Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 21:23:33 Player: Dadrick Result: Destroyed by H-61 Shepherd via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (208) 1040 Value Destroyed (8297) 8297 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2264) 2264 TOTAL SCORE: 14781 Bonus ------- High Alert Combat Kills 1297 Follower Combat Kills 567 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 95/100 System Corruption 1% Temperature Cool (14) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Surge Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hybrid Antimatter Reactor Aluminum Leg Improved Medium Armor Plating Gauss Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Particle Gun Beamcaster Flak Gun Flak Gun > --- INVENTORY -------- Hybrid Antimatter Reactor Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Machine Analyzer Improved Sensor Array Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Autogun Gauss Rifle Flak Gun Flak Gun EMP Blaster Heavy Missile Launcher Remote Datajack Katana [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . 1 1 . . . . . Parts Attached 131 | 8 5 30 22 11 8 7 19 21 Power 10 | 1 . 2 1 1 2 . 2 1 Engine 8 | 1 . 2 1 1 1 . 1 1 Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 43 | 2 . 12 6 4 3 2 7 7 Treads 3 | 2 . 1 . . . . . . Leg 39 | . . 11 6 4 3 2 7 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 32 | 2 3 6 4 3 2 4 3 5 Device 6 | 1 . 1 . 1 . 1 . 2 Storage 4 | 1 2 1 . . . . . . Processor 5 | . . . 1 . 1 2 . 1 Hackware . | . . . . . . . . . Protection 17 | . 1 4 3 2 1 1 3 2 Artifact . | . . . . . . . . . Weapon 46 | 3 2 10 11 3 1 1 7 8 Energy Gun 7 | 1 . 1 . . . 1 3 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 31 | 2 . 7 10 2 1 . 4 5 Ballistic Cannon 2 | . 2 . . . . . . . Launcher 3 | . . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 47 | . . 3 17 3 1 . 9 14 Power 5 | . . 1 1 1 . . 1 1 Propulsion 14 | . . 2 5 . . . 2 5 Utility 7 | . . . 3 1 . . 1 2 Weapon 21 | . . . 8 1 1 . 5 6 Highest Loss Streak 9 | . . 1 8 1 1 . 9 8 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 1 13 19 17 19 19 19 19 18 Power 1 | . 1 . 1 1 1 1 . 1 Propulsion 3 | . 2 3 2 4 4 3 3 3 Utility 7 | . 3 7 7 8 9 10 9 8 Weapon 5 | . 6 7 6 5 5 5 4 5 Tool/Special . | . . . . . . . . . Unused Backups 30 | . . 12 2 . 1 3 3 9 Power 4 | . . 2 . . 1 . . 1 Propulsion 5 | . . 2 1 . . 1 . 1 Utility 12 | . . 2 1 . . 2 3 4 Weapon 9 | . . 6 . . . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 90 99 99 99 98 94 Engine 8 | . 14 10 7 8 6 7 6 6 Treads 4 | . 28 2 . . . . . . Leg 24 | . . 30 24 27 27 29 29 28 Device 1 | . 3 . . 2 . 5 . 5 Storage 9 | . 14 11 9 9 9 7 7 6 Processor 7 | . . . 8 9 9 14 15 14 Protection 7 | . 10 10 8 6 9 1 6 1 Energy Gun 5 | . 1 6 . . . 2 9 15 Ballistic Gun 20 | . 1 25 30 33 33 23 13 11 Ballistic Cannon 3 | . 25 . . . . . . . Slashing Weapon 1 | . . . . 2 1 4 5 . Peak Build Rating 50 | 7 9 27 33 36 35 48 48 50 Average Rating 29 | 5 8 17 27 33 32 44 43 43 On Entrance 25 | . 7 9 27 31 31 35 47 45 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 51 | . . . . . . . . 51 Heaviest Build 78 | 14 54 64 73 74 67 69 71 78 Greatest Support 67 | 40 40 60 45 35 40 63 63 67 Greatest Overweight (x) 5 | . 1 5 3 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 19 20 20 20 20 20 19 Most Carried 20 | 4 20 20 20 20 20 20 20 20 Average Carried 18 | 1 13 19 17 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 20 20 20 20 20 20 20 5 Class Distribution -------------------- 47% | Scavenger-Gunner 17% | Mutant 12% | Tank 10% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 6272 | 295 428 1349 1469 811 598 121 671 530 Remotely . | . . . . . . . . . Salvage Created 7933 | 123 546 2244 1866 777 642 121 916 698 Parts 438 | 8 36 114 90 50 44 7 52 37 Haulers Intercepted 11 | . 2 6 2 . 1 . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 158 | . 14 39 34 24 10 2 18 17 Guns 134 | . . 35 32 22 9 2 18 16 Cannons 14 | . 14 . . . . . . . AOE 10 | . . 4 2 2 1 . . 1 Classes Destroyed 16 | 2 6 3 2 . . . 1 2 Worker 9 | . 4 2 2 . 1 . . . Builder 8 | . 1 2 1 . 3 . . 1 Tunneler 5 | 2 1 1 . . . . . 1 Hauler 11 | . 2 6 2 . 1 . . . Recycler 5 | 1 1 3 . . . . . . Mechanic 3 | . . . 2 . 1 . . . Watcher 9 | . 2 5 1 . 1 . . . Swarmer 32 | . 6 8 3 11 2 . . 2 Cutter 4 | . . . . . . . 3 1 Grunt 73 | . 8 19 20 9 3 . 8 6 Brawler 4 | . . 1 2 . . . . 1 Duelist 5 | . . 1 2 1 . . 1 . Sentry 25 | . . 10 6 1 3 1 4 . Specialist 2 | . . . . . . . . 2 Hunter 10 | . . . 1 2 2 1 2 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 9 | 2 4 5 9 5 3 2 6 4 Combat Bots Only 8 | . 3 4 8 5 3 2 6 4 Max Kills in Single Turn 3 | 1 2 3 2 2 2 1 2 1 Gunslinging 1 | . . 1 1 1 . . 1 . Exploded 2 | . . 2 1 2 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 1199 | . 50 170 234 103 41 20 276 305 Missed 370 | . 14 40 50 26 9 13 98 120 Hits 829 | . 36 130 184 77 32 7 178 185 Melee 34 | . . 5 12 . . . 14 3 Projectile 795 | . 36 125 172 77 32 7 164 182 AOE 5 | . . . . . . . 3 2 Critical Strikes 28 | . 1 4 10 . . . 5 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 11051 | . 480 1687 2904 1028 447 40 1878 2587 Core 1579 | . 120 228 259 79 101 6 275 511 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 126 | . . . . . 126 . . . Core Remaining (%) 53 | 100 52 43 . . 20 . . . Volleys Fired 420 | 5 51 133 82 42 20 2 41 44 Largest 4 | 2 2 3 4 4 4 4 4 4 Hottest 233 | 60 60 86 107 112 112 112 201 233 Shots Fired 1285 | 10 101 394 278 151 74 8 120 149 Gun 1180 | 10 7 392 275 150 73 8 120 145 Cannon 94 | . 94 . . . . . . . Launcher 9 | . . 2 3 1 1 . . 2 Special 2 | . . . . . . . . 2 Kinetic 1052 | 5 98 290 275 150 73 8 84 69 Thermal 222 | 5 3 102 . . . . 36 76 Explosive 9 | . . 2 3 1 1 . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 5 7 17 16 8 19 5 17 16 Robot Miss Streak 6 | 1 6 6 5 4 2 1 3 4 Penetration Max 1 | . . . . 1 1 . 1 1 Secondary Targets 33 | . . 7 12 6 . . 3 5 Max Gunslinging Chain 2 | . . 1 1 2 . . 1 1 Shots Hit Robots 804 | 7 48 244 186 84 47 5 88 95 Core Hits 400 | 4 27 101 85 39 26 5 50 63 Critical Kills 3 | . . 1 . . . 1 . 1 Critical Parts Destroyed 10 | . . 2 4 3 . . . 1 Critical Strikes 27 | . 4 3 5 3 1 1 2 8 Burn 6 | . . . . . . . . 6 Destroy 12 | . . 2 4 3 . 1 . 2 Blast 4 | . 4 . . . . . . . Smash 1 | . . 1 . . . . . . Sever 4 | . . . 1 . 1 . 2 . Melee Attacks 106 | . . 2 3 33 6 3 59 . Impact 2 | . . 2 . . . . . . Slashing 104 | . . . 3 33 6 3 59 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . 1 . . 5 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15191 | 80 947 3335 3590 1795 1239 85 2047 2073 Guns 12001 | 80 12 3064 3050 1618 827 85 1562 1703 Cannons 932 | . 932 . . . . . . . Explosions 1251 | . . 202 505 177 57 . . 310 Melee 882 | . . 41 33 . 323 . 485 . Ramming 125 | . 3 28 2 . 32 . . 60 Kinetic 10646 | 46 944 2264 3050 1618 827 85 976 836 Thermal 2287 | 34 . 800 . . . . 586 867 Explosive 1251 | . . 202 505 177 57 . . 310 Electromagnetic . | . . . . . . . . . Impact 41 | . . 41 . . . . . . Slashing 841 | . . . 33 . 323 . 485 . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 . . 1 Average Corruption 1 | . . . 2 2 2 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . 5 22 12 . . 3 Message Errors 9 | . . . 1 4 4 . . . Matter Fused 9 | . . . 1 6 2 . . . Heat Flow Errors 5 | . . . . 3 2 . . . Energy Discharges 6 | . . . 2 3 1 . . . Parts Rejected 2 | . . . 1 . 1 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 5 | . . . . 3 1 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . 1 1 . . 1 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 189 | . . 41 22 . 101 . 20 5 Projectiles . | . . . . . . . . . Explosions 27 | . . . 22 . . . . 5 Melee 162 | . . 41 . . 101 . 20 . Knockbacks 11 | . 11 . . . . . . . Impact . | . . . . . . . . . Kinetic 11 | . 11 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . . . 25 . . . . . Shots 2 | . . . 2 . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 13 | . 1 4 1 . 4 . . 3 Kicked 12 | . . 4 1 . 4 . . 3 Crushed . | . . . . . . . . . Highest Temperature 371 | . 109 220 294 371 163 61 268 243 Average Temperature 81 | . 29 65 106 116 52 33 79 102 Received Heat Transfer 3582 | . 150 747 1242 288 81 . 441 633 Effects 6 | . . . 2 2 . . 2 . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . 2 . . . . . Interference 3 | . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 2 | . . 2 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . . 3 . . . . 6 5 Heat Transferred 5275 | 75 . 1825 . . . . 1358 2017 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Maximum Alert Level 4 | . . 2 3 4 3 1 4 3 Low Security (%) 30 | 100 100 49 . . . 68 13 . Level 1 15 | . . 40 36 . . 31 18 . Level 2 19 | . . 9 22 23 97 . 23 10 Level 3 25 | . . . 40 36 2 . 33 89 Level 4 8 | . . . . 40 . . 10 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1450 | 10 144 514 790 1450 706 256 1352 993 Initial 709 | . . 3 211 464 706 256 79 709 Average 500 | 1 47 219 532 982 585 174 615 816 Influence Increases 6707 | 15 488 1177 1029 1016 394 95 1423 1070 Destroy 0b10 Robot/C 3460 | . 280 780 680 480 200 40 460 540 Destroy 0b10 Robot/NC 280 | 15 55 95 40 . 35 . 5 35 Destroy Leader 734 | . 48 222 166 30 74 20 30 144 Allied During Kill 128 | . . . . . . . 46 82 Successful Hack 61 | . 10 11 5 . 5 4 14 12 Disable Machine 225 | . 30 15 30 15 45 30 15 45 Anti-Garrison Action 1050 | . . . . 400 . . 650 . Destroy Structure 364 | . 5 24 18 61 20 1 203 32 Lose Combat Pursuer 405 | . 60 30 90 30 15 . . 180 Influence Decreases 5714 | 15 479 683 818 280 1278 548 184 1429 Entered New Map 2279 | . . 6 292 250 744 310 34 643 Time Decay 2655 | 15 479 647 356 . 374 238 . 546 Lost Part 460 | . . 20 170 30 10 . 90 140 Lost Ally 170 | . . 10 . . . . 60 100 Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 36 | . . 4 11 . 3 . . 18 Investigation 1 | . . . . . . . . 1 Extermination 4 | . . . . . . . . 4 Reinforcement 18 | . . 4 3 . 2 . . 9 Assault 6 | . . . 4 . 1 . . 1 Garrison 7 | . . . 4 . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 16 | . 1 9 3 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 254 | . 26 60 52 23 14 2 25 52 Peak Tracking Total 9 | . 4 5 7 7 3 2 7 9 Tactical Retreats 16 | . 3 2 3 2 1 . . 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 28 | . 3 1 . 11 . . 11 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 26 | . 2 2 2 5 3 2 7 3 Max in Single Turn 2 | . 1 1 1 1 1 1 2 . Garrison Relay 8 | . . . . 4 . . 4 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 33 | . 5 7 3 2 5 4 3 4 Terminals 26 | . 5 6 1 2 4 3 3 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . . 2 Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 64 | . 7 15 5 3 15 7 5 7 Successful 25 | . 6 6 3 . 6 1 1 2 Failed 39 | . 1 9 2 3 9 6 4 5 Catastrophic 7 | . . 1 . 1 1 2 . 2 Database Lockouts . | . . . . . . . . . Manual 23 | . 4 6 1 . 10 . . 2 Terminals 51 | . 7 13 2 3 13 5 5 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . 2 2 . . . . 4 Garrison Access 3 | . . . 1 . . 2 . . Terminal Hacks 9 | . 3 2 . . 3 . 1 . Prototype ID Bank 3 | . 3 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Zone Layout 2 | . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 2 1 . . . . 1 Retrieve Study 4 | . . 2 1 . . . . 1 Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 8 | . 3 2 1 . 1 . . 1 Terminals 8 | . 3 2 1 . 1 . . 1 Assimilate 3 | . 1 1 . . . . . 1 Botnet 4 | . 1 1 1 . 1 . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 29 | . 3 6 2 2 5 4 3 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 2 1 . . . . 1 Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 34 | . . . . 17 . . 17 . Machine Destruction 34 | . . . . 17 . . 17 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total Allies 9 | . 1 . . . . . 8 . Largest Group 6 | . 1 1 . . . . 6 5 Highest-Rated Group 205 | . 10 10 . . . . 205 205 Highest-Rated Ally 95 | . 10 10 . . . . 95 95 Initial Warlord ECA Mod 16 | . . . . . 8 7 7 16 Total Orders . | . . . . . . . . . Ally Attacks 94 | . . . . . . . 35 59 Total Damage 2198 | . . . . . . . 424 1774 Kills 20 | . . . . . . . 5 15 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Active Infowar (turns) 1884 | 44 411 148 . . . 388 4 889 Sensors 571 | . . . . . . . . 571 Terrain 710 | . . . . . . 388 4 318 Seismic 603 | 44 411 148 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 12615 | 112 1738 2733 808 1898 878 516 2359 1573 Spaces Moved 5479 | 56 694 1104 225 768 376 283 969 1004 Core 108 | 7 . . . . . . . 101 Treads 806 | 49 694 63 . . . . . . Legs 4555 | . . 1041 225 768 376 283 969 893 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . . . . . . 10 Fastest Speed 35 | 50 160 160 120 180 180 120 120 35 Average Speed 183 | 146 219 193 216 198 180 165 187 131 Slowest Speed 470 | 160 240 470 315 250 185 190 190 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 92 92 27 80 31 9 96 32 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 13 | . . . 1 7 . 1 4 . Terrain Destroyed 157 | . . 18 12 17 14 1 82 13 Melee 13 | . . . 1 7 . 1 4 . Projectile 10 | . . . . 6 1 . 3 . AOE 134 | . . 18 11 4 13 . 75 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total 7030 | 72 809 1437 395 993 514 325 1329 1156 Wait 485 | . 41 90 32 86 83 8 97 48 Move 5471 | 55 693 1103 224 767 375 283 967 1004 Hop . | . . . . . . . . . Pick Up 105 | 4 16 28 18 6 2 8 13 10 Fast Attach 46 | 7 . 8 11 . 5 2 8 5 Attach 48 | . . 8 13 3 1 2 8 13 Detach 3 | . . . . . . . . 3 Swap 90 | 1 5 22 4 14 10 8 10 16 Drop 92 | . 2 39 7 7 8 9 10 10 Fire 420 | 5 51 133 82 42 20 2 41 44 Melee 106 | . . 2 3 33 6 3 59 . Ram . | . . . . . . . . . Kick 12 | . . 4 1 . 4 . . 3 Crush 1 | . 1 . . . . . . . Escape Stasis 90 | . . . . 35 . . 55 . Rewire 61 | . . . . . . . 61 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 994 | -10/Materials | Discovered new exit (range 3) 1548 | -10/Materials | Discovered new exit (range 7) 1768 | -10/Materials | Discovered new exit (range 13) 1851 | -10/Materials | Entered another Materials area 1851 | -9/Materials | Accompanied by 1 ally 1851 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2487 | -9/Materials | Discovered new exit (range 11) 2489 | -9/Materials | Build established: Tank 3367 | -9/Materials | Core integrity fell below 50% 3495 | -9/Materials | Discovered new exit (range 10) 3504 | -9/Materials | Build established: Scavenger-Tank 3959 | -9/Materials | Build established: Tank 3968 | -9/Materials | Discovered new exit (range 10) 4229 | -9/Materials | Identified exit to Mines 4584 | -9/Materials | Entered another Materials area 4584 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4794 | -8/Materials | Discovered new exit (range 16) 4876 | -8/Materials | Build established: Gunner 4927 | -8/Materials | Garrison activated, responded to threat 4984 | -8/Materials | First assault squad dispatched 5068 | -8/Materials | Lost 6 parts (1p1n1u3w) 5136 | -8/Materials | Lost 8 parts (3n1u4w) 5137 | -8/Materials | Destroyed 8 combat bots 5329 | -8/Materials | Garrison activated, responded to threat 5383 | -8/Materials | Identified exit to Garrison 5392 | -8/Materials | Entered Garrison 5418 | -8/Garrison | Triggered checkpoint 5563 | -8/Garrison | Core integrity fell below 50% 5599 | -8/Garrison | Build established: Scavenger-Gunner 5620 | -8/Garrison | Triggered checkpoint 5654 | -8/Garrison | Garrison Relay disabled 5831 | -8/Garrison | Garrison Relay disabled 5920 | -8/Garrison | Triggered checkpoint 6230 | -8/Garrison | Triggered checkpoint 6239 | -8/Garrison | Discovered new exit (range 15) 6772 | -8/Garrison | Triggered checkpoint 6779 | -8/Garrison | Garrison Relay disabled 6833 | -8/Garrison | Discovered new exit (range 15) 7125 | -8/Garrison | Discovered new exit (range 13) 7290 | -8/Garrison | Entered Materials 8002 | -8/Materials | Discovered new exit (range 15) 8090 | -8/Materials | First assault squad dispatched 8125 | -8/Materials | Repaired Gauss Rifle 8168 | -8/Materials | Entered Factory 8168 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8446 | -7/Factory | Discovered new exit (range 16) 8684 | -7/Factory | Identified exit to Garrison 8684 | -7/Factory | Entered Garrison 8918 | -7/Garrison | Triggered checkpoint 9045 | -7/Garrison | Garrison Relay disabled 9218 | -7/Garrison | Triggered checkpoint 9391 | -7/Garrison | Lost 9 parts (1p2n1u5w) 9640 | -7/Garrison | Garrison Relay disabled 9920 | -7/Garrison | Triggered checkpoint 9924 | -7/Garrison | Discovered new exit (range 6) 9997 | -7/Garrison | Garrison Relay disabled 10088 | -7/Garrison | Triggered checkpoint 10144 | -7/Garrison | Triggered checkpoint 10182 | -7/Garrison | Lost 3 allies 10316 | -7/Garrison | Triggered checkpoint 10326 | -7/Garrison | Discovered new exit (range 15) 10534 | -7/Garrison | Triggered checkpoint 10587 | -7/Garrison | Garrison Relay disabled 10703 | -7/Garrison | Found embedded Infiltrators 10777 | -7/Garrison | Discovered new exit (range 13) 10818 | -7/Garrison | Phase Generator disabled 10887 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11043 | -7/Garrison | Entered Factory 11043 | -7/Factory | Accompanied by 5 allies 11202 | -7/Factory | Lost 3 allies 11443 | -7/Factory | First assault squad dispatched 11799 | -7/Factory | Core integrity fell below 50% 11845 | -7/Factory | Lost 3 parts (1n2w) 11928 | -7/Factory | Garrison activated, responded to threat 12067 | -7/Factory | Cargo convoy interrupted 12280 | -7/Factory | Build established: Scavenger-Skirmisher 12445 | -7/Factory | Discovered new exit (range 4) 12447 | -7/Factory | Specialist reinforcements revealed to be Infiltrators 12453 | -7/Factory | Identified exit to Factory 12546 | -7/Factory | Core integrity fell below 20% 12549 | -7/Factory | Released all parts (7) 12579 | -7/Factory | Lost 8 parts (4n1u3w) 12616 | -7/Factory | Destroyed by H-61 Shepherd via exploding Fusion Modulator Last Messages --------------- 12552_ Triggered Blade Trap. 12552_ Massive razor-sharp blades shoot up from within the floor. 12562_ K-01 Serf cleans the Assembly Bed. 12581_ Penetrated by Slug. 12591_ K-01 Serf collects debris. 12594_ Extracted 41 matter. 12594_ K-01 Serf collects debris. 12595_ Acquired 20 matter. 12595_ C-17 Slicer destroyed. 12596_ Knocked back. 12596_ K-01 Serf destroyed. 12599_ Gauss Rifle severed. 12600_ Acquired Gauss Rifle. 12604_ Slug penetrates Wall. 12606_ Slug penetrates C-17 Slicer. 12608_ C-17 Slicer destroyed. 12611_ Acquired Surge Thruster. 12613_ Acquired 24 matter. 12616_ Slug penetrates Fusion Modulator. 12616_ Fusion Modulator explodes. 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"Y" #??? | | ????# ! * """ #??? | | ????# = = % /% =%| #??? | | ????# % [= = * ! #??? | | ????# [%## ########### #??? | | ????# %"## %#?????????# #??? | | ????# *###[= ?????????# #??? | | ????# #?# ?????????# #??? | | ??? + #?# = ?????????# #??? | | ?? # #?#*%##????????# #??? | | ? ?+ #### "##"####### #??? | | ??## ###" % # #??? | | ????# #?## % # #??? | | ?????# #??# # #??? | | ?????# #??# " #??? | | ?????# #??# "% % #??? | | ?????# #??# / H %#??? | | ????## #??# "" "" # < #??? | | ????#" #??# "" "" %"%% #??? | | ????## #??# """ """ "%%%%%#??? | | ???### #### """ """ %%"""####??? | | ####| ## """ """ %####?????? | | !!!![ ## ? #????????? | | [!![* ###??##########????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 10% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Autogun | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothTerrainTerminator Manual? 0 Play Time 01:28:30 Cumulative 667.2 hours Start 2026.10.22 @ 07:12:37 End 2026.10.22 @ 21:23:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 199 Adventurer 21 Explorer 0 Win Type - Total 38 Types 20/2/10/1/1/0/0/3/0/1 Lore% 54 Gallery% 73 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92f33c17-8101-47f9-8a7a-7b3f78eacd5d