Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 10:57:33 Player: Fangrelle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (2620) 2620 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 6204 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (25) --- Faulty Improved Airjet Cryofiber Web High-capacity Storage Unit Advanced Weight Redist. System Trap Scanner Advanced Visual Processing Unit Transmission Jammer Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator System Restoration Module Improved Trap Extractor (0/6) Improved EM Pulse Cannon Heavy Ion Cannon Missile Launcher Remote Datajack Remote Datajack Plasma Flamer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Improved Airjet > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Airjet Improved Airjet Improved Airjet Improved VTOL Module Coolant Injector Trap Scanner Advanced Visual Processing Unit Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Improved Trap Extractor Improved EM Shotgun Improved EM Shotgun Gauss Rifle Assault Cannon EMP Blaster Rocket Launcher Datajack Plasma Flamer [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Machine Analyzer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 61 | 3 4 5 1 4 37 7 Power 7 | . 1 1 . . 4 1 Engine 7 | . 1 1 . . 4 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 . . 5 3 Treads 6 | 2 . 2 . . 2 . Leg 1 | . . . . . . 1 Wheel 1 | . . . . . 1 . Hover 3 | . . . . . 1 2 Flight 1 | . . . . . 1 . Utility 24 | 1 3 . . 1 18 1 Device 6 | 1 . . . . 4 1 Storage 4 | . 2 . . . 2 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 12 | . 1 . . 1 10 . Artifact . | . . . . . . . Weapon 18 | . . 2 1 3 10 2 Energy Gun 7 | . . . . 2 5 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 2 | . . 1 . . 1 . Ballistic Cannon 5 | . . 1 1 . 2 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 8 | . . . . . 8 . Parts Lost 31 | . 1 . . . 15 15 Power 4 | . . . . . 2 2 Propulsion 9 | . . . . . 3 6 Utility 10 | . 1 . . . 5 4 Weapon 8 | . . . . . 5 3 Highest Loss Streak 7 | . 1 . . . 6 7 To Critical Strikes . | . . . . . . . Average Backups 22 | 4 13 22 24 24 23 23 Power 1 | 1 1 2 1 2 . . Propulsion 3 | 2 3 3 4 3 4 4 Utility 8 | . 3 8 9 8 9 12 Weapon 7 | 1 3 6 8 9 7 4 Tool/Special . | . . . . . . . Unused Backups 53 | . 1 8 1 6 17 20 Power 5 | . . 2 . 1 2 . Propulsion 7 | . . . . 1 4 2 Utility 23 | . 1 3 1 3 3 12 Weapon 13 | . . 2 . 1 6 4 Tool/Special 5 | . . 1 . . 2 2 Average Slot Usage (%) 90 | . 100 100 74 100 88 67 Engine 11 | . 14 14 14 14 8 5 Treads 21 | . 28 28 28 28 12 . Device 2 | . 9 . . . 4 6 Storage 12 | . 14 14 14 14 9 7 Processor 5 | . . . . . 17 14 Protection 14 | . 4 14 14 14 19 11 Energy Gun 11 | . 28 13 . 11 11 . Ballistic Gun 3 | . . 6 1 3 3 . Ballistic Cannon 5 | . . 7 2 12 2 6 Peak Build Rating 41 | 9 11 14 14 16 41 39 Average Rating 19 | 7 9 11 11 15 33 32 On Entrance 14 | 6 9 9 14 14 16 31 Naked Turns . | . . . . . . . Heaviest Build 116 | 15 90 94 94 96 115 116 Greatest Support 40 | 40 40 40 40 40 40 16 Greatest Overweight (x) 34 | . 2 2 2 2 34 33 Average Overweight (x) 2 | . 1 2 2 2 3 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 Most Carried 25 | 6 16 25 25 25 25 25 Average Carried 22 | 4 13 22 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 16 25 25 25 23 20 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1770 | 230 40 195 . 288 797 220 Remotely . | . . . . . . . Salvage Created 3377 | 182 443 171 . 256 2024 301 Parts 214 | 10 22 8 . 19 133 22 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 69 | . 10 4 . 11 34 10 Melee 1 | . . . . . . 1 Guns 38 | . 10 3 . 5 20 . Cannons 26 | . . 1 . 3 13 9 AOE 4 | . . . . 3 1 . Classes Destroyed 15 | 3 6 . . 1 4 1 Worker 11 | 2 1 1 . 3 3 1 Builder 6 | . . . . 1 5 . Tunneler 5 | 4 . 1 . . . . Hauler 3 | . 1 . . . 2 . Recycler 5 | 1 . . . . 4 . Mechanic 1 | . 1 . . . . . Operator 2 | . 1 . . . 1 . Watcher 7 | . 2 . . . 5 . Swarmer 29 | . 6 2 . 8 11 2 Grunt 25 | . 4 2 . 3 12 4 Duelist 1 | . . . . . 1 . Protector 1 | . . . . . 1 . Sentry 7 | . . . . . 7 . Hunter 5 | . . . . . 2 3 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 5 3 2 . 4 5 3 Combat Bots Only 4 | . 3 2 . 3 4 3 Max Kills in Single Turn 4 | 2 1 1 . 3 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 670 | . 51 14 . 70 336 199 Missed 203 | . 14 6 . 17 109 57 Hits 467 | . 37 8 . 53 227 142 Melee 8 | . . . . . 5 3 Projectile 459 | . 37 8 . 53 222 139 AOE 1 | . . . . . . 1 Critical Strikes 24 | . . . . 1 14 9 Damage Taken 6558 | . 355 166 . 467 3369 2201 Core 1247 | . 30 27 . 26 456 708 Absorbed by Shields 52 | . . . . . . 52 Redirected to Shielding 8 | . 2 6 . . . . Regen/Repaired (Parts) 4 | . 4 . . . . . Core Remaining (%) 61 | 100 . . . 66 17 . Volleys Fired 285 | 17 42 11 . 28 143 44 Largest 2 | 2 2 2 . 2 2 2 Hottest 108 | 100 100 100 . 90 90 108 Shots Fired 520 | 34 84 22 . 57 255 68 Gun 353 | 34 84 16 . 27 192 . Cannon 164 | . . 6 . 27 63 68 Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 223 | . . 12 . 32 135 44 Thermal 155 | 34 84 10 . . 3 24 Explosive 3 | . . . . 3 . . Electromagnetic 139 | . . . . 22 117 . Robot Hit Streak 12 | 6 12 10 . 9 11 12 Robot Miss Streak 7 | 4 4 2 . 7 7 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 334 | 18 53 16 . 27 171 49 Core Hits 192 | 8 24 9 . 18 107 26 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | 2 4 1 . . 2 2 Burn 7 | 2 4 1 . . . . Blast 4 | . . . . . 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6680 | 237 659 233 . 739 3680 1132 Guns 3432 | 237 659 194 . 218 2124 . Cannons 2205 | . . 35 . 206 843 1121 Explosions 1010 | . . . . 306 704 . Melee . | . . . . . . . Ramming 33 | . . 4 . 9 9 11 Kinetic 2658 | . . 115 . 240 1560 743 Thermal 2109 | 237 659 114 . 17 704 378 Explosive 289 | . . . . 289 . . Electromagnetic 1591 | . . . . 184 1407 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 2 2 2 11 2 Average Corruption 2 | . . 2 2 2 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 128 | . . 8 27 30 58 5 Message Errors 25 | . . 3 3 7 11 1 Matter Fused 21 | . . 2 3 9 6 1 Heat Flow Errors 20 | . . 2 3 5 9 1 Energy Discharges 22 | . . 1 3 5 12 1 Parts Fused 2 | . . . 1 . 1 . Data Loss (minor) 17 | . . . 11 1 5 . Data Loss (major) 5 | . . . 1 1 3 . Misfires 7 | . . . . 1 6 . Alerts 5 | . . . 2 1 2 . Weapon Failures 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 154 | . . 3 . 42 98 11 Projectiles 18 | . . 3 . . 4 11 Explosions 136 | . . . . 42 94 . Melee . | . . . . . . . Knockbacks 28 | . . 1 . 2 13 12 Impact . | . . . . . . . Kinetic 26 | . . 1 . 2 13 10 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 98 | . . . . . 93 5 Shots 4 | . . . . . 4 . Rammed 6 | . . 1 . . 2 3 Targets Rammed 8 | . . 1 . 1 2 4 Kicked 1 | . . . . . . 1 Crushed 1 | . . . . 1 . . Highest Temperature 407 | 273 328 216 244 281 385 407 Average Temperature 90 | 121 100 99 92 79 70 139 Received Heat Transfer 2580 | . 117 48 . 66 1359 990 Effects 6 | . 2 . . . . 4 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . 2 . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 1 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | 1 6 4 . . . 1 Heat Transferred 4781 | 851 2257 407 . 50 550 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 1 6 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 68 | 100 100 100 . 100 29 1 Level 1 18 | . . . . . 34 92 Level 2 7 | . . . . . 19 5 Level 3 5 | . . . . . 15 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 730 | 10 103 52 . 168 730 410 Initial 327 | . . . . . 31 327 Average 147 | 2 28 4 . 64 314 274 Influence Increases 2752 | 35 409 158 . 382 1346 422 Destroy 0b10 Robot/C 1400 | . 200 120 . 220 660 200 Destroy 0b10 Robot/NC 205 | 35 30 10 . 20 105 5 Destroy Leader 330 | . 46 20 . 30 174 60 Allied During Kill 8 | . . 8 . . . . Successful Hack 47 | . 27 . . . 15 5 Disable Machine 90 | . . . . 15 75 . Anti-Garrison Action 350 | . . . . . 200 150 Destroy Structure 97 | . 1 . . 22 72 2 Lose Combat Pursuer 225 | . 105 . . 75 45 . Influence Decreases 2463 | 35 409 158 . 300 708 853 Entered New Map 444 | . . . . . 51 393 Time Decay 1689 | 35 399 138 . 300 507 310 Lost Part 310 | . 10 . . . 150 150 Lost Ally 20 | . . 20 . . . . Squads Dispatched 15 | . 2 . . . 5 8 Investigation 6 | . 1 . . . 2 3 Extermination . | . . . . . . . Reinforcement 5 | . 1 . . . 2 2 Assault 3 | . . . . . 1 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 24 6 . 16 48 25 Peak Tracking Total 10 | . 3 2 . 5 5 10 Tactical Retreats 11 | . 6 . . 2 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . 1 5 1 Max in Single Turn 2 | . . . . 1 2 1 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 22 | . 8 1 3 . 6 4 Terminals 15 | . 7 . . . 4 4 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 60 | . 22 1 3 . 23 11 Successful 29 | . 11 1 3 . 13 1 Failed 31 | . 11 . . . 10 10 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 49 | . 22 . . . 17 10 Terminals 46 | . 20 . . . 15 11 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 4 | . . 1 3 . . . Record 3 | . . . 3 . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 11 . . . 9 1 Terminals 18 | . 9 . . . 8 1 Track 1 | . . . . . 1 . Assimilate 5 | . 3 . . . 2 . Botnet 9 | . 6 . . . 2 1 Operators 1 | . . . . . 1 . Skim 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Mechanics 1 | . 1 . . . . . Patch 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 8 . . . 6 3 Full Trace Events 4 | . . . . . 1 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . 1 2 . . . . Largest Group 2 | . 1 2 1 . . . Highest-Rated Group 42 | . 10 42 11 . . . Highest-Rated Ally 31 | . 10 31 11 . . . Total Orders 3 | . 3 . . . . . STAY 2 | . 2 . . . . . FOLLOW 1 | . 1 . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 63 | . . 63 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 5179 | 60 877 . . . 3561 681 Optics 3878 | . . . . . 3197 681 Terrain 2149 | 60 877 . . . 1212 . Seismic 415 | . . . . . 415 . Machine Analysis 4220 | . . . . . 3561 659 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 12046 | 127 1341 2236 1897 2202 3562 681 Spaces Moved 3374 | 44 467 675 592 654 723 219 Core 16 | . . . . . 10 6 Treads 3112 | 44 467 675 592 654 680 . Legs 2 | . . . . . . 2 Wheels 238 | . . . . . 33 205 Hover 6 | . . . . . . 6 Flight . | . . . . . . . Fastest Speed 160 | 160 160 320 320 320 190 190 Average Speed 324 | 160 257 320 320 320 414 247 Slowest Speed 1750 | 160 320 320 320 320 1750 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 4 79 100 93 107 59 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . . . . 34 79 4 Melee . | . . . . . . . Projectile 11 | . . . . . 7 4 AOE 106 | . . . . 34 72 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3962 | 67 524 735 601 709 1041 285 Wait 64 | . . 7 . 4 52 1 Move 3368 | 43 466 674 591 653 722 219 Hop . | . . . . . . . Pick Up 86 | 2 10 21 3 8 37 5 Fast Attach 24 | 1 . . . 1 19 3 Attach 36 | 2 1 3 2 1 19 8 Detach 4 | . . . 2 . 2 . Swap 15 | . 3 3 . 4 5 . Drop 72 | 2 2 15 3 9 40 1 Fire 285 | 17 42 11 . 28 143 44 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . . . . . . 1 Crush 4 | . . 1 . 1 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 128 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 10) 1069 | -10/Materials | Discovered new exit (range 6) 1376 | -10/Materials | Discovered new exit (range 15) 1469 | -10/Materials | Entered Mines 1469 | -10/Mines | Accompanied by 1 ally 1548 | -10/Mines | Discovered new exit (range 9) 1936 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2398 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2631 | -10/Mines | Learned Materials stockpile data 2677 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2801 | -10/Mines | Discovered new exit (range 14) 2992 | -10/Mines | Build established: Scavenger-Mutant 3111 | -10/Mines | Discovered new exit (range 8) 3689 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3689 | -10/Mines | Discovered new exit (range 5) 3705 | -10/Mines | Entered Exiles 3705 | -10/Exiles | Found Exiles lab abandoned 3705 | -10/Exiles | Accompanied by 1 ally 4141 | -10/Exiles | Build established: Mutant 4939 | -10/Exiles | Discovered new exit (range 10) 5561 | -10/Exiles | Discovered new exit (range 15) 5602 | -10/Exiles | Entered Mines 5609 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5970 | -9/Mines | Learned 2 Materials zone layouts 6063 | -9/Mines | Discovered new exit (range 10) 6492 | -9/Mines | Discovered new exit (range 8) 6613 | -9/Mines | Build established: Scavenger-Mutant 7184 | -9/Mines | Build established: Mutant 7804 | -9/Mines | Entered Materials 7804 | -8/Materials | Evolved 4 slots: Utility x4 8094 | -8/Materials | Build established: Scavenger-Mutant 9060 | -8/Materials | Lost 3 parts (1p1n1w) 9306 | -8/Materials | Build established: Mutant 10590 | -8/Materials | System corruption reached 10% 11004 | -8/Materials | First assault squad dispatched 11116 | -8/Materials | Core integrity fell below 50% 11158 | -8/Materials | Core integrity fell below 20% 11166 | -8/Materials | Lost 6 parts (1p2n1u2w) 11328 | -8/Materials | Discovered new exit (range 9) 11366 | -8/Materials | Entered Factory 11366 | -7/Factory | Evolved 2 slots: Propulsion x2 11545 | -7/Factory | Discovered new exit (range 10) 11853 | -7/Factory | Garrison activated, responded to threat 11887 | -7/Factory | Lost 3 parts (1p1n1u) 11939 | -7/Factory | Lost 4 parts (3n1u) 12037 | -7/Factory | Core integrity fell below 50% 12044 | -7/Factory | Core integrity fell below 20% 12047 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12013_ G-47 Trooper Aluminum Leg blasted off. 12013_ G-47 Trooper knocked back. 12014_ Adv. Beam Cannon destroyed. 12015_ Hardlight Generator destroyed. 12021_ EMP Blaster destroyed. 12025_ Machine Analyzer destroyed. 12029_ Imp. Ion Engine destroyed. 12031_ Kicked G-50 Soldier. 12032_ Critical hit (Burn: +37). 12033_ Broken Imp. Airjet destroyed. 12033_ K-01 Serf collects debris. 12036_ Critical hit (Burn: +37). 12036_ Aluminum Leg destroyed. 12036_ Knocked back. 12040_ Critical hit (Burn: +37). 12042_ M-28 Smith repairs G-47 Trooper. 12043_ Critical hit (Burn: +37). 12043_ K-01 Serf collects debris. 12044_ M-28 Smith fits Backup Propulsion III on G-47 Trooper. 12045_ K-01 Serf destroyed. 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" ??????????????????? | | ????????? ???????? ######???????????????????? | | ????????? #???????#!### % ###?????????????????? | | ????????? ######?##%# # =# ##?????????????????? | | ?????????# # #??#!#= #?????????????????? | | ?????????# #! ! #??# # m #??????"""????????? | | ?????????# # #??# # gg #??????"""????????? | | ?????????# # "" ####%# ggg! #??????"""????????? | | ?????????# # "" + gug @b #?????????????????? | | ?????????# # T" # g## !b![% #??????"""????????? | | ?????????# # "" # ##%!%%%G #??????"""????????? | | ?????????# # "" # ## [%%" #??????"""????????? | | ?????????# # # ## %*%=* #?????????????????? | | ?????????# ###### #######;###?????????????????? | | ?????????# ###### #?????## #??????????????????? | | ########## #???????##??????????????????? | | # # #???????????????????????????? | | # """ # #???????????????????????????? | | # """ # #?"""???????????????????????? | | # """ + +?"""???????????????????????? | | # ! # = #?"""???????????????????????? | | # """ ! ##=# #???????????????????????????? | | # """ ## ##########???????????????????????????" | | # """ ## ##############???????????????????????T | | # ## *% + "T" #???????????????????????? | | ###########+## # #???????????????????????? | | ??????# # # """ #???????????????????????? | | ??????# + + """ #???????????????????????? | | ??????# # =# """ #???????????????????????? | | ??????# # # #???????????????????????? | | ??????# # ########???????????????????????? | | ??????# # #??????????????????????????????? | | ??????#####+## ###????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 14 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Imp. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingHellfireShield Manual? 0 Play Time 00:48:19 Cumulative 158.1 hours Start 2025.07.01 @ 10:07:35 End 2025.07.01 @ 10:57:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 302 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 91x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0c13f88-53b7-44bf-b3c5-4f32b0b699cf