Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 13:05:03 Player: Rockstar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (43) 215 Value Destroyed (1605) 1605 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (6054) 6054 TOTAL SCORE: 15894 Bonus ------- Follower Combat Kills 864 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 1590 Cogmind --------- Core Integrity 18/1600 Matter 123/300 Energy 189/190 System Corruption 15% Temperature Warm (102) Movement Flying (115) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY (13) ----- Advanced Signal Interpreter Quantum Capacitor Advanced Transmission Jammer > --- WEAPON (2) ------- Nova Cannon > --- INVENTORY (5) ---- Micro Antimatter Reactor Biometal Leg Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY ---------- Coolant Network Advanced Signal Interpreter Quantum Capacitor Advanced Transmission Jammer Reaction Control System Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Biometal Leg Nova Cannon Nova Cannon Enhanced Nova Cannon [Rating: 124] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Makeshift Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Nova Cannon Ballistic Cannon Hardcell Cannon Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . 2 . 2 . . . . . . 2 . . . . Utility 11 | . . . . . . 1 2 . . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 153 | 6 . 5 6 2 5 14 3 . 4 3 8 14 22 19 2 40 Power 22 | 1 . 1 1 2 . 1 1 . . . 1 2 3 1 . 8 Engine 9 | 1 . 1 1 2 . 1 1 . . . 1 . . . . 1 Core 4 | . . . . . . . . . . . . 2 2 . . . Reactor 9 | . . . . . . . . . . . . . 1 1 . 7 Propulsion 63 | 2 . 4 2 . 3 8 2 . 1 1 5 4 6 9 . 16 Treads 15 | 2 . . . . . 1 . . . 1 5 . 1 . . 5 Leg 3 | . . . . . . 2 . . 1 . . . . . . . Wheel 12 | . . . . . 1 2 . . . . . 4 3 2 . . Hover . | . . . . . . . . . . . . . . . . . Flight 33 | . . 4 2 . 2 3 2 . . . . . 2 7 . 11 Utility 47 | 1 . . 1 . . 4 . . 2 2 . 5 12 6 2 12 Device 27 | . . . 1 . . 2 . . 1 . . 3 7 3 2 8 Storage 7 | 1 . . . . . . . . . . . . 3 2 . 1 Processor 4 | . . . . . . . . . . 2 . 1 1 . . . Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 8 | . . . . . . 1 . . 1 . . 1 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 . . 2 . 2 1 . . 1 . 2 3 1 3 . 4 Energy Gun 17 | 2 . . 2 . 1 1 . . . . 2 3 . 3 . 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . 2 1 . . . . 1 . 4 . 1 Parts Lost 95 | . . . . 1 1 1 7 . . . 12 1 22 7 1 42 Power 15 | . . . . . . . . . . . 3 . 4 . . 8 Propulsion 42 | . . . . 1 1 1 5 . . . 4 1 10 2 . 17 Utility 28 | . . . . . . . 1 . . . 2 . 7 5 . 13 Weapon 10 | . . . . . . . 1 . . . 3 . 1 . 1 4 Highest Loss Streak 29 | . . . . 1 1 1 8 . . . 7 1 12 6 1 29 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 1 2 6 7 8 7 7 5 6 7 8 5 2 8 3 5 4 Power . | . 1 1 1 1 . 1 2 2 1 1 . . 1 . . . Propulsion 2 | . . 2 1 2 2 3 3 3 4 4 4 1 1 . 1 1 Utility . | . . . . . 1 . . . . . . . 3 1 1 . Weapon 2 | . 1 2 4 4 3 2 . 1 2 2 . 1 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 28 | . . 1 2 1 1 2 . . . 1 2 2 4 1 . 11 Power 3 | . . 1 . . . . . . . . . . . . . 2 Propulsion 6 | . . . . . 1 . . . . 1 1 1 . . . 2 Utility 5 | . . . . . . . . . . . 1 . 2 . . 2 Weapon 13 | . . . 2 1 . 2 . . . . . 1 1 1 . 5 Tool/Special 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 67 | . 85 75 94 97 78 83 70 46 73 84 76 37 66 43 62 46 Engine 5 | . 14 5 10 11 9 10 6 6 11 13 8 . . . . . Core 2 | . . . . . . . . . . . . 7 9 . . . Reactor 1 | . . . . . . . . . . . . . . 4 8 6 Treads 4 | . 28 10 . . . 3 . . . 4 23 . . . . 2 Leg 1 | . . . . . . 4 . . 4 6 3 . . . . . Wheel 10 | . . . . . 1 18 . . 16 20 3 11 17 2 4 1 Flight 8 | . . 16 43 42 36 8 29 20 3 . . 3 . 11 21 16 Device 8 | . . . 8 11 9 10 10 6 11 6 . 5 14 13 11 9 Storage 6 | . 14 14 11 11 9 7 6 6 6 6 5 . 7 2 8 2 Processor 3 | . . . . . . . . . . 6 9 . 5 4 4 4 Hackware 2 | . . . . . . . 6 6 6 6 5 . . . . . Protection 2 | . . . . . . 2 . . 5 6 4 2 3 . . 1 Energy Gun 5 | . 28 28 21 20 10 13 9 . . . 3 3 4 2 3 1 Piercing Weapon 1 | . . . . . . . . . 4 6 4 . . . . . Peak Build Rating 124 | 6 6 6 17 22 24 46 41 25 49 57 65 76 101 112 108 124 Average Rating 53 | 5 6 5 15 17 18 37 35 25 45 53 48 39 78 71 102 86 On Entrance 33 | . 6 6 5 17 13 21 40 25 25 49 57 5 76 27 102 103 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 12 12 15 24 20 37 25 15 44 44 46 35 132 50 49 95 Greatest Support 152 | 40 40 40 16 16 22 52 30 19 52 52 152 112 112 51 51 105 Greatest Overweight (x) 6 | 1 . . . 1 1 6 1 . . . 2 . 4 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 5 25 10 10 20 Average Capacity 9 | 7 8 8 8 8 8 8 8 8 8 8 7 5 19 5 10 9 Most Carried 24 | 2 3 8 8 8 8 8 7 8 8 8 8 5 24 5 8 10 Average Carried 7 | 1 2 6 7 7 7 7 6 7 7 8 5 3 15 3 5 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 10 10 5 Final Carried 8 | 2 3 8 8 8 7 7 7 8 8 8 1 5 5 5 8 5 Class Distribution -------------------- 50% | Mutant 23% | Derelict-Mutant 9% | Sprinter 8% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 1903 | 226 34 59 60 30 . 47 119 73 82 77 206 81 387 230 45 147 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1682 | . . 74 245 193 . 47 119 . . . 269 109 248 . 45 333 Parts 92 | . . 12 16 10 . 1 1 . . . 13 8 11 . . 20 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 3 . 17 . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 37 | . . 5 5 4 . 1 . . . . 6 4 3 . . 9 Guns 36 | . . 5 5 4 . 1 . . . . 6 4 2 . . 9 Cannons 1 | . . . . . . . . . . . . . 1 . . . Classes Destroyed 10 | . . 1 3 . . . 1 . . . 2 . 3 . . . Worker 1 | . . . . . . . . . . . . . 1 . . . Builder 1 | . . . . . . . . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . . 1 . 1 . Swarmer 20 | . . 5 . . . . . . . . 3 4 . . . 8 Grunt 7 | . . . 4 2 . 1 . . . . . . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . Sentry 5 | . . . 1 2 . . . . . . . . 2 . . . Programmer 2 | . . . . . . . . . . . . . 1 . . 1 Best Kill Streak 6 | . . 3 6 2 . 1 1 . . . 3 4 2 . 1 5 Combat Bots Only 5 | . . 3 4 2 . 1 . . . . 3 4 1 . . 5 Max Kills in Single Turn 1 | . . 1 1 1 . 1 1 . . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 1366 | . . 41 15 14 10 16 67 20 . . 155 50 301 80 6 591 Missed 523 | . . 9 6 5 1 13 25 6 . . 49 18 107 45 2 237 Hits 843 | . . 32 9 9 9 3 42 14 . . 106 32 194 35 4 354 Melee 14 | . . . . . . . . . . . 13 . . 1 . . Projectile 829 | . . 32 9 9 9 3 42 14 . . 93 32 194 34 4 354 AOE 7 | . . . . . . . . . . . . 1 4 . . 2 Critical Strikes 37 | . . . 1 . . . . 1 . . 8 1 14 3 1 8 Actively Blocked 22 | . . . . . . . . . . . . . 14 3 1 4 Part Disruptions 3 | . . . . . . . . . . . . . 1 . . 2 Damage Taken 16631 | . . 268 112 116 184 87 661 250 . . 2295 513 3957 702 108 7378 Core 3798 | . . 71 39 65 90 . 198 57 . . 393 185 924 194 . 1582 Absorbed by Shields 15 | . . . . . . . . . . . . 15 . . . . Ignored by Resistances 655 | . . . . . . . . . . . . . 417 . . 238 Core Remaining (%) 67 | 100 . 71 . 74 83 100 . . . . 23 81 19 85 100 1 Volleys Fired 133 | . . 12 14 5 . 3 7 . . . 17 6 35 4 3 27 Largest 2 | . . 2 2 2 . 2 2 . . . 1 1 2 1 1 1 Hottest 120 | . . 80 110 110 . 110 110 . . . 80 81 120 65 65 113 Shots Fired 190 | . . 23 28 10 . 6 12 . . . 17 6 54 4 3 27 Gun 167 | . . 23 28 10 . 6 12 . . . 17 6 35 4 3 23 Cannon 23 | . . . . . . . . . . . . . 19 . . 4 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . . . 19 . . . Thermal 171 | . . 23 28 10 . 6 12 . . . 17 6 35 4 3 27 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . . 6 7 8 . 5 14 . . . 22 4 7 2 4 9 Robot Miss Streak 5 | . . 5 2 1 . 1 . . . . 2 1 5 4 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 122 | . . 12 16 7 . 3 12 . . . 17 4 30 2 2 17 Core Hits 65 | . . 5 7 4 . 2 4 . . . 15 4 12 . 2 10 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . 2 1 . . 2 . . . . . 1 . . . Burn 5 | . . . 2 1 . . 2 . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 2 | . . . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 2961 | . . 134 309 118 . 63 225 . . . 311 97 1036 66 51 551 Guns 2518 | . . 134 309 118 . 63 225 . . . 311 97 600 66 51 544 Cannons 436 | . . . . . . . . . . . . . 436 . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . . . . . . 7 Kinetic 436 | . . . . . . . . . . . . . 436 . . . Thermal 2518 | . . 134 309 118 . 63 225 . . . 311 97 600 66 51 544 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 2 2 . . . . . . . . 8 . 9 . . 15 Average Corruption 7 | . 2 2 . . . . . . . . 7 . 6 . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 34 | . 1 3 . . . . . . . . 5 . 6 . . 19 Message Errors 9 | . 1 . . . . . . . . . 1 . 2 . . 5 Matter Fused 9 | . . 1 . . . . . . . . 2 . 3 . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 3 Energy Discharges 3 | . . 1 . . . . . . . . 1 . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . 1 Data Loss (major) 4 | . . . . . . . . . . . . . 1 . . 3 Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . . . . . . . . . 3 . . . Projectiles 3 | . . . . . . . . . . . . . 3 . . . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . 1 . . . . . . . . 1 Targets Rammed 2 | . . . . . . . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 354 | . . 90 198 123 1 76 199 41 . . 354 135 274 60 89 197 Average Temperature 86 | . . 36 117 59 1 36 78 25 . . 125 59 98 26 41 121 Received Heat Transfer 2051 | . . 6 75 45 27 15 81 66 . . 731 24 786 12 18 165 Effects 1 | . . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 3 1 . 1 1 . . . . . 1 . . . Heat Transferred 4512 | . . 300 740 296 . 111 592 . . . 697 148 851 74 74 629 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . . 1 . . 2 Low Security (%) 86 | 100 100 100 100 100 100 100 100 . . . . 100 79 100 100 55 Level 1 12 | . . . . . . . . . . . . . 20 . . 40 Level 2 . | . . . . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 495 | . 10 125 97 103 103 46 13 . . . . 151 302 139 44 495 Initial 89 | . . . 44 40 30 46 . . . . . 63 40 89 22 14 Average 82 | . . 45 39 68 62 11 2 . . . . 71 118 69 27 158 Influence Increases 3335 | . 10 195 137 123 113 72 20 120 . . 359 200 848 181 22 935 Destroy 0b10 Robot/C 1140 | . . 100 100 80 . 20 . . . . 160 100 240 80 . 260 Destroy 0b10 Robot/NC 50 | . . . 5 . . . 5 . . . . . 35 . 5 . Destroy Leader 274 | . . 20 32 20 . . 2 . . . 10 20 108 20 2 40 Allied During Kill 191 | . . . . . . . . . . . 9 29 93 22 . 38 Trap Triggered on 0b10 50 | . . . . . . . . . . . . . 50 . . . Successful Hack 89 | . 10 . . 7 22 37 13 . . . . . . . . . Select Force Hacks 20 | . . . . . . . . . . . . . 20 . . . Disable Machine 90 | . . . . . . 15 . . . . . 15 15 . 15 30 Destroy Structure 96 | . . . . 1 1 . . . . . . 6 32 14 . 42 Partial Spotted 90 | . . 15 . 15 45 . . . . . . . . . . 15 Lose Combat Pursuer 1245 | . . 60 . . 45 . . 120 . . 180 30 255 45 . 510 Influence Decreases 3069 | . 10 80 155 147 83 175 20 45 75 . 258 218 761 311 38 693 Entered New Map 433 | . . . 71 57 43 57 . . 15 . . 38 43 81 18 10 Time Decay 1412 | . 10 80 40 40 30 115 3 45 60 . 163 140 368 120 10 188 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . 150 Lost Part 612 | . . . . 10 10 . 17 . . . 60 10 220 70 10 205 Lost Ally 375 | . . . . . . . . . . . 35 30 130 40 . 140 Purge Threat 87 | . . . 44 40 . 3 . . . . . . . . . . Squads Dispatched 21 | . . . 1 1 . 3 1 . . . 1 1 9 1 . 3 Investigation 5 | . . . . . . 1 . . . . . 1 2 . . 1 Extermination 5 | . . . . . . 1 . . . . . . 2 . . 2 Reinforcement 10 | . . . 1 1 . 1 1 . . . . . 5 1 . . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 11 | . . . 1 . 1 1 . . . . . . 3 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 234 | . . 11 6 13 10 6 12 8 . . 27 11 52 16 2 60 Peak Tracking Total 20 | . . 5 3 8 9 4 14 4 . . 12 7 15 7 1 20 Tactical Retreats 36 | . . 2 . . 1 . . 4 . . 7 2 7 2 . 11 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 7 | . 1 . . 1 . . . . . . . 2 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . 5 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . 7 . . . Triggered 5 | . . . . . . . . . . . . . 5 . . . Most Traps Carried 15 | . . . . . . . . . . . . . 15 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . 1 . . . . . 1 1 . 1 2 Max in Single Turn 1 | . . . . . . 1 . . . . . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 22 | . 2 . 2 2 2 5 2 2 . . . 1 2 1 . 1 Terminals 15 | . 2 . 2 2 1 5 2 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . 1 Total Hacks 53 | . 5 . 5 5 6 13 7 6 . . . 1 2 1 . 2 Successful 30 | . 4 . 1 4 2 5 5 6 . . . . 1 1 . 1 Failed 23 | . 1 . 4 1 4 8 2 . . . . 1 1 . . 1 Catastrophic 4 | . . . 1 . 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 60 | . . . . . . 7 3 . . . . 15 13 3 . 19 Terminals 39 | . 5 . 5 5 3 13 7 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . 2 Terminal Hacks 23 | . 4 . 1 4 . 3 5 6 . . . . . . . . Record 5 | . . . . . . . . 5 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 . 1 . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 3 | . . . . . . 2 . . . . . . 1 . . . Terminals 2 | . . . . . . 2 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Download 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 2 2 2 5 1 . . . . 1 1 . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 1 . . . 14 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 25 | . . . . . . . . 2 . 4 . 3 7 2 . 7 Largest Group 4 | . . . . . . . . 2 . 4 4 2 4 2 . 4 Highest-Rated Group 324 | . . . . . . . . 56 . 154 154 192 271 206 . 324 Highest-Rated Ally 122 | . . . . . . . . 31 . 41 41 96 81 103 . 122 Zionite Dispatches 11 | . . . . . . . . . . . . 2 3 1 . 5 Heavy 2 | . . . . . . . . . . . . . . 1 . 1 Recon 2 | . . . . . . . . . . . . 1 1 . . . Fire 1 | . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . Demo 2 | . . . . . . . . . . . . . . . . 2 Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . . 1 2 . . 3 DROP 3 | . . . . . . . . . . . . . 1 . . 2 EXPLORE 3 | . . . . . . . . . . . . 1 1 . . 1 Ally Attacks 89 | . . . . . . . . . . . 10 11 40 13 . 15 Total Damage 4187 | . . . . . . . . . . . 121 307 1412 763 . 1584 Kills 25 | . . . . . . . . . . . 2 1 14 4 . 4 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 1913 | . . . . . . . . . . 525 417 40 790 11 12 118 Sensors 945 | . . . . . . . . . . . . 40 779 . 12 114 Structural 120 | . . . . . . . . . . . . . . . 5 115 Decoding 942 | . . . . . . . . . . 525 417 . . . . . Jamming 26 | . . . . . . . . . . . . . 12 11 . 3 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . . 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . 2 2 . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . Zionite Intel Received 4 | . . . . . . . . . . . . 2 1 . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 4551 | 115 91 162 113 81 60 408 51 176 165 726 444 289 844 244 31 551 Spaces Moved 5473 | 59 57 253 115 155 131 495 86 547 192 749 319 398 629 378 54 856 Core 114 | 3 . . . . . . . . . . . . 77 33 . 1 Treads 212 | 56 57 11 . . . . . . . . 37 . . . . 51 Legs 49 | . . . . . . . . . . . 49 . . . . . Wheels 2072 | . . . . . 4 310 . . 151 749 153 113 551 1 . 40 Hover . | . . . . . . . . . . . . . . . . . Flight 3026 | . . 242 115 155 127 185 86 547 41 . 80 285 1 344 54 764 Fastest Speed 19 | 50 160 37 31 31 26 22 23 23 29 93 32 32 50 29 34 19 Average Speed 64 | 156 160 42 31 32 31 69 25 28 79 93 117 52 100 50 34 37 Slowest Speed 495 | 160 160 160 31 114 105 495 100 29 93 93 270 100 200 125 34 240 Overloaded Moves 169 | . . . . . . . 23 47 . . 79 20 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . 6 . 3 . 1 1 . . . . 13 . 5 . 10 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 19 58 15 41 22 18 5 72 44 88 59 19 22 11 2 29 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 1 . 2 . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . Scrap Searched 6 | . . . . . . . . 1 2 3 . . . . . . Spaces Dug 4 | . . . . . 1 . . . . . . . 3 . . . Terrain Destroyed 6 | . . . . . 1 . . . . . . . 5 . . . Melee 1 | . . . . . 1 . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . . . 5 . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 6236 | 79 57 282 165 171 146 553 99 566 204 779 366 460 793 415 61 1040 Wait 231 | 13 . 3 20 5 . 11 2 19 . 22 3 14 33 . . 86 Move 5390 | 58 56 241 114 148 130 492 83 546 191 748 318 378 628 370 53 836 Hop 28 | . . 5 . 3 . 1 1 . . . . 6 . 3 . 9 Pick Up 97 | 2 1 7 6 1 3 4 . 1 2 2 3 8 32 3 3 19 Fast Attach 107 | 6 . . 2 2 3 10 2 . 4 3 7 11 10 18 2 27 Attach 74 | . . 2 4 . 2 7 1 . 4 . 8 7 14 8 . 17 Detach 41 | . . 3 1 2 1 7 1 . 3 . 1 5 8 6 . 3 Swap 22 | . . 3 . 2 1 7 1 . . . 3 . 3 1 . 1 Drop 80 | . . 6 4 3 4 11 . . . 4 6 3 23 2 . 14 Fire 133 | . . 12 14 5 . 3 7 . . . 17 6 35 4 3 27 Melee 2 | . . . . . 2 . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 Escape Stasis 20 | . . . . . . . . . . . . 20 . . . . Rewire 2 | . . . . . . . . . . . . 2 . . . . Trap 7 | . . . . . . . . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 12) 207 | -10/Materials | Entered Mines 229 | -10/Mines | Met a Derelict bent on vengeance 276 | -10/Mines | Learned Materials non-interactive machine intel 302 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 305 | -10/Mines | Build established: Mutant 367 | -10/Mines | Discovered new exit (range 7) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Propulsion x2 370 | -9/Materials | Loaded intel: 39 non-interactive machine locations 476 | -9/Materials | Discovered new exit (range 12) 482 | -9/Materials | Entered Storage 556 | -9/Storage | Discovered new exit (range 14) 563 | -9/Storage | Entered Materials 563 | -8/Materials | Evolved 2 slots: Propulsion x2 618 | -8/Materials | Discovered new exit (range 5) 623 | -8/Materials | Entered Factory 623 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1028 | -7/Factory | Discovered new exit (range 14) 1031 | -7/Factory | Entered another Factory area 1031 | -6/Factory | Evolved 2 slots: Utility x2 1033 | -6/Factory | Identified exit to DSF 1080 | -6/Factory | Discovered new exit (range 9) 1082 | -6/Factory | Entered Lower Caves 1100 | -6/Lower Caves | Lost 8 parts (6n1u1w) 1217 | -6/Lower Caves | Identified exit to Lower Caves 1228 | -6/Lower Caves | Entered an active Warlord outpost 1229 | -6/Lower Caves | A Commander dispatched an escort 1232 | -6/Lower Caves | Learned Factory emergency access door positions 1232 | -6/Lower Caves | Learned Factory security intel 1258 | -6/Lower Caves | Entered another Lower Caves area 1258 | -6/Lower Caves | Accompanied by 2 allies 1259 | -6/Lower Caves | Commander's escort returned to base 1259 | -6/Lower Caves | Commander's escort returned to base 1413 | -6/Lower Caves | Discovered new exit (range 11) 1423 | -6/Lower Caves | Entered Zion 1578 | -6/Zion | Build established: Derelict-Mutant 1662 | -6/Zion | Given A8's code to call for help 1686 | -6/Zion | Met Imprinter 1703 | -6/Zion | Imprinted 1705 | -6/Zion | Declared Zion's savior 2000 | -6/Zion | Learned location of Warlord (-5) 2062 | -6/Zion | Discovered new exit (range 11) 2149 | -6/Zion | Entered Proximity Caves 2149 | -5/Proximity Caves | Accompanied by 4 allies 2156 | -5/Proximity Caves | Learned location of 1 exit from Factory 2205 | -5/Proximity Caves | Lost 4 allies 2330 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2447 | -5/Proximity Caves | Lost 5 parts (2p1u2w) 2475 | -5/Proximity Caves | Core integrity fell below 50% 2516 | -5/Proximity Caves | Lost 7 parts (1p4n1u1w) 2566 | -5/Proximity Caves | Released all parts (6) 2588 | -5/Proximity Caves | Discovered new exit (range 15) 2593 | -5/Proximity Caves | Entered Factory 2593 | -5/Factory | Evolved 2 slots: Propulsion x2 2594 | -5/Factory | Identified exit to Extension 2649 | -5/Factory | Spotted B-75 Beast 2673 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2698 | -5/Factory | Retrieved Zion intel report: Active Terminals 2699 | -5/Factory | Zion Recon squad teleported in 2707 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2710 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2773 | -5/Factory | Discovered new exit (range 33) 2828 | -5/Factory | Zion Trap Resupply teleported in 2873 | -5/Factory | Identified exit to Factory 2882 | -5/Factory | Entered another Factory area 2882 | -4/Factory | Accompanied by 1 ally 2882 | -4/Factory | Evolved 2 slots: Utility x2 2916 | -4/Factory | Zion Hacker squad teleported in 3019 | -4/Factory | Build established: Mutant 3053 | -4/Factory | Zion Recon squad teleported in 3651 | -4/Factory | Lost 9 parts (6n3u) 3680 | -4/Factory | Core integrity fell below 50% 3701 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 3702 | -4/Factory | Zion Fire squad teleported in 3723 | -4/Factory | Discovered new exit (range 4) 3724 | -4/Factory | Lost 12 parts (3p4n4u1w) 3724 | -4/Factory | Core integrity fell below 20% 3725 | -4/Factory | Identified exit to Research 3726 | -4/Factory | Entered Research 3726 | -3/Research | Evolved 2 slots: Utility x2 3752 | -3/Research | Lost 4 allies 3817 | -3/Research | Spotted B-86 Titan 3831 | -3/Research | Zion Heavy squad teleported in 3851 | -3/Research | Allies destroyed B-86 Titan 3860 | -3/Research | Found Prototype Protection 3860 | -3/Research | Identified Zio. Heavy Carapace 3925 | -3/Research | Lost 6 parts (2n4u) 3928 | -3/Research | Discovered new exit (range 8) 3930 | -3/Research | Identified exit to Armory 3965 | -3/Research | Discovered new exit (range 15) 3970 | -3/Research | Identified exit to Research 3970 | -3/Research | Entered another Research area 3970 | -2/Research | Evolved 2 slots: Utility x2 3987 | -2/Research | Discovered new exit (range 16) 4000 | -2/Research | Identified exit to Access 4001 | -2/Research | Entered Access 4001 | -1/Access | Evolved 2 slots: Utility x2 4162 | -1/Access | Core integrity fell below 50% 4175 | -1/Access | System corruption reached 10% 4175 | -1/Access | Spotted B-99 Colossus 4199 | -1/Access | Zion Heavy squad teleported in 4202 | -1/Access | Zion Demo squad teleported in 4202 | -1/Access | Core integrity fell below 20% 4210 | -1/Access | Zion Heavy Resupply teleported in 4212 | -1/Access | Lost 29 parts (7p11n8u3w) 4316 | -1/Access | Lost 4 allies 4391 | -1/Access | Energy Cycler disabled 4407 | -1/Access | Found Quantum Capacitor 4420 | -1/Access | Zion Demo squad teleported in 4434 | -1/Access | Found Adv. Powered Armor 4501 | -1/Access | Search patrols dispatched 4510 | -1/Access | Retrieved Zion intel report: Emergency Access 4511 | -1/Access | Zion Thermal Resupply teleported in 4533 | -1/Access | Spotted B-99 Colossus 4533 | -1/Access | Spotted B-99 Colossus 4547 | -1/Access | Discovered new exit (range 5) 4551 | -1/Access | Identified exit to Surface 4552 | *** | Escaped! Last Messages --------------- 04541_ Lgt. Antimatter Reactor destroyed. 04541_ Penetrated by Slug. 04541_ Slug penetrates Sealed Heavy Doors. 04542_ Acquired 1 matter. 04544_ B-99 Colossus activates siege mode. 04544_ Lyr. Light Armor Plating destroyed. 04544_ Penetrated by Slug. 04544_ Xenon Bombardment Thruster destroyed. 04544_ Slug penetrates Terminal. 04544_ Penetrated by Slug. 04544_ Xenon Bombardment Thruster destroyed. 04544_ Slug penetrates Terminal. 04547_ Main Access Shell breached. 04547_ EXIT=FOUND 04551_ EXIT=IDENTIFIED: SURFACE 04551_ Lyr. Light Armor Plating destroyed. 04552_ System corrupted: Substantial component data lost. [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#########??###??????????????????????????? | | ?????????# "??" ??????????????????????????? | | ????????# "??" ??????????????????????????? | | ! ######## "??" """"""?????????????????????? | | " "??" " "?????????????????????? | | ??# "??" " "@ "?????????????????????? | | ??# "??" " "" "?????????????????????? | | ??# """" p "?????????????????????? | | ??# #"" % ""%"p"""""" ?????????????? | | ??# ### % % % p ""????????????????? | | ??# #?# """" ""????????????????? | | ??# #?#########??########## ##????????????????? | | ??# #?????????????????????????????????????????? | | ??# ##########????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# # #????????????????????????????????? | | # # #????????????????????????????????? | | + + #????????????????????????????????? | | # # #????????????????????????????????? | | ??# # != #????????????????????????????????? | | ??# # = #????????????????????????????????? | | ??# # * #????????????????????????????????? | | ### #####+########????????????????????????????? | | # # #????????????????????????????? | | / + #????????????????????????????? | | # #"" " #????????????????????????????? | | ]!# #"" """" #????????????????????????????? | | # #"T """"" #????????????????????????????? | | # #"" """"" #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 50 Energy Generation 41 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Evasion (%) 78 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Defensive Hacking 10 Item Schematics ----------------- Heat Sink | -8/Materials | Scanalyzed Antigrav System | -7/Factory | Hacked Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Femtoactuators | -4/Factory | Downloaded Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive C-17 Slicer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- By A Hair Derelict Escape Epsilon Run Challenges ------------ None Game ------ Seed PropulsionLargeDrive Manual? 0 Play Time 02:01:33 Cumulative 146.8 hours Start 2025.08.10 @ 20:18:44 End 2025.08.12 @ 13:05:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 133 Adventurer 1 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a08a97e-02a1-4f8f-aa41-6d7489a9df6c