Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 18:13:15 Player: Khanable Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (4559) 4559 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 8528 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 64 Friendly Fire -65 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 17/100 System Corruption 24% Temperature Danger (486) Movement Core (1450) Ox28 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (4) ------- Spread Laser Gatling Laser > --- INVENTORY (25) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (0) Visual Processing Unit Improved Medium Armor Plating Improved Medium Armor Plating Autogun Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Huge Storage Unit Improved Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Autogun Autogun High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Aluminum Leg High-capacity Matter Pod Visual Processing Unit Improved Sensor Array Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Arc Projector Particle Gun Spread Laser Flak Gun Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion 3 | . . . 1 . . 2 . Utility 1 | . . . . 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 122 | 6 1 7 19 17 16 55 1 Power 14 | 1 . 2 2 1 2 6 . Engine 9 | 1 . 1 2 . 2 3 . Core 5 | . . 1 . 1 . 3 . Reactor . | . . . . . . . . Propulsion 34 | 2 . 2 5 4 3 18 . Treads 12 | . . . 4 4 2 2 . Leg 17 | 2 . 2 1 . 1 11 . Wheel . | . . . . . . . . Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Utility 23 | 1 1 2 3 5 2 8 1 Device 9 | . . 2 1 1 1 4 . Storage 4 | 1 1 . . 1 . 1 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 8 | . . . 2 3 . 2 1 Artifact . | . . . . . . . . Weapon 51 | 2 . 1 9 7 9 23 . Energy Gun 7 | 1 . . 2 . . 4 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 36 | 1 . . 7 7 9 12 . Ballistic Cannon 6 | . . . . . . 6 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 56 | . . 4 1 6 8 27 10 Power 4 | . . 1 . . . 2 1 Propulsion 20 | . . 1 . 2 4 9 4 Utility 13 | . . 1 1 2 1 5 3 Weapon 19 | . . 1 . 2 3 11 2 Highest Loss Streak 10 | . . 4 1 3 7 7 10 To Critical Strikes 2 | . . . . . 2 . . Average Slot Usage (%) 88 | . 85 96 98 99 92 83 93 Engine 6 | . 14 3 10 8 7 6 6 Core 1 | . . 10 . . 1 . . Treads 9 | . . . 22 26 19 2 13 Leg 13 | . 28 27 9 . 1 17 13 Hover 3 | . . . . . . 6 6 Device 4 | . . 11 1 9 3 3 7 Storage 9 | . 14 14 11 9 9 8 7 Processor 2 | . . . . . 5 2 . Protection 5 | . . . 8 8 9 4 7 Energy Gun 3 | . 14 14 5 . . 1 15 Energy Cannon 1 | . . 11 5 . . . . Ballistic Gun 21 | . 14 2 22 35 34 18 6 Ballistic Cannon 3 | . . . . . . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 120 | 14 29 31 40 110 110 120 115 Greatest Support 65 | 20 20 20 60 60 60 65 40 Greatest Overweight (x) 35 | 1 1 2 1 1 7 35 28 Average Overweight (x) 1 | . . 1 . . 1 2 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 22 | 6 8 15 15 18 25 25 25 Most Carried 19 | 2 6 11 15 15 19 18 15 Average Carried 12 | 1 3 6 10 14 14 12 14 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 15 | 2 5 10 15 13 12 15 14 Class Distribution -------------------- 58% | Scavenger-Tank 18% | Scavenger-Gunner 8% | Tank 5% | Scavenger-Mutant 5% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Matter Collected 4362 | 213 39 225 406 726 987 1666 100 Remotely 1510 | . . . . 355 281 874 . Salvage Created 5417 | . 39 297 869 943 1609 1515 145 Parts 271 | . 3 14 43 50 77 80 4 Haulers Intercepted 6 | . . . 3 . 2 1 . Recyclers Shooed 14 | . 1 1 3 2 4 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Combat Hostiles Destroyed 101 | . 1 6 13 18 21 38 4 Guns 74 | . 1 4 10 18 21 16 4 Cannons 24 | . . 2 3 . . 19 . AOE 3 | . . . . . . 3 . Classes Destroyed 16 | . 1 3 3 4 3 2 . Worker 12 | . . 1 . 2 4 5 . Builder 2 | . . . . . . 2 . Hauler 6 | . . . 3 . 2 1 . Recycler 16 | . . 1 3 2 6 4 . Mechanic 1 | . . . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 21 | . . 2 3 4 1 10 1 Grunt 40 | . 1 4 5 6 12 11 1 Brawler 4 | . . . 1 . 1 2 . Duelist 6 | . . . . 1 3 1 1 Protector 3 | . . . . . 2 1 . Sentry 12 | . . . 4 3 2 2 1 Specialist 2 | . . . . 2 . . . Hunter 3 | . . . . 1 . 2 . Programmer 9 | . . . . . . 9 . Heavy 1 | . . . . 1 . . . Best Kill Streak 10 | . 1 3 5 6 10 10 4 Combat Bots Only 5 | . 1 3 5 5 5 5 4 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Hostile Shots Fired 723 | . 8 62 48 101 89 362 53 Missed 193 | . 5 13 12 26 22 109 6 Damage Taken 8429 | . 33 601 452 1265 1196 3761 1121 Core 1161 | . . 133 22 100 169 512 225 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 139 | . . . . . 139 . . Core Remaining (%) 72 | 100 . 46 94 . 51 . . Volleys Fired 298 | . 7 31 42 39 67 97 15 Largest 4 | . 2 2 3 4 4 4 3 Hottest 191 | . 70 110 139 99 97 191 173 Shots Fired 931 | . 14 62 125 149 248 306 27 Gun 783 | . 14 49 104 149 248 193 26 Cannon 144 | . . 13 21 . . 109 1 Launcher 4 | . . . . . . 4 . Special . | . . . . . . . . Kinetic 787 | . 7 18 83 149 248 279 3 Thermal 130 | . 7 44 42 . . 13 24 Explosive 4 | . . . . . . 4 . Electromagnetic 10 | . . . . . . 10 . Robot Hit Streak 18 | . 4 6 12 12 18 9 11 Robot Miss Streak 8 | . 2 3 4 3 6 8 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 18 | . . . 3 6 7 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 Shots Hit Robots 572 | . 8 36 78 106 164 155 25 Core Hits 300 | . 2 14 32 58 72 97 25 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 11 | . . 2 1 1 . 7 . Burn 3 | . . 2 1 . . . . Destroy 2 | . . . . 1 . 1 . Blast 6 | . . . . . . 6 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12139 | . 119 511 1134 2044 2746 5046 539 Guns 8158 | . 115 385 881 1852 2712 1704 509 Cannons 2390 | . . 123 243 . . 1994 30 Explosions 1480 | . . . . 135 . 1345 . Melee . | . . . . . . . . Ramming 111 | . 4 3 10 57 34 3 . Kinetic 9012 | . 51 176 655 1852 2712 3496 70 Thermal 1802 | . 64 332 469 135 . 333 469 Explosive 1182 | . . . . . . 1182 . Electromagnetic 32 | . . . . . . 32 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . 2 . 14 14 24 Average Corruption 7 | . . . 2 . 9 7 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 173 | . . . 13 . 37 111 12 Message Errors 29 | . . . 2 . 6 17 4 Matter Fused 59 | . . . 6 . 15 36 2 Heat Flow Errors 15 | . . . 1 . 5 9 . Energy Discharges 14 | . . . . . 1 12 1 Parts Rejected 3 | . . . . . . 3 . Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 17 | . . . 1 . 1 13 2 Data Loss (major) 5 | . . . . . 1 4 . Misfires 11 | . . . 1 . 2 6 2 Alerts 7 | . . . 1 . 2 4 . Misdirections 1 | . . . . . . 1 . Weapon Failures 10 | . . . 1 . 4 5 . Overload Shots . | . . . . . . . . Overflow Damage 386 | . . . . 30 . 356 . Projectiles 111 | . . . . . . 111 . Explosions 275 | . . . . 30 . 245 . Melee . | . . . . . . . . Knockbacks 14 | . . . . 1 1 12 . Impact 2 | . . . . 1 1 . . Kinetic 12 | . . . . . . 12 . Secondary . | . . . . . . . . Self-Inflicted Damage 241 | . . . . 51 . 190 . Shots 3 | . . . . 1 . 2 . Rammed 10 | . . . 2 4 2 2 . Targets Rammed 17 | . 1 2 3 4 5 2 . Kicked 5 | . 1 2 . . 2 . . Crushed 2 | . . . 1 . 1 . . Highest Temperature 554 | . 54 531 366 247 288 391 554 Average Temperature 96 | . 21 130 95 80 62 92 329 Received Heat Transfer 1758 | . 18 309 126 189 522 468 126 Effects 17 | . . 4 2 . . 1 10 Shutdowns 2 | . . . . . . 1 1 Interference 4 | . . . 2 . . . 2 Matter Decay 2 | . . 2 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 1 . 1 1 2 Heat Transferred 3900 | . 185 1036 1221 100 . 403 955 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Peak Influence 915 | . 35 103 252 398 349 915 . Initial 159 | . . 13 29 105 159 79 . Average 278 | . 9 51 145 177 219 381 . Maximum Alert Level 3 | . . . 1 1 1 3 . Low Security (%) 52 | 100 100 100 68 69 41 41 . Level 1 18 | . . . 31 30 58 4 . Level 2 22 | . . . . . . 42 . Level 3 6 | . . . . . . 11 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . . . 2 2 12 . Investigation . | . . . . . . . . Extermination 9 | . . . . . . 9 . Reinforcement 4 | . . . . 2 . 2 . Assault 3 | . . . . . 2 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Distress Signals 7 | . . . 1 1 1 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 1 8 21 26 32 56 7 Peak Tracking Total 9 | . 1 3 7 6 9 8 6 Tactical Retreats 11 | . . 2 . 3 2 4 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Machines Disabled 21 | . 1 . 1 2 1 16 . Max in Single Turn 5 | . 1 . 1 2 1 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Machines Accessed 14 | . 1 . 1 3 4 5 . Terminals 11 | . 1 . . 3 2 5 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 2 . 3 7 7 7 . Successful 12 | . 1 . 1 3 5 2 . Failed 14 | . 1 . 2 4 2 5 . Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 2 . . 7 3 7 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 4 | . . . 3 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . . 3 2 2 . Robot Analysis 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . Zone Layout 4 | . 1 . . . 2 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . 1 . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 1 2 2 3 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 25 | . . . . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . . 39 . . Total Damage 626 | . . . . . 626 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Turns Passed 9958 | 78 213 760 777 957 1643 5294 236 Spaces Moved 3282 | 61 148 340 337 417 426 1493 60 Core 16 | 13 . . . . . 2 1 Treads 1477 | . . . 261 417 411 329 59 Legs 1788 | 48 148 340 76 . 15 1161 . Wheels . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 160 240 190 320 Average Speed 260 | 110 126 190 158 176 315 324 342 Slowest Speed 1800 | 120 190 260 240 240 610 1800 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 35 57 28 37 46 37 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 177 | . . . . 35 . 142 . Melee . | . . . . . . . . Projectile 25 | . . . . . . 25 . AOE 152 | . . . . 35 . 117 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Total 3994 | 69 161 388 494 549 552 1705 76 Wait 136 | . . . 43 53 26 14 . Move 3275 | 60 147 339 336 416 425 1492 60 Hop . | . . . . . . . . Pick Up 74 | 3 3 7 21 9 6 25 . Fast Attach 37 | 5 1 3 6 1 5 16 . Attach 52 | 1 . 2 5 9 8 26 1 Detach 23 | . 1 . 7 2 4 9 . Swap 33 | . . 2 8 7 3 13 . Drop 44 | . 1 2 23 9 3 6 . Fire 298 | . 7 31 42 39 67 97 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 1 2 . . 2 . . Crush 12 | . . . 3 4 3 2 . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Discovered new exit (range 10) 292 | -10/Materials | Entered Mines 296 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 487 | -10/Mines | Lost 4 parts (1p1n1u1w) 787 | -10/Mines | Build established: Scavenger-Mutant 893 | -10/Mines | Core integrity fell below 50% 1033 | -10/Mines | Discovered new exit (range 8) 1052 | -10/Mines | Entered Materials 1052 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1053 | -9/Materials | Identified exit to Mines 1506 | -9/Materials | Build established: Scavenger-Tank 1745 | -9/Materials | Discovered new exit (range 16) 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1830 | -8/Materials | Identified exit to Storage 2749 | -8/Materials | Lost 3 parts (1u2w) 2783 | -8/Materials | Discovered new exit (range 16) 2786 | -8/Materials | Entered Storage 3263 | -8/Storage | Repaired Imp. Assault Rifle 3699 | -8/Storage | Met a pair of Derelict thieves 3778 | -8/Storage | System corruption reached 10% 3842 | -8/Storage | Lost 7 parts (4n3w) 4289 | -8/Storage | Discovered new exit (range 15) 4424 | -8/Storage | Identified exit to Factory 4429 | -8/Storage | Entered Factory 4429 | -7/Factory | Evolved 2 slots: Propulsion x2 6345 | -7/Factory | Build established: Scavenger-Gunner 6780 | -7/Factory | Lost 5 parts (3n1u1w) 7504 | -7/Factory | Lost 7 parts (1p1n1u4w) 7629 | -7/Factory | First assault squad dispatched 7719 | -7/Factory | Core integrity fell below 50% 8011 | -7/Factory | Build established: Scavenger-Tank 8329 | -7/Factory | System corruption reached 10% 9148 | -7/Factory | Lost 4 parts (2n2w) 9401 | -7/Factory | Build established: Tank 9611 | -7/Factory | Discovered new exit (range 4) 9723 | -7/Factory | Entered Lower Caves 9921 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9939 | -7/Lower Caves | Core integrity fell below 20% 9959 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Y-64 Sentinel heat damages Adv. Heat Sink. Y-64 Sentinel heat damages Wave Gun, Adv. Heat Sink. Y-64 Sentinel destroyed. Overheating: System interference. Spread Laser temporarily disabled. Slug penetrates Wall. Overheating: Imp. Light Armor Plating damaged (-13). Overheating: Imp. Sensor Array damaged (-10). Overheating: Huge Storage Unit damaged (-36). Overheating: Gatling Laser damaged (-1). Imp. Sensor Array destroyed. Imp. Light Armor Plating destroyed. System corrupted by crushing effect (+5). System corrupted by crushing effect (+4). Slug penetrates Wall. Acquired 54 matter. Overheating: Huge Storage Unit damaged (-22). System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????####???????? | | ??????????????????????????????????##### ##??????? | | ??????????????????????????????##### ##?????? | | ??????????????????????????????# ##????# | | ?????????????????????????###### #???## | | ????????????????????????## # ## ##??# | | ?????????????????#""##### ### #### | | ?????????? "%!% % ##?## ## | | ?????????????????## ####h% ##???## ## | | ???????????????????????##@b#####?????## | | ????????????????????????# #??????????## | | ????????????????????????# ;#??????????# | | ????????????????????????# ##??????????####### | | ???????????????????????? ?????????????????# | | ???????????????????????? ???????????????# | | ??????????????????????? ??????????????# | | ??????????????????????? ## ??????????????# | | ?????????????????????? #?# ????????????? | | ?????????????????????? #?? ???????????# | | ?????????????????????## ??? ##??????????# | | ??????????????????????## ;????##??????????? | | ???????????????????????# ;?????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 365 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed PotentialArchitectLegs Manual? 0 Play Time 01:28:20 Cumulative 10.3 hours Start 2024.08.04 @ 16:12:33 End 2024.08.04 @ 18:13:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33f44d8c-43f9-4d4e-86d2-83c9c58a95fd