Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2024.01.05 @ 09:55:57 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1931) 1931 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 7916 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 781/1000 Matter 273/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -5/DSF Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Disposable Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (20) --- Fusion Compressor Micro Fission Core Compact Wheel Armored Wheel Huge Storage Unit Lightpack 2.0 Precision Matter Filter Improved Medium Armor Plating Force Field Splice Drone Bay (6/6) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Disposable Heat Sink High-capacity Storage Unit Precision Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Fusion Compressor Micro Fission Core Compact Wheel Armored Wheel Huge Storage Unit Lightpack 2.0 Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Force Field Splice Drone Bay Precision Shock Rifle [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Slots Evolved 10 | . . . . . 4 2 2 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . . . . 1 1 2 . Utility 4 | . . . . . 3 . 1 . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 67 | 6 2 . . 1 15 5 23 4 11 Power 5 | 1 . . . . 1 1 . . 2 Engine 2 | 1 . . . . 1 . . . . Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . . . 2 1 7 2 2 Treads 2 | 1 . . . . 1 . . . . Leg 12 | . . . . . . 1 7 2 2 Wheel 2 | 1 . . . . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 2 . . . 8 2 14 2 5 Device 12 | . 1 . . . 4 1 5 1 . Storage 4 | 1 1 . . . . 1 1 . . Processor 2 | . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 16 | . . . . . 3 . 7 1 5 Artifact . | . . . . . . . . . . Weapon 12 | 2 . . . 1 4 1 2 . 2 Energy Gun 9 | 1 . . . 1 3 1 2 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 . . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 2 1 1 1 Parts Lost 24 | . . . . 2 2 . 6 . 14 Power 1 | . . . . . 1 . . . . Propulsion 8 | . . . . . 1 . 2 . 5 Utility 8 | . . . . 1 . . 3 . 4 Weapon 7 | . . . . 1 . . 1 . 5 Highest Loss Streak 10 | . . . . 2 1 . 4 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 95 98 96 99 99 83 Engine 5 | . 14 14 14 14 8 3 . . . Core 3 | . . . . . . 3 6 5 5 Treads 5 | . 14 14 14 14 9 7 . . . Leg 12 | . . . . . . 7 25 35 27 Wheel 5 | . 14 14 14 14 8 7 . . . Device 13 | . 13 14 14 10 10 15 15 11 11 Storage 10 | . 14 14 14 14 9 7 11 5 5 Processor 3 | . . . . . 8 7 1 4 . Protection 8 | . . . . . 16 7 9 11 13 Energy Gun 22 | . 14 14 14 14 22 27 26 23 16 Ballistic Gun 3 | . 14 14 14 14 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 14 30 30 30 30 59 71 79 86 86 Greatest Support 95 | 20 10 10 10 10 16 16 65 95 95 Greatest Overweight (x) 5 | 1 2 2 2 2 5 4 2 . 2 Average Overweight (x) 2 | . 1 2 2 2 3 3 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 15 19 20 20 20 Most Carried 20 | 5 13 14 15 15 15 20 20 17 16 Average Carried 16 | 2 7 13 14 15 14 17 19 15 14 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Final Carried 20 | 5 13 14 15 15 15 20 17 16 12 Class Distribution -------------------- 48% | Skirmisher 31% | Tank 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -5/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Matter Collected 889 | 231 . 16 . 65 198 50 227 . 102 Remotely . | . . . . . . . . . . Salvage Created 2095 | . . . . 84 710 142 865 . 294 Parts 88 | . . . . 2 34 5 34 . 13 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Combat Hostiles Destroyed 40 | . . . . 3 12 3 16 . 6 Guns 34 | . . . . 3 11 3 11 . 6 Classes Destroyed 10 | . . . . 2 4 2 1 . 1 Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . 2 . . . . Swarmer 3 | . . . . . 3 . . . . Cutter 3 | . . . . . . . . . 3 Grunt 11 | . . . . 1 5 . 5 . . Sentry 6 | . . . . . 4 . . . 2 Specialist 2 | . . . . . . . 2 . . Hunter 6 | . . . . . . 1 4 . 1 Programmer 7 | . . . . . . 2 5 . . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 6 | . . . . 2 6 1 3 . 3 Combat Bots Only 4 | . . . . 2 4 1 3 . 3 Max Kills in Single Turn 2 | . . . . 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Damage Taken 4737 | . . . . 211 458 95 1863 . 2110 Core 564 | . . . . 31 57 . 257 . 219 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 87 89 100 69 . . Volleys Fired 110 | . . . . 9 32 9 42 . 18 Largest 4 | . . . . 2 3 4 4 . 4 Hottest 231 | . . . . 85 168 188 219 . 231 Shots Fired 356 | . . . . 18 88 32 162 . 56 Gun 356 | . . . . 18 88 32 162 . 56 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 30 | . . . . 9 16 . . . 5 Thermal 311 | . . . . 1 72 32 162 . 44 Explosive . | . . . . . . . . . . Electromagnetic 15 | . . . . 8 . . . . 7 Robot Hit Streak 17 | . . . . 4 10 17 17 . 13 Robot Miss Streak 7 | . . . . 2 3 4 4 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . . . . 3 . 2 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 244 | . . . . 13 58 20 110 . 43 Core Hits 100 | . . . . 5 25 6 38 . 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 16 | . . . . 1 3 2 8 . 2 Burn 14 | . . . . . 3 2 8 . 1 Destroy 1 | . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4556 | . . . . 166 975 401 2122 . 892 Guns 4556 | . . . . 166 975 401 2122 . 892 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 324 | . . . . 94 160 . . . 70 Thermal 4065 | . . . . 13 815 401 2122 . 714 Explosive . | . . . . . . . . . . Electromagnetic 167 | . . . . 59 . . . . 108 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 . . Average Corruption 3 | . . . . . . . 3 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . . 14 . . Message Errors 5 | . . . . . . . 5 . . Matter Fused 3 | . . . . . . . 3 . . Heat Flow Errors 2 | . . . . . . . 2 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 391 | . . . . 27 391 58 166 . 6 Average Temperature 91 | . . . . 17 149 25 57 . 3 Received Heat Transfer 564 | . . . . 33 225 . 261 . 45 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . 1 . 5 . . Combat Hostiles 6 | . . . . . 1 . 5 . . Parts Melted 33 | . . . . . 4 4 23 . 2 Heat Transferred 9377 | . . . . 37 2035 888 4789 . 1628 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Peak Influence 233 | . 15 5 . 61 233 135 151 74 126 Initial 105 | . . 5 . . . 105 11 69 51 Average 55 | . 13 5 . 29 67 66 59 69 84 Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 . 100 95 100 100 100 100 Level 1 . | . . . . . 4 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 . . . . 2 8 1 2 Investigation 1 | . 1 . . . . . . . . Extermination 5 | . . . . . . 1 3 1 . Reinforcement 6 | . 1 . . . . 1 2 . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Distress Signals 2 | . . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 1 . . 16 16 7 26 . 11 Peak Tracking Total 16 | . 1 . . 16 5 2 5 1 3 Tactical Retreats 6 | . . . . 3 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Traps Triggered 4 | . . . . . . . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Machines Accessed 18 | . 2 1 1 . 7 4 2 1 . Terminals 15 | . 2 . . . 6 4 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 4 1 1 . 18 9 4 1 . Successful 18 | . 2 1 1 . 10 3 . 1 . Failed 20 | . 2 . . . 8 6 4 . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 2 . 1 . 12 8 4 . . Terminals 34 | . 4 . . . 16 9 4 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 1 1 . 2 1 . 1 . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 2 . . . 8 2 . . . Terminals 10 | . 2 . . . 6 2 . . . Track 1 | . 1 . . . . . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 8 | . 1 . . . 5 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Reject 1 | . . . . . 1 . . . . Mask 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . . . 6 3 2 . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . 17 . . . . . Total Damage 225 | . . . . 225 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Turns Passed 5559 | 56 208 346 261 403 779 1226 1757 267 256 Spaces Moved 3119 | 46 112 305 232 310 383 672 727 216 116 Core 2 | 2 . . . . . . . . . Treads 1 | 1 . . . . . . . . . Legs 1059 | . . . . . . . 727 216 116 Wheels 2057 | 43 112 305 232 310 383 672 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 110 130 130 190 120 120 Average Speed 144 | 92 107 110 110 110 142 159 190 120 133 Slowest Speed 260 | 160 110 110 110 110 155 160 260 120 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 29 75 61 64 40 29 21 6 42 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Total 3922 | 56 199 315 238 353 552 808 1007 225 169 Wait 527 | . 78 10 4 34 98 112 171 2 18 Move 3110 | 45 111 304 231 309 382 671 726 215 116 Hop . | . . . . . . . . . . Pick Up 54 | 5 8 1 1 . 12 7 17 2 1 Fast Attach 21 | 6 . . . 1 5 2 2 . 5 Attach 25 | . 1 . . . 6 1 8 4 5 Detach 3 | . . . . . 1 . 1 1 . Swap 21 | . 1 . . . 4 2 13 . 1 Drop 41 | . . . 2 . 12 4 22 1 . Fire 110 | . . . . 9 32 9 42 . 18 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 5 . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Entered Mines 268 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 270 | -10/Mines | Met a Derelict bent on vengeance 311 | -10/Mines | Build established: Mutant 357 | -10/Mines | Learned Materials emergency access door positions 374 | -10/Mines | Discovered new exit (range 5) 393 | -10/Mines | Discovered new exit (range 5) 444 | -10/Mines | Found the Drone Emporium 451 | -10/Mines | Found Prototype Device 509 | -10/Mines | Learned location of Zion (-7) 602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 602 | -10/Mines | Discovered new exit (range 5) 611 | -10/Mines | Entered Exiles 611 | -10/Exiles | Accompanied by 3 allies 638 | -10/Exiles | Met 8R-AWN 655 | -10/Exiles | Met EX-HEX 688 | -10/Exiles | Met EX-BIN 702 | -10/Exiles | Aligned with FarCom system 703 | -10/Exiles | Given EX-Vault access code 728 | -10/Exiles | Opened EX-Vault 737 | -10/Exiles | Found Lightpack 2.0 760 | -10/Exiles | Warned to stay clear of 0b10 Research branches 795 | -10/Exiles | Met EX-DEC 855 | -10/Exiles | Discovered new exit (range 14) 872 | -10/Exiles | Left Exiles lab with Lightpack 2.0 872 | -10/Exiles | Entered Mines 872 | -9/Mines | Accompanied by 3 allies 935 | -9/Mines | Discovered new exit (range 8) 1011 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1014 | -9/Mines | Assembled infested the area 1019 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1266 | -9/Mines | Discovered new exit (range 7) 1275 | -9/Mines | Entered Materials 1275 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1276 | -8/Materials | Identified Splice Drone Bay 1959 | -8/Materials | Build established: Skirmisher 2050 | -8/Materials | Discovered new exit (range 4) 2054 | -8/Materials | Entered Factory 2054 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2055 | -7/Factory | Identified exit to Storage 3248 | -7/Factory | Discovered new exit (range 9) 3280 | -7/Factory | Entered another Factory area 3280 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3884 | -6/Factory | Garrison activated, responded to threat 4366 | -6/Factory | Build established: Tank 4995 | -6/Factory | Lost 4 parts (2n1u1w) 5004 | -6/Factory | Discovered new exit (range 15) 5037 | -6/Factory | Entered another Factory area 5037 | -5/Factory | Evolved 2 slots: Propulsion x2 5303 | -5/Factory | Identified exit to DSF 5304 | -5/Factory | Entered DSF 5353 | -5/DSF | Additional patrols routed to DSF 5560 | -5/DSF | Self-destructed Last Messages --------------- 05539_ Penetrated by Slug. 05544_ Slug penetrates Wall. 05546_ Penetrated by Slug. 05549_ Carbon-fiber Leg destroyed. 05549_ Penetrated by Slug. 05550_ Slug penetrates H-66 Slayer. 05550_ Imp. Medium Armor Plating destroyed. 05550_ Penetrated by Slug. 05552_ Pulse Rifle destroyed. 05552_ Penetrated by Slug. 05554_ Targeting Computer fried. 05554_ H-66 Slayer destroyed. 05554_ Switching to secondary target: H-71 Marshal. 05554_ Slug penetrates H-71 Marshal. 05556_ H-71 Marshal calls for reinforcements. 05556_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05557_ Slug penetrates Wall. 05559_ Gatling Laser destroyed. 05559_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????##?????????? | | ??????????????????????#""?????????? | | ??????????????????????#"#?????????? | | ?????#########???????##"####??????? | | ?###?# % % #########"""""#??????? | | #!!!# # #* ##"%"%"#??????? | | / %%%"##"#???? | | *=! %%""""#???? | | !#!!!### ### = # ## = ""###????? | | ?#!!???# #?# # ###%*###??????? | | ?#????!! ##########=!##???????? | | ?????#!! #??????#!! #???????? | | ?????#!! #??????#!! #???????? | | ?????### ###??????### ##???????? | | ???????= !????????# #???????? | | ??????== !!???????# % %#???????? | | ??????== !!???????#H #???????? | | ?????### ###?????#"## @##??????? | | ???????# #?????? ?# !!!#??????? | | ??????? ?#===# ##[%!h#??????? | | ??????? ^ %[%#??????? | | ???????? ^ [[#??????? | | ???????? ^^ [[#??????? | | ????????? ##!!!#!!!## #??????? | | ?????????????#!!!#!!!?# #??????? | | ?????????????###?###??######??????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 675 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorCobblerShearcannon Manual? 0 Play Time 00:44:27 Cumulative 209.6 hours Start 2023.11.11 @ 07:55:17 End 2024.01.05 @ 09:55:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 224 Adventurer 4 Explorer 40 Win Type - Total 7 Types 6/1/0/0/0/0/0/0/0 Lore% 50 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0460c4d7-8a6c-4420-b7d1-d915c43cedda