Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 22:56:06 Player: ZK Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (3761) 3761 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 7586 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 138 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Walking (210) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Improved Ion Engine Light Angular Momentum Engine Improved Heat Sink Medium Storage Unit Kinecellerator Medium Reactive Plating Hacking Suite Drone Bay (2/2) Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Aluminum Leg Medium Storage Unit Kinecellerator Hacking Suite Drone Bay Drone Bay Improved EM Pulse Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 131 | 6 19 18 19 36 19 8 6 Power 14 | 1 2 1 3 4 2 1 . Engine 11 | 1 2 1 3 4 . . . Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 51 | 2 6 7 9 13 8 3 3 Treads 15 | . . 3 4 6 . 2 . Leg 36 | 2 6 4 5 7 8 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 3 3 3 11 3 2 1 Device 4 | . 1 1 . 1 . 1 . Storage 7 | 1 2 . . 4 . . . Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 13 | . . 2 3 5 2 1 . Artifact . | . . . . . . . . Weapon 39 | 2 8 7 4 8 6 2 2 Energy Gun 7 | 1 3 . . 1 2 . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 23 | 1 5 5 4 3 4 . 1 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 2 . 4 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 55 | . 7 5 3 16 4 13 7 Power 4 | . 1 . . 1 . 1 1 Propulsion 20 | . 2 3 1 5 . 6 3 Utility 13 | . 1 1 2 5 1 2 1 Weapon 18 | . 3 1 . 5 3 4 2 Highest Loss Streak 9 | . 5 3 2 9 2 9 4 Average Slot Usage (%) 91 | . 94 98 98 93 88 80 77 Engine 7 | . 13 11 11 9 1 . . Core 1 | . . . . . 5 6 6 Treads 6 | . . 2 10 6 6 9 6 Leg 20 | . 27 28 21 19 21 9 14 Device 2 | . 8 2 . 7 . . . Storage 18 | . 16 22 22 18 15 15 15 Processor 5 | . . . . 9 9 15 14 Protection 7 | . . 7 9 8 6 6 7 Energy Gun 2 | . 11 . . . 7 4 . Ballistic Gun 14 | . 15 22 22 11 11 4 3 Launcher 1 | . . . . 3 . 2 1 Naked Turns . | . . . . . . . . Heaviest Build 58 | 13 31 34 40 48 58 57 46 Greatest Support 84 | 20 20 40 60 84 84 58 30 Greatest Overweight (x) 4 | . 1 1 3 1 1 3 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 6 12 12 12 20 16 16 16 Average Capacity 12 | 5 7 12 12 13 16 16 16 Most Carried 16 | 6 12 12 12 15 16 16 11 Average Carried 11 | 2 6 11 11 11 15 11 9 Final Capacity 16 | 6 12 12 12 16 16 16 16 Final Carried 16 | 6 12 12 12 15 16 8 10 Class Distribution -------------------- 50% | Scavenger-Mutant 36% | Mutant 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Matter Collected 3108 | 204 278 513 627 560 648 78 200 Remotely . | . . . . . . . . Salvage Created 4243 | . 346 605 1128 1076 568 288 232 Parts 247 | . 26 40 69 73 20 8 11 Haulers Intercepted 3 | . . . 2 1 . . . Recyclers Shooed 6 | . 3 . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 8 9 Prevented 5 | . . . . . . 1 4 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 112 | . 12 20 28 25 13 8 6 Melee 4 | . . . . . . 1 3 Guns 93 | . 12 19 28 14 13 4 3 Cannons 2 | . . . . . . 2 . AOE 12 | . . 1 . 10 . 1 . Classes Destroyed 11 | . 2 1 3 3 1 . 1 Worker 2 | . . . . 2 . . . Builder 4 | . . . . 4 . . . Tunneler 1 | . . . . 1 . . . Hauler 3 | . . . 2 1 . . . Recycler 3 | . . . 1 2 . . . Swarmer 43 | . 6 10 12 8 3 2 2 Grunt 39 | . 6 6 4 10 6 4 3 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . 1 1 . 1 . Sentry 25 | . . 4 11 6 3 1 . Programmer 1 | . . . . . 1 . . Best Kill Streak 10 | . 4 6 5 10 3 3 3 Combat Bots Only 6 | . 4 6 4 5 3 3 3 Max Kills in Single Turn 4 | . 2 2 2 4 2 1 1 Gunslinging 1 | . 1 1 1 . 1 . . Exploded 2 | . . 1 . 2 . 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Damage Taken 9262 | . 876 890 1364 2073 1419 1260 1380 Core 1395 | . 109 121 75 382 238 160 310 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 56 . 51 30 . . . Volleys Fired 318 | . 53 54 72 70 35 24 10 Largest 3 | . 2 2 2 2 3 3 1 Hottest 183 | . 70 46 46 95 183 183 25 Shots Fired 613 | . 97 104 144 123 96 39 10 Gun 579 | . 97 102 144 106 96 24 10 Cannon 8 | . . . . . . 8 . Launcher 26 | . . 2 . 17 . 7 . Special . | . . . . . . . . Kinetic 488 | . 57 102 144 103 61 11 10 Thermal 91 | . 40 . . 3 35 13 . Explosive 26 | . . 2 . 17 . 7 . Electromagnetic 8 | . . . . . . 8 . Robot Hit Streak 23 | . 13 9 19 20 19 23 12 Robot Miss Streak 6 | . 6 3 4 4 6 4 1 Penetration Max . | . . . . . . . . Secondary Targets 16 | . 2 3 4 3 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 431 | . 57 72 95 76 76 36 19 Core Hits 252 | . 21 31 48 61 47 32 12 Critical Hits 6 | . 1 1 2 . 1 1 . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . 1 . 1 1 . Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8221 | . 647 1141 1523 2605 1015 820 470 Guns 6007 | . 647 1038 1523 1101 1015 465 218 Cannons 146 | . . . . . . 146 . Explosions 1811 | . . 103 . 1504 . 204 . Melee 252 | . . . . . . . 252 Ramming 5 | . . . . . . 5 . Kinetic 4888 | . 361 1038 1523 1068 507 173 218 Thermal 1119 | . 286 . . 33 508 292 . Explosive 1811 | . . 103 . 1504 . 204 . Electromagnetic 146 | . . . . . . 146 . Impact . | . . . . . . . . Slashing 252 | . . . . . . . 252 Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . . . 1 1 4 Average Corruption 1 | . 1 . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 6 | . . . . . 1 3 2 Message Errors 2 | . . . . . 1 . 1 Energy Discharges 2 | . . . . . . 1 1 Targeting Errors 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 153 | . . . . 139 . 5 9 Projectiles 5 | . . . . . . 5 . Explosions 139 | . . . . 139 . . . Melee 9 | . . . . . . . 9 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 300 | . . 34 . 266 . . . Shots 7 | . . 1 . 6 . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 454 | . 258 4 7 134 454 335 3 Average Temperature 93 | . 69 1 2 36 134 169 3 Received Heat Transfer 2676 | . 324 246 366 675 402 315 348 Effects 8 | . . . . . 5 3 . Shutdowns 2 | . . . . . 2 . . Interference 6 | . . . . . 3 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . 1 1 . Heat Transferred 2130 | . 851 . . 74 855 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Peak Influence 546 | . 180 375 546 272 221 . . Initial 130 | . . . 130 113 111 . . Average 184 | . 87 196 301 135 131 . . Maximum Alert Level 2 | . . 1 2 1 1 . . Low Security (%) 61 | 100 100 59 27 72 71 . . Level 1 30 | . . 40 45 27 28 . . Level 2 8 | . . . 27 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 3 3 1 3 . 1 Investigation 3 | . 1 . 1 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 6 | . 1 3 . . 2 . . Assault 3 | . . . 2 . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Distress Signals 12 | . . 4 3 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 23 33 45 42 18 12 13 Peak Tracking Total 11 | . 8 6 6 7 4 7 11 Tactical Retreats 22 | . 4 3 2 7 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Traps Triggered 6 | . 3 . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . 4 . . . Reprogrammed 1 | . . . . 1 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Disabled 6 | . . . 1 5 . . . Max in Single Turn 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Accessed 27 | . 5 1 10 6 5 . . Terminals 19 | . 3 . 8 5 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 5 | . 2 . 1 1 1 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 69 | . 12 3 21 21 12 . . Successful 38 | . 8 2 13 11 4 . . Failed 31 | . 4 1 8 10 8 . . Catastrophic 6 | . . . 4 2 . . . Database Lockouts . | . . . . . . . . Manual 15 | . 3 . 2 7 3 . . Terminals 53 | . 8 . 18 20 7 . . Fabricators 3 | . . . . . 3 . . Repair Stations 2 | . . . 2 . . . . Recycling Units 8 | . 4 . 1 1 2 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 4 . 10 10 2 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . Open Door 2 | . . . 2 . . . . Branch Access Points 2 | . . . 1 . 1 . . Alert Level 5 | . 1 . 2 2 . . . Unreport Threat 5 | . . . 2 2 1 . . Locate Traps 3 | . . . 1 2 . . . Disarm Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 7 | . 4 . 1 1 1 . . Report Inventory 5 | . 2 . 1 1 1 . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 4 1 7 4 5 . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . 17 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Total Allies 3 | . . . 2 . . . 1 Largest Group 2 | . . . 2 . . . 1 Highest-Rated Group 180 | . . . 62 . . . 180 Highest-Rated Ally 180 | . . . 31 . . . 180 Total Orders . | . . . . . . . . Ally Attacks 22 | . . . 22 . . . . Total Damage 364 | . . . 364 . . . . Kills 5 | . . . 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Turns Passed 6959 | 68 842 742 1711 1435 845 699 617 Spaces Moved 3623 | 48 513 358 864 705 475 328 332 Core 6 | 6 . . . . . . . Treads 994 | . . 33 273 226 111 274 77 Legs 2623 | 42 513 325 591 479 364 54 255 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 150 Average Speed 149 | 111 124 131 153 153 139 185 169 Slowest Speed 240 | 120 150 180 210 160 160 210 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 66 28 91 58 15 58 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . 2 1 Spaces Dug 20 | . . . . 20 . . . Terrain Destroyed 244 | . . 21 . 166 . 57 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 244 | . . 21 . 166 . 57 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Total 4584 | 59 624 522 1113 934 591 381 360 Wait 388 | . 21 83 122 98 43 21 . Move 3616 | 47 512 357 863 704 474 327 332 Hop . | . . . . . . . . Pick Up 53 | 6 8 4 10 13 9 . 3 Fast Attach 39 | 6 7 3 5 10 5 . 3 Attach 35 | . 3 5 1 11 6 8 1 Detach 6 | . 1 1 . 3 1 . . Swap 57 | . 9 10 13 15 8 . 2 Drop 57 | . 10 5 22 10 10 . . Fire 318 | . 53 54 72 70 35 24 10 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis 5 | . . . 5 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 5) 471 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Lost 5 parts (2n1u2w) 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1285 | -9/Materials | Build established: Scavenger-Mutant 1544 | -9/Materials | Discovered new exit (range 10) 1609 | -9/Materials | Lost 3 parts (2n1w) 1653 | -9/Materials | Entered Storage 1686 | -9/Storage | Repaired Aluminum Leg 1788 | -9/Storage | Found Prototype Launcher 2166 | -9/Storage | Met a pair of Derelict thieves 2890 | -9/Storage | Identified exit to Recycling 3345 | -9/Storage | Discovered new exit (range 14) 3364 | -9/Storage | Entered Materials 3364 | -8/Materials | Evolved 2 slots: Utility x2 4081 | -8/Materials | Lost 9 parts (1p3n1u4w) 4324 | -8/Materials | Discovered new exit (range 16) 4345 | -8/Materials | Identified exit to Factory 4467 | -8/Materials | Core integrity fell below 50% 4632 | -8/Materials | Lost 3 parts (1n2u) 4678 | -8/Materials | Discovered exit to Factory (range 16) 4799 | -8/Materials | Entered Factory 4799 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4877 | -7/Factory | Build established: Mutant 5447 | -7/Factory | Discovered new exit (range 9) 5481 | -7/Factory | Identified exit to Factory 5547 | -7/Factory | Identified exit to Lower Caves 5644 | -7/Factory | Entered Lower Caves 5777 | -7/Lower Caves | Lost 4 parts (3n1w) 5834 | -7/Lower Caves | Learned location of Zion (-7) 6004 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6028 | -7/Lower Caves | Core integrity fell below 50% 6119 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 6322 | -7/Lower Caves | Discovered new exit (range 9) 6343 | -7/Lower Caves | Entered another Lower Caves area 6413 | -7/Lower Caves | Discovered exit to Factory (range 14) 6556 | -7/Lower Caves | Spotted B-75 Beast 6842 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6844 | -7/Lower Caves | Build established: Scavenger-Mutant 6883 | -7/Lower Caves | Core integrity fell below 20% 6950 | -7/Lower Caves | Lost 4 parts (1p2n1u) 6951 | -7/Lower Caves | Discovered new exit (range 11) 6960 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06865_ Aluminum Leg destroyed. 06869_ Destroyed Imp. Melee Analysis Suite. 06871_ L-41 Fighter Axe severed. A strange signal echoes through the caves. 06879_ G-47 Trooper destroyed. 06881_ S-27 Virus destroyed. 06887_ Lgt. Nuclear Core fries itself beyond repair. 06893_ VTOL Module fries itself beyond repair. 06901_ Lgt. Nuclear Core destroyed. 06901_ Penetrated by Slug. 06902_ Aluminum Leg destroyed. 06905_ Penetrated by Slug. 06905_ Arm. Treads destroyed. 06919_ Adv. Targeting Computer destroyed. 06919_ System corrupted by crushing effect (+3). 06930_ Knocked back. 06942_ ZEY/BWT7M#U6 GF#OTSY 06951_ EXIT=FOUND 06955_ Scythe destroyed. 06960_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ???????????????## ?###########??????????????###### | | ?????????????### ### % #??????????????# | | ????????###### %% ?#???#??????????# | | ????????# % % #?? #? ##??????#### | | ???????## % % % gY %#? # #?????## | | ???????# #??# bg% ## k k #???### | | ???????# %##?## ## % ##### | | ???????# %#### ## %@ ##?## | | ???????# % ## ##### ##??# | | ???????#% #### %## #?????????#### | | ???????# #??# % ## #????????????## | | ???????## #??## %% #????????????## ###### | | ????????## #???## ????????????# ##????? | | ?????????# #????### %% #??????????## #?????? | | ?????????# ####???### % ##??????????# #?????? | | ????????## ##????#####???????????## #?????? | | ????????# #??#####??????????????# #?????? | | ????????## ## #??# ???????????????#% #?????? | | ???????## #??# #???????????????# #?????? | | ???????# #??# #???????????????# #?????? | | ???????# # ##### #???????????????# ###?????? | | ???????# #???????????????# #????#### | | ???????## # ##?????????????## #### | | ????????## ###### ####?????????## | | ?????????# #?# % % %#?????????# ## | | ?????????# #?# #######/#?????????# #? | | ?????????# ### #"???#[#???#?????#### ### | | ?????????# # ???# #???#%######?# ######? | | ?????????# ????# #???# ### ####### | | ?????????####?# % ????# #?????? %## | | ??????????????# ?????# ######??##% ## ###### | | ??????????????# ?????#%# #### % % %##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyScatterTorch Manual? 0 Play Time 01:08:27 Cumulative 49.7 hours Start 2020.10.05 @ 21:48:34 End 2020.10.05 @ 22:56:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2f8c465-f98b-4d44-afe9-4e28611fdaa3