Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.30 @ 02:32:13 Player: kaj Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (186) 930 Value Destroyed (8711) 8711 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (1349) 1349 TOTAL SCORE: 20110 Bonus ------- High Alert Combat Kills 497 Follower Combat Kills 67 Entered Garrisons 200 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1300 Matter 176/500 Energy 84/100 System Corruption 24% Temperature Cool (0) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array > --- UTILITY (9) ------ High-capacity Matter Pod Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Weight Redist. System Heavy Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Improved Weapon Cycler Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Centrium Wheel High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Weight Redist. System Improved Signal Interpreter Improved Weapon Cycler Improved Focal Shield Relay Coupler [Grunt] Relay Coupler [Brawler] Makeshift Shrapnel Gun Enhanced Coil Gun Enhanced Coil Gun Mass Driver Heavy Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 137] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Myomer Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Coil Gun Energy Gun Medium Laser Ballistic Gun Enhanced Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . . 1 . 2 . . . . 1 . . . . 2 . . Weapon 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . . Parts Attached 217 | . 14 9 12 2 3 4 22 9 24 13 4 2 1 7 10 5 9 . 10 2 4 51 Power 28 | . 2 2 1 . . 1 3 . 4 2 . . . 1 2 . 2 . . . 2 6 Engine 15 | . 2 1 1 . . 1 2 . 4 . . . . . 2 . 2 . . . . . Core 5 | . . 1 . . . . 1 . . 2 . . . 1 . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 2 6 Propulsion 49 | . 2 2 5 . 1 1 7 8 3 2 . . . 1 3 . . . 1 . . 13 Treads 34 | . 1 1 3 . 1 1 7 6 2 2 . . . . 2 . . . 1 . . 7 Leg 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Wheel 10 | . 1 1 2 . . . . 2 1 . . . . 1 1 . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Utility 47 | . 3 1 2 1 2 . 2 1 6 3 . 2 . 3 3 . 1 . 1 2 . 14 Device 17 | . 1 . . . . . . 1 1 . . 1 . 2 1 . . . . 1 . 9 Storage 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . 2 Processor 10 | . . 1 . . . . . . 1 2 . 1 . . 1 . . . . 1 . 3 Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Protection 14 | . 1 . 2 1 . . 2 . 4 1 . . . 1 . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | . 7 4 4 1 . 2 10 . 11 6 4 . 1 2 2 5 6 . 8 . 2 18 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 45 | . 2 . . . . . 7 . 9 5 . . 1 . 2 2 4 . 5 . 1 7 Ballistic Cannon 24 | . 3 2 3 1 . 1 3 . . . 4 . . 1 . 1 . . . . . 5 Launcher 20 | . 1 2 1 . . 1 . . 1 . . . . 1 . 2 2 . 3 . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . . . . . 1 . . . . . 1 3 Parts Lost 74 | . 1 1 . . . 2 6 1 8 3 . 1 . 3 . 1 4 . 6 . 6 31 Power 13 | . 1 . . . . 1 1 . 1 . . . . 1 . . 2 . 1 . 1 4 Propulsion 18 | . . . . . . 1 3 1 2 1 . . . 2 . . . . 3 . . 5 Utility 19 | . . 1 . . . . 2 . 3 1 . 1 . . . . . . 1 . 3 7 Weapon 24 | . . . . . . . . . 2 1 . . . . . 1 2 . 1 . 2 15 Highest Loss Streak 13 | . 1 1 . . . 2 3 1 4 1 . 1 . 2 . 1 4 . 3 . 5 13 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 90 | . 99 100 99 100 100 100 86 98 90 89 87 87 88 82 91 92 90 94 82 76 74 84 Engine 5 | . 14 14 7 11 11 11 7 . 5 2 . . . . 5 5 7 10 6 4 3 . Core 2 | . . . 3 . . . 1 7 . 2 5 5 5 4 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 8 Treads 13 | . 13 14 22 22 22 26 25 26 23 11 11 11 11 6 2 5 5 5 2 . . 4 Wheel 5 | . 13 14 11 11 11 6 . 2 1 5 5 5 5 4 9 10 10 10 6 4 4 . Device 7 | . 10 10 . . . . . 7 4 5 5 9 11 13 18 15 13 10 8 9 7 14 Storage 7 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 8 | . . 3 11 11 11 11 4 . 4 13 11 6 5 5 10 10 10 10 10 14 12 18 Hackware 1 | . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 1 Protection 5 | . 3 . 10 11 11 11 10 15 8 4 5 5 5 3 . . 1 5 5 4 2 . Ballistic Gun 15 | . 8 . . . . . 23 30 33 30 21 11 11 11 10 10 13 21 28 28 26 18 Ballistic Cannon 11 | . 11 26 22 22 22 19 4 . . . 11 23 23 23 21 19 14 10 2 . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 12 30 32 41 45 65 65 68 69 78 86 109 110 112 112 110 107 107 105 105 96 108 124 Greatest Support 145 | 20 20 20 40 10 10 60 66 88 94 48 28 28 28 28 44 44 44 44 44 16 16 145 Greatest Overweight (x) 37 | . 2 3 4 4 6 6 2 6 2 3 3 3 3 37 3 2 2 2 5 5 6 6 Average Overweight (x) 2 | . 1 2 2 4 5 3 . . . 2 2 3 3 3 2 2 2 2 4 5 5 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 13 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 19 20 15 20 20 Average Carried 17 | 6 11 14 14 14 16 18 19 19 19 18 19 18 19 19 18 19 19 19 18 13 17 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 14 15 15 19 20 20 20 19 19 20 20 20 16 20 20 19 19 16 14 20 3 Class Distribution -------------------- 34% | Mutant 17% | Scavenger-Executioner 10% | Gunner 9% | Executioner 7% | Scavenger-Gunner 7% | Tank 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Executioner | -6/Factory Executioner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Gunner | -5/Zhirov Executioner | -4/Proximity Caves Scavenger-Tank | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Executioner | -3/Research Scavenger-Executioner | -3/Garrison Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Matter Collected 8370 | 200 338 309 367 . . 156 513 308 1121 352 55 276 . 177 179 488 379 . 609 176 369 1998 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7131 | . 124 209 503 . . 72 381 327 1047 152 . 232 . 92 281 209 193 . 482 . 289 2538 Parts 408 | . 13 8 30 . . 6 36 22 47 10 . 7 . 10 17 9 7 . 19 . 20 147 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . . 7 . 10 . 10 5 . 18 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Combat Hostiles Destroyed 165 | . 8 9 17 . . 5 12 6 19 4 . 4 . 6 3 4 5 . 12 . 10 41 Guns 83 | . 3 . . . . . 12 6 15 4 . . . . . . . . 4 . 6 33 Cannons 42 | . 2 8 15 . . 2 . . . . . 4 . 1 3 1 2 . . . . 4 AOE 40 | . 3 1 2 . . 3 . . 4 . . . . 5 . 3 3 . 8 . 4 4 Classes Destroyed 17 | . 2 . 4 . . 1 1 3 1 . . . . . 1 . . . . . . 4 Worker 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . 2 Builder 8 | . . . . . . . . 1 . . . . . . . . . . . . . 7 Tunneler 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . 1 Swarmer 46 | . 6 4 4 . . 3 7 . . . . . . 5 . . . . 7 . 7 3 Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Grunt 59 | . 2 5 8 . . . . 2 16 . . 3 . . 1 3 2 . 3 . 2 12 Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Duelist 4 | . . . . . . . . 1 1 . . . . . . . . . . . . 2 Sentry 14 | . . . 4 . . . 5 . . . . . . . . 1 1 . . . . 3 Hunter 10 | . . . . . . 2 . . 1 2 . 1 . . . . . . 2 . . 2 Programmer 24 | . . . . . . . . 3 1 2 . . . 1 2 . 2 . . . 1 12 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 2 5 . . 3 5 3 6 2 . 3 . 5 2 4 3 . 7 . 6 8 Combat Bots Only 7 | . 3 2 4 . . 3 5 3 6 2 . 3 . 5 2 4 3 . 7 . 6 5 Max Kills in Single Turn 5 | . 2 1 2 . . 2 3 1 2 1 . 1 . 5 2 3 3 . 2 . 3 3 Gunslinging 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 Exploded 5 | . 2 1 1 . . 2 . . 2 . . . . 5 . 3 3 . 2 . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Damage Taken 17555 | . 421 259 488 . . 432 1313 583 1508 867 . 491 . 1005 57 228 720 . 1096 . 1173 6914 Core 2287 | . 57 18 39 . . 28 230 16 226 105 . 13 . 39 . 46 160 . 86 . 64 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . 111 . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 70 . . . 83 58 97 73 . . . . 84 . . . . 74 . . . Volleys Fired 336 | . 15 16 38 . . 13 20 24 39 13 . 13 . 3 4 3 11 . 15 . 16 93 Largest 6 | . 2 2 2 . . 2 4 4 6 5 . 6 . 5 6 5 6 . 4 . 6 6 Hottest 297 | . 70 70 74 . . 87 119 99 139 116 . 284 . 277 297 243 244 . 120 . 180 243 Shots Fired 1125 | . 28 33 74 . . 23 68 76 184 60 . 48 . 13 18 10 40 . 46 . 64 340 Gun 824 | . 12 . . . . . 54 76 180 60 . 24 . 3 2 2 8 . 38 . 59 306 Cannon 262 | . 14 31 72 . . 20 14 . . . . 24 . 9 16 6 30 . . . . 26 Launcher 39 | . 2 2 2 . . 3 . . 4 . . . . 1 . 2 2 . 8 . 5 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1086 | . 26 31 72 . . 20 68 76 180 60 . 48 . 12 18 8 38 . 38 . 59 332 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 39 | . 2 2 2 . . 3 . . 4 . . . . 1 . 2 2 . 8 . 5 8 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 3 10 15 . . 7 9 7 10 11 . 12 . 4 4 5 7 . 8 . 5 22 Robot Miss Streak 6 | . 3 2 4 . . 5 3 5 6 6 . 3 . 2 4 2 3 . 6 . 5 4 Penetration Max 2 | . . . . . . . . 1 1 . . . . . . . . . . . 1 2 Secondary Targets 21 | . 1 . . . . . 1 2 3 . . . . . . . . . 1 . 1 12 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 . . . . . . . . . 1 . 1 1 Shots Hit Robots 692 | . 15 21 50 . . 11 37 46 104 51 . 28 . 8 5 7 22 . 22 . 28 237 Core Hits 397 | . 10 11 28 . . 8 20 19 60 30 . 10 . 6 4 8 12 . 21 . 23 127 Critical Kills 18 | . . . . . . . . . . . . 3 . . 3 1 . . 2 . 1 8 Critical Parts Destroyed 36 | . . . . . . . 2 . 2 . . 5 . 2 . 1 4 . . . 2 18 Critical Strikes 65 | . . . 4 . . . 2 . 2 . . 8 . 2 3 2 6 . 2 . 3 31 Destroy 55 | . . . . . . . 2 . 2 . . 8 . 2 3 2 4 . 2 . 3 27 Blast 10 | . . . 4 . . . . . . . . . . . . . 2 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21733 | . 321 530 1167 . . 424 820 869 2900 909 . 437 . 489 162 375 838 . 1283 . 1641 8568 Guns 12830 | . 66 . . . . . 596 869 2244 909 . 284 . 54 19 . 116 . 437 . 859 6377 Cannons 3250 | . 140 445 945 . . 216 94 . . . . 153 . 93 79 71 491 . . . . 523 Explosions 5604 | . 115 85 222 . . 208 130 . 656 . . . . 342 64 304 231 . 846 . 782 1619 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 49 | . . . . . . . . . . . . . . . . . . . . . . 49 Kinetic 16080 | . 206 445 945 . . 216 690 869 2244 909 . 437 . 147 98 71 607 . 437 . 859 6900 Thermal 64 | . . . . . . . . . . . . . . . 64 . . . . . . . Explosive 5410 | . 115 85 222 . . 208 . . 656 . . . . 342 . 304 231 . 846 . 782 1619 Electromagnetic 130 | . . . . . . . 130 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 2 2 . . . . . 5 . 10 10 10 10 10 . . 3 3 3 . 4 24 Average Corruption 6 | . 2 2 . . . . . 3 . 6 10 10 10 10 . . 2 3 3 . 3 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 172 | . 1 10 . . . . . 11 . 6 16 15 8 27 . . 4 1 9 . 3 61 Message Errors 38 | . . 2 . . . . . 4 . 1 7 5 3 5 . . . . 1 . 2 8 Matter Fused 40 | . 1 4 . . . . . 1 . 2 3 3 2 5 . . 1 1 3 . . 14 Heat Flow Errors 19 | . . 1 . . . . . . . . . 1 2 6 . . . . 1 . . 8 Energy Discharges 16 | . . . . . . . . 2 . 2 1 2 . 1 . . 1 . . . . 7 Parts Rejected 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 20 | . . 1 . . . . . 1 . 1 3 . . 5 . . 1 . 1 . . 7 Data Loss (major) 13 | . . 1 . . . . . 1 . . 2 1 1 1 . . 1 . 1 . . 4 Misfires 6 | . . 1 . . . . . . . . . . . 2 . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Weapon Failures 11 | . . . . . . . . 1 . . . 2 . . . . . . . . 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 296 | . . . 3 . . 21 . . . . . . . 38 . . 26 . 8 . 33 167 Projectiles 46 | . . . 3 . . 17 . . . . . . . . . . 26 . . . . . Explosions 250 | . . . . . . 4 . . . . . . . 38 . . . . 8 . 33 167 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 39 | . 1 8 8 . . 5 . . . . . 2 . 1 1 . 7 . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . 1 8 8 . . 5 . . . . . 2 . 1 1 . 7 . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 407 | . 49 . 41 . . 26 . . . . . . . . . . . . 89 . . 202 Shots 12 | . 2 . 2 . . 1 . . . . . . . . . . . . 2 . . 5 Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . 1 . . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 624 | . 131 261 186 . . 273 193 250 624 52 . 481 181 189 108 54 24 . 124 . 61 238 Average Temperature 88 | . 75 44 62 . . 104 63 131 182 20 . 165 110 72 45 36 17 . 91 . 25 48 Received Heat Transfer 2396 | . 150 120 144 . . . 459 153 477 . . 102 . 63 . 39 63 . 51 . 39 536 Effects 22 | . . . . . . 2 . . 15 . . 4 . . . . . . . . . 1 Shutdowns 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Interference 11 | . . . . . . 2 . . 6 . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . 50 . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Peak Influence 945 | . 240 175 405 151 . 198 284 179 408 161 . . . . 228 . . . . 33 345 945 Initial 193 | . . 15 9 151 . . 76 81 16 74 . . . . . . . . . 33 24 193 Average 179 | . 104 73 211 151 . 90 155 48 205 78 . . . . 97 . . . . 33 145 408 Maximum Alert Level 3 | . 1 . 2 . . . 1 . 2 . . . . . 1 . . . . . 1 3 Low Security (%) 67 | 100 75 100 36 100 . 100 77 100 35 100 . . . . 89 . . . . 100 78 19 Level 1 24 | . 24 . 57 . . . 22 . 63 . . . . . 10 . . . . . 21 38 Level 2 7 | . . . 5 . . . . . 1 . . . . . . . . . . . . 35 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . 3 . . . . 4 8 1 . . . . 3 . . . . . . 15 Investigation 4 | . . . 2 . . . . 1 1 . . . . . . . . . . . . . Extermination 11 | . . . . . . . . 3 1 1 . . . . 2 . . . . . . 4 Reinforcement 11 | . . . 1 . . . . . 3 . . . . . 1 . . . . . . 6 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . 3 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Distress Signals 7 | . 1 . . . . . 1 . 2 . . . . . . . . . . . . 3 Communications Jammed 44 | . . . . . . . . . . . . . . . . . . . . . . 44 Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . 41 Times Spotted 231 | . 9 12 20 . . 9 14 9 25 5 . 5 . 9 8 4 5 . 13 . 16 68 Peak Tracking Total 13 | . 4 3 5 . . 4 6 3 7 2 . 3 . 5 8 4 3 . 5 . 6 13 Tactical Retreats 7 | . . . . . . 2 . . 1 . . . . . . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Traps Triggered 14 | . 1 . . . . . . 4 2 3 . . . . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . 2 . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Machines Disabled 12 | . . 1 2 . . . 1 . . . . . . . 6 . . . . . 1 1 Max in Single Turn 6 | . . . 1 . . . 1 . . . . . . . 6 . . . . . 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Machines Accessed 40 | . 6 . 4 1 1 1 3 4 3 2 1 . 8 . 2 . . . . 1 1 2 Terminals 25 | . 6 . 4 . . 1 2 4 2 2 . . . . 2 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Hacks 111 | . 16 . 9 1 1 2 6 6 6 5 1 . 47 . 4 . . . . 2 2 3 Successful 75 | . 5 . 3 1 1 . 2 2 4 4 1 . 47 . 3 . . . . 1 . 1 Failed 35 | . 11 . 5 . . 2 4 4 2 1 . . . . 1 . . . . 1 2 2 Catastrophic 10 | . 3 . 1 . . . 1 2 1 1 . . . . . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 41 | . 14 . 9 . 1 2 4 4 1 2 . . . . 2 . . . . . 2 . Terminals 52 | . 16 . 9 . . 2 4 6 3 5 . . . . 4 . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 2 . 3 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Terminal Hacks 70 | . 5 . 3 1 1 . 1 2 1 4 1 . 47 . 3 . . . . . . 1 Record 37 | . . . . . . . . . . 2 . . 35 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . 2 . 1 . . . 1 . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Open DSF 5 | . . . . . . . . 1 1 1 . . . . 1 . . . . . . 1 Level Access Points 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . 3 . . 1 2 3 3 1 . . . . . . . . . 1 1 1 Full Trace Events 5 | . 1 . 2 . . . . 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Total Allies 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . . . . . . . . . Highest-Rated Group 42 | . . 42 31 . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 46 | . . 27 3 . . . . . . . . . . 16 . . . . . . . . Total Damage 398 | . . 354 44 . . . . . . . . . . . . . . . . . . . Kills 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Robot Analysis Total 8 | . 2 . 1 . . . 1 . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . . 1 1 . 2 . 2 2 . . . . . Drone Launches 17 | . . . . . . . . . . . . . . 17 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Turns Passed 13368 | 6 501 901 673 390 778 306 1113 950 968 522 464 429 259 717 594 446 435 50 635 81 384 1766 Spaces Moved 7436 | 6 303 595 328 236 493 152 408 526 488 305 316 268 176 446 364 331 285 39 333 40 156 842 Core 71 | . . . . . . . . . . . . . . 1 . . . . . . . 70 Treads 1834 | . 71 80 94 . . 67 408 456 335 10 . . . . . . . . . . . 313 Legs 325 | 6 11 . . . . . . . . . . . . . . . . . . . . 308 Wheels 5181 | . 221 515 234 236 493 85 . 70 153 295 316 268 176 445 364 331 285 39 333 40 156 126 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . . . . . . . . . . . . . 25 Fastest Speed 45 | 120 95 110 125 140 140 160 145 125 130 130 130 145 145 145 129 129 129 129 129 190 170 45 Average Speed 153 | 120 136 138 162 140 155 165 220 160 164 139 144 145 145 148 131 129 129 129 172 190 197 148 Slowest Speed 1900 | 120 240 240 240 140 170 170 320 225 230 245 145 145 145 1900 145 129 129 129 190 190 210 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 38 | 2 59 87 28 48 60 36 39 19 15 11 50 49 62 95 10 65 48 9 51 2 21 25 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . 1 . . . . . . . . 3 1 . . 1 . . . . . Known Exits Taken 10 | . 1 1 1 . . . . . . . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 . . . 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 7 | . . 1 . . . . . . . . . 2 . 1 . 1 1 . 1 . . . Spaces Dug 11 | . . . . . . . . . . . . . . . . . . . 11 . . . Terrain Destroyed 465 | . 9 8 14 . . 29 6 . 10 . . . . 20 33 16 21 . 115 . 67 117 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 78 | . . . 2 . . 9 6 . 3 . . . . 1 . 2 15 . 16 . 10 14 AOE 387 | . 9 8 12 . . 20 . . 7 . . . . 19 33 14 6 . 99 . 57 103 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Gar Res Total 8817 | 5 363 642 396 297 505 182 579 576 610 385 323 289 180 492 466 340 324 38 360 45 194 1226 Wait 563 | . . 9 4 56 . 11 104 2 26 40 . 4 . 34 78 . 15 . . 1 2 177 Move 7415 | 5 302 594 327 235 492 151 407 525 487 304 315 267 175 445 363 330 284 38 332 40 155 842 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | . 19 6 5 1 5 3 12 7 17 7 . 2 2 1 8 1 3 . 1 1 7 21 Fast Attach 49 | . 1 . 1 . . . 3 2 6 6 4 . . 1 5 1 . . 1 . 3 15 Attach 85 | . 2 3 2 . . 2 10 3 13 4 . 2 . 4 2 . 5 . 3 2 2 26 Detach 12 | . 1 . . . . . . . 3 . 1 . . . . . 1 . . . 1 5 Swap 85 | . 11 6 9 2 3 2 9 4 5 3 . . 1 2 3 4 4 . 6 . . 11 Drop 124 | . 12 8 10 3 5 . 14 8 12 8 3 1 2 2 3 1 1 . 2 1 . 28 Fire 336 | . 15 16 38 . . 13 20 24 39 13 . 13 . 3 4 3 11 . 15 . 16 93 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Escape Stasis 10 | . . . . . . . . . 2 . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Qua / Gar) -3/Garrison -3/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 7 | -11/Junkyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 7) 194 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Identified exit to Mines 338 | -10/Materials | Build established: Mutant 508 | -10/Materials | Entered Mines 902 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1059 | -10/Mines | Learned location of Zion (-7) 1177 | -10/Mines | Discovered new exit (range 8) 1179 | -10/Mines | Identified exit to Materials 1409 | -10/Mines | Entered Materials 1409 | -9/Materials | Accompanied by 1 ally 1409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1453 | -9/Materials | Identified exit to Mines 1453 | -9/Materials | Identified exit to Storage 1741 | -9/Materials | Discovered new exit (range 10) 1901 | -9/Materials | Central database locked down 2082 | -9/Materials | Entered Mines 2152 | -9/Mines | Found a hidden stash of uninstalled traps 2188 | -9/Mines | Found the Drone Emporium 2198 | -9/Mines | Found Prototype Device 2247 | -9/Mines | Learned Materials trap positions 2262 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2303 | -9/Mines | Learned location of Storage (-9) 2463 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2464 | -9/Mines | Discovered new exit (range 5) 2472 | -9/Mines | Entered Exiles 2512 | -9/Exiles | Met 8R-AWN 2534 | -9/Exiles | Met EX-HEX 2573 | -9/Exiles | Met EX-BIN 2590 | -9/Exiles | Aligned with FarCom system 2591 | -9/Exiles | Given EX-Vault access code 2628 | -9/Exiles | Opened EX-Vault 2674 | -9/Exiles | Found XL Autogun Array 2702 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2749 | -9/Exiles | Met EX-DEC 3109 | -9/Exiles | Discovered new exit (range 11) 3250 | -9/Exiles | Left Exiles lab with XL Autogun Array 3250 | -9/Exiles | Entered Mines 3487 | -8/Mines | Discovered new exit (range 14) 3556 | -8/Mines | Entered Materials 3556 | -8/Materials | Evolved 2 slots: Weapon x2 3557 | -8/Materials | Loaded intel: 19 trap records 3605 | -8/Materials | Identified Bomb Drone Bay 3853 | -8/Materials | Build established: Skirmisher 3898 | -8/Materials | Lost 3 parts (1p1n1u) 4376 | -8/Materials | Build established: Scavenger-Mutant 4500 | -8/Materials | Discovered new exit (range 12) 4669 | -8/Materials | Entered Factory 4669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4785 | -7/Factory | Build established: Tank 5590 | -7/Factory | Discovered new exit (range 8) 5619 | -7/Factory | Entered another Factory area 5619 | -6/Factory | Evolved 2 slots: Weapon x2 5745 | -6/Factory | Garrison activated, responded to threat 5823 | -6/Factory | Lost 4 parts (1n2u1w) 6150 | -6/Factory | Build established: Scavenger-Executioner 6529 | -6/Factory | Discovered new exit (range 8) 6587 | -6/Factory | Entered another Factory area 6587 | -5/Factory | Evolved 2 slots: Utility x2 7031 | -5/Factory | Identified exit to Factory 7080 | -5/Factory | Discovered new exit (range 5) 7083 | -5/Factory | System corruption reached 10% 7109 | -5/Factory | Entered Upper Caves 7383 | -5/Upper Caves | Encountered a Warlord checkpoint 7491 | -5/Upper Caves | Discovered new exit (range 14) 7573 | -5/Upper Caves | Entered another Upper Caves area 7621 | -5/Upper Caves | Build established: Mutant 7734 | -5/Upper Caves | Learned Factory stockpile data 7971 | -5/Upper Caves | Discovered new exit (range 7) 7972 | -5/Upper Caves | Spotted B-75 Beast 8002 | -5/Upper Caves | Entered Zhirov 8002 | -5/Zhirov | Discovered new exit (range 3) 8030 | -5/Zhirov | Met Zhirov 8060 | -5/Zhirov | Learned location of Quarantine (-3) 8060 | -5/Zhirov | Learned location of Testing (-2) 8060 | -5/Zhirov | Learned location of Command (-1) 8103 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8157 | -5/Zhirov | Found Alien Artifact 8173 | -5/Zhirov | Build established: Gunner 8176 | -5/Zhirov | Found Alien Artifact 8261 | -5/Zhirov | Entered Proximity Caves 8531 | -4/Proximity Caves | Learned location of Armory (-3) 8612 | -4/Proximity Caves | Spotted B-86 Titan 8657 | -4/Proximity Caves | Learned Research stockpile data 8872 | -4/Proximity Caves | Build established: Executioner 8960 | -4/Proximity Caves | Discovered exit to Factory (range 13) 8978 | -4/Proximity Caves | Entered Factory 8978 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9447 | -4/Factory | Identified exit to Research 9447 | -4/Factory | Identified exit to Upper Caves 9572 | -4/Factory | Entered Upper Caves 9628 | -4/Upper Caves | Learned 12 Research zone layouts 9798 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9867 | -4/Upper Caves | Build established: Gunner 9919 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 10010 | -4/Upper Caves | Discovered new exit (range 7) 10016 | -4/Upper Caves | Identified exit to Upper Caves 10018 | -4/Upper Caves | Entered another Upper Caves area 10019 | -4/Upper Caves | Identified exit to Warlord 10034 | -4/Upper Caves | Discovered exit to Research (range 10) 10238 | -4/Upper Caves | Lost 4 parts (2p2w) 10331 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10433 | -4/Upper Caves | Learned location of 1 exit from Research 10453 | -4/Upper Caves | Entered Warlord 10490 | -4/Warlord | Discovered new exit (range 9) 10501 | -4/Warlord | Identified exit to Proximity Caves 10503 | -4/Warlord | Entered Proximity Caves 10687 | -3/Proximity Caves | Destroyed 7 combat bots 10690 | -3/Proximity Caves | Lost 3 parts (1p1n1w) 10920 | -3/Proximity Caves | Build established: Scavenger-Gunner 11138 | -3/Proximity Caves | Entered Research 11138 | -3/Research | Evolved 2 slots: Utility x2 11139 | -3/Research | Identified exit to Quarantine 11140 | -3/Research | Identified exit to Research 11219 | -3/Research | Identified exit to Garrison 11219 | -3/Research | Entered Garrison 11268 | -3/Garrison | Triggered checkpoint 11369 | -3/Garrison | Garrison Relay disabled 11508 | -3/Garrison | Identified Transdimensional Reconstructor 11508 | -3/Garrison | Warped through subspace 11564 | -3/Garrison | Lost 5 parts (1p3u1w) 11577 | -3/Garrison | Discovered new exit (range 14) 11601 | -3/Garrison | Identified exit to Research 11603 | -3/Garrison | Entered Research 11655 | -3/Research | Identified Integrated Dissipator 11655 | -3/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 11880 | -3/Research | Garrison activated, responded to threat 11922 | -3/Research | Lost 3 parts (1p2w) 11956 | -3/Research | Build established: Scavenger-Executioner 12336 | -3/Research | Spotted B-86 Titan 12364 | -3/Research | Destroyed B-86 Titan 12394 | -3/Research | Lost 3 parts (1u2w) 12436 | -3/Research | System corruption reached 10% 13059 | -3/Research | Build established: Scavenger-Gunner 13145 | -3/Research | First assault squad dispatched 13232 | -3/Research | Cargo convoy interrupted 13264 | -3/Research | Core integrity fell below 50% 13288 | -3/Research | Lost 13 parts (1p3n3u6w) 13315 | -3/Research | Core integrity fell below 20% 13341 | -3/Research | Lost 4 parts (2p2n) 13369 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13347_ Penetrated by Slug. 13351_ Acquired Impulse Thruster Array. 13353_ ALERT: Significant disruption in Zone 2B, assault force dispatched. 13354_ Penetrated by Slug. 13357_ Slug penetrates Potential Refractor. 13359_ System corrupted: Component data lost. 13365_ M-13 Machinist repairs L-61 Swordsman. 13365_ G-73 Enforcer destroyed. 13365_ Potential Refractor disabled. 13365_ P-80 Master destroyed. 13366_ Slug penetrates L-61 Swordsman. 13368_ Destroyed Lgt. Antimatter Reactor. 13368_ Hvy. Missile Launcher destroyed. 13368_ Destroyed Hvy. Missile Launcher. 13368_ Adv. Signal Interpreter destroyed. 13368_ Destroyed Adv. Signal Interpreter. 13368_ O-24 Administrator destroyed. 13369_ Slug penetrates L-61 Swordsman. 13369_ Penetrated by Slug. 13369_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ??????????????????????????? [#?????? | | ???????????????????????????? #?????? | | ????????????????????????????? +?????? | | ?????????????????????????????? "" #?????? | | ???????????????????????????????# """[ #?????? | | ???????????????????????????????# "F[[ #?????? | | ?????????????????############### """[ ####### | | ?????????????????# "" ! | | ?????????????????# | | ?????????????????# = | | ?????????????????# | | ?????????????????# #???#######+############"### | | ?????????????????# #????# #??? ? | | ????????????????## ###### #? | | ?########???????# b + # """ | | ?# #???????#T ###### # """ | | ?# ########## mh#????# # """ ! | | ?# + ###### # | | ?# = #=#########+ # # | | ?# # #??# %! # #?? | | ?# # #??# [ = # #????##### | | ?######## #??# """ % # #????????? | | ????????# #??# """ ll # #????????? | | ######### #### ] """" # #????????? | | # ## h ##############????????? | | # ## * @ #???????????????????? | | + Y % ###???????????????????? | | ! # ## ##?????????????????????? | | # ## !#??????????????????????? | | ######## #??????????????????????? | | #######??????# """T""" #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 25 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- No Signal Safety First Challenges ------------ None Game ------ Seed IntegrityMetafieldStreamer Manual? 0 Play Time 01:45:58 Cumulative 156.2 hours Start 2024.01.30 @ 00:48:05 End 2024.01.30 @ 02:32:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 0b1ccffc-bb8e-4fa2-a321-7757756f563f