 Full Trace Events 7 | . . 4 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 3 | . . . . 3 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 3 | . . . . 3 . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 5 | . . 4 1 . . . Time 136 | . . 104 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 3 . . . Machine Destruction 3 | . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 18 | . . . . . 18 . Total Damage 319 | . . . . . 319 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 3983 | . 115 1544 1341 242 155 586 Optics 2047 | . . 370 694 242 155 586 Sensors 914 | . . 914 . . . . Terrain 1827 | . 115 230 1122 242 118 . Structural 619 | . . . 619 . . . ECM 30 | . . 30 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5142 | 124 347 1799 1751 242 155 724 Spaces Moved 2237 | 82 223 685 693 142 116 296 Core 55 | 27 . . . . 9 19 Treads 151 | . . . . 96 55 . Legs 1810 | 55 223 649 629 46 . 208 Wheels 100 | . . 36 64 . . . Hover 21 | . . . . . . 21 Flight 100 | . . . . . 52 48 Fastest Speed 40 | 50 120 95 110 160 40 40 Average Speed 180 | 116 120 198 204 165 106 186 Slowest Speed 550 | 200 120 330 270 177 240 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 34 58 45 3 78 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 247 | . . 65 127 . . 55 Melee . | . . . . . . . Projectile 7 | . . 3 3 . . 1 AOE 240 | . . 62 124 . . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2815 | 100 267 883 896 149 132 388 Wait 56 | . . . 55 . . 1 Move 2232 | 81 222 684 692 142 115 296 Hop . | . . . . . . . Pick Up 96 | 8 10 30 24 3 1 20 Fast Attach 5 | . 1 1 . . . 3 Attach 58 | 6 2 8 17 2 6 17 Detach 9 | . 1 2 3 . . 3 Swap 63 | . 8 32 18 2 1 2 Drop 34 | . 5 17 10 . . 2 Fire 240 | 5 18 108 57 . 9 43 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 21 | . . 1 20 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 14) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 646 | -9/Materials | Discovered new exit (range 14) 950 | -9/Materials | Build established: Skirmisher 1224 | -9/Materials | Repaired Aluminum Leg 1224 | -9/Materials | Repaired Aluminum Leg 1224 | -9/Materials | Repaired Sml. Storage Unit 1250 | -9/Materials | Repaired Assault Rifle 1322 | -9/Materials | Discovered new exit (range 13) 2211 | -9/Materials | Discovered new exit (range 16) 2271 | -9/Materials | Entered another Materials area 2271 | -8/Materials | Evolved 2 slots: Utility x2 2288 | -8/Materials | Central database locked down 2349 | -8/Materials | Build established: Scavenger-Skirmisher 3035 | -8/Materials | Lost 5 parts (2p1u2w) 3385 | -8/Materials | Build established: Gunner 3455 | -8/Materials | Lost 4 parts (1p1n1u1w) 3704 | -8/Materials | Repaired Field Recycling Unit? 3938 | -8/Materials | Build established: Skirmisher 3961 | -8/Materials | Discovered new exit (range 20) 4022 | -8/Materials | Entered Factory 4022 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4210 | -7/Factory | Fabricated Wheel? 4264 | -7/Factory | Sucked down chute 4264 | -7/Factory | Entered Waste 4265 | -7/Waste | Met a frightened Derelict 4279 | -7/Waste | EMP discharged 4308 | -7/Waste | Spotted C-40 Crusher 4315 | -7/Waste | Spotted C-40 Crusher 4331 | -7/Waste | Destroyed C-40 Crusher 4340 | -7/Waste | Spotted C-40 Crusher 4353 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4375 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4378 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4379 | -7/Waste | EMP discharged 4379 | -7/Waste | System corruption reached 10% 4379 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4382 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4385 | -7/Waste | Spotted C-40 Crusher 4397 | -7/Waste | Spotted C-40 Crusher 4401 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4415 | -7/Waste | Spotted C-40 Crusher 4415 | -7/Waste | Discovered new exit (range 10) 4419 | -7/Waste | Identified exit to Factory 4419 | -7/Waste | Entered Factory 4432 | -7/Factory | Lost 6 parts (2p1n3w) 4777 | -7/Factory | Garrison activated, responded to threat 4928 | -7/Factory | Lost 5 parts (1p1n1u2w) 5087 | -7/Factory | Core integrity fell below 50% 5093 | -7/Factory | Core integrity fell below 20% 5102 | -7/Factory | Garrison activated, responded to threat 5143 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05103_ Imp. Deuterium Engine broken. 05103_ Overheating: Short circuit. 05105_ Overheating: System interference. 05105_ Gatling Laser temporarily disabled. 05106_ Overheating: Matter decay (-19). 05109_ Autogun broken. 05109_ Overheating: Short circuit. 05110_ Lgt. Deuterium Engine destroyed. 05114_ Overheating: Reflective Plating damaged (-26). 05117_ W-25 Informer distress signal alerts nearby ally. 05119_ M-28 Smith repairs S-27 Virus. 05121_ M-28 Smith repairs S-27 Virus VTOL Module. 05122_ System corrupted: Component data lost. 05123_ M-28 Smith repairs S-27 Virus Autogun. 05131_ Broken Particle Gun destroyed. 05136_ Broken Imp. Deuterium Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?? """ """ =! +?????????????????? | | ????? """ """ = #?????????????????? | | ???????# #?????????????????? | | ???????# !=!= """ """ ###+#?????????????? | | ???????# !== """ """ #####?? ?????? | | ???????# != """ """ #?? ?"???? | | ???????# #?? ? 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"""?? | | ???????# ! # """"? | | ???????############# # """"# | | ???????????????????# # ? | | ?????????########### # ??? | | ?????????# # # ?? | | ?????????# ""G"" # # ? | | ?????????#= " " # ########??? | | ?????????# " " / #??? | | ?????????#! # [ = #??? | | ?????????# [ ## =%* ##?? | | ?????????# ## ##### = ##?? | | ?????????#! ## ### # % #??? | | ?????????############ ## # * #??? | | ????????????????????# ### # #??? | | ???????????????????##+#####+## ####??? | | ???????????????????# @b # ! ####### | | ???????????????????# sl + # # | | ???????????????????# ! # # # | | ???????????????????# "T" # | #= ! # | | ???????????????????########### = + # | | ??????????????????############+## # # | | ??????????????????# """ ## # # | | ??????????????????# "T" ## # # | | ??????????????????# """ ## #+####### | | ??????????????????# """ ## # ??? | | ??????????????????# """ ## + ?? | | ??????????????????# ## # * =#? | | ??????????????????# """ """ ## # = #? | | ??????????????????# """ """ ## ######### | | ??????????????????# """ """ ## ## # | | ??????????????????# ## ## # | | ??????????????????# ## ## """ # | | ??????????????????# ## ## """ # | | ???????????????##########+####+## ## """ # | | ???????????????# # # | | ???????????????# ^ # """ # | | ???????????????# + """ # | | ???????????????+ # """ # | | ???????????????# ^ """# # | | ???????????????# """"" """# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wheel | x3 | -7/Factory Repaired ---------- Assault Rifle | 82% | -9/Materials Field Recycling Unit | 56% | -8/Materials Studied --------- Rocket Launcher | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Construction Begets Destruction For Emergencies Only Item+ Just What I Needed Novice Programmer Overwhelming Part-time Mechanic Power Corrupts Spot Them First There's More Where That Came From Universal Adapter Well Done Challenges ------------ None Game ------ Seed BiocellVampiricCyclogen Manual? 0 Play Time 01:24:34 Cumulative 5.6 hours Start 2026.02.11 @ 14:08:32 End 2026.02.11 @ 15:36:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7a9d167-3921-41a5-9559-95f76b121895