Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 22:06:41 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2696) 2696 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 6617 Bonus ------- High Alert Combat Kills 330 Follower Combat Kills 317 Friendly Fire -141 Cogmind --------- Core Integrity 289/850 Matter 239/300 Energy 71/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Coolant Injector Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Coolant Injector Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Lightning Gun Lightning Gun Plasma Cannon Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Autogun Heavy Missile Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Particle Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 3 | . . . 2 . 1 Parts Attached 103 | 6 6 15 7 59 10 Power 19 | 1 2 4 1 10 1 Engine 10 | 1 . 4 . 4 1 Core 9 | . 2 . 1 6 . Reactor . | . . . . . . Propulsion 30 | 2 2 7 1 18 . Treads . | . . . . . . Leg 22 | . . 7 1 14 . Wheel 4 | 2 2 . . . . Hover 4 | . . . . 4 . Flight . | . . . . . . Utility 18 | 1 1 . . 12 4 Device 16 | . 1 . . 12 3 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 36 | 2 1 4 5 19 5 Energy Gun 13 | 1 . 2 2 7 1 Energy Cannon 7 | . . . 2 4 1 Ballistic Gun 11 | 1 1 2 1 5 1 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 48 | . 4 3 2 23 16 Power 8 | . 1 1 . 3 3 Propulsion 17 | . 2 2 2 9 2 Utility 5 | . . . . 3 2 Weapon 18 | . 1 . . 8 9 Highest Loss Streak 14 | . 4 1 1 7 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 81 87 95 93 40 Engine 4 | . 8 6 1 4 1 Core 7 | . 2 4 7 9 1 Leg 22 | . . 33 31 24 . Wheel 1 | . 21 1 . . . Hover 1 | . . . . 1 3 Device 13 | . 12 11 9 15 12 Storage 6 | . 14 11 9 5 . Energy Gun 7 | . 7 4 18 7 5 Energy Cannon 7 | . . . 8 10 5 Ballistic Gun 8 | . 13 14 9 6 1 Launcher 1 | . . . . 3 . Peak Build Rating 50 | 6 7 14 20 42 50 Average Rating 25 | 4 6 11 18 32 24 On Entrance 14 | . 6 7 13 19 39 Naked Turns . | . . . . . . Heaviest Build 48 | 13 14 19 25 48 48 Greatest Support 55 | 32 32 40 40 55 18 Greatest Overweight (x) 5 | . 3 1 1 3 5 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 7 5 Most Carried 8 | 1 2 8 8 8 5 Average Carried 5 | . 1 5 6 6 1 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 1 2 8 8 5 1 Class Distribution -------------------- 54% | Scavenger-Gunner 16% | Mutant 12% | Scavenger-Mutant 8% | Gunner 8% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1646 | 194 83 324 133 806 106 Remotely . | . . . . . . Salvage Created 2614 | . 83 533 323 1462 213 Parts 107 | . 4 26 16 56 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 62 | . 2 15 7 32 6 Guns 38 | . 2 15 4 16 1 Cannons 14 | . . . 3 9 2 AOE 8 | . . . . 7 1 Classes Destroyed 11 | . 1 2 3 5 . Worker 2 | . . . . 2 . Builder 1 | . . . 1 . . Recycler 3 | . . . 1 2 . Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 17 | . . 6 4 7 . Grunt 29 | . 2 6 . 19 2 Brawler 1 | . . . . 1 . Sentry 10 | . . 3 2 3 2 Hunter 3 | . . . 1 . 2 Programmer 3 | . . . . 3 . Best Kill Streak 8 | . 2 5 8 7 2 Combat Bots Only 7 | . 2 5 6 7 2 Max Kills in Single Turn 4 | . 1 1 2 4 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 627 | . 27 82 32 203 283 Missed 218 | . 6 19 7 67 119 Damage Taken 5526 | . 284 663 242 2634 1703 Core 1023 | . 20 112 23 307 561 Absorbed by Shields 99 | . . . . 45 54 Core Remaining (%) 83 | 100 92 72 95 56 . Volleys Fired 175 | . 18 48 11 73 25 Largest 5 | . 2 2 4 4 5 Hottest 271 | . 60 79 224 239 271 Shots Fired 403 | . 23 87 35 214 44 Gun 266 | . 23 87 21 121 14 Cannon 126 | . . . 14 85 27 Launcher 11 | . . . . 8 3 Special . | . . . . . . Kinetic 171 | . 18 62 11 64 16 Thermal 202 | . . 25 24 130 23 Explosive 11 | . . . . 8 3 Electromagnetic 19 | . 5 . . 12 2 Robot Hit Streak 12 | . 7 12 7 9 8 Robot Miss Streak 10 | . 3 4 6 6 10 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 234 | . 17 52 17 111 37 Core Hits 139 | . 6 22 12 76 23 Critical Kills 3 | . 1 . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 3 . . 2 Burn 3 | . . 3 . . . Meltdown 2 | . . . . . 2 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5859 | . 162 781 348 3494 1074 Guns 2651 | . 162 781 183 1387 138 Cannons 1766 | . . . 165 1015 586 Explosions 1438 | . . . . 1088 350 Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 1470 | . 123 522 85 543 197 Thermal 3152 | . . 259 263 2103 527 Explosive 1063 | . . . . 713 350 Electromagnetic 170 | . 39 . . 131 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 . Average Corruption 2 | . . . . 2 . Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 8 | . . . . 8 . Message Errors 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 193 | . . . . 185 8 Projectiles 1 | . . . . 1 . Explosions 192 | . . . . 184 8 Melee . | . . . . . . Knockbacks 4 | . . . . 1 3 Impact 1 | . . . . 1 . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 353 | . . . . 308 45 Shots 9 | . . . . 7 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 591 | . 113 242 426 591 162 Average Temperature 127 | . 64 58 197 154 55 Received Heat Transfer 1170 | . 177 207 9 504 273 Effects 16 | . . . 2 14 . Shutdowns 4 | . . . 1 3 . Energy Bleed 1 | . . . . 1 . Interference 7 | . . . . 7 . Short Circuit 3 | . . . 1 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 12 | . . 3 3 5 1 Heat Transferred 5962 | . . 888 518 3631 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 836 | . 40 292 356 836 454 Initial 378 | . . 16 122 161 378 Average 315 | . 20 129 215 397 402 Maximum Alert Level 3 | . . 1 1 3 2 Low Security (%) 41 | 100 100 70 60 32 . Level 1 30 | . . 29 39 27 58 Level 2 17 | . . . . 21 41 Level 3 10 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 1 1 11 4 Investigation 5 | . . . . 5 . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 1 1 2 1 Assault 1 | . . . . 1 . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 4 23 10 43 8 Peak Tracking Total 7 | . 5 6 5 7 4 Tactical Retreats 5 | . . 2 . 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 18 | . . . . 17 1 Max in Single Turn 14 | . . . . 14 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 1 1 5 . Terminals 8 | . 1 1 1 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 4 3 2 12 . Successful 7 | . 1 1 1 4 . Failed 14 | . 3 2 1 8 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 4 3 2 12 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 1 1 4 . Record 3 | . . 1 . 2 . Open DSF 2 | . . . . 2 . Emergency Access Points 1 | . . . 1 . . Scanalyzer Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 . 5 . Full Trace Events 4 | . 1 . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 8 | . . . . 8 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 . Highest-Rated Group 164 | . . . . 164 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks 52 | . . . . 52 . Total Damage 923 | . . . . 923 . Kills 10 | . . . . 10 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3569 | 56 159 600 288 2091 375 Spaces Moved 1933 | 47 92 321 164 1176 133 Core 100 | 2 5 . . . 93 Treads . | . . . . . . Legs 1459 | . . 254 164 1041 . Wheels 199 | 45 87 67 . . . Hover 175 | . . . . 135 40 Flight . | . . . . . . Fastest Speed 50 | 50 80 95 120 116 50 Average Speed 132 | 97 102 115 125 132 212 Slowest Speed 330 | 100 200 190 190 330 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 19 31 21 29 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . . . 83 21 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 103 | . . . . 83 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2603 | 53 135 461 221 1551 182 Wait 230 | . 18 65 36 98 13 Move 1928 | 46 91 320 163 1175 133 Hop . | . . . . . . Pick Up 26 | 1 2 7 2 14 . Fast Attach 42 | 6 5 7 1 17 6 Attach 24 | . 1 2 2 15 4 Detach 5 | . . 1 1 3 . Swap 37 | . . 6 4 27 . Drop 32 | . . 5 1 25 1 Fire 175 | . 18 48 11 73 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 103 | . . . . 103 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Lost 4 parts (1p2n1w) 202 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x2 604 | -9/Materials | Build established: Scavenger-Mutant 775 | -9/Materials | Discovered new exit (range 15) 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Weapon x2 1064 | -8/Materials | Discovered new exit (range 5) 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1786 | -7/Factory | Lost 4 allies 1884 | -7/Factory | Build established: Scavenger-Gunner 2185 | -7/Factory | Lost 7 parts (1p2n1u3w) 2398 | -7/Factory | Destroyed 7 combat bots 2400 | -7/Factory | Lost 3 parts (1p2n) 2909 | -7/Factory | Lost 6 parts (2n2u2w) 3104 | -7/Factory | First assault squad dispatched 3175 | -7/Factory | Discovered new exit (range 14) 3195 | -7/Factory | Entered another Factory area 3195 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3257 | -6/Factory | Garrison activated, responded to threat 3331 | -6/Factory | Lost 14 parts (3p2n2u7w) 3417 | -6/Factory | Core integrity fell below 50% 3570 | -6/Factory | Self-destructed Last Messages --------------- 03342_ Acquired 44 matter. 03350_ Acquired Imp. Heat Sink. 03354_ Acquired Weapon Cycler. 03368_ Dropped Weapon Cycler. 03397_ Critical hit (Burn: +37). 03409_ G-50 Soldier heat short circuits Hvy. Laser. 03410_ G-50 Soldier heat damages Broken Hvy. Laser. 03416_ G-50 Soldier destroyed. 03423_ R-10 Processor collects Lgt. Angular Momentum Engine. 03425_ The unstable cave ceiling collapses. 03425_ G-50 Soldier suffers critical hit (Meltdown). 03425_ Carbon-fiber Leg melted. 03429_ Acquired 62 matter. 03562_ Gatling Laser destroyed. 03567_ Hvy. Plasma Cannon destroyed. 03568_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????? | | ???????????????????????????????????? #??????? | | ???????????????????????????????????? #??##### | | ????????????????????????????????????# #? | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????##??????????????????????????# # """ | | ??????? ##########################^ # """ ! | | ??????? ^^ ^ # """ | | ??????? #?? | | ?????? ^ #####+## | | ?????? ^ | | ????? ^Y | | ????? ^ | | ????? ^ u@ | | ????????????######################### | | ????????????????????????????????????############## | | ???????????????????????????????????????????# ! | | ???????????????????????????????????????????# %" "" | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """" | | ???????????????????????????????????????????# """" | | ???????????????????????????????????????????#! """" | | ???????????????????????????????????????????# """" | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed RocketPersonalCanceller Manual? 0 Play Time 01:15:33 Cumulative 18.3 hours Start 2025.01.23 @ 16:35:17 End 2025.01.23 @ 22:06:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4397b111-0cd9-47cc-8f0f-b6ba8b631055