Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 10:07:31 // Winter2019/RPGLIKE Player: Quantum Result: Destroyed by Dirty Bomb Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 460 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 148/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (1) --- (None) > --- UTILITY (1) ------ ECM Suite > --- WEAPON (1) ------- Mining Laser > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- ECM Suite > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- (None) [Rating: 2] Favorites ----------- Power None Propulsion None Utility ECM Suite Device ECM Suite Weapon Mining Laser Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 2 | . 2 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 1 | . 1 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 1 | . 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 33 | . 22 50 Device 21 | . 19 25 Special Weapon 11 | . 2 25 Naked Turns 18 | . 18 . Heaviest Build 2 | . 2 2 Greatest Support 3 | 3 3 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity . | . . . Average Capacity . | . . . Most Carried . | . . . Average Carried . | . . . Final Capacity . | . . . Final Carried . | . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 37 | 37 . . Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 634 | . 446 188 Core 611 | . 436 175 Absorbed by Shields . | . . . Redirected to Core 73 | . 33 40 Core Remaining (%) 100 | 100 . . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots . | . . . Core Hits 1 | . . 1 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 26 | . . 26 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 26 | . . 26 Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 1 3 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 11 | . . 11 Shots . | . . . Rammed 9 | . . 9 Targets Rammed 9 | . . 9 Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 276 | . 249 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 66 | . 66 47 Average Influence 33 | . 38 32 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 7 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 5 | . 3 2 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Record 1 | . . 1 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 159 | 13 86 60 Spaces Moved 255 | 25 129 101 Core 255 | 25 129 101 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 50 | 50 50 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 19 23 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 282 | 24 148 110 Wait 18 | . 18 . Move 253 | 24 128 101 Hop . | . . . Pick Up . | . . . Fast Attach 2 | . 2 . Attach . | . . . Detach . | . . . Swap . | . . . Drop . | . . . Fire . | . . . Melee . | . . . Ram 9 | . . 9 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 14 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Mines 88 | -10/Materials | Core integrity fell below 50% 100 | -10/Materials | Entered Mines 153 | -10/Mines | Core integrity fell below 20% 160 | -10/Mines | Destroyed by Dirty Bomb Trap Last Messages --------------- generator provides all the energy required for fabrication, but matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. >>Layout(Zone) Retrieving Zone 3K layout... Downloaded map data. 00119_ K-01 Serf cleans the Core Extractor. 00126_ K-01 Serf collects debris. 00126_ Slammed into K-01 Serf. 00130_ Destabilizing: System corrupted (+2). 00131_ Slammed into K-01 Serf. 00131_ Destabilizing: System interference. 00131_ Mining Laser temporarily disabled. 00132_ Slammed into K-01 Serf. 00148_ A derelict is hurriedly installing traps. 00152_ Machine disabled. 00160_ System corruption misinterpreted. 00160_ Triggered Dirty Bomb Trap. 00160_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????#????# #???????????????????? | | ???????????????????### ??? ???????????????????? | | ???????????????????? ??? ????????????????????? | | ????????????????????? ??? ????????????????????? | | ?????????????????????# ^?? ????????????????????? | | ?????????????????????? ?? #????????????????????? | | ?????????????????????#? #? #??###???????????????? | | ?????????????????????# # #^ #?# ##??????????????? | | ?????????????????????#? # #? ##?????????????? | | ?????????????????????# ##@# #? #?????????????? | | ?????????????????????# ^ ## #?????????????? | | ?????????????????????#### ## #?????????????? | | ????????????????????????# ##????????????? | | ???????????????????###### #????????????? | | ??????????????????##" ## #????????????? | | ??????????????????#"" # # ##????????????? | | ??????????????????#!! / # ####?????????????? | | ??????????????????#!! / ##????????????????? | | ??????????????????#" # ##?????????????????? | | ??????????????????##" ## ##?????????????????? | | ???????????????????###### ##????????????????? | | ??????????????????????## ##???????????????? | | ?????????????????????## #???????????????? | | ???????????????????### #???????????????? | | ???????????????????# ##???????????????? | | ????????????? ## ###????????????????? | | ?????????????? #?#### ##??????????????????? | | ??????????????? #?????# #???????????????????? | | ???????????????## ######## #???????????????????? | | ????????????????###?# #???????????????????? | | ????????????????????# ##### #???????????????????? | | ????????????????????# #???# #???????????????????? | | ??????###########???# #???# #???????????????????? | | ??????# #???# #???# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 25 Energy Capacity 100 Matter Stores 148 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 --------- Run | Scr Mat Min Levels Raised . | . . . XP Earned 3605 | 3000 105 500 XP Spent 2700 | . 2700 . Upgrades 4 | . 4 . Energy Generation 4 | . 4 . Protomatter Created . | . . . Protomatter Decayed . | . . . Game ------ Seed MassProtonReplicator Manual? 0 Play Time 00:02:59 Cumulative 21.9 hours Start 2019.12.29 @ 09:53:43 End 2019.12.29 @ 10:07:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 27 Rogue 13 Adventurer 11 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ca116d2-92c1-4a68-830e-2b4c5a70fb67