Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:27:12

Player: Ladmageddon

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1270)     1270
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (214)                214
              TOTAL SCORE: 3094

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      170
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/400
Matter                     144/300
Energy                     250/250
System Corruption          35%
Temperature                Cool (26)
Movement                   Walking (330) Ox3
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
  Improved Light Cannon
           Rocket Launcher
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
           Flight Unit
           Heat Sink
           Heat Sink
           Weight Redist. System
           Weight Redist. System
           Visual Processing Unit
     Small Laser
           Beam Rifle
           Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
     Heavy Armor Plating
>          --- WEAPON -----------
     Small Laser
           Shock Bomb Launcher
>          --- INVENTORY --------
           Heat Sink
           Heat Sink
           Weight Redist. System
           Weight Redist. System
           Visual Processing Unit
     Heavy Armor Plating
           Beam Rifle
     Light Assault Rifle
           Shock Bomb Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | 6   6   3   17  9   
  Power                    4    | 1   .   1   1   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   .   6   3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    5    | .   .   .   2   3   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   
  Utility                  11   | 1   3   1   5   1   
    Device                 2    | .   .   .   2   .   
    Storage                4    | 1   3   .   .   .   
    Processor              3    | .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   3   1   5   4   
    Energy Gun             7    | 2   2   .   3   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               4    | .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          4    | .   .   .   3   1   
    System Corruption      34   | .   .   .   24  10  
Parts Lost                 16   | .   .   9   5   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               5    | .   .   2   2   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   5    | .   .   3   2   .   
  Highest Loss Streak      9    | .   .   9   3   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   97  90  76  86  
  Engine                   5    | .   14  11  .   5   
  Core                     6    | .   .   .   11  5   
  Treads                   6    | .   28  24  .   .   
  Leg                      8    | .   .   .   1   21  
  Flight                   3    | .   .   .   10  .   
  Device                   2    | .   .   .   6   .   
  Storage                  14   | .   25  26  11  11  
  Processor                8    | .   .   1   9   11  
  Protection               5    | .   .   .   3   10  
  Energy Gun               12   | .   24  12  14  5   
  Ballistic Gun            1    | .   .   .   .   4   
  Launcher                 8    | .   3   10  7   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 13  33  33  47  47  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  9    | .   .   9   9   4   
  Average Overweight (x)   1    | .   .   .   4   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 4   5   7   13  15  
  Average Carried          8    | 1   3   6   7   12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            13   | 2   5   4   13  11  

 Class Distribution 
--------------------
 74% | Mutant
 13% | Scavenger-Mutant
 11% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           981  | 177 102 17  385 300 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1616 | .   166 49  846 555 
  Parts                    118  | .   9   12  54  43  
Haulers Intercepted        2    | .   .   .   1   1   
Recyclers Shooed           6    | .   1   1   4   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  38   | .   3   6   17  12  
  Guns                     14   | .   1   1   5   7   
  Cannons                  2    | .   .   1   .   1   
  AOE                      21   | .   2   4   11  4   
Classes Destroyed          11   | .   3   2   6   .   
  Worker                   5    | .   .   .   4   1   
  Builder                  8    | .   1   1   2   4   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 1    | .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   
  Watcher                  5    | .   .   .   3   2   
  Swarmer                  13   | .   .   3   7   3   
  Grunt                    14   | .   3   .   5   6   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   4   3   
  Assembled                3    | .   .   3   .   .   
Best Kill Streak           11   | .   3   4   11  8   
  Combat Bots Only         7    | .   2   3   7   3   
Max Kills in Single Turn   4    | .   1   3   2   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        207  | .    10   47   65   85   
  Missed                   54   | .    4    11   15   24   
Damage Taken               2446 | .    81   825  726  814  
  Core                     492  | .    12   80   194  206  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  .    63   .    .    
Volleys Fired              120  | .    10   9    46   55   
  Largest                  2    | .    2    2    2    2    
  Hottest                  110  | .    80   110  80   76   
Shots Fired                170  | .    16   18   74   62   
  Gun                      101  | .    9    9    44   39   
  Cannon                   9    | .    .    5    .    4    
  Launcher                 60   | .    7    4    30   19   
  Special                  .    | .    .    .    .    .    
  Kinetic                  38   | .    .    .    .    38   
  Thermal                  57   | .    9    14   29   5    
  Explosive                30   | .    7    4    9    10   
  Electromagnetic          45   | .    .    .    36   9    
  Robot Hit Streak         11   | .    4    5    11   10   
  Robot Miss Streak        4    | .    1    3    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           102  | .    7    11   40   44   
  Core Hits                93   | .    11   12   37   33   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    
    Burn                   1    | .    .    1    .    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4009 | .    509  447  1773 1280 
  Guns                     733  | .    88   62   300  283  
  Cannons                  156  | .    .    69   .    87   
  Explosions               3110 | .    421  316  1465 908  
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    .    8    2    
  Kinetic                  316  | .    .    .    .    316  
  Thermal                  529  | .    88   131  196  114  
  Explosive                1770 | .    421  316  541  492  
  Electromagnetic          1384 | .    .    .    1028 356  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         35   | .    .    14   24   35   
  Average Corruption       22   | .    .    4    14   25   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  54   | .    .    1    6    47   
    Message Errors         11   | .    .    .    .    11   
    Matter Fused           13   | .    .    .    2    11   
    Heat Flow Errors       6    | .    .    .    2    4    
    Energy Discharges      5    | .    .    .    .    5    
    Parts Rejected         3    | .    .    .    .    3    
    Data Loss (minor)      6    | .    .    1    1    4    
    Misfires               3    | .    .    .    1    2    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        6    | .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            74   | .    .    10   56   8    
  Projectiles              .    | .    .    .    .    .    
  Explosions               74   | .    .    10   56   8    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      208  | .    .    77   64   67   
  Shots                    10   | .    .    2    5    3    
  Rammed                   3    | .    .    .    3    .    
Targets Rammed             5    | .    .    .    3    2    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        323  | .    127  204  323  254  
  Average Temperature      82   | .    52   60   102  70   
  Received Heat Transfer   690  | .    45   180  204  261  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              4    | .    .    .    4    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1316 | .    259  407  475  175  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    3    2    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             504  | .   156 160 504 467 
  Initial                  163  | .   .   60  27  163 
  Average                  151  | .   19  105 169 208 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         76   | 100 100 100 64  71  
  Level 1                  17   | .   .   .   26  20  
  Level 2                  5    | .   .   .   8   7   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   .   2   6   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   2   
  Assault                  2    | .   .   .   .   2   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           5    | .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   4   22  23  32  
  Peak Tracking Total      14   | .   5   14  5   7   
  Tactical Retreats        6    | .   1   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            3    | .   1   .   1   1   
  Indirectly               1    | .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          14   | .   3   .   6   5   
  Max in Single Turn       2    | .   2   .   2   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   .   .   .   4   
  Successful               .    | .   .   .   .   .   
  Failed                   4    | .   .   .   .   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               12   | .   .   .   .   12  
  Largest Group            10   | .   .   .   .   10  
  Highest-Rated Group      94   | .   .   .   .   94  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   47  
  Total Damage             663  | .   .   .   .   663 
  Kills                    8    | .   .   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               2369 | 78  317 247 870 857 
Spaces Moved               853  | 47  170 121 243 272 
  Core                     78   | 9   .   6   63  .   
  Treads                   323  | 38  170 115 .   .   
  Legs                     304  | .   .   .   32  272 
  Wheels                   52   | .   .   .   52  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   96   | .   .   .   96  .   
  Fastest Speed            50   | 50  160 160 125 190 
  Average Speed            230  | 138 160 178 289 261 
  Slowest Speed            500  | 160 160 500 500 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 5   33  36  31  48  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          209  | .   29  30  100 50  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      209  | .   29  30  100 50  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1088 | 60  200 136 335 357 
  Wait                     16   | .   5   2   3   6   
  Move                     849  | 46  169 120 242 272 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 8   8   2   21  8   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   34   | 6   5   3   14  6   
  Detach                   2    | .   .   .   2   .   
  Swap                     7    | .   1   .   3   3   
  Drop                     8    | .   2   .   1   5   
  Fire                     120  | .   10  9   46  55  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   3   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 11)
  396 | -10/Materials | Entered Mines
  403 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  556 | -10/Mines     | Assembled infested the area
  561 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  615 | -10/Mines     | Discovered new exit (range 10)
  632 | -10/Mines     | System corruption reached 10%
  643 | -10/Mines     | Entered Materials
  643 | -9/Materials  | Evolved 2 slots: Utility x2
  673 | -9/Materials  | Lost 9 parts (2p2n2u3w)
 1329 | -9/Materials  | Destroyed 7 combat bots
 1378 | -9/Materials  | Lost 3 parts (2n1u)
 1446 | -9/Materials  | System corruption reached 10%
 1480 | -9/Materials  | Discovered new exit (range 13)
 1513 | -9/Materials  | Entered Storage
 1660 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1754 | -9/Storage    | Core integrity fell below 50%
 1793 | -9/Storage    | Lost 6 allies
 1838 | -9/Storage    | Met a pair of Derelict thieves
 2001 | -9/Storage    | Lost 6 allies
 2238 | -9/Storage    | Build established: Scavenger-Mutant
 2300 | -9/Storage    | System corruption reached 30%
 2336 | -9/Storage    | Garrison activated, responded to threat
 2339 | -9/Storage    | Core integrity fell below 20%
 2370 | -9/Storage    | Destroyed self with Rocket Launcher

 Last Messages 
---------------
YAWUL:C9MT IF9XD0ZERJ8
K-01 Serf collects debris.
System corrupted: Imp. Light Cannon jammed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x3>
System corrupted: Imp. Light Cannon jammed.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Rocket
  Launcher.
G-34 Mercenary destroyed.
K-01 Serf collects debris.
Y-45 Defender Lgt. Armor Plating blasted off.
K-01 Serf collects debris.
M-13 Machinist repairs A-02 Transporter.
R-06 Scavenger collects Corrupted Wheel.
K-01 Serf collects debris.
System corrupted: Aluminum Leg rejected.
U-05 Engineer builds a Wall.
Destroyed Seismic Detector.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
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|    ?????????????????????         ####????????????? |
|    ?????????????????????      g     ?????????????? |
|    ????????????????????? *         ??????????????? |
|    ?????????????????????k%       ""??????????????? |
|    ?????????????????????g%      " "??????????????? |
|    ?????????????????????=%*     """??????????????? |
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|    ??????????????????"  #   #   """??????????????? |
|    ??????????????????"  + = /   """??????????????? |
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|    ??????????????????##?#* =#?        ???????????? |
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|    ???????????#        !#r  #        #???????????? |
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|    ???????????? """     #%     ""=!"?????????????? |
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|    ????????????         # ! " "%["???????????????? |
|    ???????????#     !  ?# ! " """"   #???????????? |
|    ???????????#+#######?#   "        #???????????? |
|    ?????????????????????#   ##############???????? |
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|    ?????????????????????#   ""## """ """ #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyServoGenerator
  Manual?         0
Play Time         00:20:36
  Cumulative      5.8 hours
  Start           2024.04.21 @ 15:06:04
  End             2024.04.21 @ 15:27:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           9
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          18
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb996b9f-8824-41be-ba4f-46599bd41a94