Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 18:13:15

Player: Khanable

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (139)     695
Value Destroyed (4559)     4559
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 8528

 Bonus
-------
High Alert Combat Kills    315
Follower Combat Kills      64
Friendly Fire              -65

 Cogmind 
---------
Core Integrity             0/700
Matter                     173/300
Energy                     17/100
System Corruption          24%
Temperature                Danger (486)
Movement                   Core (1450) Ox28
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (3) ------
                Huge Storage Unit
>               --- WEAPON (4) -------
                Spread Laser
                Gatling Laser
>               --- INVENTORY (25) ---
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod (0)
                Visual Processing Unit
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Autogun
          Heavy Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Medium Armor Plating
     Long-range Tractor Beam
>               --- WEAPON -----------
                Autogun
                Autogun
   High-powered Shotgun
       Advanced Assault Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
                Aluminum Leg
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Sensor Array
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Arc Projector
                Particle Gun
                Spread Laser
                Flak Gun
          Heavy Rocket Launcher
          Heavy Rocket Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Slots Evolved              6    | .   .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   2   .   
  Utility                  1    | .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   
Parts Attached             122  | 6   1   7   19  17  16  55  1   
  Power                    14   | 1   .   2   2   1   2   6   .   
    Engine                 9    | 1   .   1   2   .   2   3   .   
    Core                   5    | .   .   1   .   1   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   2   5   4   3   18  .   
    Treads                 12   | .   .   .   4   4   2   2   .   
    Leg                    17   | 2   .   2   1   .   1   11  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   1   2   3   5   2   8   1   
    Device                 9    | .   .   2   1   1   1   4   .   
    Storage                4    | 1   1   .   .   1   .   1   .   
    Processor              2    | .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   2   3   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   .   1   9   7   9   23  .   
    Energy Gun             7    | 1   .   .   2   .   .   4   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   
    Ballistic Gun          36   | 1   .   .   7   7   9   12  .   
    Ballistic Cannon       6    | .   .   .   .   .   .   6   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   
Parts Lost                 56   | .   .   4   1   6   8   27  10  
  Power                    4    | .   .   1   .   .   .   2   1   
  Propulsion               20   | .   .   1   .   2   4   9   4   
  Utility                  13   | .   .   1   1   2   1   5   3   
  Weapon                   19   | .   .   1   .   2   3   11  2   
  Highest Loss Streak      10   | .   .   4   1   3   7   7   10  
  To Critical Strikes      2    | .   .   .   .   .   2   .   .   
Average Slot Usage (%)     88   | .   85  96  98  99  92  83  93  
  Engine                   6    | .   14  3   10  8   7   6   6   
  Core                     1    | .   .   10  .   .   1   .   .   
  Treads                   9    | .   .   .   22  26  19  2   13  
  Leg                      13   | .   28  27  9   .   1   17  13  
  Hover                    3    | .   .   .   .   .   .   6   6   
  Device                   4    | .   .   11  1   9   3   3   7   
  Storage                  9    | .   14  14  11  9   9   8   7   
  Processor                2    | .   .   .   .   .   5   2   .   
  Protection               5    | .   .   .   8   8   9   4   7   
  Energy Gun               3    | .   14  14  5   .   .   1   15  
  Energy Cannon            1    | .   .   11  5   .   .   .   .   
  Ballistic Gun            21   | .   14  2   22  35  34  18  6   
  Ballistic Cannon         3    | .   .   .   .   .   .   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             120  | 14  29  31  40  110 110 120 115 
  Greatest Support         65   | 20  20  20  60  60  60  65  40  
  Greatest Overweight (x)  35   | 1   1   2   1   1   7   35  28  
  Average Overweight (x)   1    | .   .   1   .   .   1   2   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  
  Average Capacity         22   | 6   8   15  15  18  25  25  25  
  Most Carried             19   | 2   6   11  15  15  19  18  15  
  Average Carried          12   | 1   3   6   10  14  14  12  14  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  
  Final Carried            15   | 2   5   10  15  13  12  15  14  

 Class Distribution 
--------------------
 58% | Scavenger-Tank
 18% | Scavenger-Gunner
  8% | Tank
  5% | Scavenger-Mutant
  5% | Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Storage
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  
Matter Collected           4362 | 213  39   225  406  726  987  1666 100  
  Remotely                 1510 | .    .    .    .    355  281  874  .    
Salvage Created            5417 | .    39   297  869  943  1609 1515 145  
  Parts                    271  | .    3    14   43   50   77   80   4    
Haulers Intercepted        6    | .    .    .    3    .    2    1    .    
Recyclers Shooed           14   | .    1    1    3    2    4    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    .    4    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Combat Hostiles Destroyed  101  | .   1   6   13  18  21  38  4   
  Guns                     74   | .   1   4   10  18  21  16  4   
  Cannons                  24   | .   .   2   3   .   .   19  .   
  AOE                      3    | .   .   .   .   .   .   3   .   
Classes Destroyed          16   | .   1   3   3   4   3   2   .   
  Worker                   12   | .   .   1   .   2   4   5   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Hauler                   6    | .   .   .   3   .   2   1   .   
  Recycler                 16   | .   .   1   3   2   6   4   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  21   | .   .   2   3   4   1   10  1   
  Grunt                    40   | .   1   4   5   6   12  11  1   
  Brawler                  4    | .   .   .   1   .   1   2   .   
  Duelist                  6    | .   .   .   .   1   3   1   1   
  Protector                3    | .   .   .   .   .   2   1   .   
  Sentry                   12   | .   .   .   4   3   2   2   1   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   1   .   2   .   
  Programmer               9    | .   .   .   .   .   .   9   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   1   3   5   6   10  10  4   
  Combat Bots Only         5    | .   1   3   5   5   5   5   4   
Max Kills in Single Turn   3    | .   1   1   2   2   2   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  
Hostile Shots Fired        723   | .    8    62   48   101  89   362  53   
  Missed                   193   | .    5    13   12   26   22   109  6    
Damage Taken               8429  | .    33   601  452  1265 1196 3761 1121 
  Core                     1161  | .    .    133  22   100  169  512  225  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   139   | .    .    .    .    .    139  .    .    
Core Remaining (%)         72    | 100  .    46   94   .    51   .    .    
Volleys Fired              298   | .    7    31   42   39   67   97   15   
  Largest                  4     | .    2    2    3    4    4    4    3    
  Hottest                  191   | .    70   110  139  99   97   191  173  
Shots Fired                931   | .    14   62   125  149  248  306  27   
  Gun                      783   | .    14   49   104  149  248  193  26   
  Cannon                   144   | .    .    13   21   .    .    109  1    
  Launcher                 4     | .    .    .    .    .    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  787   | .    7    18   83   149  248  279  3    
  Thermal                  130   | .    7    44   42   .    .    13   24   
  Explosive                4     | .    .    .    .    .    .    4    .    
  Electromagnetic          10    | .    .    .    .    .    .    10   .    
  Robot Hit Streak         18    | .    4    6    12   12   18   9    11   
  Robot Miss Streak        8     | .    2    3    4    3    6    8    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        18    | .    .    .    3    6    7    1    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    1    
Shots Hit Robots           572   | .    8    36   78   106  164  155  25   
  Core Hits                300   | .    2    14   32   58   72   97   25   
  Critical Kills           1     | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    
  Critical Strikes         11    | .    .    2    1    1    .    7    .    
    Burn                   3     | .    .    2    1    .    .    .    .    
    Destroy                2     | .    .    .    .    1    .    1    .    
    Blast                  6     | .    .    .    .    .    .    6    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12139 | .    119  511  1134 2044 2746 5046 539  
  Guns                     8158  | .    115  385  881  1852 2712 1704 509  
  Cannons                  2390  | .    .    123  243  .    .    1994 30   
  Explosions               1480  | .    .    .    .    135  .    1345 .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  111   | .    4    3    10   57   34   3    .    
  Kinetic                  9012  | .    51   176  655  1852 2712 3496 70   
  Thermal                  1802  | .    64   332  469  135  .    333  469  
  Explosive                1182  | .    .    .    .    .    .    1182 .    
  Electromagnetic          32    | .    .    .    .    .    .    32   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    2    .    14   14   24   
  Average Corruption       7     | .    .    .    2    .    9    7    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  173   | .    .    .    13   .    37   111  12   
    Message Errors         29    | .    .    .    2    .    6    17   4    
    Matter Fused           59    | .    .    .    6    .    15   36   2    
    Heat Flow Errors       15    | .    .    .    1    .    5    9    .    
    Energy Discharges      14    | .    .    .    .    .    1    12   1    
    Parts Rejected         3     | .    .    .    .    .    .    3    .    
    Parts Fused            2     | .    .    .    .    .    .    1    1    
    Data Loss (minor)      17    | .    .    .    1    .    1    13   2    
    Data Loss (major)      5     | .    .    .    .    .    1    4    .    
    Misfires               11    | .    .    .    1    .    2    6    2    
    Alerts                 7     | .    .    .    1    .    2    4    .    
    Misdirections          1     | .    .    .    .    .    .    1    .    
    Weapon Failures        10    | .    .    .    1    .    4    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            386   | .    .    .    .    30   .    356  .    
  Projectiles              111   | .    .    .    .    .    .    111  .    
  Explosions               275   | .    .    .    .    30   .    245  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    1    1    12   .    
  Impact                   2     | .    .    .    .    1    1    .    .    
  Kinetic                  12    | .    .    .    .    .    .    12   .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      241   | .    .    .    .    51   .    190  .    
  Shots                    3     | .    .    .    .    1    .    2    .    
  Rammed                   10    | .    .    .    2    4    2    2    .    
Targets Rammed             17    | .    1    2    3    4    5    2    .    
  Kicked                   5     | .    1    2    .    .    2    .    .    
  Crushed                  2     | .    .    .    1    .    1    .    .    
Highest Temperature        554   | .    54   531  366  247  288  391  554  
  Average Temperature      96    | .    21   130  95   80   62   92   329  
  Received Heat Transfer   1758  | .    18   309  126  189  522  468  126  
  Effects                  17    | .    .    4    2    .    .    1    10   
    Shutdowns              2     | .    .    .    .    .    .    1    1    
    Interference           4     | .    .    .    2    .    .    .    2    
    Matter Decay           2     | .    .    2    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    
    Damage (major)         7     | .    .    .    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    1    .    1    1    2    
  Heat Transferred         3900  | .    185  1036 1221 100  .    403  955  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Peak Influence             915  | .   35  103 252 398 349 915 .   
  Initial                  159  | .   .   13  29  105 159 79  .   
  Average                  278  | .   9   51  145 177 219 381 .   
Maximum Alert Level        3    | .   .   .   1   1   1   3   .   
  Low Security (%)         52   | 100 100 100 68  69  41  41  .   
  Level 1                  18   | .   .   .   31  30  58  4   .   
  Level 2                  22   | .   .   .   .   .   .   42  .   
  Level 3                  6    | .   .   .   .   .   .   11  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   2   2   12  .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   9   .   
  Reinforcement            4    | .   .   .   .   2   .   2   .   
  Assault                  3    | .   .   .   .   .   2   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Distress Signals           7    | .   .   .   1   1   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              151  | .   1   8   21  26  32  56  7   
  Peak Tracking Total      9    | .   1   3   7   6   9   8   6   
  Tactical Retreats        11   | .   .   2   .   3   2   4   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Traps Triggered            3    | .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Machines Disabled          21   | .   1   .   1   2   1   16  .   
  Max in Single Turn       5    | .   1   .   1   2   1   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Machines Accessed          14   | .   1   .   1   3   4   5   .   
  Terminals                11   | .   1   .   .   3   2   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                26   | .   2   .   3   7   7   7   .   
  Successful               12   | .   1   .   1   3   5   2   .   
  Failed                   14   | .   1   .   2   4   2   5   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                19   | .   2   .   .   7   3   7   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          4    | .   .   .   3   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   .   3   2   2   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   1   .   .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   1   2   2   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     25   | .   .   .   .   .   25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Total Allies               2    | .   .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   39  .   .   
  Total Damage             626  | .   .   .   .   .   626 .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  
Turns Passed               9958 | 78   213  760  777  957  1643 5294 236  
Spaces Moved               3282 | 61   148  340  337  417  426  1493 60   
  Core                     16   | 13   .    .    .    .    .    2    1    
  Treads                   1477 | .    .    .    261  417  411  329  59   
  Legs                     1788 | 48   148  340  76   .    15   1161 .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    1    | .    .    .    .    .    .    1    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  160  240  190  320  
  Average Speed            260  | 110  126  190  158  176  315  324  342  
  Slowest Speed            1800 | 120  190  260  240  240  610  1800 1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    35   57   28   37   46   37   13   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    1    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          177  | .    .    .    .    35   .    142  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    .    .    25   .    
  AOE                      152  | .    .    .    .    35   .    117  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  
Total                      3994 | 69   161  388  494  549  552  1705 76   
  Wait                     136  | .    .    .    43   53   26   14   .    
  Move                     3275 | 60   147  339  336  416  425  1492 60   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  74   | 3    3    7    21   9    6    25   .    
  Fast Attach              37   | 5    1    3    6    1    5    16   .    
  Attach                   52   | 1    .    2    5    9    8    26   1    
  Detach                   23   | .    1    .    7    2    4    9    .    
  Swap                     33   | .    .    2    8    7    3    13   .    
  Drop                     44   | .    1    2    23   9    3    6    .    
  Fire                     298  | .    7    31   42   39   67   97   15   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     5    | .    1    2    .    .    2    .    .    
  Crush                    12   | .    .    .    3    4    3    2    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 16)
   79 | -11/Scrapyard  | Entered Materials
  240 | -10/Materials  | Discovered new exit (range 15)
  246 | -10/Materials  | Discovered new exit (range 10)
  292 | -10/Materials  | Entered Mines
  296 | -10/Mines      | Met a Derelict bent on vengeance
  309 | -10/Mines      | Build established: Mutant
  487 | -10/Mines      | Lost 4 parts (1p1n1u1w)
  787 | -10/Mines      | Build established: Scavenger-Mutant
  893 | -10/Mines      | Core integrity fell below 50%
 1033 | -10/Mines      | Discovered new exit (range 8)
 1052 | -10/Mines      | Entered Materials
 1052 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1053 | -9/Materials   | Identified exit to Mines
 1506 | -9/Materials   | Build established: Scavenger-Tank
 1745 | -9/Materials   | Discovered new exit (range 16)
 1829 | -9/Materials   | Entered another Materials area
 1829 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1830 | -8/Materials   | Identified exit to Storage
 2749 | -8/Materials   | Lost 3 parts (1u2w)
 2783 | -8/Materials   | Discovered new exit (range 16)
 2786 | -8/Materials   | Entered Storage
 3263 | -8/Storage     | Repaired Imp. Assault Rifle
 3699 | -8/Storage     | Met a pair of Derelict thieves
 3778 | -8/Storage     | System corruption reached 10%
 3842 | -8/Storage     | Lost 7 parts (4n3w)
 4289 | -8/Storage     | Discovered new exit (range 15)
 4424 | -8/Storage     | Identified exit to Factory
 4429 | -8/Storage     | Entered Factory
 4429 | -7/Factory     | Evolved 2 slots: Propulsion x2
 6345 | -7/Factory     | Build established: Scavenger-Gunner
 6780 | -7/Factory     | Lost 5 parts (3n1u1w)
 7504 | -7/Factory     | Lost 7 parts (1p1n1u4w)
 7629 | -7/Factory     | First assault squad dispatched
 7719 | -7/Factory     | Core integrity fell below 50%
 8011 | -7/Factory     | Build established: Scavenger-Tank
 8329 | -7/Factory     | System corruption reached 10%
 9148 | -7/Factory     | Lost 4 parts (2n2w)
 9401 | -7/Factory     | Build established: Tank
 9611 | -7/Factory     | Discovered new exit (range 4)
 9723 | -7/Factory     | Entered Lower Caves
 9921 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 9939 | -7/Lower Caves | Core integrity fell below 20%
 9959 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
Y-64 Sentinel heat damages Adv. Heat Sink.
Y-64 Sentinel heat damages Wave Gun, Adv. Heat
  Sink.
Y-64 Sentinel destroyed.
Overheating: System interference.
Spread Laser temporarily disabled.
Slug penetrates Wall.
Overheating: Imp. Light Armor Plating damaged
  (-13).
Overheating: Imp. Sensor Array damaged (-10).
Overheating: Huge Storage Unit damaged (-36).
Overheating: Gatling Laser damaged (-1).
Imp. Sensor Array destroyed.
Imp. Light Armor Plating destroyed.
System corrupted by crushing effect (+5).
System corrupted by crushing effect (+4).
Slug penetrates Wall.
Acquired 54 matter.
Overheating: Huge Storage Unit damaged (-22).
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              365
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PotentialArchitectLegs
  Manual?         0
Play Time         01:28:20
  Cumulative      10.3 hours
  Start           2024.08.04 @ 16:12:33
  End             2024.08.04 @ 18:13:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33f44d8c-43f9-4d4e-86d2-83c9c58a95fd