Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.26 @ 21:09:14 Player: JackNine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3329) 3329 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 7410 Bonus ------- High Alert Combat Kills 206 Aligned with FarCom 300 Cogmind --------- Core Integrity 133/550 Matter 235/300 Energy 27/265 System Corruption 0% Temperature Cool (9) Movement Treading (260) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Reactive Plating > --- WEAPON (2) ------- Shock Rifle EM Pulse Cannon > --- INVENTORY (24) --- Improved Heat Sink Cooling System Large Matter Pod (150) High-powered Tractor Beam Improved EM Shotgun Shock Rifle Particle Gun Advanced Beam Cannon Ion Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Large Matter Pod Light Armor Plating Light Armor Plating High-powered Tractor Beam Improved EM Shotgun Advanced Beam Cannon Ion Cannon Ion Cannon Ion Cannon Autogun Autogun Autogun Grenade Launcher Rocket Launcher Heavy Hammer [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 123 | 7 9 9 24 8 3 9 54 Power 14 | 1 1 2 2 . . . 8 Engine 10 | 1 . 2 2 . . . 5 Core 4 | . 1 . . . . . 3 Reactor . | . . . . . . . . Propulsion 29 | 2 1 . 6 . . 1 19 Treads 29 | 2 1 . 6 . . 1 19 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 1 4 3 6 6 . 4 15 Device 19 | . 1 3 3 5 . 2 5 Storage 5 | 1 2 . . 1 . 1 . Processor 4 | . 1 . 1 . . . 2 Hackware . | . . . . . . . . Protection 11 | . . . 2 . . 1 8 Artifact . | . . . . . . . . Weapon 41 | 3 3 4 10 2 3 4 12 Energy Gun 4 | 1 . 1 1 . . . 1 Energy Cannon 16 | . 1 . 8 1 2 1 3 Ballistic Gun 13 | 2 2 2 . . . 2 5 Ballistic Cannon . | . . . . . . . . Launcher 8 | . . 1 1 1 1 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 39 | . 1 3 2 . 1 5 27 Power 6 | . . 1 . . . . 5 Propulsion 7 | . . . . . . 1 6 Utility 15 | . . . 2 . . 3 10 Weapon 11 | . 1 2 . . 1 1 6 Highest Loss Streak 7 | . 1 2 1 . 1 3 7 Average Slot Usage (%) 96 | . 97 99 95 99 100 93 90 Engine 9 | . 6 13 11 11 11 11 6 Core 1 | . 7 . . . . . 1 Treads 24 | . 27 28 22 22 22 22 26 Device 15 | . 10 14 18 21 22 16 8 Storage 11 | . 14 14 11 11 11 11 9 Processor 2 | . 1 . 2 . . . 9 Protection 6 | . . . 7 11 11 10 9 Energy Gun 2 | . 3 13 . . . . . Energy Cannon 12 | . 10 . 21 21 21 13 2 Ballistic Gun 7 | . 14 14 . . . 8 14 Naked Turns . | . . . . . . . . Heaviest Build 100 | 13 51 52 63 60 60 100 100 Greatest Support 66 | 40 40 40 40 40 40 40 66 Greatest Overweight (x) 60 | . 11 12 23 20 20 60 40 Average Overweight (x) 18 | . 5 10 19 19 20 56 35 Largest Inventory Capacity 29 | 7 19 19 19 29 19 24 24 Average Capacity 19 | 6 14 19 19 19 19 23 24 Most Carried 21 | 4 15 16 19 19 19 19 21 Average Carried 16 | 3 9 14 18 19 18 17 17 Final Capacity 24 | 7 19 19 19 19 19 24 24 Final Carried 19 | 4 15 15 19 19 18 16 14 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2576 | 213 237 270 391 34 . 254 1177 Remotely . | . . . . . . . . Salvage Created 3835 | . 356 366 1001 24 26 206 1856 Parts 218 | . 26 22 60 8 . 9 93 Haulers Intercepted 4 | . 2 . 1 . . . 1 Recyclers Shooed 8 | . . . 2 . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 94 | . 8 10 25 3 7 4 37 Guns 39 | . 6 5 . . . 2 26 Cannons 36 | . 2 1 22 1 2 1 7 AOE 19 | . . 4 3 2 5 1 4 Classes Destroyed 12 | . 4 1 1 1 1 . 4 Worker 7 | . 1 . 2 . . 2 2 Tunneler 2 | . . . . 1 . . 1 Hauler 4 | . 2 . 1 . . . 1 Recycler 2 | . . . . . . . 2 Watcher 1 | . . . 1 . . . . Swarmer 21 | . 3 3 7 3 . . 5 Grunt 42 | . 5 6 11 . . 4 16 Brawler 4 | . . . . . . . 4 Duelist 3 | . . . . . . . 3 Sentry 15 | . . 1 7 . . . 7 Hunter 2 | . . . . . . . 2 Assembled 7 | . . . . . 7 . . Best Kill Streak 7 | . 3 3 6 3 7 2 5 Combat Bots Only 7 | . 3 3 5 3 7 1 5 Max Kills in Single Turn 4 | . 1 3 4 2 4 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 3 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 6107 | . 360 619 723 22 224 577 3582 Core 789 | . 65 138 54 . . 115 417 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . 18 . . . 57 . Volleys Fired 271 | . 29 25 63 2 7 18 127 Largest 2 | . 2 2 2 2 2 2 2 Hottest 136 | . 80 80 136 98 136 136 131 Shots Fired 503 | . 58 50 102 4 14 32 243 Gun 296 | . 50 42 . . . 6 198 Cannon 189 | . 8 7 100 2 11 21 40 Launcher 18 | . . 1 2 2 3 5 5 Special . | . . . . . . . . Kinetic 257 | . 29 24 . . . 6 198 Thermal 209 | . 29 7 100 2 11 21 39 Explosive 18 | . . 1 2 2 3 5 5 Electromagnetic 19 | . . 18 . . . . 1 Robot Hit Streak 29 | . 15 24 27 1 2 10 29 Robot Miss Streak 5 | . 5 4 4 . 2 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 354 | . 33 40 59 1 2 22 197 Core Hits 190 | . 16 19 34 3 14 19 85 Critical Hits 12 | . . 1 5 . . 3 3 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 10 | . . 1 3 . . 3 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7937 | . 435 689 1518 144 355 856 3940 Guns 3420 | . 281 402 . . . 78 2659 Cannons 2516 | . 139 71 1237 22 41 245 761 Explosions 1882 | . . 202 242 105 314 525 494 Melee . | . . . . . . . . Ramming 119 | . 15 14 39 17 . 8 26 Kinetic 3079 | . 154 188 . . . 78 2659 Thermal 2696 | . 266 124 1237 22 41 245 761 Explosive 1829 | . . 149 242 105 314 525 494 Electromagnetic 214 | . . 214 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 152 | . . 18 18 . 4 26 86 Projectiles 16 | . . . 5 . . . 11 Explosions 136 | . . 18 13 . 4 26 75 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 200 | . . 32 . 3 38 . 127 Shots 6 | . . 1 . 1 1 . 3 Rammed 18 | . 3 1 6 3 . 1 4 Targets Rammed 22 | . 3 1 6 4 . 2 6 Kicked . | . . . . . . . . Crushed 4 | . . . . 1 . 1 2 Highest Temperature 336 | . 160 25 336 . 12 171 46 Average Temperature 47 | . 43 12 79 . 5 75 10 Received Heat Transfer 2175 | . 117 264 282 . . 315 1197 Effects 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 2 1 4 . . . . Heat Transferred 4852 | . 666 248 2109 37 74 444 1274 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 790 | . 152 186 475 248 . 211 790 Initial 148 | . . 6 9 148 . . 81 Average 172 | . 56 37 253 85 . 74 363 Maximum Alert Level 3 | . . . 2 1 . 1 3 Low Security (%) 66 | 100 100 100 38 86 . 98 22 Level 1 19 | . . . 37 13 . 1 39 Level 2 11 | . . . 23 . . . 26 Level 3 2 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 3 . 3 . . 1 12 Investigation 4 | . 1 . 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 9 | . 2 . 2 . . 1 4 Assault 1 | . . . . . . . 1 Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 1 1 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 14 11 34 6 7 13 55 Peak Tracking Total 18 | . 4 3 5 18 9 5 7 Tactical Retreats 8 | . . . . . . 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 18 | . 1 1 5 2 4 . 5 Max in Single Turn 2 | . 1 1 2 1 2 . 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 5 . 7 1 2 . 2 Terminals 9 | . 3 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 46 | . 15 . 22 1 2 . 6 Successful 28 | . 8 . 13 1 2 . 4 Failed 18 | . 7 . 9 . . . 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 7 . 17 . 1 . 1 Terminals 31 | . 11 . 20 . . . . Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . . . . . 4 Recycling Units 4 | . 2 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 16 | . 4 . 9 1 2 . . Record 1 | . . . . . 1 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 5 | . 2 . 3 . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 4 Scan Component 3 | . 1 . . . . . 2 Repair 3 | . 1 . . . . . 2 Recycling Unit Hacks 2 | . 1 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . Terminals 3 | . 1 . 2 . . . . Botnet 1 | . . . 1 . . . . Disrupt 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . 7 . . . 2 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 Time 78 | . 26 . . . . . 52 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . 9 . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 7301 | 90 1093 1027 1613 1091 575 356 1456 Spaces Moved 2759 | 50 497 434 588 464 241 102 383 Core 3 | 3 . . . . . . . Treads 2756 | 47 497 434 588 464 241 102 383 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 199 215 225 229 229 242 Average Speed 221 | 153 187 211 228 228 229 275 250 Slowest Speed 279 | 160 213 215 233 229 229 279 256 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 63 84 53 76 61 22 33 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 119 | . . 15 1 14 17 19 53 Melee . | . . . . . . . . Projectile 3 | . . . 1 . 1 . 1 AOE 116 | . . 15 . 14 16 19 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3447 | 60 602 493 767 483 250 142 650 Wait 150 | . 43 15 35 . . 10 47 Move 2752 | 49 496 433 587 463 240 101 383 Hop . | . . . . . . . . Pick Up 61 | 4 14 4 22 . . 1 16 Fast Attach 35 | 6 3 1 5 6 . . 14 Attach 36 | . 2 3 3 . 1 4 23 Detach 11 | . 2 1 2 . . . 6 Swap 52 | 1 4 5 16 2 2 5 17 Drop 57 | . 6 5 28 6 . 1 11 Fire 271 | . 29 25 63 2 7 18 127 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 22 | . 3 1 6 4 . 2 6 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 12) 490 | -10/Materials | Discovered new exit (range 15) 706 | -10/Materials | Repaired Lgt. Treads 1184 | -10/Materials | Entered Mines 1342 | -10/Mines | Core integrity fell below 50% 1461 | -10/Mines | Discovered new exit (range 10) 1816 | -10/Mines | Learned location of Storage (-7) 1930 | -10/Mines | Learned Materials security intel 2103 | -10/Mines | Core integrity fell below 20% 2187 | -10/Mines | Discovered new exit (range 6) 2211 | -10/Mines | Entered Materials 2211 | -9/Materials | Evolved 2 slots: Utility x2 2888 | -9/Materials | Build established: Scavenger-Mutant 3118 | -9/Materials | Discovered new exit (range 18) 3715 | -9/Materials | Discovered new exit (range 10) 3824 | -9/Materials | Entered Mines 3842 | -9/Mines | Found the Drone Emporium 3858 | -9/Mines | Found Prototype Device 3858 | -9/Mines | Identified Decoy Drone Bay 3986 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4344 | -9/Mines | Learned 4 Materials zone layouts 4496 | -9/Mines | Discovered new exit (range 6) 4700 | -9/Mines | Assembled infested the area 4705 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4906 | -9/Mines | Discovered new exit (range 5) 4915 | -9/Mines | Entered Exiles 4973 | -9/Exiles | Met 8R-AWN 5009 | -9/Exiles | Met EX-HEX 5099 | -9/Exiles | Met EX-DEC 5110 | -9/Exiles | Learned location of Zion (-7) 5156 | -9/Exiles | Met EX-BIN 5188 | -9/Exiles | Aligned with FarCom system 5190 | -9/Exiles | Given EX-Vault access code 5245 | -9/Exiles | Opened EX-Vault 5300 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5409 | -9/Exiles | Attacked by the Exiles 5472 | -9/Exiles | Discovered new exit (range 10) 5481 | -9/Exiles | Destroyed 7 combat bots 5490 | -9/Exiles | Entered Mines 5558 | -8/Mines | Discovered new exit (range 12) 5693 | -8/Mines | Lost 3 parts (3u) 5846 | -8/Mines | Entered Materials 5846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6001 | -8/Materials | Repaired Lgt. Armor Plating 6040 | -8/Materials | Repaired Lgt. Treads 6406 | -8/Materials | Garrison activated, responded to threat 6469 | -8/Materials | Discovered new exit (range 15) 6477 | -8/Materials | Lost 3 parts (1p2u) 6553 | -8/Materials | Garrison activated, responded to threat 6607 | -8/Materials | Lost 7 parts (1p4u2w) 7069 | -8/Materials | Core integrity fell below 50% 7073 | -8/Materials | Garrison activated, responded to threat 7171 | -8/Materials | Lost 3 parts (1n1u1w) 7302 | -8/Materials | Self-destructed Last Messages --------------- 07178_ U-05 Engineer lays Concrete. 07178_ Slammed into R-06 Scavenger. 07180_ U-05 Engineer builds a Wall. 07198_ Dropped Hvy. Hammer. 07212_ Acquired Great Maul. 07260_ C-30 ARC bursts open, deploying its payload. 07260_ G-47 Trooper unfolds itself. 07260_ I-25 Savior unfolds itself. 07264_ Slug penetrates G-47 Trooper. 07264_ Targeting Computer destroyed. 07267_ B-36 Bruiser suffers critical hit. 07267_ Destroyed Lgt. Treads. 07267_ Slug penetrates B-36 Bruiser. 07270_ B-36 Bruiser destroyed. 07270_ Lgt. Treads destroyed. 07276_ Lgt. Armor Plating destroyed. 07280_ Gauss Rifle destroyed. 07294_ Lgt. Deuterium Engine destroyed. 07294_ G-50 Soldier destroyed. 07296_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????########?? | | ???????????????????????########### T #?? | | ???????????????????????# # # #?? | | #####??????????????????# """ # # """ #?? | | |#??????????????????# """ + + """ #?? | | #???????????######## """ # # """ #?? | | =#???????????# !# # # #?? | | #???????????# # # ########?? | | #???????????# ! """######## #????????? | | #???????????# """#??????# #????????? | | #####???????????# """#??????# #????????? | | ????????????????# = / #?????## ##???????? | | #?????################+####### #???????? | | T" #???????? | | " #???????? | | " #############/#########r## #???????? | | "" #????????# ## % #??###???????? | | "" #????????# ##""" #????????????? | | "" #????????# ##"Y=i #????????????? | | " #????????# ##"""%g#????????????? | | #????????# ## @%!=#????????????? | | #????????# ]] ! # g #????????????? | | #####????# ]] ## [ #????????????? | | +#### ###### ] % ##### ##????????????? | | # % " #???###?????????????? | | # ########## ##???????????????????? | | """ # #???????# #????????????????????? | | """ # #???????# #???????????????????? | | """ # #??###### #+ #???????????????????? | | # #??# #???????????????????? | | ##### #??## " #######????????????? | | #???# #????????????? | | ##### #???# = " = #????????????? | | ????# #???# ![ "" #????????????? | | ##### #???# """ #????????????? | | ## #??## %""" #????????????? | | " ## ##?## " #????????????? | | " # ####"""#/#""""###+####???????????? | | " # % ! #???????????? | | %+ % % !% < #???????????? | | " #% = % #???????????? | | " # ###+######+######+####???????????? | | "| ######## # # #???????????? | | !||#??????# # """# ! #???????????? | | ####??????# # """# !! #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedForceCanceller Manual? 0 Play Time 00:50:42 Cumulative 201.6 hours Start 2021.01.23 @ 16:58:55 End 2021.01.26 @ 21:09:14 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20e8be83-169a-44b8-b86d-6aece271017d