Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 16:09:43 Player: albenzo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3731) 3731 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (122) 122 TOTAL SCORE: 8088 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 81 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (4) ---- Hardened Medium Armor Plating Heavy Flail Greatsword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Scythe Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Advanced Heat Sink Advanced Terrain Scanner Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield System Shield Heavy Flail Scythe Greatsword [Rating: 61] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Autogun Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 6 | . . . 1 . 1 2 2 . Weapon . | . . . . . . . . . Parts Attached 125 | 7 12 3 26 3 26 7 39 2 Power 18 | 1 2 2 4 . 2 1 5 1 Engine 11 | 1 2 . 4 . . 1 3 . Core 6 | . . 2 . . 2 . 1 1 Reactor 1 | . . . . . . . 1 . Propulsion 48 | 2 4 . 9 2 12 1 17 1 Treads 5 | . . . . . . . 5 . Leg 43 | 2 4 . 9 2 12 1 12 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 2 1 8 . 5 3 15 . Device 13 | . . 1 4 . 2 1 5 . Storage 5 | 1 1 . . . 1 . 2 . Processor 4 | . . . . . 1 2 1 . Hackware 2 | . . . . . . . 2 . Protection 11 | . 1 . 4 . 1 . 5 . Artifact . | . . . . . . . . . Weapon 24 | 3 4 . 5 1 7 2 2 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 4 . 5 1 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 3 | . . . . . 3 . . . Slashing Weapon 4 | . . . . . . 2 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Parts Lost 46 | . 3 . 10 1 8 . 14 10 Power 5 | . . . 1 . 1 . 1 2 Propulsion 22 | . 2 . 3 . 3 . 9 5 Utility 9 | . . . 2 1 1 . 3 2 Weapon 10 | . 1 . 4 . 3 . 1 1 Highest Loss Streak 6 | . 1 . 2 1 3 . 6 6 Average Slot Usage (%) 96 | . 97 100 88 98 98 99 98 84 Engine 4 | . 14 7 8 11 . 4 2 . Core 2 | . . 6 1 . 7 2 . 5 Reactor 1 | . . . . . . . 3 . Treads 2 | . . . . . . . 4 6 Leg 26 | . 26 28 31 33 35 30 20 5 Device 8 | . . 6 5 11 8 14 9 12 Storage 13 | . 14 14 11 11 18 15 13 12 Processor 11 | . . . . . 9 14 20 20 Hackware 2 | . . . . . . . 7 6 Protection 3 | . 13 8 6 9 . . 2 . Ballistic Gun 9 | . 22 28 21 22 11 . . . Slashing Weapon 6 | . . . . . . 14 13 12 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 28 28 33 33 46 48 58 51 Greatest Support 72 | 20 26 26 39 36 72 68 68 60 Greatest Overweight (x) 2 | 1 1 1 1 . 1 . 2 2 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 18 | 6 10 10 10 10 16 16 18 16 Average Capacity 13 | 5 7 10 10 10 15 16 16 15 Most Carried 17 | 6 10 10 10 10 16 16 17 16 Average Carried 13 | 3 6 10 9 9 15 15 15 14 Final Capacity 16 | 6 10 10 10 10 16 16 16 4 Final Carried 16 | 6 10 10 10 10 16 16 16 4 Class Distribution -------------------- 33% | Assassin 33% | Mutant 24% | Scavenger-Mutant 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Matter Collected 2774 | 238 223 206 987 195 309 217 389 10 Remotely . | . . . . . . . . . Salvage Created 4459 | . 355 140 1438 247 410 20 1571 278 Parts 279 | . 20 12 102 17 22 2 91 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 103 | . 12 7 39 6 8 . 26 5 Melee 33 | . . . . . 2 . 26 5 Guns 70 | . 12 7 39 6 6 . . . Classes Destroyed 11 | . 2 . 6 1 1 . 1 . Builder 1 | . . . 1 . . . . . Recycler 2 | . . . 1 . . . 1 . Operator 2 | . . . 1 . . 1 . . Watcher 3 | . . . 2 . . . 1 . Swarmer 35 | . 6 6 18 . . . 1 4 Grunt 37 | . 6 1 11 4 4 . 11 . Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . 2 1 . . . . Sentry 14 | . . . 8 . 3 . 3 . Hunter 6 | . . . . . 1 . 4 1 Programmer 7 | . . . . . . . 7 . Best Kill Streak 7 | . 4 3 7 3 2 1 3 4 Combat Bots Only 6 | . 4 3 6 3 2 . 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Damage Taken 8245 | . 555 225 1467 360 1466 37 2927 1208 Core 1623 | . 144 68 223 78 257 . 447 406 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 . 15 . 24 53 100 . . Volleys Fired 242 | . 43 22 110 20 47 . . . Largest 2 | . 2 2 2 2 2 . . . Hottest 123 | . 90 46 46 46 123 . . . Shots Fired 457 | . 80 44 209 40 84 . . . Gun 456 | . 80 44 209 40 83 . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 1 | . . . . . 1 . . . Kinetic 422 | . 46 44 209 40 83 . . . Thermal 35 | . 34 . . . 1 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 9 5 12 9 17 . . . Robot Miss Streak 5 | . 4 4 4 4 5 . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 429 | . 53 22 142 28 74 3 92 15 Core Hits 166 | . 17 8 61 10 20 1 43 6 Critical Hits 12 | . 3 . 4 1 . . 3 1 Critical Kills 3 | . 1 . 1 . . . 1 . Critical Parts Destroyed 8 | . 2 . 2 1 . . 2 1 Melee Attacks 187 | . . . . . 28 6 128 25 Impact 28 | . . . . . 28 . . . Slashing 159 | . . . . . . 6 128 25 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 23 | . . . . . 2 1 18 2 Damage Inflicted 9113 | . 607 353 2163 403 1110 115 3604 758 Guns 4137 | . 592 353 2158 403 631 . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 4956 | . . . . . 479 115 3604 758 Ramming 20 | . 15 . 5 . . . . . Kinetic 3913 | . 368 353 2158 403 631 . . . Thermal 224 | . 224 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 479 | . . . . . 479 . . . Slashing 4477 | . . . . . . 115 3604 758 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . . 2 2 Average Corruption 1 | . . . . 2 . . 1 2 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . 1 . . 11 6 Message Errors 6 | . . . . . . . 3 3 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 6 | . . . . . . . 4 2 Data Loss (minor) 4 | . . . . 1 . . 3 . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 488 | . . . . . 35 5 282 166 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 488 | . . . . . 35 5 282 166 Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . 4 . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . 4 . . . . . . . Targets Rammed 8 | . 6 . 2 . . . . . Kicked 4 | . 2 . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 250 | . 250 48 32 16 9 . 121 . Average Temperature 29 | . 80 11 10 6 4 . 69 . Received Heat Transfer 1977 | . 132 45 360 36 585 18 678 123 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 642 | . 642 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Peak Influence 634 | . 290 274 634 344 226 80 277 . Initial 214 | . . 46 44 214 133 16 39 . Average 135 | . 149 152 294 277 77 20 105 . Maximum Alert Level 2 | . 1 1 2 1 1 . 1 . Low Security (%) 74 | 100 68 65 37 . 97 100 82 . Level 1 20 | . 31 34 34 100 2 . 17 . Level 2 4 | . . . 28 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 . 4 . 2 . 11 . Investigation 4 | . 1 . . . 1 . 2 . Extermination 6 | . . . . . . . 6 . Reinforcement 10 | . 2 . 4 . 1 . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Distress Signals 9 | . . . 6 . 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 198 | . 16 13 57 7 24 11 62 8 Peak Tracking Total 7 | . 3 4 6 3 5 6 5 7 Tactical Retreats 22 | . . 3 4 1 5 . 9 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Traps Triggered 6 | . 1 . 2 . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Machines Accessed 37 | . 2 1 10 . 7 5 12 . Terminals 21 | . 2 1 8 . 3 2 5 . Fabricators 3 | . . . . . . . 3 . Repair Stations 3 | . . . 1 . 2 . . . Recycling Units 5 | . . . . . 1 2 2 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 96 | . 4 2 27 . 20 11 32 . Successful 46 | . . . 9 . 11 5 21 . Failed 50 | . 4 2 18 . 9 6 11 . Catastrophic 15 | . 1 2 6 . 1 3 2 . Database Lockouts . | . . . . . . . . . Manual 47 | . 4 2 18 . 9 7 7 . Terminals 46 | . 4 2 19 . 5 5 11 . Fabricators 6 | . . . . . . . 6 . Repair Stations 11 | . . . 2 . 9 . . . Recycling Units 12 | . . . . . 3 5 4 . Scanalyzers 17 | . . . 6 . . . 11 . Garrison Access 4 | . . . . . 3 1 . . Terminal Hacks 14 | . . . 3 . 3 2 6 . Prototype ID Bank 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . 1 . Repair Station Index 1 | . . . 1 . . . . . Alert Level 4 | . . . 1 . 1 1 1 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . . 2 . 5 . . . Scan Component 4 | . . . 1 . 3 . . . Repair 3 | . . . 1 . 2 . . . Recycling Unit Hacks 3 | . . . . . . 1 2 . Report Inventory 3 | . . . . . . 1 2 . Scanalyzer 15 | . . . 4 . . . 11 . Insert Component 7 | . . . 2 . . . 5 . Analyze 8 | . . . 2 . . . 6 . Garrison Access Hacks 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 4 | . . . . . 2 2 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . Monitor 2 | . . . . . 1 1 . . Recyclers 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 35 | . 2 1 10 . 7 4 11 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . 5 . Parts Built 1 | . . . . . . . 1 . Matter 285 | . . . . . . . 285 . Time 76 | . . . . . . . 76 . Total Part Build Rating 5 | . . . . . . . 5 . Parts Repaired 3 | . . . 1 . 2 . . . Time 162 | . . . 80 . 82 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . . 5 . Part Schematics Acquired 7 | . . . 2 . . . 5 . Parts Damaged 2 | . . . . . . . 2 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . 24 . . . . . . Total Damage 181 | . . 181 . . . . . . Kills 5 | . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Turns Passed 8787 | 61 566 766 1388 190 1447 703 3247 419 Spaces Moved 4229 | 41 276 418 617 83 694 442 1473 185 Core 13 | 8 . . . . . . . 5 Treads 361 | . . . . . . . 347 14 Legs 3855 | 33 276 418 617 83 694 442 1126 166 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 50 Average Speed 132 | 110 130 150 122 120 120 121 137 177 Slowest Speed 210 | 120 150 150 150 120 150 122 210 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 47 83 62 25 52 10 43 35 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 6 | . . 1 . 1 . . . 4 Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Total 6771 | 54 416 525 1080 140 1172 602 2536 246 Wait 1835 | . 41 76 305 30 344 135 872 32 Move 4221 | 40 275 417 616 82 693 441 1472 185 Hop . | . . . . . . . . . Pick Up 96 | 7 18 2 9 2 22 6 27 3 Fast Attach 35 | 5 5 2 10 . 5 3 5 . Attach 39 | 1 1 . 8 1 9 2 15 2 Detach 4 | . . . 2 . 1 . 1 . Swap 51 | 1 6 1 8 2 12 2 19 . Drop 83 | . 21 5 10 3 13 8 20 3 Fire 242 | . 43 22 110 20 47 . . . Melee 157 | . . . . . 26 5 105 21 Ram . | . . . . . . . . . Kick 8 | . 6 . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Min x2] / [*Sto x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 3) 616 | -10/Materials | Discovered new exit (range 6) 628 | -10/Materials | Entered Mines 629 | -10/Mines | Learned location of Storage (-9) 749 | -10/Mines | Discovered new exit (range 6) 885 | -10/Mines | Learned Materials emergency access door positions 897 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1064 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1068 | -10/Mines | Found Prototype Device 1068 | -10/Mines | Identified Exp. Sensor Array 1313 | -10/Mines | Core integrity fell below 20% 1364 | -10/Mines | Discovered new exit (range 8) 1394 | -10/Mines | Entered Materials 1394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1577 | -9/Materials | Discovered new exit (range 9) 1589 | -9/Materials | Discovered new exit (range 15) 2079 | -9/Materials | Discovered new exit (range 14) 2462 | -9/Materials | Build established: Scavenger-Mutant 2524 | -9/Materials | Discovered new exit (range 10) 2559 | -9/Materials | Core integrity fell below 50% 2699 | -9/Materials | Repaired Exp. Sensor Array 2782 | -9/Materials | Entered Mines 2913 | -9/Mines | Discovered new exit (range 4) 2970 | -9/Mines | Assembled infested the area 2972 | -9/Mines | Entered Materials 2972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3379 | -8/Materials | Build established: Mutant 3993 | -8/Materials | Lost 3 parts (1p1u1w) 4175 | -8/Materials | Repaired Imp. Carbon-fiber Leg 4214 | -8/Materials | Repaired Carbon-fiber Leg 4323 | -8/Materials | Identified exit to Factory 4419 | -8/Materials | Entered Factory 4419 | -7/Factory | Evolved 2 slots: Utility x2 4789 | -7/Factory | Build established: Assassin 5017 | -7/Factory | Discovered new exit (range 5) 5025 | -7/Factory | Identified exit to Factory 5122 | -7/Factory | Entered another Factory area 5122 | -6/Factory | Evolved 2 slots: Utility x2 5269 | -6/Factory | Spotted B-75 Beast 6079 | -6/Factory | Discovered new exit (range 15) 6123 | -6/Factory | Identified exit to Factory 6248 | -6/Factory | Build established: Scavenger-Mutant 6536 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6591 | -6/Factory | Identified exit to Lower Caves 6625 | -6/Factory | Discovered exit to Factory (range 14) 6941 | -6/Factory | Build established: Hacker-Assassin 7087 | -6/Factory | Lost 6 parts (5n1u) 7246 | -6/Factory | Discovered exit to Factory (range 21) 7333 | -6/Factory | Build established: Assassin 8367 | -6/Factory | Core integrity fell below 50% 8369 | -6/Factory | Entered Lower Caves 8443 | -6/Lower Caves | Lost 4 parts (1p3n) 8768 | -6/Lower Caves | Core integrity fell below 20% 8788 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08727_ Dropped Scythe. 08727_ Acquired Chainsword. 08747_ Arm. Treads destroyed. 08754_ %A% G3FN<20MY>/KTTAMFHXD2FT,WP 08756_ S-27 Virus destroyed. 08761_ Scythe follow-up attack on S-27 Virus. 08762_ Adv. Terrain Scanner destroyed. 08763_ S-27 Virus destroyed. 08767_ Flexi-carbon Leg destroyed. 08768_ S-27 Virus destroyed. 08769_ Lgt. Nuclear Core fries itself beyond repair. 08769_ Exp. Sensor Array destroyed. 08770_ VTOL Module fries itself beyond repair. 08770_ Fission Core destroyed. 08770_ Dropped Lrg. Storage Unit. 08771_ Power Sword destroyed. 08772_ S-27 Virus destroyed. 08773_ Lgt. Nuclear Core fries itself beyond repair. 08776_ Autogun fries itself beyond repair. 08777_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????#???#???????????????? | | ?????????????????? ??##?#??? #??????????????????? | | ?????????????????? ??? ? ???? #???#??????????????? | | ????????????? ????????? ???? #??#???#???????????? | | ?????????????? ???#??? ? ?? ### #?? ?#?????????? | | ?????????????##? ????#??#? ?? #??? ? ???????????? | | ???????????###? ? #?##?## ? #????? ?? #????????? | | ????????#??#???? ?????##?#??? ##?? ?? ? ?????????? | | ???????????????# ??#??#???? #? ?# ???????????? | | ??????????##?#???? ?#????#?## ????# ???#???????? | | ?????????????###??#?##?##??# ??#? ????? ??????? | | ???? ?? ??#?##??##?####### # ## #? ##?? #????? | | ????# # ?#??####?##??#?# #####???#??? #????? | | ???# ############" #########?# #??#? | | ?? %!##% *%% ###?? ##?#?? | | ??????????# !/g % ### ##??##?? | | ???????#??### # ########@%g #?####? | | ????????????#?#??###?#?##% ]! #?#??? | | ?????????##??#? ??????## !g! ###???? | | ???????? ?#### ###?##!!!* ####?? ? | | ??????? ?#### ????#!/ ### #? # | | ?????? ???## ##### ###? ??# | | ??????????# / ## #? ### | | ???????## ! ##### ### #### | | ???????# ### #######% ## #??##? #######? | | ???????#? ??#### ?######] ## ########?######## | | ???????? ##??# ##?### ## #####?##?#######? | | ??????????#?### ?? ?#### ##! ##?######?####### | | ?????????#?##?? ?? ### ##!%#?##?# ## #### | | ?????????### ?? "" ? ### ## ###### ### | | ??????????## ? ? ?"""? ### ## ##?### ## | | ??????????#? ? ?"? ? ### ##?## # | | ??????????##? ? ""? ??##### ### | | ?????????? ?? "?"" ?##?## | | ????????#????? ?""?"? ####### | | ??????????? ? "??? ?###?#### # | | ??????????? # ?? ######## ## | | ????????????? ? ???? ##???## ## ### | | ???????????##??##### ? ## ####?### | | ????????????? ?#?## ?? #### ####?### | | ????????????? ?#?##? ? ##?## ####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataMolecularPlating Manual? 0 Play Time 02:03:13 Cumulative 28.5 hours Start 2020.10.11 @ 00:15:19 End 2020.10.11 @ 16:09:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95d173b7-bbb0-4247-9dc7-f7270c3f0571