Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 18:44:50

Player: ILikeMonsters1890

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1645)     1645
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4615

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     295/300
Energy                     280/280
System Corruption          13%
Temperature                Cool (41)
Movement                   Hovering (180) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Gravmag System
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
           Welding Torch
>          --- INVENTORY (10) ---
           Ion Engine
           Aluminum Leg
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Terrain Scanner
  Improved Shield Generator

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
         Light Angular Momentum Engine
         Micro Fission Core
>              --- PROPULSION -------
      Improved Hover Unit
               Gravmag System
               Gravmag System
               Antigrav System
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
>              --- WEAPON -----------
               Lightning Gun
  High-powered Shock Rifle
               Flak Gun
>              --- INVENTORY --------
               Ion Engine
               Aluminum Leg
               Carbon-fiber Leg
               Xenon Bombardment Thruster
      Improved Heat Sink
      Improved Terrain Scanner
      Improved Shield Generator
               Shock Rifle
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Advanced Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    2    | .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             94   | 9   3   .   10  3   5   64  
  Power                    19   | 1   .   .   3   .   2   13  
    Engine                 13   | 1   .   .   3   .   1   8   
    Core                   6    | .   .   .   .   .   1   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 4   .   .   2   .   1   26  
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    7    | 2   .   .   .   .   .   5   
    Wheel                  7    | 2   .   .   2   .   .   3   
    Hover                  17   | .   .   .   .   .   .   17  
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  11   | 2   2   .   1   .   2   4   
    Device                 7    | 1   1   .   .   .   2   3   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   .   4   3   .   21  
    Energy Gun             19   | 2   .   .   2   2   .   13  
    Energy Cannon          4    | .   .   .   1   .   .   3   
    Ballistic Gun          5    | .   1   .   1   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   
Parts Lost                 47   | .   2   .   2   .   3   40  
  Power                    11   | .   .   .   1   .   .   10  
  Propulsion               19   | .   .   .   1   .   3   15  
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   15   | .   2   .   .   .   .   13  
  Highest Loss Streak      17   | .   2   .   2   .   3   17  
Average Slot Usage (%)     81   | .   97  85  96  100 84  70  
  Engine                   13   | .   14  14  21  22  23  7   
  Core                     3    | .   .   .   .   .   3   6   
  Leg                      1    | .   .   .   .   .   .   3   
  Wheel                    13   | .   28  28  32  33  5   2   
  Hover                    6    | .   .   .   .   .   .   13  
  Device                   10   | .   14  14  11  11  18  8   
  Storage                  9    | .   14  14  11  11  9   7   
  Processor                2    | .   .   .   .   .   .   4   
  Energy Gun               8    | .   22  .   6   11  9   7   
  Energy Cannon            1    | .   .   .   6   5   .   .   
  Ballistic Gun            4    | .   3   14  6   .   .   4   
  Ballistic Cannon         2    | .   .   .   .   5   9   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 14  18  16  38  42  50  52  
  Greatest Support         46   | 26  26  26  36  26  26  46  
  Greatest Overweight (x)  8    | .   .   .   1   1   4   8   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | 6   8   8   10  10  10  10  
  Average Capacity         9    | 5   7   8   9   10  10  10  
  Most Carried             10   | 6   5   5   6   9   9   10  
  Average Carried          5    | 3   4   4   4   6   7   5   
  Final Capacity           10   | 6   8   8   10  10  10  10  
  Final Carried            9    | 4   4   5   6   9   8   6   

 Class Distribution 
--------------------
 67% | Mutant
 15% | Scavenger-Skirmisher
  9% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1598 | 290  .    44   102  54   103  1005 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1902 | 99   77   16   200  121  172  1217 
  Parts                    101  | 6    8    .    11   8    8    60   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  37   | .   5   1   3   5   4   19  
  Guns                     24   | .   5   1   2   3   3   10  
  Cannons                  9    | .   .   .   1   2   1   5   
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          13   | 2   1   1   4   .   .   5   
  Worker                   2    | .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  8    | .   5   .   .   3   .   .   
  Grunt                    18   | .   .   .   2   2   2   12  
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   4    | .   .   .   1   .   2   1   
  Programmer               4    | .   .   .   .   .   .   4   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           5    | 1   5   1   4   3   2   3   
  Combat Bots Only         5    | .   5   1   2   3   2   3   
Max Kills in Single Turn   2    | 1   2   1   2   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               3967 | .    257  96   121  110  330  3053 
  Core                     884  | .    51   33   27   28   44   701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    66   .    86   92   .    
Volleys Fired              169  | 13   7    4    10   9    20   106  
  Largest                  3    | 2    2    1    2    2    2    3    
  Hottest                  173  | 100  100  20   113  128  128  173  
Shots Fired                297  | 26   14   4    16   18   40   179  
  Gun                      224  | 26   14   4    10   9    20   141  
  Cannon                   68   | .    .    .    6    9    20   33   
  Launcher                 5    | .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  122  | .    4    4    4    4    20   86   
  Thermal                  73   | 26   10   .    6    9    20   2    
  Explosive                5    | .    .    .    .    .    .    5    
  Electromagnetic          97   | .    .    .    6    5    .    86   
  Robot Hit Streak         18   | 9    6    10   6    6    12   18   
  Robot Miss Streak        8    | 3    2    .    1    2    8    7    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           214  | 20   9    4    11   12   33   125  
  Core Hits                97   | 3    5    2    6    8    12   61   
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4245 | 247  117  41   235  173  575  2857 
  Guns                     2509 | 247  117  41   137  107  282  1578 
  Cannons                  926  | .    .    .    60   66   269  531  
  Explosions               783  | .    .    .    38   .    .    745  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    .    24   3    
  Kinetic                  1699 | .    41   41   37   25   269  1286 
  Thermal                  922  | 247  76   .    98   95   282  124  
  Explosive                430  | .    .    .    .    .    .    430  
  Electromagnetic          1167 | .    .    .    100  53   .    1014 
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    13   
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  65   | .    .    .    .    .    .    65   
    Message Errors         13   | .    .    .    .    .    .    13   
    Matter Fused           8    | .    .    .    .    .    .    8    
    Heat Flow Errors       6    | .    .    .    .    .    .    6    
    Energy Discharges      6    | .    .    .    .    .    .    6    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    4    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Misdirections          6    | .    .    .    .    .    .    6    
    Targeting Errors       11   | .    .    .    .    .    .    11   
    Weapon Failures        4    | .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    .    28   72   
  Projectiles              28   | .    .    .    .    .    28   .    
  Explosions               72   | .    .    .    .    .    .    72   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  3    | .    .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      295  | .    .    .    .    .    .    295  
  Shots                    8    | .    .    .    .    .    .    8    
  Rammed                   4    | .    .    .    .    .    2    2    
Targets Rammed             4    | .    .    .    .    .    2    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        387  | 312  78   .    327  299  370  387  
  Average Temperature      116  | 117  46   .    173  132  120  107  
  Received Heat Transfer   1158 | .    .    .    45   21   180  912  
  Effects                  12   | .    .    .    1    3    5    3    
    Shutdowns              4    | .    .    .    .    .    1    3    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           6    | .    .    .    .    3    3    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              13   | .    .    .    2    .    .    11   
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | 1    .    .    .    1    1    .    
  Heat Transferred         2072 | 740  222  .    161  199  625  125  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             276  | 10  181 85  172 186 210 276 
  Initial                  95   | .   6   70  33  66  13  95  
  Average                  103  | 4   43  76  92  100 138 122 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         83   | 100 100 100 100 100 49  73  
  Level 1                  16   | .   .   .   .   .   50  26  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   .   6   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   1   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   11  2   4   7   12  29  
  Peak Tracking Total      6    | .   6   1   2   3   4   5   
  Tactical Retreats        8    | .   3   1   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            6    | .   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          15   | .   .   .   1   1   .   13  
  Max in Single Turn       6    | .   .   .   1   1   .   6   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          15   | .   3   .   1   1   2   8   
  Terminals                7    | .   1   .   .   .   1   5   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                30   | .   3   .   4   1   7   15  
  Successful               20   | .   2   .   4   1   6   7   
  Failed                   10   | .   1   .   .   .   1   8   
    Catastrophic           4    | .   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   .   2   
  Terminals                16   | .   1   .   .   .   3   12  
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   
  Scanalyzers              8    | .   .   .   4   .   4   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             9    | .   1   .   .   1   2   5   
  Record                   4    | .   .   .   .   .   .   4   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   4   .   4   .   
  Insert Component         4    | .   .   .   2   .   2   .   
  Analyze                  4    | .   .   .   2   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   1   .   2   6   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 
    Time                   117  | .   .   .   .   .   .   117 
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   2   .   
  Part Schematics Acquired 4    | .   .   .   2   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               3543 | 179  255  219  312  551  294  1733 
Spaces Moved               2460 | 96   253  218  270  494  131  998  
  Core                     7    | 6    .    .    .    .    .    1    
  Treads                   140  | .    .    .    .    .    87   53   
  Legs                     205  | 66   .    .    .    .    .    139  
  Wheels                   1436 | 24   253  218  270  494  44   133  
  Hover                    672  | .    .    .    .    .    .    672  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   90   90   86   100  100  48   
  Average Speed            113  | 108  90   90   90   100  166  131  
  Slowest Speed            450  | 120  90   90   100  100  200  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    39   56   25   92   13   22   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          77   | .    .    .    2    2    6    67   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    2    6    2    
  AOE                      67   | .    .    .    2    .    .    65   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Total                      2917 | 145  265  236  319  532  161  1259 
  Wait                     75   | 11   .    14   18   16   .    16   
  Move                     2454 | 95   252  217  269  493  130  998  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  92   | 14   2    1    9    7    3    56   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   68   | 7    1    .    5    .    3    52   
  Detach                   5    | .    .    .    .    .    .    5    
  Swap                     26   | 2    2    .    5    3    2    12   
  Drop                     24   | 3    1    .    3    4    1    12   
  Fire                     169  | 13   7    4    10   9    20   106  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 15)
  180 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 16)
  315 | -10/Materials | Build established: Mutant
  435 | -10/Materials | Entered Mines
  507 | -10/Mines     | Assembled infested the area
  647 | -10/Mines     | Discovered new exit (range 8)
  654 | -10/Mines     | Entered Materials
  654 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  681 | -9/Materials  | Discovered new exit (range 15)
  856 | -9/Materials  | Discovered new exit (range 7)
  966 | -9/Materials  | Entered Mines
  970 | -9/Mines      | Learned location of Zion (-6)
  979 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1088 | -9/Mines      | Discovered new exit (range 9)
 1248 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1478 | -9/Mines      | Learned Materials terminal intel
 1506 | -9/Mines      | Discovered new exit (range 8)
 1517 | -9/Mines      | Entered Materials
 1517 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1518 | -8/Materials  | Loaded intel: 12 terminal locations
 1611 | -8/Materials  | Lost 3 parts (3n)
 1803 | -8/Materials  | Discovered new exit (range 4)
 1811 | -8/Materials  | Entered Factory
 1811 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2139 | -7/Factory    | Lost 17 parts (4p5n1u7w)
 2778 | -7/Factory    | Core integrity fell below 50%
 2799 | -7/Factory    | Lost 3 parts (1p1n1u)
 2898 | -7/Factory    | Lost 5 parts (2p2n1w)
 3107 | -7/Factory    | System corruption reached 10%
 3465 | -7/Factory    | Build established: Scavenger-Skirmisher
 3491 | -7/Factory    | Core integrity fell below 20%
 3544 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03530_ Flak Gun destroyed.
03531_ System corrupted: Heat flow error (+151).
03531_ U-05 Engineer builds a Wall.
03532_ Shock Rifle destroyed.
03533_ Acquired 77 matter.
03533_ U-05 Engineer lays Concrete.
03534_ K-01 Serf collects debris.
03534_ U-05 Engineer lays Concrete. <x2>
03536_ U-05 Engineer builds a Wall.
03537_ U-05 Engineer lays Concrete.
03537_ K-01 Serf collects debris.
03538_ Acquired Welding Torch.
03538_ U-05 Engineer lays Concrete.
03539_ Lgt. Angular Momentum Engine destroyed.
03540_ U-05 Engineer lays Concrete. <x2>
03541_ K-01 Serf collects debris.
03541_ Acquired 70 matter.
03542_ U-05 Engineer lays Concrete. <x4>
03543_ Mic. Fission Core destroyed.
03544_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          40
Energy Capacity            595
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                54
Recoil Reduction           1

 Item Schematics 
-----------------
           Wheel | -9/Materials | Scanalyzed
     Lgt. Treads | -9/Materials | Scanalyzed
 Imp. Ion Engine | -8/Materials | Scanalyzed
       Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              TiamatShrapnelMinigun
  Manual?         0
Play Time         01:06:21
  Cumulative      16.4 hours
  Start           2022.01.13 @ 16:59:50
  End             2022.01.13 @ 18:44:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2b10952-ba2c-4367-a702-1f214f4aa1de